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Pointless CC Trivia Thread


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#1 quiznos00

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Posted 26 November 2012 - 03:53 AM

Post facts about the games that no one would ever need to know HERE! I'll start.

In CC1, Chip's starting direction is north in 0 levels, east in 1 level, west in 3 levels, and south in 145 levels. In CC1 for Lynx, Chip always starts south.
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#2 IceyLava108

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Posted 26 November 2012 - 03:57 AM

The last monsters of CC1 are two gliders, at the end of Cake Walk.
The last monsters of CCLP2 are four pink balls circling around the exit room, at the end of Key Color.
The last monsters of CCLP3 are a teeth and a blob in front of fire boots, above a hint that copies Paranoia's, at the end of Mr. McCallahan Presents.
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#3 quiznos00

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Posted 26 November 2012 - 04:00 AM

Number of levels without blocks in CC1 - 75
Number of levels without blocks in CCLP2 - 53
Number of levels without blocks in CCLP3 - 17
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#4 random 8

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Posted 26 November 2012 - 04:02 AM

Number of levels without blocks in CCLP1 - 0 as of this date.
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#5 IceyLava108

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Posted 26 November 2012 - 04:35 AM

There are seven CC1 levels with teeth but no other monsters:

Lesson 8
Digger
Glut
Spooks
Victim
Morton
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#6 random 8

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Posted 26 November 2012 - 05:08 AM

Monster make their first debut in CC1 in
  • LESSON 2 (#2): bugs, blocks (lynx considers blocks monsters)
  • LESSON 4 (#4): tanks
  • LESSON 5 (#5): fireballs, pink balls, gliders
  • LESSON 8 (#8): teeth
  • NICE DAY (#17): walkers
  • BLOBNET (#23): blobs (obviously)
  • CHCHCHIPS (#26): paramecia
They make their final appearance in CC1 in
  • MIX UP (#132): teeth
  • BLOBDANCE (#133): blobs (clearly)
  • PAIN (#134): gliders
  • TRUST ME (#135): tanks
  • GOLDKEY (#137): bugs, pink balls
  • PARTIAL POST (#138): blocks
  • YORKHOUSE (#139): walkers
  • UNDERGROUND (#141): paramecia
  • FIREFLIES (#144): fireballs
After the fake last level:
  • Thanks to... (#145, MS only): bugs, paramecia
  • CAKE WALK (#146): tanks, fireballs, pink balls, gliders
  • SPECIAL (#149): blocks
In CC1, only six levels (seven in MS) have random force floors: FLOORGASBORG (#40), GRAIL (#54), SCOUNDREL (#60), CATACOMBS (#99), ALPHABET SOUP (#120), Thanks to... (#145), and CAKE WALK (#146).
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#7 IceyLava108

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Posted 26 November 2012 - 06:06 PM

In CC1's GRAIL (level 54), there are three ways to exit, using either a green, red, or yellow key. There is also a blue door, but no blue key exists on the level.
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#8 quiznos00

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Posted 27 November 2012 - 03:35 AM

Only three levels in CC1 contain all nine monsters.
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#9 IceyLava108

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Posted 27 November 2012 - 03:41 AM

In CC1, Vanishing Act is the only level that Chip starts on a dirt tile.
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#10 quiznos00

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Posted 27 November 2012 - 03:52 AM

There is no official CC level where Chip starts on a button.
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#11 IceyLava108

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Posted 27 November 2012 - 03:59 AM

All TRUST ME (CC1 #135) yellow key locations:

(0,0)
(31,0)
(6,6)
(17,6)
(4,7)
(10,9)
(13,9)
(15,9)
(30,10)
(17,11)
(3,17)
(8,19)
(0,20)
(7,20)
(9,20)
(9,23)
(23,23)
(24,23)
(25,23)
(23,24)
(24,24)
(25,24)
(13,25)
(18,25)
(23,25)
(24,25)
(25,25)
(12,26)
(18,30)
(0,31)
(17,31)
(28,31)
(29,31)
(30,31)
(31,31)
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#12 Flareon350

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Posted 27 November 2012 - 12:45 PM

The chips in level 130 (ICE CUBE) are arranged in a circular patten. I remember Tyler mentioning that :P
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#13 jbdude55

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Posted 27 November 2012 - 09:19 PM

There are 8 levels in CC1 with a total absence of blank tiles, and they are:

16 - Cellblocked
39 - Glut
61 - Rink
67 - Chipmine
80 - Vanishing Act
105 - Short Circuit
142 - Pentagram
147 - Force Field

Starting tiles don't count as blank tiles, even after Chip has stepped off them. If they did, Vanishing Act, Pentagram and Force Field would be the only levels still on this list (In Vanishing act he starts on Dirt, in Pentagram he starts on a S Thin Wall, in Force Field, Chip starts on an East FF.)
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#14 IceyLava108

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Posted 27 November 2012 - 09:35 PM

There are exits that Chip cannot reach on the following CC1 levels:

OORTO GELD (24)
BEWARE OF BUG (42)
COLONY (101)
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#15 random 8

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Posted 27 November 2012 - 10:09 PM

Monster make their first appearance in CCLP2 in
  • A Fleeting Memory (#1): tanks
  • Naomi's Bug Collection (#2): bugs, gliders, blocks
  • Bea's Den (#3): pink balls, blobs
  • Fixing the Toggle Switch (#6): fireballs
  • Double Trouble (#17): paramecia
  • A Sample of Things to Come (#19): teeth, walkers
and their last appearance in CCLP2 in
  • Trapped (#143): walkers, paramecia, bugs, blobs, tanks
  • Wormwood (#144): fireballs, teeth, gliders, pink balls, blocks
After the fake last level:
  • Gauntlet (#145): paramecia, walkers
  • Run-a-Muck (#146): teeth
  • Neptune (#148): tanks, gliders
  • Key Color (#149): pink balls, fireballs, bugs, blobs, blocks
They first appear in CCLP3 in
  • Entrance Examination (#1): bugs, walkers, teeth, fireballs, tanks, blocks
  • A Walk in the Park (#3): pink balls, gliders
  • Dancing Gliders (#7): paramecia
  • Two Sets of Rules (#16): blobs
and last appear in
  • You Can't Teach an Old Frog New Tricks (#144)
after the fake last level:
  • Suspended animation (#146): walkers
  • Mr. McCallahan Presents (#149): all but walkers

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#16 IceyLava108

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Posted 28 November 2012 - 12:06 AM

At (13, 20) on the 108th level of CC1 is a fire tile.
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#17 Flareon350

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Posted 28 November 2012 - 02:12 AM

The Last Laugh (52) is the only CC1 level that requires only 2 chips to exit.

In CC1, there are a total of 1,248 blocks. None of which are block cloning machines.
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#18 random 8

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Posted 28 November 2012 - 08:15 PM

Coal Mine (CCLP3 #69) has an extra red key and the wiki doesn't mention it at this time.
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#19 CamdenT

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Posted 01 December 2012 - 01:41 AM

There are no blob clone machines in CC1.
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#20 Hornlitz

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Posted 03 December 2012 - 03:54 AM

Official Levels with odd time limits:
CC1:
Level 31 (Knot) - 29
Level 60 (Scoundrel) - 294
Level 70 (Nightmare) - 199
Level 96 (Paranoia) - 399
Level 99 (Catacombs) - 399
Level 110 (Chiller) - 399
Level 123 (The Prisoner) - 299

CCLP2:
Level 10 (Who Needs a Flipper) - 399
Level 46 (Hurry Up, Chip!) - 95
Level 48 (And then there were... Four? - 159
Level 73 (Bumble Boy) - 279
Level 99 (One Block Sokoban) - 372
Level 107 (Joyride I) - 26

CCLP3:
Level 9 (Redoubled Effort) - 175
Level 17 (Lot in Life) - 125
Level 32 (Pearl Diving) - 225
Level 65 (Countdown) - 125
Level 93 (Shattered) - 95
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