Ah, summer. Our weekends are packed. Last weekend was a Saturday mountain climbing adventure + a Sunday Father's Day celebration. This weekend is a massively compressed trip to Alaska to tour Denali National Park and go whitewater rafting. Next weekend is a 4-day trip to Indiana. And so forth.
The Unity project has not been forgotten. On the contrary almost every free moment during my weekday evenings has been going into designing and building the class infrastructure which will either make o
So, I hadn't meant to let it slip quite yet that I'm in the early stages of working on a CC-like game which will eventually (hopefully on the scale of a few months) become an open source community project. I mean, we're talking very early stages. So far I can read in CC1 levelsets and convert them into an in-memory format. And there's a sweet random number generator. That's not much. That being said, however, I've spent thousands of hours working on stuff like this (Puzzle Studio in particular),
SET/RESET: The outer four buttons can be 'set' independently, and the middle button resets them all.
SEPARATE ON/OFF: A simpler version of SET/RESET. Basically like a toggle switch except the on and off functions are separated.
MULTI-TOGGLE: You can add more branches as needed. Each press of the button moves the toggle to the next state.
EDGE TRIGGERS: The STEP ON trigger fires a 1-tick pulse on tick t+1 after the button is pressed. The STEP OFF trigger fires a 1-
I took a break today from my ongoing Let's Play of the very enjoyable but lengthy 'Flareon1', and decided to take a peek at the latest file from H2O, posted yesterday. The levelset is called 'Rising' and features 8 levels. Playing through the set took me about an hour and 20 minutes.
The video of my playthrough can be found here:
The set begins with this massive untimed 99x99 bonus level which is unique in that it contains all of the other levels in the set. I call it a bon
Today's levelset review is of the custom CC2 levelset "Centennium II" (v 0.1.0) by J. B. Lewis.
The set contains 10 levels, and was released about a year and a half prior to this review. I gather this is a back burner project, but I do hope it someday contains 100 levels as its predecessor does. The levels vary widely in theme and concept, however they are all clearly "CC2" levels in that they all appear to be heavily inspired by the possibilities opened up by the new elements.
As with p
Today's levelset review is of the custom CC2 levelset "Explorer's Delight 1.2" by H2O.
The set contains 6 levels. As the name suggests, the levelset features very large, sprawling levels where exploration is as much a part of the gameplay as the puzzle solving.
The full video of my playthrough can be found at the following link:
Overall, I have mixed feelings about this levelset.
1) I absolutely love the idea of focusing on exploration. When I think about what it
So after almost a year of relative absence from the game, I'm back! I'm between jobs right now, and the Seattle weather is nothing but rainy, so what better opportunity could I expect to dedicate some time to Chip's Challenge 2?
I spent the last week or so dedicating myself to a complete Let's Play and levelset review of "Nanamin's Challenge 1.0" which was released by Nanamin on February 25th this year. I picked a brand new set by a designer I know nothing about for a couple reasons. First,
START BUTTON - Chipster1059 - C1059-CC2 - Level 1
Size: 52x26 Time: 100 Chips: 4
Designer comments: "Taken from C1059-2 with an added section featuring the CC2 buttons."
Concept: (4/5) The level actually consists of 8 separate levels, ranging from extremely easy to moderately difficult. Each level provides a completely separate path to the exit, similar to MONTY HAUL. The player starts as Melinda but has the option to play as Chip also. The initial room has four 'start button' paths, ea
Levelset: gm5 ("High five") by _H_
It's a tiny-sized teamwork level with Chip and Melinda working together. Unlike other similar levels like SAUCE FOR THE GOOSE, this level feels much less rigid. The major puzzle is right at the start, figuring out how to use three dirt blocks to clear the slime out of the center of the room to make the other puzzles accessible. You then need to bring Chip to the green key and Mel
A little bit of insomnia has me up and playing more into Mobius' excellent level set.
THE NIGHT WOUNDS TIME - Mobius 1 - Level 9 - Mobius/Markus
Time - 0 Chips - 3 Size: 30x30
Concept: (2/5) This is a level that shows how quality design can redeem an otherwise uninteresting concept. Chip starts in a 3x3 square room with four water-filled hallways leading outwards in the cardinal directions. Clone machines periodically create dirt blocks at the start of each hallway allowing the
CONSERVATION - Mobius I - Level 1
Chips: 4 Time: 500
(SPOILERS as always)
Concept: (3/5) Nothing new here conceptually. As the first entry in the set that shouldn't be surprising. The concept involves pushing 11 dirt blocks from one room into the next and bridging across the water to four chips. The title presumably comes from the fact that, despite the four chips, you can only make three bridges, and so you need to conserve blocks.
Design: (3/5) I like the color scheme with
AXIS - Centennium 2 - J. B. Lewis
(SPOILERS as always)
Concept: (5/5) AXIS is a medium-sized itemswapper based on a simple concept: Chip can only move horizontally, and Melinda can only move vertically. Break either rule, and the tank button is pressed, causing tanks to nail themselves against the four chip sockets and making the level unsolvable.
Design: (5/5) The level is arranged in a very pleasing symmetrical layout, as is common in J. B.'s
SHEFFER - Eric Schmidt - EricS-CC2
Time: 999 Chips: 0
Concept: (5/5) SHEFFER is a puzzle level based on a simple concept: solve logic circuits in three rooms such that each room functions as a single given logic gate. That is, one room must function as a NOT gate, one as an OR gate, and one as an AND gate. When you think you've solved them all, you take a one way trip towards the exit, and if you were right, a door opens and you win the level.
Puzzle Difficulty: (4/5). The NOT room is
So I've got this problem called Life (capital L) which continually manages to get in the way of my CC2 time. Wife, daughter, work, home improvement, photography, reading, artwork, etc. I keep meaning to contribute to the community but lately I'm realizing that it will never happen if I don't figure something out. So, this week I've been trying something new.
Every day, no matter how busy, I'm trying to spend 10 minutes playing through someone else's levels and 10 minutes designing my own. (I