Jump to content

Blogs

Featured Entries

  • Flareon350

    CCLXP2 Review/Feedback

    By Flareon350

    CCLXP2. I recently finished playing through this set and to say the least, it was a different experience than back when I let's played the MS version. Not by much, but different enough to call it out.   The CCLXP2 project dates back to as early as late 2011. As we all know, CCLP2 was not crafted with the lynx ruleset in mind, due to the fact people were far more aware of the MS port instead of the original version. Over the years and especially after CCLP3's release, Lynx compatibly became mor
    • 2 comments
    • 279 views
  • Joshua Bone

    AXIS review - Centennium 2 - J. B. Lewis

    By Joshua Bone

    AXIS - Centennium 2 - J. B. Lewis Size: 21x21 Time: 300 Chips: 4     (SPOILERS as always)   Concept: (5/5) AXIS is a medium-sized itemswapper based on a simple concept: Chip can only move horizontally, and Melinda can only move vertically. Break either rule, and the tank button is pressed, causing tanks to nail themselves against the four chip sockets and making the level unsolvable.   Design: (5/5) The level is arranged in a very pleasing symmetrical layout, as is common in J. B.'s
    • 0 comments
    • 246 views
 

CONGRATULATIONS! YOU WIN ONE MILLION DOLLARS!

...not really. You still have as much (or as little) money as when you clicked the link. Now back to what this post is supposed to be about...   I first joined CCZone back in November 2013, almost three years ago. Three years is a long time. Since then, I have changed. For the better, I hope, but that's besides the point. As I have changed, so have my interests.   One thing I have noticed, as I played through the CCLP4 voting packs, is that I'm not as patient with the game as I used to be. A

chipster1059

chipster1059

 

Level dedicated to Miika

First levelset dedicated to Miika: After being away from the game for over two years, I got interested in playing and designing Chips games once again. At first I just wanted to chose one of my favorite levels - "Road to Chip's Heaven" and totally rebuild it - which I have now done- called BRIDGES..   I started looking around the site to catch up on what has been going on. I realized that I had forgotten so much that I needed to email a few of my Chipster friends to relearn a few things, etc.

thinker

thinker

 

...And I'm Back!

...which you might have known if you've been paying attention. I had a good clean break of one year from this game, and now I plan on hanging around for a bit again.   It's nice to be back. I see most of you are still here and even some new people have joined the mix. That's great! If our community wants to survive for another decade, we need new blood. Do hang around for a year or two, and maybe a couple of you will stay for longer. And for those that feel they've had a good time but need to

M11k4

M11k4

 

Well where the heck have I been?

I guess it did take a year but now CCLP4 is sort of happening yay.   Also I'm getting much more into cc2. The tutorial challenge was awesome!   My personal life has gotten to be quite the complicated thing (more than usual...) but I am starting to free up a little time here and there. As the year goes on I should be around a little more often.   Anything in CC2 you wish was there but isn't? Someday we may have a tileworld version of CC2...might be able to enhance it a bit. Or maybe Chuc

geodave

geodave

 

Pit of 100 Tiles Developer's Commentary, Part 8 (Levels 71-80)

Level 71 "1.5D" The inspiration for this level was a very strange indie film called Flatland that I watched in a math class once. It's about shapes that are living in a 2D plane when all of a sudden one of them is introduced to the 3rd dimension. Anyway, the film involves a depiction of one-dimensional space not as a straight line, but as a spiral, so that's why this level is shaped the way it is. The level's named "1.5D" because there are a few places where you can leave the "one-dimensional"

ajmiam

ajmiam

 

Pit of 100 Tiles Developer's Commentary, part 7 (Levels 61-70)

Level 61 "It Snew"       Level 62 "Chance Time!" (CCLP1 Level 145!)       Level 63 "So Close..."       Level 64 "64 Cell"       Level 65 "Bonus? Rooms"       Level 66 "Parallels"       Level 67 "Connect the Chips" (CCLP1 Level 56!)       Level 68 "Monster Swapper"       Level 69 "Gate Keeper" (CCLP1 Level 97!)       Level 70 "Be Quick About It, Man!!"    

ajmiam

ajmiam

 

Why I like the CC2 Engine Better

This about the CC2 game engine compared to CC1. Not the levels or game elements.   First of all, years ago; When I was first forced to start using tileworld [because MS chips challenge doesn’t work on 64 bit Operating systems] I used the MS rule set. That’s what I was used to and I liked it better. Lynx seemed very weird at first and I didn’t really like how a few amount of seemingly simple rule set changes really made for some major changes in level design.   After a while however I got use

mobius

mobius

 

Am I Crazy?

Quite frankly, I wonder. Last night I had a crazy dream about Chip's Challenge. This isn't the first time it happens. I once dreamed that J.B. phoned me to ask me to help his wife get the role of Melinda in a film adaptation of CCLP1. I originally got the ideas for several of my levels (Two Sets of Items, Flying Saucer, Container Ship in a Cyclone, etc.) in dreams. But this time, it is even more nonsensical.   I was checking CCZone, like I do almost every day. There was Markus' post about CCLP

chipster1059

chipster1059

 

An Honest Review of CCLP1

Hi, I guess I'm momentarily back. Recently I was hungry for a new puzzle game and decided to play through CCLP1. I was heavily active in the months before CCLP1, but burnt out too early to really play through it. I beat about 25 levels when the set was released, but quickly lost motivation and quit CC. So this was, for the most part, blind. I played the game on tile world lynx (as opposed to the awful, buggy and somehow popular 5fps port) and beat all but one level in 4 days. This isn't my retur

Markus

Markus

 

START BUTTON - Chipster1059 - C1059-CC2 - Level 1

START BUTTON - Chipster1059 - C1059-CC2 - Level 1 Size: 52x26 Time: 100 Chips: 4 Designer comments: "Taken from C1059-2 with an added section featuring the CC2 buttons."     Concept: (4/5) The level actually consists of 8 separate levels, ranging from extremely easy to moderately difficult. Each level provides a completely separate path to the exit, similar to MONTY HAUL. The player starts as Melinda but has the option to play as Chip also. The initial room has four 'start button' paths, ea

Joshua Bone

Joshua Bone

 

TEAMWORK? Review (gm5 Level 37, by _H_)

Level: TEAMWORK? Levelset: gm5 ("High five") by _H_ Level #37 Time: 350 Chips: 8 Size: 10x10   Concept: (4/5) It's a tiny-sized teamwork level with Chip and Melinda working together. Unlike other similar levels like SAUCE FOR THE GOOSE, this level feels much less rigid. The major puzzle is right at the start, figuring out how to use three dirt blocks to clear the slime out of the center of the room to make the other puzzles accessible. You then need to bring Chip to the green key and Mel

Joshua Bone

Joshua Bone

 

THE NIGHT WOUNDS TIME and CUBICLES Review - Mobius I

A little bit of insomnia has me up and playing more into Mobius' excellent level set.       THE NIGHT WOUNDS TIME - Mobius 1 - Level 9 - Mobius/Markus Time - 0 Chips - 3 Size: 30x30   Concept: (2/5) This is a level that shows how quality design can redeem an otherwise uninteresting concept. Chip starts in a 3x3 square room with four water-filled hallways leading outwards in the cardinal directions. Clone machines periodically create dirt blocks at the start of each hallway allowing the

Joshua Bone

Joshua Bone

 

CONSERVATION Review - Mobius 1

CONSERVATION - Mobius I - Level 1 Chips: 4 Time: 500     (SPOILERS as always)   Concept: (3/5) Nothing new here conceptually. As the first entry in the set that shouldn't be surprising. The concept involves pushing 11 dirt blocks from one room into the next and bridging across the water to four chips. The title presumably comes from the fact that, despite the four chips, you can only make three bridges, and so you need to conserve blocks.   Design: (3/5) I like the color scheme with

Joshua Bone

Joshua Bone

 

An Explanation

Hey everyone. This is chipster1059 here. It's been a while, hasn't it? I haven't done many CC-related things recently except release C1059-CC2 in 20-level batches. Sure, there was that Create Competition in December, but the levels had been made a while before the competition, just unreleased. I just renamed them, changed the hints and removed a small bust. So where have I been all this time?   Firstly, I wish to apologize to Jacques Smith, Elizabeth Brockway and Tyler Sontag for not fin

chipster1059

chipster1059

 

CCLXP2 Review/Feedback

CCLXP2. I recently finished playing through this set and to say the least, it was a different experience than back when I let's played the MS version. Not by much, but different enough to call it out.   The CCLXP2 project dates back to as early as late 2011. As we all know, CCLP2 was not crafted with the lynx ruleset in mind, due to the fact people were far more aware of the MS port instead of the original version. Over the years and especially after CCLP3's release, Lynx compatibly became mor

Flareon350

Flareon350

 

AXIS review - Centennium 2 - J. B. Lewis

AXIS - Centennium 2 - J. B. Lewis Size: 21x21 Time: 300 Chips: 4     (SPOILERS as always)   Concept: (5/5) AXIS is a medium-sized itemswapper based on a simple concept: Chip can only move horizontally, and Melinda can only move vertically. Break either rule, and the tank button is pressed, causing tanks to nail themselves against the four chip sockets and making the level unsolvable.   Design: (5/5) The level is arranged in a very pleasing symmetrical layout, as is common in J. B.'s

Joshua Bone

Joshua Bone

 

SHEFFER review - EricS-CC2 (SPOILERS)

SHEFFER - Eric Schmidt - EricS-CC2 Time: 999 Chips: 0   Concept: (5/5) SHEFFER is a puzzle level based on a simple concept: solve logic circuits in three rooms such that each room functions as a single given logic gate. That is, one room must function as a NOT gate, one as an OR gate, and one as an AND gate. When you think you've solved them all, you take a one way trip towards the exit, and if you were right, a door opens and you win the level.   Puzzle Difficulty: (4/5). The NOT room is

Joshua Bone

Joshua Bone

 

Trying Something New / GLASSACRE Review

So I've got this problem called Life (capital L) which continually manages to get in the way of my CC2 time. Wife, daughter, work, home improvement, photography, reading, artwork, etc. I keep meaning to contribute to the community but lately I'm realizing that it will never happen if I don't figure something out. So, this week I've been trying something new.   Every day, no matter how busy, I'm trying to spend 10 minutes playing through someone else's levels and 10 minutes designing my own. (I

Joshua Bone

Joshua Bone

 

Behind the Reports: Musings on 500 MS Bolds

I'm still letting that sink in. 500 is such a small, unassuming number as a number. It's a fairly short period of time in seconds, being just over 8 minutes. You can't do very much in 8 minutes.   You can do a lot in 8 minutes (complete all but 5 or 6 official CC levels). It's an incredibly long time to have to make 0 mistakes during (Warehouse II, Cityblock). And when taken one item at a time, 500 is a veritable mountain. I'm not done optimizing, nor am I done with any of these scores (ok maa

Ihavenoname248

Ihavenoname248

 

I promise I will do better

Okay, so far I've only converted CC1-type levels and added some wiring and custom walls/floors.   HOWEVER   I am starting to warm to the new elements and I WILL be using them going forward.   SO   Keep your eyes open and I will put out some new levels   EVENTUALLY.   Meanwhile, I'm having fun figuring all this stuff out. I hope you are as well.

geodave

geodave

 

WHERE IS EVERYONE?

I know, I know. You're all on steam.   But this is exactly what I (and possibly J.B.) was talking about. We "put off" CCLP4 and suddenly interest in good ol' Charlie Brown, I mean Chip's Challenge, loses the interest of people.   OK, so we can take a bit more time enjoying the fabulous release of CC2. (The luster is sort of fading for me personally.) But the truth is still true -- we have LITERALLY THOUSANDS of levels that would be good candidates for CCLP4.   Can we at least THINK abo

geodave

geodave

 

CCLXP2 Review

A while ago, I did a review of the Beta version of CCLXP2, the Lynx version of CCLP2 (you can find it here: http://cczone.invisionzone.com/index.php?/blog/16/entry-61-cclxp2-beta-review/). Since then, Miika released the final version of CCLXP2: http://cczone.invisionzone.com/index.php?/files/file/470-cclxp2dat/   The first thing I noticed is that the CCX file seems identical to that of the Beta version. There is no extended storyline, nothing from that Create Competition a few months ago. But

chipster1059

chipster1059

 

NewRolfLevels Review

A few months ago, I LPed several very old custom CC(1) sets, including RolfR1. Its creator, Rolf Redford, found my videos and told me about his other sets, including NewRolfLevels.   NewRolfLevels is an unusual set because there are two different versions of it. No, I don't mean "an set with one version on one site and another, outdated version on another site". This one has a main version and an "Evil Mirror" version with "slightly harder levels", according to Mike Lask. The main set contains

chipster1059

chipster1059

×
×
  • Create New...