Jump to content

Consistent Inconsistency 1.5.-1

Sign in to follow this  

4 Screenshots

About This File

My levels so far, along with solution files for select levels. I'll be adding to the set as i make more levels. (Discussion thread)


What's New in Version 1.4.0   See changelog

Released

  • 1.4.0: So many edits that writing your own program to print differences between the sets probably would be faster than me typing the following list:
  • * NOTE: The TWS files are NOT being updated in this release or future 1.4 releases because I'm too [s]lazy[/s] busy at the moment.
  • * 1: changed time limit from untimed to 100
  • * 2: added two water tiles at [15,8] and [19,8]
  • * 4: modified teeth's path insignificantly
  • * 6: replaced a couple rooms, rearranged a few, and modified most of the rest; modified hint
  • * 7: added more rejects from #6; removed some redundancies (there are still redundancies, but they'll disappear if i think of new ideas for #6; hint tile got removed in the process, so i removed the hint text as well)
  • * 8: modified MS route, plus a few other minor changes; awkward addendum to hint text
  • * 9: changed [4,30] from block on water to water on floor
  • * 10: removed all sockets that were under blocks
  • * 11: removed all chips that were under blocks; removed clone button on the bridge; changed hint text and removed recessed wall next to hint tile; small aesthetic changes
  • * 12: decreased chip count by 2
  • * 16: prevented teleport loop by changing [30,29] from ice corner to west force floor (Lynx) and placing bomb at [20,31] (MS); replaced some bombs (cheap deaths) with ice and teleports
  • * 18: modified south section to remove MS/Lynx-esque component
  • * 19: edited hint text
  • * 21: edited hint text; removed extra clone buttons in SW corner (editor still recommended for that section; i intend to redo it before the next update)
  • * 22: added spaces in hint text
  • * 24: added hint; moved force floors
  • * 25: rewrote hint text
  • * 27: rebuilt timing mechanism in NW; removed toggle wall "locking" mechanism; moved re-entry point and teeth cloner to top of labyrinth; added force floor loops and blue buttons; changed key color from blue to green
  • * 28: optimized "input" mechanism; improved security; removed recessed wall at [28,4]
  • * 29: rebuilt starting section to remove blob challenge; rewrote hint text; added teeth monster to "exterior", extra block and gravel to bug/paramecium section, and force floors by the exit; replaced clone button at [29,26] with fire and fire at [28,20] with east thin wall
  • * 30: replaced UNFINISHED with starting section from #29
  • Changes also recorded in notes file.



User Feedback

Recommended Comments

There are no comments to display.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...