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The Other 100 Tiles Developer's Commentary, Part 4 (Levels 31-40)

Level 31 "Creepy Crawly" A level I made primarily for the "whaaaaaaaaat?" factor.  It looks ridiculous at first glance, and then you realize the monsters are circling invisible walls and it's just a small maze.  Even if I'd wanted to make it much bigger, I couldn't have, since you can only have 127 moving monsters in a level in MS mode, and the level currently contains 112. Level 32 "Goin' For a Walk" This is basically the obligatory walker level of the set, made at JB's

ajmiam

ajmiam

 

The Other 100 Tiles Developer's Commentary, Part 3 (Levels 21-30)

Level 21 "TNT" Just an idea I had for a block-extracting level themed around using explosives (and drills...or something...whatever the keys represent...) to break apart a giant boulder.  I meant for there to be just enough blocks, but it turned out that you could save an extra one if you were really careful near the start, which is fine by me since it doesn't change too much.  Also, I just couldn't resist hiding the exit under a block with the theme of the level being what it was.  

ajmiam

ajmiam

 

The Other 100 Tiles Developer's Commentary, Part 2 (Levels 11-20)

Level 11 "Bodyguards" (CCLP4 Level 22?!?!) The idea was to make a level where thieves are helpful sometimes and harmful other times.  That's about it.  I guess some of the monsters are kind of interesting to dodge, like maybe the bugs near the top-left, since this somehow got into CCLP4.  And it's not like we were reaching deep down to fill a slot--this was just a few places outside of the Top 149 in voting!  It's an OK level, but it's messy and all over the place and I didn't rea

ajmiam

ajmiam

 

The Other 100 Tiles Developer's Commentary, Part 1 (Intro, Levels 1-10)

Hello, everyone, and thanks for taking some time to read the commentary for my second levelset, The Other 100 Tiles! (To100T for short.) I had fun reminiscing and typing up the history of Pit of 100 Tiles, and am looking forward to doing the same here. Set History & Design Philosophy       Now, on to the levels themselves!   Level 1 "A (Slightly) More Complicated Maze"       Level 2 "Gravity Falls"       Level 3 "Mortarfied"       Level 4 "Pluto" (CCLP1 Level 87!)

ajmiam

ajmiam

 

Pit of 100 Tiles Developer's Commentary, Part 10 (FINAL) (Levels 91-100)

Level 91 "Pipe Maze" The atmosphere and name of this level is meant to evoke an underground pipe maze from the Super Mario Bros. series, and I'm quite pleased with how it turns out. There are a few places where you have to push a block and not follow it, but I always allow the player to look ahead and see that. The hint is meant to remind you that there's a water tile at the end of the slide leading out of the southmost section; I probably could have worded it better.   I didn't notice until

ajmiam

ajmiam

 

Pit of 100 Tiles Developer's Commentary, Part 9 (Levels 81-90)

Level 81 "Follow the Leader" This is inspired by Socialist Action from CC1, which includes a line of bugs marching around a bank of invisible walls. I'd also seen similar concepts in a few custom sets, where you had to join a line of monsters that are walking a path through a maze of invisible walls. Follow them exactly, or you'll fall behind and get run over. My one complaint with many of those levels was that the monsters tended to be placed unreasonably close together, so one or two mistake

ajmiam

ajmiam

 

Pit of 100 Tiles Developer's Commentary, Part 8 (Levels 71-80)

Level 71 "1.5D" The inspiration for this level was a very strange indie film called Flatland that I watched in a math class once. It's about shapes that are living in a 2D plane when all of a sudden one of them is introduced to the 3rd dimension. Anyway, the film involves a depiction of one-dimensional space not as a straight line, but as a spiral, so that's why this level is shaped the way it is. The level's named "1.5D" because there are a few places where you can leave the "one-dimensional"

ajmiam

ajmiam

 

Pit of 100 Tiles Developer's Commentary, part 7 (Levels 61-70)

Level 61 "It Snew"       Level 62 "Chance Time!" (CCLP1 Level 145!)       Level 63 "So Close..."       Level 64 "64 Cell"       Level 65 "Bonus? Rooms"       Level 66 "Parallels"       Level 67 "Connect the Chips" (CCLP1 Level 56!)       Level 68 "Monster Swapper"       Level 69 "Gate Keeper" (CCLP1 Level 97!)       Level 70 "Be Quick About It, Man!!"    

ajmiam

ajmiam

 

Pit of 100 Tiles Developer's Commentary, part 6 (Levels 51-60)

Level 51 "Against the Floe"       Level 52 "Escape the Telenet"       Level 53 "Hotel Chip" (CCLP1 Level 104!)       Level 54 "Just Glide Through This Level"       Level 55 "Build-a-Bridge Workshop"       Level 56 "Roy G. Biv"       Level 57 "Brickwalled"       Level 58 "Clog"       Level 59 "Roads to Victory"       Level 60 "Slimy Swarm"    

ajmiam

ajmiam

 

Pit of 100 Tiles Developer's Commentary, part 5 (Levels 41-50)

Level 41 "Constant Vigilance!"       Level 42 "Life, the Universe, and Everything"       Level 43 "Checkmate?"       Level 44 "Secret Passages" (CCLP1 Level 78!)       Level 45 "Periodic Lasers"       Level 46 "Teamwork"       Level 47 "Touch Force Floor, Get Dizzy"       Level 48 "Choose Your Own Adventure"       Level 49 "49 Cell" (CCLP1 Level 49!)       Level 50 "Enjoy the Show!"    

ajmiam

ajmiam

 

Pit of 100 Tiles Developer's Commentary, part 4 (Levels 31-40)

Level 31 "Culprit" (CCLP1 Level 135!)       Level 32 "Combinations"       Level 33 "Think Outside the Block"       Level 34 "Paramecium Palace" (CCLP1 Level 107!)       Level 35 "Difficulty Switch"       Level 36 "36 Cell"       Level 37 "Cross Over"       Level 38 "Keyrithmetic"       Level 39 "Corral" (CCLP1 Level 58...)       Level 40 "Courage"    

ajmiam

ajmiam

 

Pit of 100 Tiles Developer's Commentary, part 3 (Levels 21-30)

Level 21 "Through the Looking Glass"       Level 22 "Assembly Line"       Level 23 "Rat Race" (CCLP1 Level 98!)       Level 24 "Tree" (CCLP1 Level 71!)       Level 25 "Maze Maker"       Level 26 "Monster Sorter"       Level 27 "Hornet's Nest"       Level 28 "Easier Than It Looks" (CCLP1 Level 131!)       Level 29 "Mining for Gold Keys" (CCLP1 Level 84!)       Level 30 "Froggy!"    

ajmiam

ajmiam

 

Pit of 100 Tiles Developer's Commentary, part 2 (Levels 11-20)

Level 11 "Four Corners"     Level 12 "Repair the Maze" (CCLP1 Level 22!)   Level 13 "Dig and Dig" (CCLP1 Level 39!)   Level 14 "Pinball"   Level 15 "Nitroglycerin" (CCLP1 Level 32!)   Level 16 "The Forever Belt"   Level 17 "Laser Sweep"   Level 18 "Cross-Eyed"   Level 19 "Descending Ceiling" (CCLP1 Level 41!)   Level 20 "Chip Kart 64" (CCLP1 Level 64! How appropriate!)  

ajmiam

ajmiam

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