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Pointless CC Trivia Thread


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#121 quiznos00

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Posted 16 January 2014 - 02:36 AM

Chuck's Challenge 3D is a game by Chuck Sommerville. It is similar to Chip's Challenge, except its grid is 32 x 32 x 32. Chuck's Challenge 4D is expected to be announced soon.


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#122 chipster1059

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Posted 16 January 2014 - 03:04 AM

Chuck's Challenge 3D is a game by Chuck Sommerville. It is similar to Chip's Challenge, except its grid is 32 x 32 x 32. Chuck's Challenge 4D is expected to be announced soon.

ChipEdit was a program developed by Microsoft alongside MSCC.  It was used to port the levels from the Lynx game to the MS game.  It was supposed to be released as part of WEP4, but Bill Gates was in a hurry to get the pack released.  It was finally released a few years later by former MS programmer John Elion.


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#123 lookatthis

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Posted 13 February 2014 - 05:55 PM

Skelzie is the only level in CC1 that was found impossible because of a certain wall configuration, because of this, the MS playtesters were forced to fix the center area from a 11x11 grid area to a 11x13 grid area.


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#124 Eric119

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Posted 27 June 2014 - 02:25 AM

The only official levels whose time limit is a prime number are KNOT (29) and NIGHTMARE (199) of CC1.


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#125 Ihavenoname248

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Posted 27 June 2014 - 12:51 PM

Number of levels without blocks in CCLP1 - 0 as of this date.

63 as of this date.

 

The 81-90 decade has only 1 level without blocks, Starry Night.

The 41-50 decade has 8 levels without blocks- only Mughfe and Bombs Away! contain blocks.

 

 

Also, I took this post as a challenge to see how many insanely stupid cooks were missed.

2. Naomi's Bug Collection  You can use the 2 blocks at the start to trap a bug in front of a lock.  This would be cookable even with one block by trapping the left bug n the space of the left red lock.

7. The Parallel Port  You can cook this level by picking up the skates and then going back onto the thief.

10. Sudden Death  You can cook this level by going on the force floor slide to the exit without all the chips.

12. Work Fast  You can cook this level by going down to the thieves without the chips.

14. Chase Race  You can cook this level by pressing "down" after picking up the skates, by teleporting to the right at any time or by leaving behind the chip in the teeth area.

19. Hurry Up, Chip!  You can cook this level by following the block at (26, 8), or by releasing the glider and letting it get to the exit hallway first.

22. Planet of the Teeth  Alright, you'd have to be TRYING to cook this one, but removing the blue lock and luring the teeth monster nearby into the teleport makes teleporting from the right from (16,15) a deathtrap.  This makes the chip at (17, 16) inaccessible, permanently, cooking the level.

25. Loop Holes  There are 4 red keys, 4 yellow keys and 4 blue keys in the level.  There are 6 of each color lock.  It's possible to spend every key on the locks in the corners and leave the chips at (13, 18) and (17, 18) unreachable.

28. Mads Rush II  Pick up the skates, backtrack to the thief.  Level cooked.

29. Fire Bugs  Upon reaching the buried Chip tile, stepping any direction other than left seals off the flippers forever.

31. Frost Swirl  Easily cookable by leaving any of the 3 same color key for key+chip trades for last.

33. Tutti-Frutti  This level can be cooked by collecting both pairs of fireboots, then hitting the thief by the toggle switch without the chip at (0, 0) collected.

34. Loop  This level can be cooked by leaving behind chips and hitting a thief, or by backtracking to a thief after getting the fireboots.

37. Oorto Gled II  You have 4 blocks, and access to corners.  This can trap the 2 fireballs, making some chips unobtainable.  Another method would be directing fireballs onto a blocked teleport, making the exit unreachable.  Another method would be just plugging a doorway with 2 blocks, making everything past it unreachable.  Finally, you could just remove both sockets and replace them with blocks, making the exit unreachable for the truly determined cooker.

38. Paramecia  Press right after stepping on the first thief.

40. Miscellaneous  Another convoluted cook, but playing the level normally up to the flippers.  Then clone gliders in such a way so that the tank button will be hit (preferably only once), which will trap Chip on the ice area.  I have not tested this, but it should at least in theory be possible to cook the level in this way.  It's a tough one to cook due to the bust  :P

41. Gauntlet  This level can be cooked by taing the block back through the blob room, blocking the glider cloners with it and then pushing it down.  Then, clone a ton of gliders and eventually the ball/tank room will become impassable.

 

11. Race for the Chips  Sorta kinda cookable by going for a chip in such a way so that the teeth will kill you, but the exact terminology is up for debate.

16.5: Ladder Needs a Wash  Either this is cookable and Race for the Chips is cookable, or neither are.

24. Jungle  Same reasoning as the other 2 levels down here.

30. Cra-zy  I believe it would be possible to let the fireball room flood, making the exit unreachable, but surviving that long...it's another borderline case.

So, that's 41-17+1=25 uncookable CCLP2 levels by any definition.  By the looser "can be trapped for a few moves before dying" definition, it drops to only 21.  I think I'll compile a similar list for CCLP1 and CC1, since this is fun  :P


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#126 quiznos00

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Posted 27 June 2014 - 07:40 PM

Levels considered for level 149 of CCLP1: Roads to Victory (not in final set), California, Chip Alone, and Clubhouse.


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#127 geodave

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Posted 14 April 2017 - 01:55 AM

It has been almost three years since this thread had a new post, yet it was quoted today in Skype.
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#128 Andante

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Posted 25 April 2017 - 04:08 AM

Official Levels with odd time limits:
CC1:
Level 60 (Scoundrel) - 294

 

You're the one who's odd, Ben.  ;-)


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#129 Ihavenoname248

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Posted 25 April 2017 - 06:39 PM

Ah, double meanings. Fits for odd as in strange but not odd as in uneven.


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#130 quiznos00

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Posted 14 May 2017 - 09:07 PM

Number of levels without blocks in CC1 - 75
Number of levels without blocks in CCLP2 - 53
Number of levels without blocks in CCLP3 - 17

 

While we are not close to finalizing the level list for CCLP4, among the levels we have chosen we know that CCLP4 will have more levels without blocks than CCLP3 did.


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#131 quiznos00

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Posted 21 May 2017 - 01:30 AM

Almost half (71) of CC1 level titles are just one word.


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#132 mmoraleta

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Posted 21 May 2017 - 04:12 AM

Thanks to level 145 in CC1 is the only lowercase title in the original set
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#133 random 8

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Posted 22 May 2017 - 06:40 AM

[5/20/2017 9:46:03 PM] Jeffrey (IHNN): Every level is linear
[5/20/2017 9:46:14 PM] Jeffrey (IHNN): You start at the start, do stuff, and end in an exit


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#134 Flareon350

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Posted 22 May 2017 - 10:24 AM

Their will be 149 levels in CCLP4.

 

I can confirm that this is true.


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#135 quiznos00

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Posted 31 May 2017 - 06:26 AM

20% of CCLP1's ice skates are contained within level 147, Thief, You've Taken All That Was Me. (I did not make this up)
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#136 random 8

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Posted 18 July 2017 - 09:56 PM

If every level in a CCLP is timed and has a bold time of 999, the Melinda score would be 7,076,010 (500*(149*150/2) + 999*10*149).


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