Jump to content

CC1 Levelsets


Sub Category  

Download both offficial and unofficial Chip's Challenge levelsets! (Use .ZIP. .CCL. or .DAT)

303 files

  1. VTLP1preview.dat

    My first submitted set, now fixed and playable. Not entirely Lynx compatible, we'll get to that later. More levels coming soon!
    Here's 40 playable levels, a la Tyler . Enjoy
     

    14 downloads

    1 comment

    Updated

  2. MikeL2

    Reuploading MikeL2 and MikeL2-fix together since neither was on here before...
    This was my "main" level set since 2002, although now I kind of consider MikeL3 to be my main one since it cuts out the weaker levels from MikeL2.
    MikeL2-fix is a completely TW Lynx-compatible version of the set which I started in 2006 ("regular" MikeL2 has 84 Lynx-incompatible levels that are modified to be Lynx-compatible in MikeL2-fix).
    The reason this set was not given the more sensible name "MikeL2-Lynx" is that at the time I had already put together a set with this name that was just MikeL2 with the Lynx-incompatible levels deleted, and I didn't want them to have the same name...despite the fact that this other one was never actually released...
    200 levels / Updated Jan 22, 2017

    4 downloads

    0 comments

    Submitted

  3. JCCLP3

    This is JCCLP3, my third and final official "best-of" level set! Containing 149 levels that I consider to be my best as of late, most coming from my most recent sets, JoshL6, JoshL7, and Walls of CCLP3. But there's a few surprises here as well!
    Some of the levels have gone through various changes, whether it be in gameplay, just a time limit change, or both. However, unlike last time though, there is no secret password/hint gimmick to this set. But why would you want that when you can just play EVERYTHING? Or be a scrub and disable passwords.
    Fully Lynx compatible and is arranged by difficulty! I'd even go as far as saying this is probably my toughest set as this will escalate once the triple digits are reached, with minimal breathers in between.
    Regardless, all remain just as fun as they were in their source sets!

    --THE LEVELS--

    JCCLPRejects - 2 levels

    Yes once again, I've included two more levels from my rejects set. Both were rejected for completely different reasons but honestly, I regret rejecting one of the two (the other I really had no choice but to reject). However, I've always felt these were nicely designed, fun to play, and deserving of a chance for redemption! I hope they get that chance here!

    JoshL6 (post-149) - 23 levels

    Wait, more JoshL6 levels? But those were in JCCLP2. And you would be correct, they were.
    However, those levels were included during the time when JoshL6 was at a total of 90 levels. These come from the time after expanding it to 149, which was shortly after CCLP4 submissions closed.
    I felt like the levels that were added didn't get the best outcome and as a result of being added in, some actually disliked the set because of the expansion, to which I can't blame them for. Most of what was added to it was either from a project I didn't follow through with or a random subpar variety level I felt like building out of a random set of walls. This ended up not mixing well with an already finalized set and I do sort of regret this, but not entirely.
    Despite this, some stood out as gems and I think I've included them here!

    JoshL7 - 43 levels

    A set I actually tried to avoid creating... until a create competition and a few other ideas convinced me to go through with it.
    JoshL7 ended up being one of my best level sets, if not the best one which I was not expecting. It took a full year to build but I think what really benefits this set is sticking with the 70 level limit and not releasing till finishing it. I learned my lesson from expanding JoshL6.
    Over half the set was included here, most of which I'm very, very proud of.

    Walls of CCLP3 - 66 levels

    One thing these types of "best-of" set projects do is they give you the chance to really look back at what you built in the past. This set is something I never thought I'd go through with after attempting at it with CCLP1 and still can't believe I actually completed it.
    On one hand, I'm satisfied with the fact I was able to do it with CCLP3. On the other hand, I feel like I didn't do *that* good a job with it. While it did encourage me to try new concepts and design choices I wouldn't have used otherwise, at the same time, some of it was "just something that uses this wall pattern" or were copouts, which is a weak point this set falls victim to. I definitely could have handled some levels better looking back. But with just a tad under half the set included, I hope they remain just as fun.
    In the context of this set (JCCLP3), I've removed nearly every optional hint tile that tells you what the walls are from and made changes as I saw fit. Some for the better, some for worse, you be the judge of that. But absolutely no walls were added, trust me.

    15 NEW LEVELS

    You might think these new levels were designed just to bring this total up to 149.
    Well you'd be wrong there. These were designed within the past few months and are actually a part of a project I am in the process of building at this moment. I couldn't tell you when it'd be finished, but these are here to tease you at what's to come at some point.

    Shoutouts and special thanks to J.B. Lewis and Chiara W. for playtesting and/or providing a good amount of feedback for what should be included and helping with the level ordering! It wasn't easy to build but it was a lot of fun compiling this together and I seriously hope you enjoy this!
    Once again, thanks for sticking around with me and my levels. I know I design a lot and some have asked how I do it. The honest answer... it's just in the heart.

    ~Josh Lee [Flareon350]

    21 downloads

    0 comments

    Submitted

  4. Fully Functional Warp Station

    This is a fully Functional Warp Station
     
    Note this will not work as intended in Tile World, this will work with MSCC only, as this used data resetting.

    4 downloads

    0 comments

    Submitted

  5. Teehee.dat

    Teehee.

    9 downloads

    0 comments

    Submitted

  6. AFewKeyThemedLevels

    A compilation of every key themed level I've ever designed.
    There's a few of them.
    This is also 99.9% a meme set.
    Dedicated to Tango.
    Enjoy.

    26 downloads

    0 comments

    Updated

  7. Micro Chips

    Did you think the original Chip's Challenge had levels that were just too big? Or do you just dislike levels that unnecessarily take up the whole map? Well this is the set for you!
    Micro Chips
    All 149 levels from the original CC1, scaled down to small sizes but still retain what they accomplished in their original forms. No huge levels, no huge time limits. Just scaled down, simple fun!
    Enjoy!

    48 downloads

    1 comment

    Updated

  8. No mouth BETA

    This is my first level set. It's not finished yet, but it contains 25 levels for you to save (or ruin, depends on how much fun you'll have with this) the day.
    Tested in MS and Lynx, but you still might encounter busts and other things that can be done way better, so tell me your opinion!
    If you wanna know, why I chose this unusual title for this set, just look at my profile pic.
     

    44 downloads

    0 comments

    Updated

  9. Walls of CCLP3

    Sometime in 2016, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as an actual CC1 set.
    It looked promising, I had built about 20 levels for it, but due to lack of ideas and just the overall thought I was probably trying too hard, I lost sight of the project and aborted it completely.
    What was made for it was savaged and placed into what some call "JoshL6-extended", but the thought of fully doing a walls of set remained in the back of my mind since then, just at that point in time, I wasn't ready. Maybe it was best to save it for another day.
    Then out comes Walls of CCLP4, which brought back an amazing amount of inspiration to try a walls of set again. But there was a problem now. I already tried with CCLP1 and didn't want to go at it again so I passed that up (Both J.B. and Isaac started up their own Walls of CCLP1 sets anyway!)
    As mentioned, CC1's were being done by Joshua Bone and likewise CCLP2's walls by mobius respectively as CC2 sets, though neither of them as CC1 walls of sets honestly didn't sound fun so I passed them up as well. CCLP4... I did consider and it was very tempting since Jeffrey and I are vastly different designers so there probably wouldn't have been overlap? But at the end of the day I didn't want to take from Jeffrey's set so that was passed up too.
    With that out of the way, what other official set was left?
    CCLP3. Boy was this an interesting set to use for a walls of set but a really fun and challenging one nonetheless. Not only that, but CCLP3 is what brought me into this community, so this set despite my feelings towards it, has some kind of meaning to me. This project started on March 27th, 2018, exactly 8 months ago, with Socket Shrine using Toggle Bust as the first designed level while Take a Bite of My Heart using Item Unlocker being the last designed on November 15th.
    Working on this set reminded me not to be afraid to design certain things and don't let others dislikes affect what you want to build. Compared to all my other sets, this set I've easily put the most amount of effort into. There's no questioning that. I explored and toyed with so many concepts and ideas for this set like you wouldn't believe. I went with ideas I thought I'd never use. I worked with walls configurations I thought I'd never hit an idea on and almost certainly would have never built outside of this project. Every level I've made here... I had so much fun making each and every one of them, even the ones that took forever to get an idea for. But that's the joy of building new levels out of predetermined wall patterns. There's always something new or different to build with them. Just look at Semi-Perfect Stronghold, Condemned Faculty, and Tank Game Reborn which all used wall patterns that have been used at least 3 times prior.
    Now about the files - there are three of them:
    Walls_of_CCLP3 is the difficulty ordered version and is the recommended/preferred one to play through.
    Walls of CCLP3-A is the CCLP3 ordered version.
    Walls of CCLP3-B is the order by how the levels were designed.
    The latter two versions are included mostly for fun and whether you play through them instead is up to you. But be warned - those don't include a difficulty curve or any kind of content balancing whatsoever. In case I missed something that needs fixing, which is sadly always a possibility, all versions will be updated as so none get left out. Every level has been tested and solved in both rulesets.
    Many thanks to the various people who have played through the iterative releases throughout the year and/or provided feedback! It was extremely appreciated and helpful in making this set as good as it can be.
    Will this be my last CC1 set? Honestly with how many times I've said that, I doubt it at this point. CC2 designing has been on the mind lately but I won't ever ditch CC1 designing for it. Call it a comfort thing, but I have more fun with it than probably ever will for CC2. However, with CC2LP1 happening soon, who knows? I'll design whatever I want at this point. I have a few CC1 projects in mind at this very moment... but that's for another time.
    And with that, I sincerely hope you enjoy my take on the Walls of CCLP3.
    -Josh Lee [Flareon350]

    37 downloads

    0 comments

    Updated

  10. Jessi's Revenge

    I'm baaaaaaaaaaaack~!
    Did'ja miss mee?

    Teehee.

    19 downloads

    2 comments

    Updated

  11. Indy's Walls of CCLP1 (Beta)

    08/25/2019: This set is officially discontinued. Here only for archival purposes.
    42 levels. Enjoy...

    35 downloads

    0 comments

    Updated

  12. geodave5.dat

    My latest levelpack released as it's being built.

    50 downloads

    2 comments

    Updated

  13. MO0

    Levels I built when I was 8-9 years old. They're silly. The whole set will only take around 10 minutes to complete. Enjoy!

    23 downloads

    0 comments

    Submitted

  14. MO Navigation

    5 levels I made between MO3's release and now.

    22 downloads

    0 comments

    Updated

  15. Walls of CCLP1

    One strange thing about being away from participating in the CC level design scene consistently for several years is that returning to the editor doesn't quite feel as natural as riding a bike for the first time in several years. Design trends shift; even the way people play the game somewhat shifts as well. The last time I made a 149-level set, it was around the time CCLP1 was being produced. I created JBLP1 as something of a reactionary response to my previous level design efforts that made the cut for CCLP3. With that set's high difficulty, perhaps something easier was in order, and it certainly helped that the community was producing a level pack that seemed to be assembled with many similar sentiments at the forefront. Between then and now, we've seen three official set releases, one for an entirely new-to-us CC game, one a Lynx-compatible version of CCLP2, and the fairly diverse CCLP4, which saw many of the design trends seen in CCLP1 evolved a bit further.
    So with all of that as part of the community's history, and with many designers trying to find their voice in the world of CC2 design, it seemed like as good a time as any for CC1 design to experience a bit of experimental renaissance as well. Perhaps not everything had to be a crowd-pleasing medium-weight level, or a neatly symmetrical design, though those certainly have their place. But there was still that element of where to even start with respect to design. That's when the latest level design trend offered a solution: the Walls Of level. Although Joshua Bone's Walls of CC1 (built for CC2) was the first to begin construction as a full reimplementation of an official level pack, Jeffrey Bardon's Walls of CCLP4 was the first such reimplementation to be fully completed. As a collective whole, CCLP4's walls offered some of the most open-ended redesign opportunities of any official set, and Jeffrey exercised a lot of care in ensuring that he built in concepts that complemented the layouts with which he worked while also giving them a distinct personality of their own.
    After recording a full Let's Play of Walls of CCLP4, I was energized to begin construction on my own full Walls Of set. CCLP1 felt like the next best thing, and arguably more than CCLP4, it provided a decently wide range of level sizes in addition to wall patterns. If anything, I knew building an entire set out of an official set's walls would stretch me as a designer in ways I wasn't used to, and force me to embrace unconventionality that I wasn't normally so quick to embrace. The first level, Miniature Overture, was built on April 18, 2018, somewhat as a shoutout to Jeffrey's set opening with a layout from an Archie Pusaka level. From there, The Manhattan Project, Open Circuit, and Crown Jewels were built within that one night, and the rest of the set took off from there. Many of the most difficult levels were made within the first third of the set being built, which helped define some degree of expectation of what the difficulty curve could look like (certainly steeper than CCLP4). I took a break after building the 60th level, Just Passing Through, but would return to the editor in September while on a business trip to construct the next stretch of 20 levels, starting with Every Bomb Has a Silver Lining after I thought about building a spiritual successor to Color Coordination. After building level 80, Chip! In! Spaaaace!, I took another hiatus to focus on optimizing, but later came back in the new year to build the remaining 69 levels within an eight-week sprint, starting with A Mine Is a Terrible Thing to Waste and ending with Manaan on February 28, 2019.
    Looking back, I'm thankful for the various opportunities to get out of my design comfort zone. I probably wouldn't have had the idea for, say, You Break It, You Buy It if I didn't have Present Company to work with. Half the challenges in When One Door Closes probably wouldn't exist if Utter Clutter wasn't such a tightly constructed set of walls that inspired outside-the-box thinking. And the unusual layout of Booster Shots pushed me to use a palette of tiles in some fun ways to create Slick Slimy Slurpee. Every challenging layout crossed off the list felt like a personal triumph and urged me to keep pressing on and continue designing, and I'm so grateful for that. Overall, I'm fairly happy with how the set turned out!
    A few notes on the distribution: this download contains a .zip file with three versions of the set, much like Josh Lee's Walls of CCLP3 (which was also inspired by Jeffrey's set as well!). The "unlabeled," vanilla version, Walls_of_CCLP1.dat, is the intended way to play through the levels and is ordered mostly by difficulty. Walls_of_CCLP1_A.dat is the "wall order," in which all the levels are ordered by where their originating counterparts appeared in CCLP1. Finally, Walls_of_CCLP1_B.dat is the "design order," in which all the levels are ordered by when their first version was completed. Most updates from this point forward will more than likely be minor.
    Enjoy playing, and be sure to leave a comment! I'd love to hear your thoughts.

    163 downloads

    0 comments

    Updated

  16. Walls of CCLP4

    Levels using the walls from: Block Parking, Lockdown, Mindless Self-Indulgence and Japanese Game Show were all created after after someone else (hi Josh) had posted a level using those walls. Any similar bits of design between levels using any levels not mentioned above entirely coincidental, and similarities with those levels are too- I was specifically trying to do something different. This is why I elected not to announce the project officially and instead just tease it- I didn't want to be influenced too much by seeing other people use those walls, as it's already difficult enough trying to make the new level feel distinct from the old, outside of certain throwbacks. Likewise, I didn't want to discourage others from playing in the same playground because "it'd already been done"! Having a decent amount of levels to point to using the same walls as a starting point but a completely different end result shows that even if one person has made a walls of level, there's still more that can be done. After all, just look at Cold Hard Chip and A Pressing Concern. And even with similarities in structure between Water is My Friend and Dilapidated Factory, the levels themselves are totally different. And those used the walls from Fire is My Enemy, which used the walls from Jumble I from CCLP3!!!

    Anyway, this project started back on August 6th, 2017, with Pixelated Fire. I was looking for a starting point for a level because I wanted to make one, and the inside/outside section caught my eye with an immediate idea to fill the outside with force floors. The level grew from there, but while I was building it, I had a nagging thought in the back of my mind. Joshua Bone has been doing Walls of CC1 for a while. Josh Lee started but aborted the same with CCLP1. Why shouldn't I try with CCLP4? So I looked through the set for some levels that would prove challenging to remake, and built Enemy Within, Enemy Without, Hallucinogenic Substance, and Orienteering early on, using Air Bubble, Suburban Legend, Shrub, and Keyboard Malfunction as bases. Once I had overcome a few of what I thought would be the biggest challenges, I had so many ideas for levels stemming from these! Back in September, I had the idea for a level that duplicated the top and bottom halves, but they would play out completely differently, and then spent 9 hours converting Monster Swapper into Another Perspective. In October, I built a Xenocide inspired level within Ruinous Plaza. November, a blob level in Sewerway. And so on, with some levels taking advantage of aesthetic choices in the original levels such as in Nectar Meadow and Antidisruptive Caves. I dared to step out of my comfort zone with some things and build in pointless rooms and areas, more aesthetic red herrings, and more complex ideas... sometimes. I was inspired by the strangest small comments sometimes as well, mostly while watching Josh's JoshL2 LP (Yet Another Joyride, Block Plaza) but from all sorts of random things, oftentimes giving an idea for a set of walls that I thought had promise but wasn't sure how to properly repurpose. I've poured so much into this project over the past 8 months (including test time: the last level. The Price of Freedom was made on March 17th) and feel like I've learned a lot from it, too.

    And so I hope you enjoy my take on the Walls of CCLP4. I enjoyed making these levels quite a bit, as my totally-for-real-this-time last MS and Lynx compatible CC1 set. I expect to still pull out CC1 for MS or Lynx only shenanigans, as there's still some interesting space to be explored with both, but I think it's finally about time to move onto CC2.
     
    As for the uploaded files, "1.0" is the CCLP4 ordered version of the set that has been uploaded to pieguy's site. There is no difficulty curve or content balancing here, and all untimed levels have been changed to have a time limit of 1000 seconds, to allow score reporting there. This version will also not be updated once scores are reported just so I don't have to update multiple sets- and it's interesting to be able to see a level before and after a fix is applied (I hope no fixes are necessary). The version with underscores is the one I have in my data folder and will receive updates as necessary, and is sorted roughly by difficulty order. This is the recommended one to play!

    69 downloads

    0 comments

    Updated

  17. SokobanCCLP

    Here, I present to you a set like no other. A set that contains 149 levels, but with a twist: every level involves an adapted sokoban concept. No partial posting, no item swapping, just sokoban, sokoban, and more sokoban.
    This set also provides you with aesthetics, but not in the typical fashion seen with other level sets. As in, instead of using different tiles with every level as a typical designer would, this set cycles every six levels.
    Note: I do not take credit for any of the sokobans in this set that are lifted from other sites. That credit goes to the various designers responsible.
    Enjoy!

    55 downloads

    0 comments

    Updated

  18. The Return of Jessi™

    Did you absolutely LOVE Jessi.dat? I know, I know; you couldn't get enough of it. Well, say no more! The Return of Jessi™ is the answer to your prayers!

    Featuring some "Walls of" levels, heckling, and... well, Jessi™ shenanigans, brace yourself for approximately one hour or less of entertainment across twenty six levels!

    29 downloads

    0 comments

    Updated

  19. JoshL7

    As it turns out, I had more ideas, even after extending JoshL6. I cannot promise I won't make any more CC1 levels anymore.
    This is my 7th levelset in the JoshL series! Contains 70 brand new levels compatible and solvable in both MS and Lynx rulesets! Various levels here once again, use wall configurations seen in other sets. Few feature somewhat new concepts that I personally haven't seen done before. Very few were designed for create competitions. Even fewer were even re-designed or re-purposed from an older set in some way! And of course... there's mazes! Lots of them.
    Overall, I'm very pleased with how this set turned out! I did my best with the ordering and I tried to explore areas I particularly don't tackle in level design much anymore, such as monster manipulation and fairly difficult puzzles that aren't annoying to play over.
    I'm very excited to hear some feedback on these.
    I hope you enjoy! Feedback thread can be found here.

     

    56 downloads

    0 comments

    Updated

  20. Walls of CCLP4

    Note that there are 2 files: the regular one and the "pure" one. The regular one tries to leave in something wall-like when there aren't enough walls. The pure one does not, and also removes all the buried wall tiles.
    See the competition thread for details.

    16 downloads

    0 comments

    Submitted

  21. CheeseT1

    87 custom levels for CC1 by Gavin Duncan. Five of these levels feature in CCLP3 and one features in CCLP1.
    All are solvable.
    See also GavinD my custom set for CC2.
    Enjoy!

    28 downloads

    0 comments

    Updated

  22. Jessi.dat

    The bluff was called.
    There was no bluff.

    17 downloads

    3 comments

    Updated

  23. ZK5

    The fifth and final. Contains fifty levels.
     

    52 downloads

    0 comments

    Updated

  24. Josh's CCLP Submissions

    This is an update to my CCLP4 submissions set. If there's ever a CCLP5 or something, and I'm not around, here's all the levels I choose to submit for such an occasion. I give all permissions for it, if it ever happens. Hopefully one day it does!
     
    Contains 350 levels - most of which were submitted for CCLP4 already. The 37 levels that made it in that set, were removed and replaced with 37 newer levels I've made since then plus a few other changes. A couple of my earlier levels were removed due to them being simply outdated and have no hope of seeing them in an official set. I've also added 50 of the 70 levels from my recently released set - JoshL7. 
     
    All have been played and solved, in both rulesets. Take it seriously if you wish, I know some others did with the older version. But again, it's not assembled by difficulty. Have fun!
     
    - Josh Lee [Flareon350]

    35 downloads

    0 comments

    Updated

  25. Ordinary - A Josh and Tyler Collab

    This level is a collab between Josh Lee and Tyler Sontag. Tyler remade ten levels from JoshL2 and Josh remade four levels from TS1 assembled into one cool level pack. Updates with more level makes may come soon

    57 downloads

    0 comments

    Submitted

×
×
  • Create New...