...which you might have known if you've been paying attention. I had a good clean break of one year from this game, and now I plan on hanging around for a bit again.
It's nice to be back. I see most of you are still here and even some new people have joined the mix. That's great! If our community wants to survive for another decade, we need new blood. Do hang around for a year or two, and maybe a couple of you will stay for longer. And for those that feel they've had a good time but need to
I'm leaving. Yep, I'll be gone. As in, I won't be here. If you see someone here on CC Zone or elsewhere in the Chipverse, it won't be me. I'm totally out of here.
Well, for a time. Recent events and developments in my real life are not allowing me to use as much time as I'd like for Chip's Challenge, and I only see this problem increasing soon. However, there are positive things hiding here. First off, I will be back! I love this game and community, and maybe in a year, maybe in t
CCLP1 is old news. A cry goes out in the night: What next?!! It's good for us as a community to produce something together. Granted, it is not easy to work together, but so far the sets that have resulted from community collaboration have been well worth the effort. So what is the next project we should embark on together? Below are a few options.
So this project is nearing its end, as the release date has been announced as August 9th. Fortunately, there are still things you ca
Shortly after Chip's Challenge Level Pack 3 was released three years ago, I promised to write a review of the collection of 149 custom levels. As the next such set is upon us, I thought it is finally time to make good on that promise. I'll try to recall my initial feelings for the set, as well as how it felt going back to the levels and optimizing them. I have a few comments on what I think are great aspects of the set, and a couple about its shortcomings. I have to admit that I am a bit biased
Almost half a year ago I promised an update on what has been done so far in this project. I've started writing this update perhaps a dozen times and every time have instead been inspired to advance the project in some other small way. Like instead of saying "oh we still need to check level #14 for other options" I would actually try to do that. Gradually we have been doing more stuff, and now I'm finally shedding some light on all of it.
Who has been working on this?
In the beginning a f
So last time we discussed some principles we want to follow in creating an edition of CCLP2 for Lynx. Now I'll fill you all in on some basic issues that need to be considered before the bulk of the practical work can be done.
Our primary goal is to make the set accessible and fun for players who want to play the set in Lynx. This main goal needs to be approached through the principles outlined last time, bringing forth issues that open up into several directions that we could take and the ph
Towards the end of 2011, a team of Chipsters formed to assess the need and plausibility of creating a new edition of CCLP2 for Lynx mode. We want to now issue an update on what has been slowly going on and some of the motivation for this project.
Chip's Challenge Level Pack 2 was the first collaborative production of the Chip's Challenge community, collecting the favorite custom levels made by players for all to enjoy all in one package. Many of the levels utilized behavior of the game that
Hello fellow Jellos! No, wait I meant fellow Chipsters!
It's been quite busy here lately, hasn't it? There's news on the CCLP1 front. The competitions have kept the staff busy. The arcade has come and won the hearts of many. Tom has kept improving the awards system. The only thing missing seems to be a large volume of talking on the forums, but maybe that has moved to the chat and other such live places? At least we have some cool new blogs started!
Life is good for a modern chipster. At
It took me quite some time to learn the ins and outs of how to best use tws-files in Tile World. Wait a second, what are tws-files, you might ask?? Well, I'm glad you did, since I'll write a quick guide to get you started!
TWS apparently stands for Tile World Solution, and it is the file extension used by Tile World to automatically save all solutions to levels. You can then replay your solutions or share them with others. To understand them a bit we have to back up and briefly discuss DAC-f
So the year 2013 is upon us! Lots of things seem to be happening in the CC world!
The CC1 lynx board is up and running! I have been pleasantly surprised by the reception it has had. So far quite a few players have posted scores, and many have already seriously started optimizing in lynx too! I expect most of the levels to be close to optimal before the summer! Considering that the set has been out for decades, this is pretty rapid and focused progress! Though of course the library of ms rout
So our internet is down but I have a bit of time here at the library, so I thought I could spend it just writing random thoughts into this blog. Not every entry needs to be one of the cool topics that people can vote on
There have been quite the amount of new records for CC1 this year! Just incredible that this long into the games life there are still more seconds left to discover. Some of those randomness fighting levels are sick. The block pushing levels are sick in a different way. I can
So I started a topic http://cczone.invisi...-in-my-cc-blog/ to get some idea of what others would like to read that I write. Of the first three topics I posted, this one now has four votes, and the other two have two votes each, so I'll be writing about how I was introduced to CC and then later the CC community, and how I started improving my scores. Not all my topics will come through that thread, but you should take advantage of it to tell me which topic to visit next. I'll try to add a new to
This is not how this blog is supposed to go. I'm not surprised nor do I need to apologize for the long lapse in new entries, but just so you know that's not what I intended or intend from here on either.
So the natural thing to post about now is what I've been upto in the last half a year or so. The answer is not much and a lot at the same time.
I've played through some custom sets, most of which I have commented on in the forums. I have really enjoyed many of the levels that will likely
I have to get to a few thoughts about running competitions such as the ones here on CC Zone, which currently are the Time Trial, Treasure Hunter, and Create Competition. As I haven't made any notes before hand, I'm sure I'll forget something, but at least I'll hit the main points I've been thinking about. I won't say anything about the Chip Cup or scoring systems yet, because it's hard to judge the merits well with only a couple months worth of experience under the belt so far.
First off, I
Sometimes time just flies by. I don't feel like writing a real blog entry, so I'm just going to ramble on about anything that comes to mind. It's been a tough month in real life, and it's good to relax with an old friend like Chip from time to time.
I was going to talk about the ten year anniversary of CCLP2. Wow! That's quite a while ago! How many community members were around back then that are still active? Not too many, which means we've still managed to gain new members, including mysel
So what did I do in January regarding Chip's Challenge?
One of the first CC related actions I took this year, was to sign up to a cool new forum I found. Since you're reading this post, I'd venture a guess that you've found said forum yourself. The activity on here has been incredible! We've had more than a thousand posts per week! And some of those have even been about Chip's Challenge
During the first week I worked on finding some levels in CCLP2 that could be modified for Lynx play
I was trying to come up with a list of my favorite levels, but realized that it's really hard to do because I like different levels for different reasons. There are levels I enjoy playing through quite casually, levels that are challenging to play through, levels that are great fun to optimize, and levels that take a lot of planning to solve. I'll try to explain each of these categories in more detail the reasons I enjoy those levels. I won't list examples because each category can still contain
This word just started this sentence which starts this blog. This one doesn't.
Anyway, welcome to the wonderful world of being subjected to my thoughts on playing, designing, talking, optimizing, thinking, eating, sleeping, playing again, watching, competing, agonizing, winning, managing, playing, and of course enjoying Chip's Challenge!
And with that, I'm off to bed.