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Cybersmack's CCLP4 Submissions 1.8

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About This File

These are the levels I submit to CCLP4. They all feature in Cybersmack I, although some of them have been edited for compatibility or other reasons. The levels aren't in any particular order, so don't expect a difficulty curve.

 

Enjoy, thanks!


What's New in Version 1.8   See changelog

Released

  • 1.8:
  • Sunken Treasure:
  • - Changed time limit to 500
  • Pearl Harbour:
  • - Changed fire to bomb to kill glider in Lynx
  • A Counting Puzzle:
  • - Added red door at the exit
  • - Replaced water with bomb
  • Waterways:
  • - Changed final part of level slightly
  • 1.7:
  • Turmoil:
  • - Removed Pop-up wall at start area (to prevent MS bust)
  • - Added Pop-up wall at start area (to allow Lynx compatibility)
  • 1.6:
  • Menace:
  • - REMOVED
  • 1.5:
  • Floccinaucinihilipilification:
  • - Added some features which will *hopefully* prevent the Lynx block-slapping bust
  • 1.4:
  • Beehive:
  • - ACTUALLY (slightly) increased the time limit to 60s :)
  • 1.3:
  • Firewalking:
  • - REMOVED
  • Beehive:
  • - (Slightly) Increased time to 60s
  • Floccinaucinihilipilification:
  • - Moved suction boots
  • - Changed ice paths
  • - Removed 2 walkers, 2 blobs
  • (To clarify, boosting at 24,31 isn't necessary for completion - sounds like you're floccinaucinihilipilificating ;) )
  • 1.2:
  • Menace:
  • - Swapped positions of yellow and blue keys
  • - Swapped positions of yellow and blue doors
  • 1.1:
  • Floccinaucinihilipilification:
  • - Added Chip to level
  • Blueprints:
  • - Changed all blue keys to red keys
  • - Changed level name to Blueprints?



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