CCLP1 is old news. A cry goes out in the night: What next?!! It's good for us as a community to produce something together. Granted, it is not easy to work together, but so far the sets that have resulted from community collaboration have been well worth the effort. So what is the next project we should embark on together? Below are a few options.
So this project is nearing its end, as the release date has been announced as August 9th. Fortunately, there are still things you can do to contribute. Stay tuned for more info upon release!
This is the next natural set to work on as a community. However, when it will become a reality and in what form has yet to be decided. There are some who would like to get it started straight away, while others would gladly wait years before doing so. One side of the argument is that we already have tons of decent levels that just were not right for CCLP1 but could go in this set, while the other side is saying that we don't have enough new levels since the release of CCLP1 for this project to be useful just yet. Perhaps some of the staff members of CCLP1 (and CCLP3) are just worn out by the previous process, while some others are eager to be part of something communal. In the end, at this time, it is hard to say what the right next step is, as a common understanding of what goals this set should be are yet to be discussed. Is there a way for invalid tiles to make an appearance? When should the staff be assembled? Will there be teeth on level #123?? I believe these things will sort themselves out and this set will eventually happen, but it is possible some of these other ideas in this post will be finished earlier.
Another direction to go after CCLP1 is to make a set for experienced players. The exact difficulty of the levels in the set is not set in stone, but it could match the hardest ones from CCLP3. Having this set would open up CCLP4 to be easier, while still finding something for the audience who cares for difficult puzzles. I think this set would work with as few as a dozen levels. It could have a sequel every two or three years. I also imagine that there could be a ban on releasing solutions to the levels, so that solving the set would really be a challenge and a badge of honor. A major issue that should be addressed as soon as possible would be to settle upon a good name for this set. It should be succinct, different from CCLPn, and still be immediately descriptive. Post your suggestions below!
CCLP3 for dummies
This is a fun idea that I like a lot. The concept is to take a bunch of high concept levels, break down the key concepts and build them up again into something that a beginner could solve. In other words, take each level of CCLP3 and dumb it down. I think the key for this project to work would be to act more as a homage to CCLP3 by people who love that set, rather than just making fun of how difficult it is overall. It's hard to say if this will ever happen, but it would be fun to see a few levels designed in this vein. This is also another project where we could experiment with a different way to compile a community made set other than just voting from a large pool of candidates.
Over the years many levels have been made for the competitions here at CC Zone. I feel many great levels in those competitions are sadly soon forgotten. They are of course still available in the collected sets, but the presentation there is different from normal. Those collections do not provide a narrative or a difficulty curve, as they just lump together levels mostly chronologically. On the positive side, we now have the option to take a look at those levels again and try to see when we would have a critical mass of levels needed to build a new set from them. I imagine that point has not yet been reached, but perhaps soon we could attempt to select about 50 levels and create something cool. Stay tuned, and keep submitting your creations to the competitions! Remember, you can also try to make a Time Trial or Treasure Hunt level, and someone on the staff can use your level in a competition.
I can't say much about this one. If you want to be part of it, just hope you are in the right place at the right time. Deadline for this thing is way, way in the future, so don't expect it and it might just manage to surprise you. (Okay, a short hint: tentacle cornea)
So by almost all fronts, CCLP1 was a success. I think a lot of this had to do with two things. First, the set had a clear goal in mind, and everyone knew what it was. Second, the set went back to the basics and emphasized the core of what is Chip's Challenge. Is the correct next step for us as a community to make an extra difficult CCLP4 after this success? I don't think so. Either CCLP4 has to be much easier than CCLP3, or else we need to make something else first. The name of this set hints at the idea that it would be even simpler than CCLP1. Or it could just be at the same difficulty level, but in an alternate universe. The point is that we still have a decent name to use for another set full of simple levels. So don't be afraid to make more fun and easy levels!
Something Completely Different
I am by no means a master of knowing how the wind turns, so I don't pretend to know how the community feels in five years, or what the next community project should really be. Perhaps someone already has a collaboration in the works that I have no idea about. What project would you like to see happen? How do you think we should keep compiling new sets for others to play? I feel that the way to make the next sets we produce together great, is to have some good discussion about them as well as some hard work. Talk more! And then go grab a friend and start experimenting with ideas for what would make you happy. Let's see what we all come up with!