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CCLP4 Chips Challenge Level Pack 4

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#21 ajmiam

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Posted 07 June 2017 - 10:28 PM

Yes, Madhav, 10 of 10 leaks have been viewed on the CCLP4 site...however, it looks as though only nine of them have made their way to CCZone.  Hmm...

 

All leaks shared above are correct.  To recap, here's what you all have shared so far:

1) The lowest time limit is 60 and the highest time limit is 999. 2 of the 3 levels with a 999 time limit are by the same designer.

2) Two community-nominated levels will appear in the final set.

3) The highest and second highest rated level for "fun" in CCLP4 voting were ranked 152nd and 588th in CCLP1 voting, respectively.

4) Two levels are in the same slot as the level their walls were originally from.

5) Nine of the twenty eight levels showcased in the first podcast did not make it into CCLP4. Four of the levels in the second podcast did make it.

6) The 131, 144, 147, and 149 spots are held by four different CCLP4 staff members.

7) The most consecutive levels by the same designer is 3. This occurs four times in the set, covering three different designers.

8) The highest fun rating not included in CCLP4 was 4.35. The lowest fun rating included was 3.33.

9) Thirty-six levels do not contain blocks. Three additional levels use blocks only for aesthetic purposes.

 

Please check again, everyone who hasn't posted yet, and see if you have the missing leak; you'll know it when you see it.  Encourage your friends to check for it, too!


Edited by ajmiam, 07 June 2017 - 10:28 PM.

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#22 H2O

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Posted 07 June 2017 - 11:36 PM

Even though I posted already one, here the final leak :)

 

The missing one: Four levels have been significantly renamed. The new titles are Inferno Dynamics, Detonation Station, Ruinous Plaza, and Blockpick.


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#23 ajmiam

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Posted 08 June 2017 - 12:00 AM

That is it!  Congratulations!  Thank you to everyone who participated.

 

1) The lowest time limit is 60 and the highest time limit is 999. 2 of the 3 levels with a 999 time limit are by the same designer.

2) Two community-nominated levels will appear in the final set.

3) The highest and second highest rated level for "fun" in CCLP4 voting were ranked 152nd and 588th in CCLP1 voting, respectively.

4) Two levels are in the same slot as the level their walls were originally from.

5) Nine of the twenty eight levels showcased in the first podcast did not make it into CCLP4. Four of the levels in the second podcast did make it.

6) The 131, 144, 147, and 149 spots are held by four different CCLP4 staff members.

7) The most consecutive levels by the same designer is 3. This occurs four times in the set, covering three different designers.

8) The highest fun rating not included in CCLP4 was 4.35. The lowest fun rating included was 3.33.

9) Thirty-six levels do not contain blocks. Three additional levels use blocks only for aesthetic purposes.

10) Four levels have been significantly renamed. The new titles are Inferno Dynamics, Detonation Station, Ruinous Plaza, and Blockpick.

 

Feel free to speculate on these clues, and stay tuned for additional updates in the near future...


Edited by ajmiam, 08 June 2017 - 12:00 AM.

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#24 rubenspaans

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Posted 08 June 2017 - 02:05 AM

More guessing:

 

Four levels have been significantly renamed. The new titles are Inferno Dynamics, Detonation Station, Ruinous Plaza, and Blockpick.

 

I think Blockpick is Block and Key (Waffle #2), since the name fits the level and the old name was used in CCLP3.

Detonation Station could be How I Learned to Stop Worrying and Love the Bomb, since the name is long (10 chars longer than the longest level name from an official set).

 

I don't have good guesses for the others yet, but some levels that would need to change names include The Caves (essentially the same name as a CCLP3 level), Dual (if both levels with this name got in), Garbage Chute (if both got in), Construct-a-Sokoban (if both got in) and Four Corners (if at least 2 of the 3 levels with this name got in) (and I probably missed other duplicate names).

 

Do we have to get all 10 clues right to get to the next stage? :P


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#25 KeyboardWielder

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Posted 08 June 2017 - 06:51 PM

Detonation Station could be How I Learned to Stop Worrying and Love the Bomb, since the name is long

 

If that is indeed the case it might be a better idea to truncate the original title to something like "How I Learned to ... Love the Bomb".  "Detonation Station" makes for a less memorable title, IMO.

 

- Madhav.


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#26 J.B. Lewis

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Posted 10 June 2017 - 02:48 PM

https://youtu.be/j1igMfmuZd4

 

From the depths of the Bit Busters' clubhouse, Chip has recorded a message to tell us something about what we will find within CCLP4. What could it signify? It's up to you to find out!

(Disclaimer: This video doesn't mean that CCLP4 will be a CC2 set. Rest assured, CCLP4 will be a CC1/Tile World level set, just like all the levels you submitted and voted on. :) )


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#27 Alan Redgown

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Posted 10 June 2017 - 04:28 PM

https://youtu.be/j1igMfmuZd4

 

From the depths of the Bit Busters' clubhouse, Chip has recorded a message to tell us something about what we will find within CCLP4. What could it signify? It's up to you to find out!

(Disclaimer: This video doesn't mean that CCLP4 will be a CC2 set. Rest assured, CCLP4 will be a CC1/Tile World level set, just like all the levels you submitted and voted on. :) )

Red is 18 (1-16, 42, 41), yellow is 37 (15-51), green is 26 (41-66)...but we already knew all that. Blue is 21 (38-40, 42, 49-51, 58-71). The number 42 (the answer to the ultimate question of life, the universe, and everything...Pit of 100 Tiles much?) and the mathematical constant e are somehow important.

 

My guess is that red, yellow, and green correspond to CCLP2, CCLP3, and CCLP1, in either that order or 1-2-3. Blue represents CCLP4. Beyond that, I'm stuck. Just thought I'd leave my notes here.

 

EDIT: The maximum number possible in this little code thingy is 71; that's probably significant somehow.


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#28 Eric119

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Posted 10 June 2017 - 08:28 PM

Red is 18 (1-16, 42, 41), yellow is 37 (15-51), green is 26 (41-66)...but we already knew all that. Blue is 21 (38-40, 42, 49-51, 58-71). The number 42 (the answer to the ultimate question of life, the universe, and everything...Pit of 100 Tiles much?) and the mathematical constant e are somehow important.

 

My guess is that red, yellow, and green correspond to CCLP2, CCLP3, and CCLP1, in either that order or 1-2-3. Blue represents CCLP4. Beyond that, I'm stuck. Just thought I'd leave my notes here.

 

18, 37, and 26 are the numbers of designers to contribute to CCLP2, CCLP3, and CCLP1 respectively, according to the wiki. (The current list for CCLP2 misses Sarah Canale.)

 

Conclusion: CCLP4 will have 21 contributors.

 

But there is clearly more information in this message.


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#29 rubenspaans

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Posted 11 June 2017 - 12:32 AM

I think each number belongs to a specific designer. An opened red, yellow, green, blue door means that designer had a level in CCLP2, CCLP3, CCLP1, and will have a level in CCLP4, respectively.

 

41 and 42 are the only persons to have a level in CCLP1-3 (Mike Lask and Eric Schmidt). So it seems only one of them got a level in CCLP4. Maybe the mathematical constant e (2.71828...) has something to do with this person, maybe the first letter of the name?

 

There are also 5 designers who got a level in CCLP4 who had no levels in previous CCLPs.


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#30 ajmiam

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Posted 12 June 2017 - 08:08 PM

Some interesting ideas there...are any of you ready to organize your thoughts into a final* answer?

 

*Final as in specific and ready for evaluation as right or wrong; naturally, if it's wrong, you'll be allowed to guess again.

 

(I will say one of you is very close--just cut out a "maybe" and replace it with a specific name, and I'll be able to tell you which parts of your answer are correct.)


Edited by ajmiam, 12 June 2017 - 08:45 PM.

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#31 rubenspaans

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Posted 12 June 2017 - 09:09 PM

My guess is that Eric Schmidt is designer #42 and thus has a level in every CCLP.

 

(Though I can't help but think there's more to this video.)


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#32 ajmiam

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Posted 12 June 2017 - 10:02 PM

My guess is that Eric Schmidt is designer #42 and thus has a level in every CCLP.

 
 
Congratulations!  Both to rubenspaans for figuring this out, and to Eric Schmidt for having the only ongoing perfect CCLP streak!
 
I'll go over the clues in the video below:

  • The keys represent the number of designers represented in each CCLP: red for CCLP2, yellow for CCLP3, green for CCLP1, and finally blue for CCLP4.  The quantities for the first 3 of those were already known, so you could infer that the 21 blue keys represent the 21 designers in CCLP4.
  • Even if you didn't make the keys-to-designers connection immediately, there are some hints that the different key colors have to do with CCLP2, CCLP3, CCLP1, and CCLP4 in order.  First is the fact that we already knew the first three but not the last.  Second is the number of monsters Chip must dodge before entering each corridor of keys--2, 3, 1, and 4, in that order.  And finally, pay attention to the force floors.  This is a bit trickier; anyone know what they represent?  It's not necessary to solve the clue, but could help, and confirms something you technically don't know yet but could probably guess.
  • Also, to make the "keys=designers" connection more obvious, the level is titled "Monument".  What is a monument?  Usually a structure or symbol used to honor or thank a person or group of people.  In this case, it thanks CCLP contributors, for making such delightful and creative levels to play, and for allowing us to compile them into a set for everyone to enjoy.
  • Now moving onto the "monument" itself, i.e., the tower of locks.  As rubenspaans theorized, each row represents a designer, and each column represents a CCLP.  With keys representing designers in a specific CCLP, it only makes sense that an unlocked door in a given row and column means the designer in that row got a level into the CCLP in that column.
  • Further, you'll notice that there were only 2 rows with all 3 of the first doors open, which matches a fact we got from the CCLP1 leaks--that two designers who each had levels in CCLP2 and CCLP3 would have a level in CCLP1.   (Those designers were Mike Lask and Eric Schmidt, which became public knowledge upon CCLP1's release.)  And this was visible during the part the hint said "you already knew".
  • Then, the tanks and bombs.  The fact that only one tank makes it through indicates that only one designer has a perfect streak.  Sadly, one of the two ongoing perfect streaks broke....
  • The specific numbers of the rows aren't important; we just added the numbers so it would be easier to count how many doors Chip was unlocking and where.  It was a (neat) coincidence, based on the way we grouped rows by CCLP representation, that the 42nd row was the one with the perfect streak.  However, the total number 71 is important; that's the number of distinct credited designers among all 4 sets (including "CCLP3 Staff" so as not to throw off the count for anyone referring to the wiki).
  • After all that, there's the final room, offering congratulations to the designer with the perfect streak.  Note the constant "e" (2.71828...) repeated all over the floor, and the question, "What are these?"  The answer to the question is, "e's", which points to E.S., or Eric Schmidt, being the sole remaining perfect-streak designer!

Some other things you can note from the monument:  
 
There are 5 new CCLP contributors in CCLP3, and the remaining 16 have levels in a previous community pack.  (rubenspaans pointed this out in his post.)
3 designers missed CCLP2 but have an active streak of 3 packs: CCLP3-CCLP1-CCLP4, 
and 3 are coming back after having a level in CCLP3 but missing CCLP1.  
The rest of the designers in CCLP4 had a level in CCLP1 but no other pack.

 
Interestingly, while some designers had a level in CCLP3, missed CCLP1, and came back for CCLP4 (which is awesome), not a single CCLP2 designer has ever come back after missing a pack.

Anyway, thank you for your efforts in solving this clue, and look for another clue to appear here sometime soon, most likely by the end of the week!


Edited by ajmiam, 12 June 2017 - 10:14 PM.

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#33 Eric119

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Posted 13 June 2017 - 06:55 AM

Congratulations!  Both to rubenspaans for figuring this out, and to Eric Schmidt for having the only ongoing perfect CCLP streak!

 

Thanks much!

 

After I made my previous post, I worked on the problem more and realized what it meant. Since I already knew I was included (and so had an advantage in solving the problem), and I wasn't supposed to tell anyone, I waited until someone else solved it (and it was confirmed) before saying anything.

 

 

Extra tidbit no one has mentioned yet: The time limit for the level is 596 = 149 * 4.


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#34 J.B. Lewis

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Posted 16 June 2017 - 01:43 AM

OFFICIAL DISPATCH to All BIT BUSTERS Concerning REMODELED Levels

 

Having made challenges for many years, the Bit Busters have designed hundreds and hundreds of distinct floor plans for the levels of the clubhouse. With so many existing layouts at their disposal, however, some designers have experimented with reusing them. Now I know that to some of you, recycling a plan might seem like cheating. However, let me assure you, producing a new challenge from an old one is both difficult and very fun! As such, the Bit Buster leadership has agreed to encourage this behavior, and has even held a few design contests around the concept.

 

For those of you who haven't tried yet, the process of reusing a floor plan is simple. First, pick a level with an interesting configuration of walls. Take out all the other objects jumbled up between them, leaving just bare floor. Then fill it up however you like! Squeezing your ideas into the space allotted by the walls is tough without tearing them apart. Mental marvels like me find it difficult at times, even! But in the end, you'll often find that a shiny new set of mazes, electronic gizmos, and puzzles is much more fun to play with than a smelly, decrepit lab infested with dangerous monsters.

 

Remodeled floors often play so differently from the original that visitors mistake them for brand-new ones. For example, a cavernous level decorated in sapphire might look completely different after introducing the ruby of fire. You'd swear the chambers themselves had been twisted, but no; each and every wall was left in place. Usually, that is. Occasionally a designer will make adjustments to a wall here or there while leaving the essence of the floor plan the same. The upcoming rendition of the clubhouse's official challenge (known as "CCLP4") reuses some older floor plans exactly, and a few others with minor alterations.

 

Additionally, you should be aware of the financial benefit of remodeling. Leaving some of the walls in place, as opposed to knocking them all down and building them elsewhere, saved us quite a bit of time and money on this iteration of the official challenge! The only issue is that sometimes the remodeled floors of the clubhouse become too hard or too easy compared to their neighbors. Fortunately, Bram, a brilliant transfer student who joined us last year, saw this issue and invented an easy way to shift the levels around.

 

Using a powerful anti-gravity beam emitter, he slides out the floors that need to be swapped, like drawers from a dresser. He carefully raises each to its proper height, then inserts it into the clubhouse from the side. (You may have seen him demonstrate a prototype of this beam on his pet hamster. Damage to the clubhouse is minimized due to the modular nature of the floors which were built with easy swapping in mind.)  It's admittedly disconcerting for passerby in the nearby plaza to see slabs of concrete floating hundreds of feet in the air, but the Bit Busters are careful to keep the floors suspended above fenced-off clubhouse property where people aren't allowed to walk. This sort of transfer turned out to be necessary all but twice in the latest official clubhouse iteration.

 

You might be wondering, which old levels were remodeled for CCLP4? If you read this briefing very carefully, and know your Bit Buster history back to front, you should already know all but one of them upon reading to this point. (And no, "Clubhouse" isn't one of them.) In any case, the CCLP4 staff and I are full of wishes that you'd do well on this search. Let us know what you manage to find!

 

Reminiscently,

Melinda


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#35 M11k4

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Posted 16 June 2017 - 10:22 AM

Thanks Melinda for the hints!

 

In the first paragraph, the last letters of each of the four lines that my screen splits into are e, u, s, t (from the words clubhouse, you, As, concept). Obviously since Melinda is talking but there is a change of perspective from the point of the reader, the letter "U" can be changed to an "I" and still mean the same thing. Combining these letters with the first letter of the paragraph, H, we discover a leak: Heist, the first level from Yodel.
I couldn't find a level named HBBWNIHABB, which was hinted at by the capital letters of this paragraph.

I'll leave the similar hints in the other paragraphs for others to find.


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#36 Syzygy

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Posted 16 June 2017 - 04:58 PM

Yeah, like we all have the same screen resolution. Are these clues formulated for only certain people to figure out and leave the rest of us in the dark? I can't even make sense of their logic sometimes! :( :huh: :blink:

 

Edit: I would come up with something like "Escape the Hamster Tubes" from the Gazebo set.


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#37 Ihavenoname248

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Posted 16 June 2017 - 06:07 PM

In the first paragraph, the last letters of each of the four lines that my screen splits into are e, u, s, t (from the words clubhouse, you, As, concept). Obviously since Melinda is talking but there is a change of perspective from the point of the reader, the letter "U" can be changed to an "I" and still mean the same thing. Combining these letters with the first letter of the paragraph, H, we discover a leak: Heist, the first level from Yodel.

I couldn't find a level named HBBWNIHABB, which was hinted at by the capital letters of this paragraph.

(this post reminds me of the "half life 3 confirmed" memes that exist where completely unrelated things and arbitrary calculations result in 3)


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#38 rubenspaans

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Posted 16 June 2017 - 08:59 PM

However, let me assure you, producing a new challenge from an old one is both difficult and very fun!

Mental Marvel Monastery uses the walls of Producing.

 

I'll be back with more speculation later.


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#39 Syzygy

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Posted 16 June 2017 - 09:07 PM

Fortunately, Bram....

 

Could it be a level like Fortune Favors the...?

Or.. Bram Stoker wrote Dracula, so could it be "Monstrous Whimsy" or "The Haunted Blocks"?


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#40 lookatthis

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Posted 17 June 2017 - 08:04 AM

I might as well list of few as no one else has...

 

Monster Lab - Seven Layer Salad

Twisted Chambers - Tropical Hibiscus

Jumble - Fire is my Enemy

Floating Plaza - (I don't recall seeing a level using these walls though)

 

Sapphire Cavern is probably the one that we wouldn't know.


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