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Unsolvable Level Reports


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#1 J.B. Lewis

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Posted 10 January 2012 - 01:47 PM

CCZone members,

If you wish to report an unsolvable level in any custom level set, this is the place to do it. I will maintain a list of all the reported levels on this post as this thread grows. Any fixed levels will be removed.

UNSOLVABLE LEVELS REPORTED

TomP3 #85: STEEL WORKS
TomP3 #86: FLOORS OF TERROR
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#2 AdrenalinDragon

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Posted 10 January 2012 - 02:13 PM

TomP3
Steel Works - Level 85
Floors Of Terror - Level 86
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#3 pillowpc2001

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Posted 11 January 2012 - 08:30 PM

Is TomP3 #85 really impossible? I noticed that the fireballs are too close together to get back out after getting the suction boots and blue key, but I tried starting with a different route - hitting the tank button twice at 28,12 to get the tank to stop at 28,17. This allows me to cross the button at 30,5 without releasing the fireball cloner, at which point I can get the yellow key and move the block to 18,10, which will keep the fireballs from circling. I attempted this a few times but got killed around row 26, so maybe this doesn't really solve the problem (plus I have yet to see a surefire way to safely get three cloned blocks out of 22,28)...
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#4 AdrenalinDragon

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Posted 11 January 2012 - 08:51 PM

Is TomP3 #85 really impossible? I noticed that the fireballs are too close together to get back out after getting the suction boots and blue key, but I tried starting with a different route - hitting the tank button twice at 28,12 to get the tank to stop at 28,17. This allows me to cross the button at 30,5 without releasing the fireball cloner, at which point I can get the yellow key and move the block to 18,10, which will keep the fireballs from circling. I attempted this a few times but got killed around row 26, so maybe this doesn't really solve the problem (plus I have yet to see a surefire way to safely get three cloned blocks out of 22,28)...


I'm not totally sure on this one. I thought getting to the blocked clones was the impossible part, but you've got an idea of what you're supposed to do at least.
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#5 IceyLava108

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Posted 22 March 2012 - 03:41 AM

A few weeks ago I went back to play some random TomP3 levels.. just wondering about this, but is TomP3 Out of Time (#35) possible? If I am wrong, then I am just not boosting fast enough. Was just wondering about that... wanted to put it out there.
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#6 AdrenalinDragon

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Posted 22 March 2012 - 03:23 PM

A few weeks ago I went back to play some random TomP3 levels.. just wondering about this, but is TomP3 Out of Time [don't remember level #, will edit post later] possible? If I am wrong, then I am just not boosting fast enough. Was just wondering about that... wanted to put it out there.


It is possible. The time limit is as tight as it gets though. You only have 1 second left on the clock by the end.
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#7 IceyLava108

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Posted 23 March 2012 - 01:48 AM

It is possible. The time limit is as tight as it gets though. You only have 1 second left on the clock by the end.


Ah, I see. I attempted it earlier [about 5 hours ago, didn't get on] and I did beat Out of Time. Yep, had less than a second to go. was a fun challenge ;)
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#8 AdrenalinDragon

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Posted 23 March 2012 - 09:04 PM

Does anybody still have that list of what levels were solvable in MS/Lynx on TomP3Lynx for CCLP3 submissions? It would make things quicker for me to work on arranging my TomP2Remix set.
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#9 pillowpc2001

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Posted 23 March 2012 - 09:34 PM

Does anybody still have that list of what levels were solvable in MS/Lynx on TomP3Lynx for CCLP3 submissions? It would make things quicker for me to work on arranging my TomP2Remix set.


This sounds like what you're looking for:

http://www.pillowpc2...mP3Lynx.dat.htm
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#10 AdrenalinDragon

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Posted 23 March 2012 - 10:09 PM

This sounds like what you're looking for:

http://www.pillowpc2...mP3Lynx.dat.htm


Thanks Mike! :D
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#11 BlazingApollo

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Posted 22 December 2012 - 04:25 AM

Hypercomplex Maze is unslovable due to my stupid mistake placing the wrong colored-locks on the mechanism section. The blue key is impossible to get, too. Also, there's one chip which was intended to only obtainable through the final phase. But it's possible to take it before that phase. Also, Michael reported that it is possible to smash the tank button. No problem for that, because you have to block the tank first, so it's useless to do that trick.

The level will be updated soon.
Along with the AVI how to solve it.
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#12 Chipwoodstock

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Posted 11 November 2013 - 07:56 PM

I'm stuck on "use the fish" which I know is possible, but I am stuck on. The wiki says I just have to go forward; but at the part with two bricks and that long 1 block scaffold with no ways to help the block and the oddly useless ice is stumping me.

 

For those who dunno what I mean, it's this area:

 

t6hh.png

 

Which is really dang confusing.


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#13 random 8

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Posted 11 November 2013 - 08:44 PM

Ice is not useless....


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#14 Chipwoodstock

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Posted 11 November 2013 - 08:58 PM

Ice is not useless....

Regardless; I dunno the use.


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#15 J.B. Lewis

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Posted 11 November 2013 - 09:25 PM

Push the block at the top to the right and pack the dirt down. Then push the one below it up to the end of the ice slide, backtrack, and slide to push it to the right. Simple.


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#16 mmoraleta

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Posted 02 August 2016 - 10:18 PM

I am just wondering is "Microprocessor" (93) in Ultimate Chip 4.dat possible? I've tried many times on that level and it doesn't seem to be possible.


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#17 Ihavenoname248

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Posted 03 August 2016 - 12:00 AM

Every level in UC3, UC4 and UC5 are solvable in both rulesets. Not 100% sure on all UC2 levels, but they should at least be possible in MS. UC1 isn't Lynx-compatible but everything is solvable in MS.


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#18 mmoraleta

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Posted 03 August 2016 - 12:45 AM

Ok. It is solvable it is just that I need some help on it, no matter how hard I try I cant seem to get it. I'm on "When all you have is a hammer" (134) in UC4 so far and the only level I've skipped is microprocessor (93). I'm stumped


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#19 Syzygy

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Posted 24 March 2017 - 04:31 AM

Kwests in Lynx - level 14. Unsolvable due to:

1. Can't reach suction boots.

2. Can't get past blob clones on ice.

 

Suggested fix: Remove invisible wall at 2,6 (optional add thief at 7,2) Move portal at 27,0 to 26,0.

 

I got help from Miika on this one. It actually is solvable, but I could not find a way.


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#20 Syzygy

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Posted 27 March 2017 - 12:18 PM

Okay, this one is for certain. TS1 Lynx, level 7- Monstrous Whimsy. The blob at 18,31 does not move. I tried re-placing it and tried it in in test mode and it worked. Then while playing the level again it did not move. Replaced it with a south facing blob and it did not work. After trying several times I find it works sometimes. Anyone else experience this? Could it be a glitch like toggle walls being toggled sometimes at the start of a level?


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