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  2. CCLP4 Lynx: #6 (Proving Grounds): 304 (b) #7 (In the Pool): 91 (b) #8 (The Fourth Dimension): 333 (b) #9 (Pinball): 242 (b) #11 (Keyboard Malfunction): 350 (b) #67 (Nuclear Energy for Dummies): 310 (b) #69 (Ball in an Awkward Place): 392 (b) #72 (Sewerway): 343 (b) #75 (Unmitigated Hint Factory Disaster): 412 (b) #79 (Spring): 362 (b) #83 (Frozen Over): 457 (b) #94 (Ditchdigger): 506 (bc) 88 b
  3. CCLP2 MS #133 (Block Maze): 834 (+2, b, yet another collab with my main man Sharpeye!!)
  4. CCLP4 Lynx: #10 (Stuck in Emerald): 71 (b) #19 (Conservation of Keys): 186 (b) #21 (Glacial Palace): 298 (b) #22 (Bodyguards): 238 (b) #23 (Western Standards of Living): 349 (b) #24 (It's Easy Being Green): 379 (b) #26 (Shrub): 250 (b) #95 (Ravaged): 502 (b) #97 (Lockdown): 259 (b) #99 (Ice Cavern): 287 (b) #112 (Triple Mint Slurpee): 532 (b) #113 (Half of You, Half of Me): 345 (b) 76 b
  5. Because Chip is a nerdy wuss. He gets through the clubhouse using brainpower alone instead of brawn. The frogs/teeth are also big wusses as well despite their scary appearance, and if you were to shout at one it would turn and run. Chip would never find this out however since he would never be brave enough to try it. One of the Clubhouse management has been murdered! The suspects are a frog, a blue spy, one of the stuntmen who flies a glider, and a tank driver. And what was the cause of death? Hit over the head with a heavy fireboot, crushed by a block, driven over by a tank or put on force-floors that spun him round and round until he died of vertigo? Can you solve this mystery? Perhaps there will be clues at those hint tiles?
  6. CC1: #23 (BLOBNET): 430 (b-6)
  7. CCLP4 Lynx: #29 (Flipper Departments): 307 (b) #30 (Hoodwinked): 58 (b) #31 (Big Boulder Alley): 388 (b) #32 (Blended Brussels Sprouts): 307 (b) #33 (Tool Shed): 213 (b) #34 (Frozen Waffle): 158 (b) #80 (Monster Swapper): 287 (b) #85 (Nectar Meadow): 433 (bc) #86 (Cyprus): 316 (b) #87 (And the Walls Kept Tumbling Down): 517 (bc) #90 (Wretched Hive of Scum and Villainy): 393 (b) #135 (Propaganda): 384 (b) 64 b
  8. CCLP4 (Lynx) #63 (Pneumatic Diversity Vents): 506 (+2, bc) #94 (Ditchdigger): 506 (+4, b+4) 6,100,820
  9. CC1: #125 (MIXED NUTS): [830]
  10. CCLP4 Lynx: #37 (Tropical Hibiscus): 370 (b) #40 (Periodic Lasers): 130 (b) #41 (Ghetto Piranha): 307 (b) #42 (Nova Prospect): 243 (b) #45 (Seven-Layer Salad): 354 (b) #46 (Exclusive Or): 250 (b) #48 (Key Insight): 292 (b) #49 (Block Parking): [897] (b) #51 (Ice in a Blender): 380 (b) #54 (Split Path): 195 (b) #63 (Pneumatic Diversity Vents): 506 (b+2) #64 (Excuse Me): 311 (bc) 52 b
  11. CCLP4 (Lynx) #35 (Chasing Chips): 353 (+1, bc) #68 (Cold Fusion Reactor): [967] (+1, b+1) 6,100,760
  12. CCLP4 Lynx: #12 (Rivets): 217 (b) #13 (Encased in Carbonite): 211 (b) #14 (Poly-Gone): 330 (b) #15 (Cross Back): 258 (b) #16 (Reservoir Frogs): 282 (b) #58 (Ruinous Plaza): 336 (bc) #59 (Blockpick): 349 (b) #60 (Flippant): 207 (b) #61 (Blue Tooth): 528 (b) #68 (Cold Fusion Reactor): [966] (b) tyjb #88 (Empty Rooms): 278 (b) #129 (Undefined Fantastic Object): 218 (b) 41 b
  13. CCLP4 Lynx: #1 (Molecule): 163 (b) #2 (Pixelated Fire): 249 (b) #3 (Fossilized Snow): 207 (b) #4 (Oasis): 221 (b) #5 (Non-Dimensional Layer): 277 (b) #44 (Blobfield): 412 (b) #66 (Anaconda): 264 (b) #71 (Puuf): 175 (b) #73 (Sealed Doors in the Spacecraft): 265 (b) #126 (Bind Mender): 132 (b) #130 (Bam Thwok): 549 (b) #137 (The Longest Track): [862] (b) 29 b
  14. pieguy

    Pieguy's scores

    CCLP1 MS: #26 (Trafalgar Square): 174 (b) #27 (Teleport Depot): 283 (b) #28 (The Last Starfighter): 275 (b-1) #29 (Sky High or Deep Down): 326 (b) #30 (Button Brigade): 219 (b)
  15. CC1 (MS) CC1 (Lynx) CC1 (Steam) CCLP1 (MS) CCLP1 (Lynx) CCLP3 (MS) CCLP3 (Lynx) CCLP4 (MS) Just kind of... had a few things lying around. I knew I shouldn't have tried routing.
  16. CCLP1 MS #122 (Jeepers Creepers): 651 (+1, b, thx Sharpeye!!)
  17. CCLP1 (Lynx) #66 (Klausswergner): 286 (+1, b+1) 6,000,360
  18. CCLP4 Lynx: #98 (Clay Tunnel): 457 (b) #104 (Dual): 184 (b) #105 (Living Things): 407 (b) #106 (Gridlock): 233 (b) #109 (Shemozzle): 19 (b) #110 (Keyrithmetic): [945] (b) #111 (Water Bottle): 170 (b) #115 (Overlap): [906] (b) #119 (Strandquist): 515 (b) #124 (Air Bubble): 109 (b) #127 (Wrong Exit): 217 (b) #139 (Unravel): [958] (b) #142 (Stratagem): 44 (b) #145 (Hacked Save File): 505 (b) #148 (Gravity Well): 421 (b) 17 b
  19. Frogs/Teeth come from Denmark, they are native to a lake there. Only the last three months of their adult life they are about as tall as a person, but in their natural habitat, they never grow up to be that size, thanks to their natural predator, the Toads/Feet. In the clubhouse though, they don't have this predator, so exclusively in the clubhouse, they are seen in the full final size. This is also the stage when they can no longer swim, which is why they drown in water. How they got to the clubhouse is another thing. When the clubhouse was in development, the fire boots were imported from Denmark, so a few Frogs/Teeth made it into the ship full of fire boots. Luckily, though, the creatures in the clubhouse have never escaped it. If some Frogs/Teeth were to exit the clubhouse and spread around the world, we'd be invaded by these things, and the only thing we could do against this plague, would be to jump in the nearest body of water, and wait for them to follow us in, and drown. Why doesn't Chip spend some time learning/practicing Parkour? It would make levels a lot easier.
  20. CC1 (Lynx) #77 (INVINCIBLE CHAMPION): 479 (+1, b) 5,898,010 CC1 (Steam) #77 (INVINCIBLE CHAMPION): 479 (+1, b) 5,971,940 CCLP1 (MS) #26 (Trafalgar Square): 174 (+1, bc) #66 (Klausswergner): 291 (+1, b) #113 (Teleport Trouble): [973] (+1, b) 6,006,040 CCLP4 (MS) #83 (Frozen Over): 464 (+7) 6,111,370
  21. pieguy

    Pieguy's scores

    CCLP1 MS: #16 (Tetragons): 281 (b) #17 (Tiny): [990] (b) #18 (Square Dancing): 264 (b) #19 (Feel the Static): 351 (b) #20 (Chip Suey): 380 (b) #21 (Generic Ice Level): 175 (b) #22 (Repair the Maze): 330 (b) #23 (Circles): 226 (b) #24 (Chip's Checkers): 342 (b-1) #25 (Mind Lock): 139 (b)
  22. Naemuti

    SUP!

    hey babe
  23. IceyLava108

    SUP!

    Since this site is getting deleted soon and no one will see this, I'm gay
  24. A few levels have some broken replays that were somehow missed during the automated check
  25. I don't know where else to say this, but Level 43 of the Bamboo Pack, Venetian Demolition, has a useless solution. The character dies very near the end of it.
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