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#25532 Official CCLP1 Trailer

Posted by AdrenalinDragon on 23 March 2014 - 08:29 PM

For solving all puzzles related to CCLP1 over the last couple of weeks, the CCLP1 staff have decided to give you one last surprise before release.

 

 

Enjoy! :D


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#35821 My New Project

Posted by The Architect on 05 November 2016 - 10:44 PM

The initial coding is sufficiently finished that I am finally ready to announce my new project: Chip's Challenge Creator (working title), the first unified editor for both Tile World and CC2, with script editing!

Below is a screenshot clip demonstrating my code's ability to load a familiar CC2 level and display it using the CC2 tileset:

Spoiler

 

The plan is to write the first version in Java, for ease and speed of development. The Java program should work on most people's systems, and I hope later to port the program to C++ for more power and versatility.

 

Below is a list of the planned features for the editor. I invite everyone to look over the list, and reply with any requests for additions or modifications.

Spoiler

 

With the heavy coding out of the way, I may have the project finished in a month or two. Hopefully the community will find it useful for creating the next generation of awesome Chip's Challenge levels!  :chipwin:

 


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#31480 My CC Zone Resignation

Posted by AdrenalinDragon on 13 March 2015 - 12:47 AM

Hello Chipsters,
I've been heading down a slippery slope lately, and don't feel I am mentally "fit" enough to keep running CC Zone for much longer. My tenure for CC Zone has been 3 years, and I personally feel it is time for me to step down as Site Owner and Administrator. The site isn't going to close down. It will stay functional until I find a successor, but there seems to be a "demon" lurking inside me and the Tom who adored Chip's Challenge is no longer present.

I'm not a perfect creature. I've made mistakes, and have had a bit of a "dark" vibe inside me for quite a while. As the years have passed, the positives have diminished, which is ironic because I originally created CC Zone: The Next Level to give myself some purpose in life and cure my severe depression. It worked for the first year, but after that I haven't really been doing a good job with keeping the site functional and looking after the Chip's Challenge community effectively. I still haven't done all the "Level-Up" rankings and given out all the correct CC Zone awards to members for example.

I can't say I deserve to be forgiven for the many bad things I have done. I don't believe anyone starts evil though. I certainly didn't, but that's how I feel about things.

If you are interested in becoming the new CC Zone owner/administrator, just reply in this topic or PM me on CC Zone.

Tom P (AdrenalinDragon),
CC Zone Site Owner/Administrator
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#18085 Looking for feedback on SexyFrogs: levels 1 & 2

Posted by pieguy on 20 September 2013 - 05:49 AM

I'm afraid I don't have anything interesting to say about the level, but I just wanted to point out that from the main page, this topic is abbreviated as:

 

Looking for feedback on Sex...

 

Oh my


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#26052 Official CCLP1 Trailer

Posted by quiznos00 on 28 March 2014 - 04:16 AM

9dOzyDT.jpg

 

Loving the CCLP1 trailer, guys!


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#17579 My highest CASTLE MOAT time

Posted by AdrenalinDragon on 22 August 2013 - 05:17 PM

Awesome! You should now try and get the bold time for Lead Us Not into Temptation in CCLP3. It's not that hard! (Y)
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#36233 My New Project

Posted by The Architect on 02 April 2017 - 03:12 AM

Well, I'm sorry, since I know you all really want this editor; but I'm afraid I'm going to have to put it on hold indefinitely. Life's just gotten too busy to make time for it.  :( I'm hoping I can get back to it sometime this year, but I can't make any promises.

 

Anyway, I had a few more screenshots lying around, so you can have a look at them. These are various dialogs that I had just started adding (warning: maximized images):

Spoiler

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#27789 Skype quotes

Posted by quiznos00 on 01 August 2014 - 07:03 AM

[3:02:48 AM] James Anderson: I wish I had finished my a urinated system before cclp3 release
[3:02:54 AM] James Anderson: Automated what the f***

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#19339 The Long Run Guess

Posted by IceyLava108 on 01 December 2013 - 06:21 AM

No. That'd be cheating. :/

 

there was no rule stating this 


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#18276 Hey people! Guess what time it is?

Posted by quiznos00 on 12 October 2013 - 10:28 PM

What is love? Baby don't hurt me, don't hurt me, no more.


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#10638 What is spam?

Posted by James on 22 April 2012 - 05:27 AM

Spam is a canned precooked meat product made by the Hormel Foods Corporation.
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#35778 Just got an awesome bday present

Posted by FelixNemis on 09 October 2016 - 08:42 PM

A Lynx with Chip's Challenge :D
d2wd2g5h.jpg
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#34580 Levels you want to see in CCLP4

Posted by J.B. Lewis on 31 December 2015 - 07:56 PM

Haven't played everything yet, but here's roughly my top 149:

The “here’s how items work” introductory level - Molecule by Jeffrey Bardon.
The “here’s how itemswappers work” introductory level - Union by Josh Lee.
The “use your tools wisely” introductory level - State of the Art by Josh Lee.
The “monsters have discernable patterns” introductory level - Perpetual Motion by J.B. Lewis.
The “here’s how mazes work” introductory level - A-Maze-Ing by Ida Roberthson.
The “don’t get everything you see” introductory level - Tempting by Andrew Raykowski.
The “here’s how nails work” introductory level - Hammered into Place by Andrew Menzies.
The “you can use monsters to blow stuff up” level - Die for Me! by Archie Pusaka.
The “putting it all together” introductory level - Proving Grounds by J.B. Lewis.
The “don’t disrupt the blocks” sokobans - Blox by Andrew Menzies and Antidisruptive Caves by Jeffrey Bardon.
The “just when you thought…” sokobans - Water Bottle by Markus O and What’s Wrong with This Puzzle? by Andrew Menzies.
The “use your blocks wisely” sokobans - Sewerway by Archie Pusaka, Think Outside the Block by Andrew Menzies, and Water, Water Everywhere by Josh Lee.
The “tread carefully” sokoban - Spookoban by J.B. Lewis.
The transformative sokoban - Four Block Sokoban by Jeffrey Bardon.
The reverse sokoban - Block Unpuzzle by Andrew Menzies.
The open exploration mazes - Xehanosia and Crumbled Point by Josh Lee and Jungle Fever by J.B. Lewis.
The transformative mazes - The Fourth Dimension by Josh Lee, Cluttered Crosswalks by Jeffrey Bardon, and Lasergater by Andrew Menzies.
The ice mazes - Ice in a Blender by Jeffrey Bardon and Snow Patrol by Josh Lee.
The conditional mazes - Monochrome by Andrew Menzies and Bisection by Jeffrey Bardon.
The toggle maze - Where’s That Darn… by Ida Roberthson.
The invisible mazes - The Incredibly Safe Maze by Andrew Menzies.
The blue wall mazes - Escape the Hamster Tubes by Josh Lee and Air Bubble by Jeffrey Bardon.
The recessed wall maze - Meander by Jeffrey Bardon.
The maze that never seems to end but is actually simple - Unmitigated Hint Factory Disaster by Jeffrey Bardon.
The itemswappers with a design gimmick - In the Pipeline by Jeffrey Bardon and Reservoir Frogs by J.B. Lewis.
The itemswappers with a gameplay gimmick - Pneumatic Diversity Vents and Roy G. Biv by Andrew Menzies and Strandquist by Josh Lee.
The itemswapper with OH NO WHERE DID THE TIME GO - 3 Minutes to Midnight by Andrew Menzies.
The linear campaign-style variety levels - Rivets by Joshua Bone, Infiltrated by Eric Schmidt, In the Walls of Gravel Castle, Beautiful Struggle, and Ragged Mountain by Josh Lee, Decrepit Crypt by Jeffrey Bardon, Forsythia by Tyler Sontag, and (if submitted) Toothankhamun’s Tomb by Michael Moorman.
The open, non-linear variety levels - Duplex and Alaska by Josh Lee and Science Museum by J.B. Lewis,
The not-so-open, non-linear variety levels - The Three Trials by Michael Sugantino and Repugnant Nonsense by Tyler Sontag.
The thematically connected variety levels - Death and Destruction by Tyler Sontag, Let’s Just Be Friends by J.B. Lewis, and Progress Ball by Andrew Menzies.
The predictable dodging levels - Four the Love by Joshua Bone and Periodic Lasers by Andrew Menzies.
The not-so-predictable blob levels - Greenian Motion by Josh Lee and Blobfield by Andrew Menzies.
The walker melee levels - Dodge and Burn by Henry Potts and Walker Cavern by Jeffrey Bardon.
The teeth melee levels - Exit Garden by Josh Lee and The Maze That Turned On and Off by Andrew Menzies.
The “outwit the teeth” levels - Ruby in the Rough by Jeffrey Bardon and Pursued by Shadows by Andrew Menzies.
The tank level - Chip Compactor by Andrew Menzies.
The chase level - Adrenaline Rush by Markus O.
The “snatch the chips from the monsters” level - Heat Wave by Daniel Bouwmeester.
The monster manipulation levels - It’s No Skin Off My Teeth by Josh Lee, If I Ran the Zoo by Joshua Bone, and Cyprus by Tyler Sontag.
The simultaneous monster manipulation level - Revenge of the Level 1 Potted Plant by Jeffrey Bardon.
The fire level - Furnace Duct by Andrew Menzies.
The force floor navigation levels - Wildlands by Josh Lee and Pipe Maze by Andrew Menzies.
The elemental quadrants level (sort of) - Someplace Safe by Archie Pusaka.
The teleport navigation level - Restrictive Argyle by Jeffrey Bardon.
The “be careful with your boots” levels - Flipper Departments by Josh Lee, Flippant by Tyler Sontag, and Combinations by Andrew Menzies.
The “be careful with your keys” levels - Keyrithmetic by Andrew Menzies and Puzzle Box by Henry Potts.
The “be careful with your button presses” level - Measles by Ida Roberthson.
The “be careful with your steps” level - Plastic Combustion by Josh Lee.
The lovely radial symmetry levels - Alcknalkcxa by Rock Genereux and Cloverleaf by Henry Potts.
The lovely matriced levels - Suburban Legend by Jeffrey Bardon and Pop-Up Locks by Josh Lee.
The vignette collection - Life Is Not a Puzzle by Josh Lee.
The small level - Dual by Markus O.
The narrow level - Horizontal Motion Sensor by Jeffrey Bardon.
The oddly shaped level - Stairs by Archie Pusaka.
The “time crunch” level - Shemozzle by J.B. Lewis.
The “get rid of all the keys to escape” levels - Conservation of Keys by Josh Lee and The Key Issue by Ida Roberthson.
The “you can explore everything to map out a rigid solution” open levels - Skydiver’s Maze by J.B. Lewis and Cell Swapper by Markus O.
The gameplay allusion levels - Platforming?!, Pinball, and Chiptune Hero! by Andrew Menzies.
The game mechanic instructive level - Reverse Reading Order by Joshua Bone.
The “collect all the items under the blocks” level - Airlock Warehouse IN SPACE by Jeffrey Bardon.
The “navigate clusters of blocks to reach items” levels - Shambles by J.B. Lewis and Frozen Over by Josh Lee.
The “navigate clusters of blocks to reach blocks” levels - TNT by Andrew Menzies and Brick Block Facility by Josh Lee.
The “walls of…” levels - Condo Management and Asphalt Line by Josh Lee, Chilled to the Bone by J.B. Lewis, and (if submitted) The Toggle Station by Eric Schmidt.
The “pick your poison” level - Choose Your Own Adventure by Andrew Menzies.
The “go against the flow” action level - Salmon by Andrew Menzies.
The “destroyed” level - Ravaged by Josh Lee.
The “find the correct solution amidst the fakeouts” level - Exit Shopping for Dummies by Jeffrey Bardon.
The “remove the correct item” level - Living Things by Josh Lee.
The “you literally won’t see this anywhere else” levels - One-Push Sokobans and Difficulty Switch by Andrew Menzies and Empty Rooms by Tyler Sontag.
The “one way only” navigation level - Anaconda by Henry Potts.
The “alternate universe” levels - Encased in Carbonite and Monster Swapper by Andrew Menzies.
The “don’t toggle while pressing toggle buttons” level - Double Time Warehouse by Jeffrey Bardon.
The “use the blocks to actually block stuff” level - They’re Not Called Blocks for Nothing by Eric Schmidt.
The “be aware of your surroundings” level - Constant Vigilance! by Andrew Menzies.
The “thrash-a-thon” level - Dream World by Josh Lee.
The “gotcha” levels - Fission Mailed and Chasing a Dream by Andrew Menzies.
The “totally unfair” level - Lean Thinking by Ida Roberthson.
The “where the heck do I use this stuff?!” puzzle level - Overlap by Rock Genereux.
The level in which walking around is a puzzle - Invisible Fence by Andrew Menzies
The upsized level - Two by Two by Eric Schmidt.
The strange late relief level - Keyboard Malfunction by Josh Lee.
The color-themed levels - Stuck in Emerald by Josh Lee and Blue Tooth and Color Coordination by J.B. Lewis.
The crowd-pleasing Level 144 - Monorail by Tyler Sontag.
The diptychs - Brickwalled / Brickwalled Again and Jigsee / Jigsaw by Andrew Menzies and How I Learned to Stop Worrying and Love the Bomb / How I Learned to Stop Bombing and Love the Worry by Josh Lee.
The sequel levels - Tiny II and Mini Challenges (no-luck) by Ida Roberthson and Repair the Automatic (Caution) Doors by Andrew Menzies.
The ridiculously difficult level - Run Out of Gas by Archie Pusaka.
The capstone level - Gallimaufry by Henry Potts.
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#36228 Pieguy's scores

Posted by pieguy on 31 March 2017 - 05:07 PM

I recently realized that the point at which I became serious about CC was closer to my birth than to today.  In other words, for more than half my life this game has been a part of who I am.  There have of course been some lulls here and there, but in some ways those were just the times I was distracted.  And it's nice to know that I'll always have it to come back to.
 
Anyway, enough of me being sentimental, this is probably what you came here for:
Spoiler

 


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