I'm leaving. Yep, I'll be gone. As in, I won't be here. If you see someone here on CC Zone or elsewhere in the Chipverse, it won't be me. I'm totally out of here.
Well, for a time. Recent events and developments in my real life are not allowing me to use as much time as I'd like for Chip's Challenge, and I only see this problem increasing soon. However, there are positive things hiding here. First off, I will be back! I love this game and community, and maybe in a year, maybe in two, I will manage to return. Secondly, I'm not gone yet. I estimate that starting in June I will be totally gone, but until then I will be around. Thirdly, since I know I'm leaving, I will use my time to finish any interesting projects I have been planning and brooding. All this should actually really be fun for everyone!
Here's a few things I'll try to get done this spring.
1) run the competitions through April, and maybe something in May. I have time trial levels for March and an idea for what to do in April. I have ideas for the create competitions as well, if nobody else wants to run them. I also have a Treasure Hunt level in the works, though am not sure if I can get it working in time. There has been a surge in participation for these competitions this year, and I don't plan on letting this momentum go to waste.
2) release some sort of final version of CCLXP2. There is a lot to do for the documentation we wanted to ideally provide with this set, so not all of that will be done. However, there is need for a finalized version of the set itself, kind of like a game play update. This will allow the score boards to be locked and further stuff may be done later. Any questions you may have about individual levels are welcome. For example, I will try to respond to chipster1059's excellent review of the set and some questions posed there.
3) release some of my own levels. The only real set I have made and released has been kidsfair, and that does not really represent the types of levels I enjoy building. I expect to release a non-finalized version of funfair0.ccl soon. I plan on it being 50 levels when it is done, but for this release I will aim to have half of them done. I expect you all to try the levels; I expect nobody to love even half the levels; I expect everyone to discover one level they like.
4) I'll get some old stuff cleaned up. I have finished compiling CCZcreate2013-2014.ccl but not the accompanying ccx-file. Expect an update to the Goodie Bag with this and other files as well. (If you have levels that are going to be in this release, you still have time to submit updates to them.) I'm sure there are other things similar to this that are currently slipping my mind.
I would also love to update some of my scores on the official sets, but currently have trouble playing CC due to computer challenges. This also means my Let's Play of CC1 in Lynx is still on hiatus waiting for better times. At least that means I'm pretty sure I will have time to write more (cooler!) stuff in this blog too! Maybe there are other hidden positives in this whole affair, like now there will be room for someone else to step up and run some of these competitions
I'll also take this chance to express how much I've loved spending time with you guys. It's incredible to me how a game like this can bring together people. Sure I love many aspects of the game itself, but many of you have become very dear friends to me over these past few years. I won't forget you and I hope you too will still be around when I return.