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Download both offficial and unofficial Chip's Challenge levelsets! (Use .ZIP. .CCL. or .DAT)

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  1. IsaacD1-Old

    This is an old set of 205 levels I made many years ago. They are placed in the set in the order they were designed in.
    At first the levels in this set were levels I made in my youth, and aren't necessarily "bad" but sorta don't have any defining characteristics and mainly aren't designed that well. Later after making two sequels to this set, with 149 levels in the second and 48 in the third (I may release these two eventually), I was still adding to this set for whatever reason. I decided that making annoying levels would fit the "theme" of the set, if not just so I could have a place to let out all the cruel levels I didn't want to put elsewhere. Obviously I now realize this was a huge mistake, and as a result many of the later levels are filled with annoying level design, such as unnecessarily long waits, guesswork, and invalid tiles.
    Many of the levels in this set are untimed. In fact, more than 80% of them are untimed. When I release this set to pieguy's site so it can have a scoreboard, I will most likely add a time limit to levels that didn't have one (and maybe fix unsolvability issues should they arise). I do not recommend this set for serious play, as I don't even remember if all 205 levels are solvable, but if you just wanna look at my old levels, go ahead!

    10 downloads

    0 comments

    Submitted

  2. Jessi's Revenge

    I'm baaaaaaaaaaaack~!
    Did'ja miss mee?

    Teehee.

    10 downloads

    1 comment

    Updated

  3. Indy's Walls of CCLP1 (Beta)

    This is the beta version of my Walls of CCLP1 set. Currently contains 20 levels, roughly sorted in ascending difficulty. All levels should be possible under MS and Lynx. I hope to make more soon, and maybe to complete this project one day.
    I've received positive feedback from the screenshots I've posted on Discord, so I hope this set will be well received.

    17 downloads

    0 comments

    Updated

  4. geodave5.dat

    My latest levelpack released as it's being built.

    17 downloads

    1 comment

    Updated

  5. CCLP4: Blobs Edition

    Well, it's finally here. The sequel to CCLP1: Blobs Edition you've all been waiting for has arrived.
     
    A long time ago, Josh (Flareon350) released a set called CC1: Blobs Edition, as a joke. The premise was that the levels were the exact same as the original CHIPS.DAT, but every monster was replaced with a blob. Some other changes were made as well to make the levels solvable or easier to complete.
    Following this, Michael Warner released CCLP2: Blobs Edition, following the same trend. Years later, Jeffrey Bardon released CCLP1: Blobs Edition after its release in 2014. Everyone in the CC community realized CCLP3: Blobs Edition would require insane amounts of luck to complete levels such as You Can't Teach an Old Frog New Tricks, and thus, there was no one to assemble such a set.
    Yet despite CCLP4's release, it still hadn't received its very own Blobs Edition set... until now.
     
    PLEASE NOTE!!!
    Not all levels in this set are solvable! Unlike previous Blobs Edition sets, this one has absolutely no changes made to level design other than the fact that all monsters are blobs. Some levels are unsolvable, some are majorly busted, and some require insane amounts of luck to complete. With that said, play at your own risk.
     
    All monsters should be replaced with blobs. If I missed a few, please let me know via the CCBBC Discord group.

    5 downloads

    1 comment

    Submitted

  6. MO0

    Levels I built when I was 8-9 years old. They're silly. The whole set will only take around 10 minutes to complete. Enjoy!

    18 downloads

    0 comments

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  7. Walls of CCLP3

    Roughly two years ago, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as a CC1 set. However, after about 20 levels were made, I lost sight of the project for one reason or another and aborted it completely. Though I savaged most the levels made for it and placed them into JoshL6-extended, but the thought of doing a walls of set with a different set of walls remained in the back of my mind since then.
    Then Walls of CCLP4 came out. That... brought back the inspiration to try a walls of set again. Though, I had already placed the ones with CCLP1's walls into JoshL6 so reattempting it, didn't make much sense. CC1's and CCLP2's walls is already being done by Joshua Bone and mobius respectively as CC2 sets. J.B. started up his own Walls of CCLP1 set, which is better suited for him than me. So what other official set is left?
    CCLP3
    I initially planned to not release this till it was completely done, however, iterative releases are a fun way to get other members involved with the process of any set and honestly aren't done much anymore these days. This release currently holds 125 levels.
    Next release is planned to be at ??? levels. Maybe the full 149 or maybe not, I'll have to see.
    Feedback is very appreciated! Any input on how the levels play out, look, etc. would be helpful to make this set as good as it can be.
     

    96 downloads

    0 comments

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  8. MO Navigation

    5 levels I made between MO3's release and now.

    17 downloads

    0 comments

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  9. Walls of CCLP1

    A while back, in his designer diary notes for his penultimate CC1 set, Josh Lee had posted a number of comments about wanting to create a set based on the walls of CCLP1. Only a few levels were ultimately converted, but the idea stuck with me and came back to mind while playing through Jeffrey Bardon's recent Walls of CCLP4 set. Originally, I was considering making a CC1 set that was entirely based on walls from various levels among all the official CC1 sets, but Jeffrey's hard work proved that there was merit in sticking with one set and going for it, regardless of the difficulty involved in the conversions. On top of that, I hadn't regularly designed for CC1 in several years, so the idea of working from existing starting points was very appealing. I love the idea of designing for CC2, but jumping from no recent design experience to a completely new game felt a bit daunting. This has made the transition much more palatable.
    At first, I considered the idea of releasing the set all at once at the end of its development, much like Jeffrey did with WOCCLP4. But as I began designing, I remembered playtesting Andrew Menzies' The Other 100 Tiles and giving feedback gradually throughout the course of its construction. I like the idea of iterative releases and continuous feedback over a lump sum release, so I've decided to release this set in about 30-level increments, with the levels in each batch placed after the previous one(s) and arranged among themselves in rough difficulty order. This first release is only 26 levels, but there are some tough ones here, so I'm hoping that the next major release, at 60 levels, will include a few easier challenges. The difficulty of the set will hopefully be moderate to hard.
    Feedback is very much welcomed and encouraged! Please let me know what you think of the levels, what you'd like to see more or less of, and how the set can improve as time goes on.

    76 downloads

    0 comments

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  10. Walls of CCLP4

     
     
    Levels using the walls from: Block Parking, Lockdown, Mindless Self-Indulgence and Japanese Game Show were all created after after someone else (hi Josh) had posted a level using those walls. Any similar bits of design between levels using any levels not mentioned above entirely coincidental, and similarities with those levels are too- I was specifically trying to do something different. This is why I elected not to announce the project officially and instead just tease it- I didn't want to be influenced too much by seeing other people use those walls, as it's already difficult enough trying to make the new level feel distinct from the old, outside of certain throwbacks. Likewise, I didn't want to discourage others from playing in the same playground because "it'd already been done"! Having a decent amount of levels to point to using the same walls as a starting point but a completely different end result shows that even if one person has made a walls of level, there's still more that can be done. After all, just look at Cold Hard Chip and A Pressing Concern. And even with similarities in structure between Water is My Friend and Dilapidated Factory, the levels themselves are totally different. And those used the walls from Fire is My Enemy, which used the walls from Jumble I from CCLP3!!!

    Anyway, this project started back on August 6th, 2017, with Pixelated Fire. I was looking for a starting point for a level because I wanted to make one, and the inside/outside section caught my eye with an immediate idea to fill the outside with force floors. The level grew from there, but while I was building it, I had a nagging thought in the back of my mind. Joshua Bone has been doing Walls of CC1 for a while. Josh Lee started but aborted the same with CCLP1. Why shouldn't I try with CCLP4? So I looked through the set for some levels that would prove challenging to remake, and built Enemy Within, Enemy Without, Hallucinogenic Substance, and Orienteering early on, using Air Bubble, Suburban Legend, Shrub, and Keyboard Malfunction as bases. Once I had overcome a few of what I thought would be the biggest challenges, I had so many ideas for levels stemming from these! Back in September, I had the idea for a level that duplicated the top and bottom halves, but they would play out completely differently, and then spent 9 hours converting Monster Swapper into Another Perspective. In October, I built a Xenocide inspired level within Ruinous Plaza. November, a blob level in Sewerway. And so on, with some levels taking advantage of aesthetic choices in the original levels such as in Nectar Meadow and Antidisruptive Caves. I dared to step out of my comfort zone with some things and build in pointless rooms and areas, more aesthetic red herrings, and more complex ideas... sometimes. I was inspired by the strangest small comments sometimes as well, mostly while watching Josh's JoshL2 LP (Yet Another Joyride, Block Plaza) but from all sorts of random things, oftentimes giving an idea for a set of walls that I thought had promise but wasn't sure how to properly repurpose. I've poured so much into this project over the past 8 months (including test time: the last level. The Price of Freedom was made on March 17th) and feel like I've learned a lot from it, too.

    And so I hope you enjoy my take on the Walls of CCLP4. I enjoyed making these levels quite a bit, as my totally-for-real-this-time last MS and Lynx compatible CC1 set. I expect to still pull out CC1 for MS or Lynx only shenanigans, as there's still some interesting space to be explored with both, but I think it's finally about time to move onto CC2.
     
    As for the uploaded files, "1.0" is the CCLP4 ordered version of the set that has been uploaded to pieguy's site. There is no difficulty curve or content balancing here, and all untimed levels have been changed to have a time limit of 1000 seconds, to allow score reporting there. This version will also not be updated once scores are reported just so I don't have to update multiple sets- and it's interesting to be able to see a level before and after a fix is applied (I hope no fixes are necessary). The version with underscores is the one I have in my data folder and will receive updates as necessary, and is sorted roughly by difficulty order. This is the recommended one to play!

    58 downloads

    0 comments

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  11. SokobanCCLP

    Here, I present to you a set like no other. A set that contains 149 levels, but with a twist: every level involves an adapted sokoban concept. No partial posting, no item swapping, just sokoban, sokoban, and more sokoban.
    This set also provides you with aesthetics, but not in the typical fashion seen with other level sets. As in, instead of using different tiles with every level as a typical designer would, this set cycles every six levels.
    Note: I do not take credit for any of the sokobans in this set that are lifted from other sites. That credit goes to the various designers responsible.
    Enjoy!

    46 downloads

    0 comments

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  12. The Return of Jessi™

    Did you absolutely LOVE Jessi.dat? I know, I know; you couldn't get enough of it. Well, say no more! The Return of Jessi™ is the answer to your prayers!

    Featuring some "Walls of" levels, heckling, and... well, Jessi™ shenanigans, brace yourself for approximately one hour or less of entertainment across twenty six levels!

    20 downloads

    0 comments

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  13. JoshL7

    As it turns out, I had more ideas, even after extending JoshL6. I cannot promise I won't make any more CC1 levels anymore.
    This is my 7th levelset in the JoshL series! Contains 70 brand new levels compatible and solvable in both MS and Lynx rulesets! Various levels here once again, use wall configurations seen in other sets. Few feature somewhat new concepts that I personally haven't seen done before. Very few were designed for create competitions. Even fewer were even re-designed or re-purposed from an older set in some way! And of course... there's mazes! Lots of them.
    Overall, I'm very pleased with how this set turned out! I did my best with the ordering and I tried to explore areas I particularly don't tackle in level design much anymore, such as monster manipulation and fairly difficult puzzles that aren't annoying to play over.
    I'm very excited to hear some feedback on these.
    I hope you enjoy! Feedback thread can be found here.

     

    47 downloads

    0 comments

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  14. Walls of CCLP4

    Note that there are 2 files: the regular one and the "pure" one. The regular one tries to leave in something wall-like when there aren't enough walls. The pure one does not, and also removes all the buried wall tiles.
    See the competition thread for details.

    14 downloads

    0 comments

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  15. CheeseT1

    Levelset for CC1 by Gavin Duncan. 
    87 levels.

    17 downloads

    0 comments

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  16. Jessi.dat

    The bluff was called.
    There was no bluff.

    13 downloads

    3 comments

    Updated

  17. ZK5

    This is a levelset.
     
    This levelset contains levels.
     
    Each level contains tiles.
     
    Also, voting.
     
    If you wish to play this levelset, please click the "Download" button.
     
    Upon completing the aforementioned directions, please open your newly downloaded file in the appropriate program(s).
     
    Thank you and enjoy!

    27 downloads

    0 comments

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  18. Josh's CCLP Submissions

    This is an update to my CCLP4 submissions set. If there's ever a CCLP5 or something, and I'm not around, here's all the levels I choose to submit for such an occasion. I give all permissions for it, if it ever happens. Hopefully one day it does!
     
    Contains 350 levels - most of which were submitted for CCLP4 already. The 37 levels that made it in that set, were removed and replaced with 37 newer levels I've made since then plus a few other changes. A couple of my earlier levels were removed due to them being simply outdated and have no hope of seeing them in an official set. I've also added 50 of the 70 levels from my recently released set - JoshL7. 
     
    All have been played and solved, in both rulesets. Take it seriously if you wish, I know some others did with the older version. But again, it's not assembled by difficulty. Have fun!
     
    - Josh Lee [Flareon350]

    29 downloads

    0 comments

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  19. Ordinary - A Josh and Tyler Collab

    This level is a collab between Josh Lee and Tyler Sontag. Tyler remade ten levels from JoshL2 and Josh remade four levels from TS1 assembled into one cool level pack. Updates with more level makes may come soon

    48 downloads

    0 comments

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  20. Josh's Early Levelset

    Looking through an old PC from years ago, I found this levelset, containing levels I made almost 9 years ago. Sharing here for the fact that most of these are hilarious to look at now and I want people to bash on these.
     
    I, of course, do not recommend playing as I don't even know if all these are even solvable and I can definitely say this isn't Lynx compatible as some invalid tiles exist here.
     
    Hopefully my newer levels can be appreciated upon looking at this piece of junk. : ^ )

    30 downloads

    0 comments

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  21. Ultimate Chip 6

    I took a break from designing levels after CCLP4 submissions closed, because I thought I was out of ideas. But then a funny thing happened- I kept getting ideas, either as I went through the submitted levels or from just playing around. It's been over a year since my last release, but it's finally time to show these creations off.
     
    I don't need screenshots I HAVE A TRAILER
     
    This set contains 60 levels, of which 8 have 0 walls at all and 14 use the walls from another level. 5 were originally designed for use in Time Trials here, and a further 1 was used for one- though that wasn't the intent when designed! 5 of these were entered in Create Competitions, of which 3 overlap the walls of requirement with CCLP1. 2 of these levels were collaborative efforts- thanks to Josh Lee for one of these, and members of my family for putting up with me pestering them until Christmas Armament came together.
     
    All levels are confirmed solvable in both rulesets.
     
    Enjoy the set, and make sure to let me know what you think here!!

    56 downloads

    0 comments

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  22. Walls of CCLP1

    Wall templates derived from the 149 CCLP1 levels. Some levels didn't really have interesting wall layouts, so i tried to go with the second best thing, or third, etc. Even then, i think there are 1 or 2 i couldn't "fix". Maybe not. I don't remember.
     
    Made for the February 2017 Create Competition.

    21 downloads

    0 comments

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  23. Chips Inauguration

    Chips Inauguration has 2 -1/2 levels. The first level is a revised version of a level that was in "Bridges" levelset.
    The second level is the second half of level #1 as it would be once Chips arrived at the end of the southern half of the level. If you have not seen or played the level from "Bridges" I would suggest that you play the first level first before the new third level which has new ideas but similar to level one. It's just more difficult and it would be helpful to have had some experience with the overall layout by playing levels 1 & 2. The reason for this is that there is a time limit of 999 on all levels and one needs time to figure out the last part of the level before running out of time and having to start all over again from the beginning.
     
    Ian Wilson- (membership ID is "thinker". I will check into my slot to see if anyone is asking for help, or offering suggestions, and comments, etc.)

    15 downloads

    0 comments

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  24. MikeL4

    Attempting MikeL4 yet again...the 27 levels that I've created since 2009 for either CCLP1 or CCLP4 consideration. These levels are also found scattered throughout MikeL3. Level 27 is the only one that is previously unreleased (although it does now appear in MikeL3 as well).

    17 downloads

    0 comments

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  25. Frogger 1997 level (Mower Mania) in CC

    In J.B.'s let's play of the 1997 Frogger remake, he likened a certain level, "Mower Mania", to something that might be found in Chip's Challenge. As such, I've attempted to make this a reality.
     
    One note: The red keys are not required to complete the level, but they offer a significant time bonus to those more daring.

    29 downloads

    0 comments

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