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The SuperCollab Level 1.10

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10th addition to the level. The red lock at (24, 10) just beckoned for me to give it a use, so I created an ending. As such, future collaborators should be aware that they are now inserting things into the level rather than appending them to the end. I think it should be fairly easy to do so, however; the teleporter at (2, 15) can be moved to a wide range of places and still work, so long as it is entered from above and blocked from the other directions. Perhaps you have ideas for obstacles that Chip can encounter after stepping left off of (3, 14) instead of just warping straight to the section that I created? :)




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