CCLXP2. I recently finished playing through this set and to say the least, it was a different experience than back when I let's played the MS version. Not by much, but different enough to call it out.
The CCLXP2 project dates back to as early as late 2011. As we all know, CCLP2 was not crafted with the lynx ruleset in mind, due to the fact people were far more aware of the MS port instead of the original version. Over the years and especially after CCLP3's release, Lynx compatibly became mor
AXIS - Centennium 2 - J. B. Lewis
(SPOILERS as always)
Concept: (5/5) AXIS is a medium-sized itemswapper based on a simple concept: Chip can only move horizontally, and Melinda can only move vertically. Break either rule, and the tank button is pressed, causing tanks to nail themselves against the four chip sockets and making the level unsolvable.
Design: (5/5) The level is arranged in a very pleasing symmetrical layout, as is common in J. B.'s
With the addition of blogs on CCZone and all, I thought this would be a good way to discuss my first experiences with CC, CC1 in particular, since I did not have much knowledge of the different extensions, the level editors, or any of that complex (well, for me as a five to seven year old, I'd say it would have been pretty complex.) stuff. I'll start, in this first entry, by talking about some of the earliest CC moments I ever had, the first ever computer video game I had ever played, and is sti
Hello'v'ryone's'is' rockdet. Welcome to my mind. Welcome to all sorts of thoughts that are flowing through. I don't think I'm going to filter anything here too, so you might expect a much more transparent rockdet with the same old buckets.
First topic I want to discuss is the reason why I became a staff member for CCLP1, though I think it might be obvious for many people around.
I'm not exactly sure what started it all to begin with. There are a multitude of reasons to be identified here
One of the most memorable experiences I had while playing the original Chip's Challenge as a kid was journeying through the epic campaign level that was Four Plex. There really wasn't a level that preceded it that was in any way so diverse while being so lengthy and linear. The first room was a challenge to navigate out of. You remember it, right? There were the twisty ice paths, all the items to collect, and blue walls to uncover. And to add to the challenge, there were even a few pop-up walls!
Welcome to J.B.'s Level Design Musings!
I've thought about starting this blog for quite some time, but I haven't really set out to commit to do so until tonight. So, here it is. Basically, I wanted to provide fellow Chipsters with a place where we could talk about the merits of quality level design, what level design preferences have looked like in this past in our community, and where things appear to be going in the future. I certainly don't consider myself to be the ultimate level design
Well, the CC Zone arcade is almost half a month old already, and it's pretty fascinating to have that included in CC Zone. More people are signing up just for the arcade alone, and that's a good thing, There is a problem though. These arcade games are pretty big in size. One of the staff on my board provider Invision warned me that the reason the upgrade failed the first time was because I ran out of space! The solution was to upgrade my hosting packaging but the trouble is the costs will go up
I have to admit, the old awards system was getting a little dated. One of the things I disliked were the square borders around the images. They looked kind of ugly so in the last two days I changed every award with a smooth corner edge and boy did it make a difference!
Shortly afterwards, I had to list every single member's award in notepad to get working on converting them to the new system. This took about 6-8 hours to do. After uninstalling the old system and installing the new one, I wro
So, this is my first ever blog on CC Zone. Took over a year to get started, but as I don't feel an introduction is needed for myself, I'll get straight to it.
I've got something just as funny as last year's April Fools cooking up. No one will guess what it will be, but it's based around another Chipster.
Last year's April Fools was hilarious. Andrew R joining in was not part of the plan, but it sure confused everyone, including me.
Also, CC Zone is already 1 year old. Man, how time f
It took me quite some time to learn the ins and outs of how to best use tws-files in Tile World. Wait a second, what are tws-files, you might ask?? Well, I'm glad you did, since I'll write a quick guide to get you started!
TWS apparently stands for Tile World Solution, and it is the file extension used by Tile World to automatically save all solutions to levels. You can then replay your solutions or share them with others. To understand them a bit we have to back up and briefly discuss DAC-f
So the year 2013 is upon us! Lots of things seem to be happening in the CC world!
The CC1 lynx board is up and running! I have been pleasantly surprised by the reception it has had. So far quite a few players have posted scores, and many have already seriously started optimizing in lynx too! I expect most of the levels to be close to optimal before the summer! Considering that the set has been out for decades, this is pretty rapid and focused progress! Though of course the library of ms rout
So our internet is down but I have a bit of time here at the library, so I thought I could spend it just writing random thoughts into this blog. Not every entry needs to be one of the cool topics that people can vote on
There have been quite the amount of new records for CC1 this year! Just incredible that this long into the games life there are still more seconds left to discover. Some of those randomness fighting levels are sick. The block pushing levels are sick in a different way. I can
So I started a topic http://cczone.invisi...-in-my-cc-blog/ to get some idea of what others would like to read that I write. Of the first three topics I posted, this one now has four votes, and the other two have two votes each, so I'll be writing about how I was introduced to CC and then later the CC community, and how I started improving my scores. Not all my topics will come through that thread, but you should take advantage of it to tell me which topic to visit next. I'll try to add a new to
This is not how this blog is supposed to go. I'm not surprised nor do I need to apologize for the long lapse in new entries, but just so you know that's not what I intended or intend from here on either.
So the natural thing to post about now is what I've been upto in the last half a year or so. The answer is not much and a lot at the same time.
I've played through some custom sets, most of which I have commented on in the forums. I have really enjoyed many of the levels that will likely
As we recognize the 20th anniversary of Chip's Challenge in MS, and the 10th anniversary of CCLP2, we also see the birth of Chuck's Challenge. We all hope that it will be everything CC2 was supposed to be, and more.
It's been 1½ years since CCLP3 came into existence, and likely another year until CCLP1 is ready for the world. And, if we can figure out how, there should be a remix of CCLP2 that you can play in Lynx later this year.
So, with so much to talk about, why isn't anybody talki
I have to get to a few thoughts about running competitions such as the ones here on CC Zone, which currently are the Time Trial, Treasure Hunter, and Create Competition. As I haven't made any notes before hand, I'm sure I'll forget something, but at least I'll hit the main points I've been thinking about. I won't say anything about the Chip Cup or scoring systems yet, because it's hard to judge the merits well with only a couple months worth of experience under the belt so far.
First off, I
Sometimes time just flies by. I don't feel like writing a real blog entry, so I'm just going to ramble on about anything that comes to mind. It's been a tough month in real life, and it's good to relax with an old friend like Chip from time to time.
I was going to talk about the ten year anniversary of CCLP2. Wow! That's quite a while ago! How many community members were around back then that are still active? Not too many, which means we've still managed to gain new members, including mysel
So what did I do in January regarding Chip's Challenge?
One of the first CC related actions I took this year, was to sign up to a cool new forum I found. Since you're reading this post, I'd venture a guess that you've found said forum yourself. The activity on here has been incredible! We've had more than a thousand posts per week! And some of those have even been about Chip's Challenge
During the first week I worked on finding some levels in CCLP2 that could be modified for Lynx play
I was trying to come up with a list of my favorite levels, but realized that it's really hard to do because I like different levels for different reasons. There are levels I enjoy playing through quite casually, levels that are challenging to play through, levels that are great fun to optimize, and levels that take a lot of planning to solve. I'll try to explain each of these categories in more detail the reasons I enjoy those levels. I won't list examples because each category can still contain
This word just started this sentence which starts this blog. This one doesn't.
Anyway, welcome to the wonderful world of being subjected to my thoughts on playing, designing, talking, optimizing, thinking, eating, sleeping, playing again, watching, competing, agonizing, winning, managing, playing, and of course enjoying Chip's Challenge!
And with that, I'm off to bed.