Just finished voting on CCLP4. And by "finished" I mean finished with the first round. I intend to go back and update.
1. I don't have to finish a level to rate it. This explains why I finished first. Finishing levels can be very time consuming. If I can't figure out what the level is about in a few tries, I mark it with 3s and move on.
2. Any level I've played before may not get played at all before voting. I probably already know how I feel about it.
3. A level
I guess it did take a year but now CCLP4 is sort of happening yay.
Also I'm getting much more into cc2. The tutorial challenge was awesome!
My personal life has gotten to be quite the complicated thing (more than usual...) but I am starting to free up a little time here and there. As the year goes on I should be around a little more often.
Anything in CC2 you wish was there but isn't? Someday we may have a tileworld version of CC2...might be able to enhance it a bit. Or maybe Chuc
Okay, so far I've only converted CC1-type levels and added some wiring and custom walls/floors.
I am starting to warm to the new elements and I WILL be using them going forward.
Keep your eyes open and I will put out some new levels
Meanwhile, I'm having fun figuring all this stuff out. I hope you are as well.
I know, I know. You're all on steam.
But this is exactly what I (and possibly J.B.) was talking about. We "put off" CCLP4 and suddenly interest in good ol' Charlie Brown, I mean Chip's Challenge, loses the interest of people.
OK, so we can take a bit more time enjoying the fabulous release of CC2. (The luster is sort of fading for me personally.) But the truth is still true -- we have LITERALLY THOUSANDS of levels that would be good candidates for CCLP4.
Can we at least THINK abo
Okay, so for the last few days y'all have been making me look bad because, oh wait, I HAVE A LIFE. Well, a job anyway.
Chip's Challenge 2 is pretty fun so far, but I'm only about a third through so we'll see.
I would imagine that the call for new level packs will come in time. Some of you have already finished all 200 levels. WHAT IS WRONG WITH YOU?
I really hope we see some way to import levels into the editor, or make complete level packs in another tool.
In the meantime, th
Shortly after I finished playing CCLP3, I started calling for CCLP4. Larry, in his infinite wisdom, said (and I'm paraphrasing) "Slow down there, young Newly! You don't wanna go off half-cocked."
In the intervening years we got a very nice set put together (CCLP1), and it resolved the "we must do SOMETHING" feeling inside me. However....
Now we are at a bit of a crossroads. It takes at least a year to make a set. We went four years between CCLP3 and CCLP1. That is the outside limit
So we are just about to the end of releasing the voting packs. Voting will remain open for a while, but seriously, will anyone vote after Halloween?
So, the next piece of this puzzle is to narrow down the levels to a couple hundred. Then the staff will duel with swords to determine what makes it in and what doesn't. Okay, pistols at 50 paces.
Honestly, we have a big task in front of us. We want something with decent lesson levels, a nice, reasonable difficulty curve (with occasional
Okay, so I've played through about half the packs, and generally I start at 4 and go up and down from there. An atrocious level may still get a 2 from me, because I'm nice like that. However, a few levels left such a bad taste in my mouth that they got the "kiss of death". As follows:
Yoshi Coal Mine -- Flouncy Level 8
I found this level exceedingly dull and tedious. It's not complicated, but it has really no redeeming value. I've made plenty of levels like this and I'm not proud.
As we recognize the 20th anniversary of Chip's Challenge in MS, and the 10th anniversary of CCLP2, we also see the birth of Chuck's Challenge. We all hope that it will be everything CC2 was supposed to be, and more.
It's been 1½ years since CCLP3 came into existence, and likely another year until CCLP1 is ready for the world. And, if we can figure out how, there should be a remix of CCLP2 that you can play in Lynx later this year.
So, with so much to talk about, why isn't anybody talki