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  1. Today
  2. Ruben's official set scores

    CC1 (CC2 ruleset) Most of these are probably confirms. #9 (NUTS AND BOLTS): 300 (+36, b) #14 (TELEBLOCK): 198 (+33, b) #15 (ELEMENTARY): 88 (+21, b) #19 (DIGGER): 171 (+40, b) #20 (TOSSED SALAD): 340 (59, b) #21 (ICEBERG): 116 (+44, b) #25 (BLINK): 422 (+181, b) #30 (MISHMESH): 454 (+172, b) #32 (SCAVENGER HUNT): 379 (+44, b) #36 (LADDER): 232 (+17, b) #38 (SAMPLER): 452 (+84, b) #41 (I.C. YOU): 166 (+27, b) #43 (LOCK BLOCK): 122 (+21, b) #44 (REFRACTION): 144 (+49, b) #46 (THREE DOORS): 200 (+20, b) #47 (PIER SEVEN): 222 (+33, b) #48 (MUGGER SQUARE): 272 (+39, b) #49 (PROBLEMS): 161 (+10, b) #51 (I SLIDE): 649 (+26, b) #52 (THE LAST LAUGH): 381 (+47, b) #55 (POTPOURRI): 68 (+11, b) #56 (DEEPFREEZE): 150 (+23, b) #57 (STRANGE MAZE): 228 (+4, b) #58 (LOOP AROUND): 547 (+67, b) #59 (HIDDEN DANGER): 366 (+4, b) #63 (BLOCK FACTORY): 474 (+6, b) #65 (AMSTERDAM): 383 (+104, b) #66 (VICTIM): 291 (+13, b) #67 (CHIPMINE): 518 (+84, b) #69 (BOUNCE CITY): 220 (+9, b) #70 (NIGHTMARE): 136 (+23, b) #71 (CORRIDOR): 353 (+45, b) #75 (STEAM): 479 (+8, b) #78 (FORCE SQUARE): 469 (+70, b) #79 (DRAWN AND QUARTERED): 218 (+69, b) #80 (VANISHING ACT): 732 (+24, b) #83 (UP THE BLOCK): 297 (+7, b) #84 (WARS): 579 (+2, b) #85 (TELENET): 224 (+66, b) #86 (SUICIDE): 380 (+15, b) #88 (SPIRALS): 303 (+2, b) #92 (VORTEX): 443 (+42, b) #95 (FOUR SQUARE): 334 (+34, b) #101 (APARTMENT): 240 (+38, b) #103 (MEMORY): 488 (+158, b) #105 (SHORT CIRCUIT): 254 (+117, b) #109 (TORTURECHAMBER): 130 (+3, b) #113 (OPEN QUESTION): 462 (+17, b) #114 (DECEPTION): 174 (+14, b) #118 (MISS DIRECTION): 258 (+17, b) #140 (ICEDEATH): 247 (+12, b) 5,935,770 105 bolds (76 timed, 29 untimed)
  3. Yesterday
  4. IHNN's scores

    CC1 (Lynx) 063: 473 (+5, bc) [Block Factory] 5,870,930 (36 bolds) Nicely spotted Ruben!
  5. Ruben's official set scores

    Typo in the previous post, CC4 should of course be CCLP4. CC1-Lynx #63 (BLOCK FACTORY): 473 (+2, b+2) 5,897,750 136 bolds (113 timed, 23 untimed)
  6. In case anyone is interested - Richard Porteous has sent me the link to the source code of his Rommy's Gauntlet CC port of Android: https://GameExperiments@bitbucket.org/GameExperiments/chipsretro.git
  7. Last week
  8. Unsolvable Level Reports

    I may have asked that question some time ago and received a similar response. Surprisingly, I don't have a modified set. But I do have a copy of the CCLP4 Expansion pack in LYNX which I modified with the connection/correction.
  9. Unsolvable Level Reports

    Yeah that was a problem with the level when it was in CCLP4 voting as well. A simple fix would be to just connect the trap button to the trap yourself, since the designer of the level isn't exactly around to update it themselves (this is what we did for CCLP4 voting when it was made aware). If you don't want to do that, then it's simply unsolvable.
  10. Unsolvable Level Reports

    I can't seem to find a single version of KTNUSA2.dat that has the trap release connected from 26,8 to the trap at 29,7 in level 13 - Bumper Blocks. Anyone else come across this?
  11. MikeL3

    When I get back to my computer I'll have to check if I have a video of it... but yes that chip might be tricky to get...maybe downright impossible. And thanks, glad you're enjoying it! Maybe someday it will grow again.
  12. MikeL3

    hey mike do you have a video of "thrown for a loop" somewhere? i cant seem to reach the final chip.. i like your new mikel3 keep it up
  13. Finn's Scores

    CCLP4 (Lynx): 61: 444 62: 183 63: 481 CCLP4 (MS): 61: 448 62: 188 63: 483
  14. Patrick's CCLP4 Scores

    CCLP1 time improvement 116- 485, +11 5,932,900
  15. Ruben's official set scores

    CC4-Lynx #113 (Half of You, Half of Me): 345 (+1, bc) #138 (Zipper): 456 (+8, bc) 6,097,230 105 bolds (100 timed, 5 untimed) CC1-Lynx Some improvements from my speedrun almost a year ago that I never reported until now #133 (BLOBDANCE): [896] (+111, b-50) #134 (PAIN): [30] (+17, b-162)
  16. Earlier
  17. old cczone archive. PLUS ANNOUNCEMENT!

    You might have better luck here: http://web.archive.org/web/20081227173514/http://z10.invisionfree.com/CCzone/index.php Sadly, it seems like only the front page was archived.
  18. J.B.'s Official Set Scores

    CCLP4 (MS) #143 (Color Coordination): 648 (+3, bc) 6,109,470 (b) CCLP4 (Lynx) #143 (Color Coordination): 643 (+3, b+3)
  19. Stupid cooks.

    I was just going through old pictures and videos on my phone, and stumbled upon this gem from June 2015:
  20. Man, Christmas Armament from UC6 would have been perfect for this
  21. The holiday season is all about spending quality time with family and friends, but who says that need only apply to real life gatherings? In this competition, you will be *pairing up with another community member* to design your level as a team! Many amazing collaboratory levels have been produced over the years from community members honing each others' ideas as a team, and the experience of working with and learning from each other while making a great level adds a lot to an already fun experience. If you haven't designed a level with someone else before, this is the perfect opportunity to try it out! If you are having trouble finding a partner - or don't even know where to begin doing that - try posting a message here or posting a message to the CC Discord server. If that doesn't work, email me and I can try to set you up with others who are looking for a partner. (In the absolute worst case scenario I will team up with an odd-entrant-out to guarantee that nobody gets left out.) There will be no level restrictions for this competition: all types of levels are allowed and welcomed. The only "rule", if you will, is to have a strong sense of teamwork with your collab partner when designing your level. (i.e. if you and your partner both create some stuff independently and you lazily copy-paste it all into the same level to create a "collaboration", that effort will be judged much more harshly than a partnership who talked together about their ideas and refined each others' concepts while working together towards a common goal.) Bonus points will be awarded for: * Doing a little write-up alongside your entry describing who did what, how the level came to be, and what the process of collaborating was like for both of you * Giving your level some kind of connection to the holiday season (it doesn't have to be much) * Having some kind of creative/novel usage of random elements (anyone can stick a few blobs in a room for the sake of giving the player some generic monster to dodge, but can you add random elements to your level in a meaningful way such that they couldn't simply all be changed to other monsters or tiles without detracting from the level?) Please send your entries to jraanderson at msn dot com (or pm them to me here). I will send a reply confirming that I have received your entry. Notes: * I want to keep this open a bit longer than usual due to the logistics of collaborating with another person and how designing these levels will probably take more time than usual, so the preliminary deadline for this competition will be midnight (UTC-8) on the evening of January 31st. I will continue to accept late entries until I post the results, though late entries may be penalized. * You may submit as many levels as you like, but please only submit one level per partnership. (I'm looking at you, Tyler and Josh!) Please feel free to form new partnerships in order to submit more levels. * All rulesets are permissible: the level can be created for Lynx, MS (including MSCC-only and pgchip stuff if you want), or CC2 as long as it is solvable. * Entrants receive the normal prizes: the "You're Winner!" award, Chip Cup points, and the "Tool Box" award for first time entrants. * Please ask about unclear situations.
  22. CCLP4 not opening

    That's a good possibility, but from the description it sounded like he's having trouble with Tile World crashing, which missing files shouldn't cause. I was hoping to get hold of some kind of error message to clarify the situation.
  23. Count to 1,000

    25 33+23 5
  24. CCLP4 not opening

    I'm guessing that you downloaded the TW2-with-CCLP1,2,3 bundle, and so those are installed properly; but you had to download CCLP4 separately and missed out copying some of its files to the correct location. Make sure that you've copied the .dac files to the "sets" directory AND also copied the .dat and .ccx files to the "data" directory. - Madhav.
  25. What song are you listening to right now?

    Needless to say, I'm loving the new tracks in these games - these ones are pretty damn good and are a few of my favorites.
  26. J.B.'s Official Set Scores

    CC2 #104 (PIECES OF EIGHT): 289 (+1, bc) | 54890 (+10, bc) #114 (IN THE LONG RUN): 79 (+1, bc) | 58790 (+10, bc) #163 (BLOX): 328 (+1, bc) | 84780 (+10, bc) #188 (CLONE): 320 (+3, bc) | 97200 (+30, bc) Total seconds: 37,618 (b) Total score: 14,535,891 (b)
  27. Bacorn's official CC set scores

    CCLP4 MS #16 (Reservoir Frogs): 284 (+6, b-1) #47 (Antidisruptive Caves): 353 (+3, b) #50 (Secret Underground Society): 341 (+13, b-4) #69 (Ball in an Awkward Place): 396 (+6, b-3) #89 (Diametric Opposition): 404 (+2, b-1) #114 (Repugnant Nonsense): 503 (+21, b-14) #118 (Chip Controls): 434 (+13, b-1) #125 (Beautiful Struggle): 526 (+9, b-9) #128 (Mindless Self-Indulgence): 515 (+25, b-2) #143 (Color Coordination): 648 (+5, b+3)
  28. J.B.'s Official Set Scores

    CCLP4 (MS) #103 (Malachite): 600 (+2, b+2) 6,109,440 (b) CCLP4 (Lynx) #103 (Malachite): 584 (b+8) #114 (Repugnant Nonsense): 514 (b+2)
  29. CCLP4 not opening

    Couldn't get either Command Prompt or PowerShell to work...? Or just couldn't get the ".\tworld2" command to work in either one? (You're in the folder containing Tile World, not the folder containing CCLP4?)
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