Jump to content

CC1 Levelsets


Sub Category  

Download both offficial and unofficial Chip's Challenge levelsets! (Use .ZIP. .CCL. or .DAT)

300 files

  1. AFewKeyThemedLevels

    A compilation of every key themed level I've ever designed.
    There's a few of them.
    This is also 99.9% a meme set.
    Dedicated to Tango.
    Enjoy.

    5 downloads

    0 comments

    Updated

  2. Micro Chips

    Did you think the original Chip's Challenge had levels that were just too big? Or do you just dislike levels that unnecessarily take up the whole map? Well this is the set for you!
    Micro Chips
    All 149 levels from the original CC1, scaled down to small sizes but still retain what they accomplished in their original forms. No huge levels, no huge time limits. Just scaled down, simple fun!
    Enjoy!

    26 downloads

    1 comment

    Updated

  3. No mouth BETA

    This is my first level set. It's not finished yet, but it contains 18 levels for you to save (or ruin, depends on how much fun you'll have with this) the day.
    Only tested in MS at the moment and you still might encounter busts and other things that can be done way better, so tell me your opinion!
    If you wanna know, why I chose this unusual title for this set, just look at my profile pic.
     

    12 downloads

    0 comments

    Updated

  4. Walls of CCLP3

    Sometime in 2016, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as an actual CC1 set.
    It looked promising, I had built about 20 levels for it, but due to lack of ideas and just the overall thought I was probably trying too hard, I lost sight of the project and aborted it completely.
    What was made for it was savaged and placed into what some call "JoshL6-extended", but the thought of fully doing a walls of set remained in the back of my mind since then, just at that point in time, I wasn't ready. Maybe it was best to save it for another day.
    Then out comes Walls of CCLP4, which brought back an amazing amount of inspiration to try a walls of set again. But there was a problem now. I already tried with CCLP1 and didn't want to go at it again so I passed that up (Both J.B. and Isaac started up their own Walls of CCLP1 sets anyway!)
    As mentioned, CC1's were being done by Joshua Bone and likewise CCLP2's walls by mobius respectively as CC2 sets, though neither of them as CC1 walls of sets honestly didn't sound fun so I passed them up as well. CCLP4... I did consider and it was very tempting since Jeffrey and I are vastly different designers so there probably wouldn't have been overlap? But at the end of the day I didn't want to take from Jeffrey's set so that was passed up too.
    With that out of the way, what other official set was left?
    CCLP3. Boy was this an interesting set to use for a walls of set but a really fun and challenging one nonetheless. Not only that, but CCLP3 is what brought me into this community, so this set despite my feelings towards it, has some kind of meaning to me. This project started on March 27th, 2018, exactly 8 months ago, with Socket Shrine using Toggle Bust as the first designed level while Take a Bite of My Heart using Item Unlocker being the last designed on November 15th.
    Working on this set reminded me not to be afraid to design certain things and don't let others dislikes affect what you want to build. Compared to all my other sets, this set I've easily put the most amount of effort into. There's no questioning that. I explored and toyed with so many concepts and ideas for this set like you wouldn't believe. I went with ideas I thought I'd never use. I worked with walls configurations I thought I'd never hit an idea on and almost certainly would have never built outside of this project. Every level I've made here... I had so much fun making each and every one of them, even the ones that took forever to get an idea for. But that's the joy of building new levels out of predetermined wall patterns. There's always something new or different to build with them. Just look at Semi-Perfect Stronghold, Condemned Faculty, and Tank Game Reborn which all used wall patterns that have been used at least 3 times prior.
    Now about the files - there are three of them:
    Walls_of_CCLP3 is the difficulty ordered version and is the recommended/preferred one to play through.
    Walls of CCLP3-A is the CCLP3 ordered version.
    Walls of CCLP3-B is the order by how the levels were designed.
    The latter two versions are included mostly for fun and whether you play through them instead is up to you. But be warned - those don't include a difficulty curve or any kind of content balancing whatsoever. In case I missed something that needs fixing, which is sadly always a possibility, all versions will be updated as so none get left out. Every level has been tested and solved in both rulesets.
    Many thanks to the various people who have played through the iterative releases throughout the year and/or provided feedback! It was extremely appreciated and helpful in making this set as good as it can be.
    Will this be my last CC1 set? Honestly with how many times I've said that, I doubt it at this point. CC2 designing has been on the mind lately but I won't ever ditch CC1 designing for it. Call it a comfort thing, but I have more fun with it than probably ever will for CC2. However, with CC2LP1 happening soon, who knows? I'll design whatever I want at this point. I have a few CC1 projects in mind at this very moment... but that's for another time.
    And with that, I sincerely hope you enjoy my take on the Walls of CCLP3.
    -Josh Lee [Flareon350]

    25 downloads

    0 comments

    Updated

  5. IsaacD1-Old

    This is an old set of 205 levels I made many years ago. They are placed in the set in the order they were designed in.
    At first the levels in this set were levels I made in my youth, and aren't necessarily "bad" but sorta don't have any defining characteristics and mainly aren't designed that well. Later after making two sequels to this set, with 149 levels in the second and 48 in the third (I may release these two eventually), I was still adding to this set for whatever reason. I decided that making annoying levels would fit the "theme" of the set, if not just so I could have a place to let out all the cruel levels I didn't want to put elsewhere. Obviously I now realize this was a huge mistake, and as a result many of the later levels are filled with annoying level design, such as unnecessarily long waits, guesswork, and invalid tiles.
    Many of the levels in this set are untimed. In fact, more than 80% of them are untimed. When I release this set to pieguy's site so it can have a scoreboard, I will most likely add a time limit to levels that didn't have one (and maybe fix unsolvability issues should they arise). I do not recommend this set for serious play, as I don't even remember if all 205 levels are solvable, but if you just wanna look at my old levels, go ahead!

    18 downloads

    0 comments

    Submitted

  6. Jessi's Revenge

    I'm baaaaaaaaaaaack~!
    Did'ja miss mee?

    Teehee.

    15 downloads

    2 comments

    Updated

  7. Isaac's Walls of CCLP1 (Beta)

    This is the beta version of my Walls of CCLP1 set. Currently contains 42 levels, roughly sorted in ascending difficulty. All levels should be possible under MS and Lynx. I hope to make more soon, and maybe to complete this project one day.
    You can discuss the set here: http://cczone.invisionzone.com/topic/1524-isaacs-walls-of-cclp1-discussion/

    28 downloads

    0 comments

    Updated

  8. geodave5.dat

    My latest levelpack released as it's being built.

    26 downloads

    1 comment

    Updated

  9. CCLP4: Blobs Edition

    Well, it's finally here. The sequel to CCLP1: Blobs Edition you've all been waiting for has arrived.
     
    A long time ago, Josh (Flareon350) released a set called CC1: Blobs Edition, as a joke. The premise was that the levels were the exact same as the original CHIPS.DAT, but every monster was replaced with a blob. Some other changes were made as well to make the levels solvable or easier to complete.
    Following this, Michael Warner released CCLP2: Blobs Edition, following the same trend. Years later, Jeffrey Bardon released CCLP1: Blobs Edition after its release in 2014. Everyone in the CC community realized CCLP3: Blobs Edition would require insane amounts of luck to complete levels such as You Can't Teach an Old Frog New Tricks, and thus, there was no one to assemble such a set.
    Yet despite CCLP4's release, it still hadn't received its very own Blobs Edition set... until now.
     
    PLEASE NOTE!!!
    Not all levels in this set are solvable! Unlike previous Blobs Edition sets, this one has absolutely no changes made to level design other than the fact that all monsters are blobs. Some levels are unsolvable, some are majorly busted, and some require insane amounts of luck to complete. With that said, play at your own risk.
     
    All monsters should be replaced with blobs. If I missed a few, please let me know via the CCBBC Discord group.

    7 downloads

    1 comment

    Submitted

  10. MO0

    Levels I built when I was 8-9 years old. They're silly. The whole set will only take around 10 minutes to complete. Enjoy!

    20 downloads

    0 comments

    Submitted

  11. MO Navigation

    5 levels I made between MO3's release and now.

    18 downloads

    0 comments

    Updated

  12. Walls of CCLP1

    A while back, in his designer diary notes for his penultimate CC1 set, Josh Lee had posted a number of comments about wanting to create a set based on the walls of CCLP1. Only a few levels were ultimately converted, but the idea stuck with me and came back to mind while playing through Jeffrey Bardon's recent Walls of CCLP4 set. Originally, I was considering making a CC1 set that was entirely based on walls from various levels among all the official CC1 sets, but Jeffrey's hard work proved that there was merit in sticking with one set and going for it, regardless of the difficulty involved in the conversions. On top of that, I hadn't regularly designed for CC1 in several years, so the idea of working from existing starting points was very appealing. I love the idea of designing for CC2, but jumping from no recent design experience to a completely new game felt a bit daunting. This has made the transition much more palatable.
    At first, I considered the idea of releasing the set all at once at the end of its development, much like Jeffrey did with WOCCLP4. But as I began designing, I remembered playtesting Andrew Menzies' The Other 100 Tiles and giving feedback gradually throughout the course of its construction. I like the idea of iterative releases and continuous feedback over a lump sum release, so I've decided to release this set in about 30-level increments, with the levels in each batch placed after the previous one(s) and arranged among themselves in rough difficulty order. This first release is only 26 levels, but there are some tough ones here, so I'm hoping that the next major release, at 60 levels, will include a few easier challenges. The difficulty of the set will hopefully be moderate to hard.
    Feedback is very much welcomed and encouraged! Please let me know what you think of the levels, what you'd like to see more or less of, and how the set can improve as time goes on.

    78 downloads

    0 comments

    Updated

  13. Walls of CCLP4

     
     
    Levels using the walls from: Block Parking, Lockdown, Mindless Self-Indulgence and Japanese Game Show were all created after after someone else (hi Josh) had posted a level using those walls. Any similar bits of design between levels using any levels not mentioned above entirely coincidental, and similarities with those levels are too- I was specifically trying to do something different. This is why I elected not to announce the project officially and instead just tease it- I didn't want to be influenced too much by seeing other people use those walls, as it's already difficult enough trying to make the new level feel distinct from the old, outside of certain throwbacks. Likewise, I didn't want to discourage others from playing in the same playground because "it'd already been done"! Having a decent amount of levels to point to using the same walls as a starting point but a completely different end result shows that even if one person has made a walls of level, there's still more that can be done. After all, just look at Cold Hard Chip and A Pressing Concern. And even with similarities in structure between Water is My Friend and Dilapidated Factory, the levels themselves are totally different. And those used the walls from Fire is My Enemy, which used the walls from Jumble I from CCLP3!!!

    Anyway, this project started back on August 6th, 2017, with Pixelated Fire. I was looking for a starting point for a level because I wanted to make one, and the inside/outside section caught my eye with an immediate idea to fill the outside with force floors. The level grew from there, but while I was building it, I had a nagging thought in the back of my mind. Joshua Bone has been doing Walls of CC1 for a while. Josh Lee started but aborted the same with CCLP1. Why shouldn't I try with CCLP4? So I looked through the set for some levels that would prove challenging to remake, and built Enemy Within, Enemy Without, Hallucinogenic Substance, and Orienteering early on, using Air Bubble, Suburban Legend, Shrub, and Keyboard Malfunction as bases. Once I had overcome a few of what I thought would be the biggest challenges, I had so many ideas for levels stemming from these! Back in September, I had the idea for a level that duplicated the top and bottom halves, but they would play out completely differently, and then spent 9 hours converting Monster Swapper into Another Perspective. In October, I built a Xenocide inspired level within Ruinous Plaza. November, a blob level in Sewerway. And so on, with some levels taking advantage of aesthetic choices in the original levels such as in Nectar Meadow and Antidisruptive Caves. I dared to step out of my comfort zone with some things and build in pointless rooms and areas, more aesthetic red herrings, and more complex ideas... sometimes. I was inspired by the strangest small comments sometimes as well, mostly while watching Josh's JoshL2 LP (Yet Another Joyride, Block Plaza) but from all sorts of random things, oftentimes giving an idea for a set of walls that I thought had promise but wasn't sure how to properly repurpose. I've poured so much into this project over the past 8 months (including test time: the last level. The Price of Freedom was made on March 17th) and feel like I've learned a lot from it, too.

    And so I hope you enjoy my take on the Walls of CCLP4. I enjoyed making these levels quite a bit, as my totally-for-real-this-time last MS and Lynx compatible CC1 set. I expect to still pull out CC1 for MS or Lynx only shenanigans, as there's still some interesting space to be explored with both, but I think it's finally about time to move onto CC2.
     
    As for the uploaded files, "1.0" is the CCLP4 ordered version of the set that has been uploaded to pieguy's site. There is no difficulty curve or content balancing here, and all untimed levels have been changed to have a time limit of 1000 seconds, to allow score reporting there. This version will also not be updated once scores are reported just so I don't have to update multiple sets- and it's interesting to be able to see a level before and after a fix is applied (I hope no fixes are necessary). The version with underscores is the one I have in my data folder and will receive updates as necessary, and is sorted roughly by difficulty order. This is the recommended one to play!

    63 downloads

    0 comments

    Updated

  14. SokobanCCLP

    Here, I present to you a set like no other. A set that contains 149 levels, but with a twist: every level involves an adapted sokoban concept. No partial posting, no item swapping, just sokoban, sokoban, and more sokoban.
    This set also provides you with aesthetics, but not in the typical fashion seen with other level sets. As in, instead of using different tiles with every level as a typical designer would, this set cycles every six levels.
    Note: I do not take credit for any of the sokobans in this set that are lifted from other sites. That credit goes to the various designers responsible.
    Enjoy!

    49 downloads

    0 comments

    Updated

  15. The Return of Jessi™

    Did you absolutely LOVE Jessi.dat? I know, I know; you couldn't get enough of it. Well, say no more! The Return of Jessi™ is the answer to your prayers!

    Featuring some "Walls of" levels, heckling, and... well, Jessi™ shenanigans, brace yourself for approximately one hour or less of entertainment across twenty six levels!

    22 downloads

    0 comments

    Updated

  16. JoshL7

    As it turns out, I had more ideas, even after extending JoshL6. I cannot promise I won't make any more CC1 levels anymore.
    This is my 7th levelset in the JoshL series! Contains 70 brand new levels compatible and solvable in both MS and Lynx rulesets! Various levels here once again, use wall configurations seen in other sets. Few feature somewhat new concepts that I personally haven't seen done before. Very few were designed for create competitions. Even fewer were even re-designed or re-purposed from an older set in some way! And of course... there's mazes! Lots of them.
    Overall, I'm very pleased with how this set turned out! I did my best with the ordering and I tried to explore areas I particularly don't tackle in level design much anymore, such as monster manipulation and fairly difficult puzzles that aren't annoying to play over.
    I'm very excited to hear some feedback on these.
    I hope you enjoy! Feedback thread can be found here.

     

    52 downloads

    0 comments

    Updated

  17. Walls of CCLP4

    Note that there are 2 files: the regular one and the "pure" one. The regular one tries to leave in something wall-like when there aren't enough walls. The pure one does not, and also removes all the buried wall tiles.
    See the competition thread for details.

    14 downloads

    0 comments

    Submitted

  18. CheeseT1

    Levelset for CC1 by Gavin Duncan. 
    87 levels.

    21 downloads

    0 comments

    Updated

  19. Jessi.dat

    The bluff was called.
    There was no bluff.

    15 downloads

    3 comments

    Updated

  20. ZK5

    The fifth and final. Contains fifty levels.
     

    46 downloads

    0 comments

    Updated

  21. Josh's CCLP Submissions

    This is an update to my CCLP4 submissions set. If there's ever a CCLP5 or something, and I'm not around, here's all the levels I choose to submit for such an occasion. I give all permissions for it, if it ever happens. Hopefully one day it does!
     
    Contains 350 levels - most of which were submitted for CCLP4 already. The 37 levels that made it in that set, were removed and replaced with 37 newer levels I've made since then plus a few other changes. A couple of my earlier levels were removed due to them being simply outdated and have no hope of seeing them in an official set. I've also added 50 of the 70 levels from my recently released set - JoshL7. 
     
    All have been played and solved, in both rulesets. Take it seriously if you wish, I know some others did with the older version. But again, it's not assembled by difficulty. Have fun!
     
    - Josh Lee [Flareon350]

    31 downloads

    0 comments

    Updated

  22. Ordinary - A Josh and Tyler Collab

    This level is a collab between Josh Lee and Tyler Sontag. Tyler remade ten levels from JoshL2 and Josh remade four levels from TS1 assembled into one cool level pack. Updates with more level makes may come soon

    50 downloads

    0 comments

    Submitted

  23. Josh's Early Levelset

    Looking through an old PC from years ago, I found this levelset, containing levels I made almost 9 years ago. Sharing here for the fact that most of these are hilarious to look at now and I want people to bash on these.
     
    I, of course, do not recommend playing as I don't even know if all these are even solvable and I can definitely say this isn't Lynx compatible as some invalid tiles exist here.
     
    Hopefully my newer levels can be appreciated upon looking at this piece of junk. : ^ )

    31 downloads

    0 comments

    Submitted

  24. Ultimate Chip 6

    I took a break from designing levels after CCLP4 submissions closed, because I thought I was out of ideas. But then a funny thing happened- I kept getting ideas, either as I went through the submitted levels or from just playing around. It's been over a year since my last release, but it's finally time to show these creations off.
     
    I don't need screenshots I HAVE A TRAILER
     
    This set contains 60 levels, of which 8 have 0 walls at all and 14 use the walls from another level. 5 were originally designed for use in Time Trials here, and a further 1 was used for one- though that wasn't the intent when designed! 5 of these were entered in Create Competitions, of which 3 overlap the walls of requirement with CCLP1. 2 of these levels were collaborative efforts- thanks to Josh Lee for one of these, and members of my family for putting up with me pestering them until Christmas Armament came together.
     
    All levels are confirmed solvable in both rulesets.
     
    Enjoy the set, and make sure to let me know what you think here!!

    59 downloads

    0 comments

    Updated

  25. Walls of CCLP1

    Wall templates derived from the 149 CCLP1 levels. Some levels didn't really have interesting wall layouts, so i tried to go with the second best thing, or third, etc. Even then, i think there are 1 or 2 i couldn't "fix". Maybe not. I don't remember.
     
    Made for the February 2017 Create Competition.

    21 downloads

    0 comments

    Updated

×