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  1. Yesterday
  2. Count to 1,000

    use std::io::{self, Write}; fn main() -> std::io::Result<()>{ let stdout = io::stdout(); let x: u64 = 973; let mut str = x.to_string(); str.push('\n'); stdout.lock().write(str.as_ref())?; Ok(())}
  3. Count to 1,000

    x = 0 while x < 972: print("1 + ", end=' ') x += 1 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1
  4. Ruben's official set scores

    CCLXP2 #79 (Cra-zy): 108 (+1, b) nice find 6,042,110 134 bolds
  5. Sharpeye468's Scores

    CC1 (MS) #20 (TOSSED SALAD): 340 (b) #28 (PING PONG): 239 (b) #29 (ARCTICFLOW): 302 (b) #47 (PIER SEVEN): 231 (b) #51 (I SLIDE): 655 (b) #61 (RINK): [950] (b) #83 (UP THE BLOCK): 298 (b) #101 (APARTMENT): 240 (b) #110 (CHILLER): 276 (b) #115 (OVERSEA DELIVERY): [922] (b) #127 (SKELZIE): 453 (b-1) #138 (PARTIAL POST): 240 (b) CC1 (Lynx) #59 (HIDDEN DANGER): 366 (b) #62 (SLO MO): 282 (b) CC1 (Steam) #145 (SPECIAL): [0] (b) CCLP1 (MS) #24 (CHIP’S CHECKERS): 343 (b) (public +0.2) CCLP1 (Lynx) #4 (BLOCK PARTY): 201 (b) CCLP2 (MS) #79 (CRA-ZY): 114 (b) CCLP2 (Lynx) #79 (CRA-ZY): 108 (bc) CCLP3 (MS) #138 (WATERSLIDE): 139 (b) CCLP3 (Lynx) 139 (b) #19 (SUPER CHIP): 168 (b) CCLP4 (MS) #54 (SPLIT PATH): 210 (b) (put me next to james on the leaderboard pls and thanks) CCLP4 (Lynx) #71 (PUUF): 175 (b) CC2 #80 (CHIP PALACE): 164 (b) (lol I realized I had this when doublechecking my spreadsheet) 11 CC1 bolds, 1 CC1 b-1, 2 CC1 lynx bolds, 1 CC1 steam bold, 1 CCLP1 ms bold (public + 0.2 :D), 1 CCLP1 lynx bold, 1 CCLP2 bold, 1 CCLXP2 bold confirm, 1 CCLP3 MS bold, 1 CCLP3 Lynx bold, 1 CCLP4 MS bold, 1 CCLP4 Lynx bold, 1 CC2 bold. 23 bolds on report though and a b-1. Fun times Reason for reporting: CCLXP2 Confirm :D.
  6. Post Your Ctrl-V

  7. IHNN's scores

    CCLXP2 079: 108 (+1, b+1) [Cra-zy]
  8. Post Your Ctrl-V

    yeah but it's one page that's way more orderly you guys
  9. On wiki pages

    Locks don't really need their own pages. Keys...are mostly the same, so all their info could probably fit on one page as well. As for the others: i think even if they are to have separate pages, we should still have the single collective page.
  10. On wiki pages

    I don't see why we have separate pages for Danny Field and Richard FIeld.
  11. On wiki pages

    Following an argument on the Discord server, I'm creating this to get a better opinion of what everyone thinks.
  12. Last week
  13. Ruben's official set scores

    CC1-Lynx #126 (BLOCK N ROLL): 426 (+1, b+1) 5,897,880 136 bolds (114 timed, 22 untimed) CC1-Steam #126 (BLOCK N ROLL): 435 (+8, b+3) 5,971,620 143 bolds (114 timed, 29 untimed)
  14. Post Your Ctrl-V

    and currently maintains the Chip's Challenge scoreboards, serving as [[Jimmy Vermeer]]'s replacement.
  15. Zane's official set scores

    CC1 #83 (UP THE BLOCK): 298 (+1, b)
  16. Post Your Ctrl-V

    and toggle wallss that say "HAX!" (there is no green button).
  17. Post Your Ctrl-V

    -”You can all rest here if you wish,” he explained. “The rules are simple: just don't harass others, no excessive noise, you can eat whenever you wish. Let me know if there's anything else I can do for you.”
  18. Discord Quotes

    [7:51 PM]Inzane: you can't preserve things in a chat [7:51 PM][CC2]Sharpeye468: We cant even link channel names [7:51 PM]Flareon350: no jokes allowed here [7:51 PM]Inzane: which is what the cczone skype thread was for [7:51 PM]Inzane: but we don't even preserve shit anymore lmao [7:51 PM]Inzane: discord quotes thread is dead as fuck 2
  19. Post Your Ctrl-V

    Super Mario Odyssey - New Donk City Night 2 ~City Hall~
  20. Post Your Ctrl-V

    Danny Field is the only designer to have had all of his levels rejected.
  21. suggestion- a diagonal moving unit!

    I wonder if it would be possible to add the concept of flying. Imagine Chip could pick up a jetpack and fly over stuff. There could be two different wall sizes, the shorter one could be flown over. Some enemies are normal ground enemies but some enemies are air and only pose a risk to Chip if he is flying or not. MIght be awkward to pull off with simple 2D graphics though. Any ideas if the game will make the transition to 3D or not?
  22. "Bronze" (CC2 set) feedback thread

    1: Decent green teleport level. 2: Very creative, I love it. 3: I solved this with just one tick to spare, and no bonus. With even a time limit of 7, this would be better, I think. 4: Very clever concept. 5: Nice concept. A bit short though. 6: I couldn't solve it. The moment the blob produces a teeth, the level is cooked. 7: Good maze, I like the current time limit. 8: It's a simple puzzle, but the bonuses are a nice addition. It would be nice if you added something under the chips though. 9: Solved it on the first try. I don't know if I was very lucky, or if you studied the seeds very well. Either way, COOL! 10: Fun. 11: Nice concept, I've already seen it done a few times. 12: The use of fire in addition to fireballs makes this better. The wait at the beginning is a bit long though. 13: Very hard, but decent. 14: Much harder than it looks at first. 15: One of the best levels of the set. 16: I like it. 17: Blowing up exits is awesome. The tank+bug part was especially good. Nice ghost hint. 18: Good maze. 19: Awesome use of stopwatches. 20: Really great concept, although the time limit is a bit short. Submit for CC2LP1 plz?
  23. suggestion- a diagonal moving unit!

    It's still in VERY early development, but it looks like it will happen
  24. chip's challenge lynx tiles for tile world

    You mean the tiles from the original Lynx game? First you'll have to rename the current atiles.bmp to something else. Right-click to save the image below, then rename it to atiles.bmp so you can use it in TW. (I didn't make this tileset myself, IDK who did)
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