Jump to content


Photo

Tile World 2.1

tile-w

  • Please log in to reply
24 replies to this topic

#1 Eric119

    DIGGER

  • Members
  • 91 posts

  • Joined: 09-January 12
  • Gender: Gender

Posted 27 March 2014 - 09:11 PM

Tile World 2.1 has been released. This release was created by Eric Schmidt (me), with assistance from Madhav Shanbhag.

http://www.pillowpc2...2/download.html

From the Changelog:

* Main window layout changed; in particular, passwords are visible.
* Fixed Lynx toggle wall bug: if a level stopped running the instant a toggle button was pressed, the walls would toggle the next time play started.
* When selecting a level set, the game now tries to start on the level the player left off from, rather than the earliest unsolved level.
* MS mouse emulation bug fixed. (report and fix from David Stolp)
* Some "stuck key" problems fixed, such as Alt-Tab on Windows 7.
* The fileio.c patch, which fixes a .tws corruption problem on 64-bit Linux, has been applied.
* Added the ability to disable the display of CCX text when visiting or completing a level.
* Added ability to view CCX text via menu options.
* Messages displayed when winning, dying, or running out of time are now customizable via external file.
* When playback of the solution to the last level in the set finishes, the congratulatory message box wouldn't appear. Now it does.
* In Lynx mode, it is now possible to select the starting direction for the "random" force floors, by using the "f" key.
* Added settings file. There are currently two settings: (i) whether to display CCX text, and (ii) sound volume.
* Debug/cheat keys completely disabled for releases.
* In pedantic Lynx mode, when an entity attempts to leave the map, rather than play being halted, a warning is printed on stderr, and play continues as in non-pedantic mode.
* "Goto" menu item renamed "Enter Password", and greyed out during play. (Before, it could be selected, but it would not do anything.)
* Miscellaneous code changes not visible to users, to eliminate compiler warnings and for other reasons.


  • 6

#2 M11k4

    UNDERGROUND

  • Senior Staff
  • 755 posts

  • Joined: 01-January 12
  • Favourite Set:CCLP3
  • Gender: Gender
  • Country: Country Flag
  • My Top CC1 Levels
  • My Bottom CC1 Levels
Contributor

Posted 27 March 2014 - 10:45 PM

Great stuff! It was about time most of those things were fixed!  :chipwin:

 

Any chance we'll see another update that might incorporate some more requested features? I realize this might sound ungrateful right after an update, but I mean it more as an expression of hope and gratitude towards the work that's already been done. :)


  • 0

#3 Eric119

    DIGGER

  • Members
  • 91 posts

  • Joined: 09-January 12
  • Gender: Gender

Posted 27 March 2014 - 11:36 PM

Great stuff! It was about time most of those things were fixed!  :chipwin:

 

Any chance we'll see another update that might incorporate some more requested features? I realize this might sound ungrateful right after an update, but I mean it more as an expression of hope and gratitude towards the work that's already been done. :)

 

You can make whatever requests you want here. There will probably be more updates, but at the moment I'm not making any promises.


  • 1

#4 Flareon350

    A Wild Flareon Appears

  • CCLP4 Staff
  • 2,125 posts

  • Joined: 02-January 12
  • Location:The Alola Region
  • Favourite Set:CCLP4
  • Gender: Gender
  • Country: Country Flag
  • My Top CC1 Levels
  • My Bottom CC1 Levels
  • My Top CC2 Levels
  • My Bottom CC2 Levels

Posted 27 March 2014 - 11:39 PM

* Messages displayed when winning, dying, or running out of time are now customizable via external file.

 

I just wanted to say thanks for adding this feature. :) 


  • 0

#5 Ihavenoname248

    JUMPING SWARM

  • CCLP4 Staff
  • 455 posts

  • Joined: 14-February 14
  • Favourite Set:CCLP4
  • Country: Country Flag
  • My Top CC1 Levels
  • My Bottom CC1 Levels
  • My Bottom CC2 Levels
Contributor

Posted 28 March 2014 - 10:34 AM

* MS mouse emulation bug fixed. (report and fix from David Stolp)

Does this mean Skelzie's bold can be scored in Tile World yet, or do I have to wait until another update emulates that  :P


  • 0

#6 M11k4

    UNDERGROUND

  • Senior Staff
  • 755 posts

  • Joined: 01-January 12
  • Favourite Set:CCLP3
  • Gender: Gender
  • Country: Country Flag
  • My Top CC1 Levels
  • My Bottom CC1 Levels
Contributor

Posted 28 March 2014 - 04:01 PM

Does this mean Skelzie's bold can be scored in Tile World yet, or do I have to wait until another update emulates that  :P

No, this was something different. It involved timing of mouse clicks and interacted with sliding blocks, for example. Tile World used to allow mouse clicks on at any time, but MSCC did not. I think I scored a route of 78 on Annoying Wall in TW 2.0 that wasn't possible in the original game.


  • 0

#7 uyjulian

    ARCTICFLOW

  • Members
  • 141 posts

  • Joined: 03-December 12
  • Favourite Set:CC1
  • Country: Country Flag
  • My Top CC1 Levels
  • My Bottom CC1 Levels

Posted 01 April 2014 - 01:25 PM

EDIT: Found out why it isn't compiling on Macs.

It isn't using the right include directories.


  • 0

#8 Metalmarsh89

    LESSON 2

  • Members
  • 5 posts

  • Joined: 01-December 13
  • Location:Oregon, USA
  • Favourite Set:CCLP2
  • Gender: Gender
  • Country: Country Flag

Posted 04 April 2014 - 10:16 PM

Much appreciated. The sticky keys from hitting alt+tab was not an enjoyable feature from before.

Thank you. (Y)


  • 0

#9 The Architect

    TELEBLOCK

  • CCLP4 Staff
  • 67 posts

  • Joined: 18-July 12
  • Favourite Set:N/A
  • Gender: Gender
  • Country: Country Flag

Posted 10 April 2014 - 10:41 PM

Has anyone used this on Windows 8 (with touchscreen, touchpad and keyboard), and had an issue where the application loses keyboard focus at apparently random intervals?


  • 0

#10 uyjulian

    ARCTICFLOW

  • Members
  • 141 posts

  • Joined: 03-December 12
  • Favourite Set:CC1
  • Country: Country Flag
  • My Top CC1 Levels
  • My Bottom CC1 Levels

Posted 11 April 2014 - 03:22 AM

The makefile are using the wrong qt include directory for mac.

Correct qt include directory is (qtdir)/lib/Qt(module).framework/Headers


  • 0

#11 Bowman

    BLOBNET

  • Members
  • 110 posts

  • Joined: 04-January 12
  • Favourite Set:CCLP3
  • Gender: Gender
  • Country: Country Flag
  • My Top CC1 Levels
  • My Bottom CC1 Levels

Posted 18 April 2014 - 03:10 PM

Eric119, on 27 Mar 2014 - 5:11 PM, said:

* Messages displayed when winning, dying, or running out of time are now customizable via external file.

 

Can someone tell me how to do this? I'm not very savvy with this stuff. I couldn't even get the "quote" option to work in this reply.

 

~Bowman


  • 0

#12 Reynaldi

    OORTO GELD

  • Members
  • 115 posts

  • Joined: 01-January 12
  • Favourite Set:CCLP3
  • Gender: Gender
  • Country: Country Flag

Posted 19 April 2014 - 04:20 AM

There should be a file named "messages.txt" in "res" folder. You can add/remove your own displayed text there. 


  • 0

#13 Bowman

    BLOBNET

  • Members
  • 110 posts

  • Joined: 04-January 12
  • Favourite Set:CCLP3
  • Gender: Gender
  • Country: Country Flag
  • My Top CC1 Levels
  • My Bottom CC1 Levels

Posted 19 April 2014 - 04:24 PM

I saw the "messages.txt" filled with all the texts I'm used to from TW 2.0. But every time I die in TW 2.1 it just says, "You died."

 

P.S. Still couldn't get the "quote" option to work in my reply. It used to work. :-\


  • 0

#14 Reynaldi

    OORTO GELD

  • Members
  • 115 posts

  • Joined: 01-January 12
  • Favourite Set:CCLP3
  • Gender: Gender
  • Country: Country Flag

Posted 19 April 2014 - 04:53 PM

Try to re-extract the file named "rc" in "res" folder from TW 2.1. The rc file in TW2.0 is different from TW2.1.


  • 0

#15 Ihavenoname248

    JUMPING SWARM

  • CCLP4 Staff
  • 455 posts

  • Joined: 14-February 14
  • Favourite Set:CCLP4
  • Country: Country Flag
  • My Top CC1 Levels
  • My Bottom CC1 Levels
  • My Bottom CC2 Levels
Contributor

Posted 21 April 2014 - 01:14 PM

I don't see anywhere to put potential requests for future versions (assuming there will be any, but even if not it could be nice having a list of things people want around).

 

Obviously, Teleport Skip emulation would be nice (it's 3 seconds across 596 levels, but 3 seconds is 3 seconds!)

Less obvious but still potentially nice would be the timer displaying the time left in the second, in either .X or -.X format-this would be especially useful for Lynx, I feel.


  • 1

#16 uyjulian

    ARCTICFLOW

  • Members
  • 141 posts

  • Joined: 03-December 12
  • Favourite Set:CC1
  • Country: Country Flag
  • My Top CC1 Levels
  • My Bottom CC1 Levels

Posted 24 April 2014 - 04:10 PM

I found a bug:

Exiting the program while the game is paused (escape) causes Segmentation fault: 11


  • 0

#17 random 8

    BLOCK N ROLL

  • CCLP4 Staff
  • 634 posts

  • Joined: 03-October 12
  • Location:House of Clubs
  • Favourite Set:CCLP3
  • Gender: Gender
  • Country: Country Flag
  • My Top CC1 Levels

Posted 25 July 2014 - 03:19 AM

* Some "stuck key" problems fixed, such as Alt-Tab on Windows 7.


Alt-Tab still doesn't completely work on my computer (Windows 8). After Alt-Tabbing away from the window and going back, the only menu buttons that work are Level -> View Prologue... (and maybe View Epilogue...) and Options -> Auto-display Level Text.
 
Also, if i click on a menu, each time i move the cursor over another menu (with the exception of the Game menu), i get the following message in the command prompt:
 

QAccessibleWidget::rect: This implementation does not support subelements! (ID 2 unknown for QWidget)


("ID 2", "ID 3", or "ID 4" for Level, Options, and Solution, respectively)

Edited by random 8, 25 July 2014 - 03:22 AM.

  • 0

#18 Eric119

    DIGGER

  • Members
  • 91 posts

  • Joined: 09-January 12
  • Gender: Gender

Posted 25 July 2014 - 05:07 PM

 Also, if i click on a menu, each time i move the cursor over another menu (with the exception of the Game menu), i get the following message in the command prompt:
 

("ID 2", "ID 3", or "ID 4" for Level, Options, and Solution, respectively)

 

Just to clarify, do these messages always appear, or only after Alt-Tabbing?


  • 0

#19 random 8

    BLOCK N ROLL

  • CCLP4 Staff
  • 634 posts

  • Joined: 03-October 12
  • Location:House of Clubs
  • Favourite Set:CCLP3
  • Gender: Gender
  • Country: Country Flag
  • My Top CC1 Levels

Posted 25 July 2014 - 10:24 PM

Just to clarify, do these messages always appear, or only after Alt-Tabbing?

 
They always appear.


  • 0

#20 chipster1059

    NOW YOU SEE IT

  • Members
  • 472 posts

  • Joined: 07-November 13
  • Favourite Set:CCLP1
  • Gender: Gender
  • Country: Country Flag
  • My Top CC1 Levels
  • My Bottom CC1 Levels
  • My Top CC2 Levels
  • My Bottom CC2 Levels
Contributor

Posted 23 September 2014 - 02:39 AM

I recently installed TW 2.1 in the same direcctory as TW 1.3.1.  I have been experiencing some strange problems with TW 2.1.  Sometimes, in Lynx, the games is extremely fast (I can walk four tiles in one second without sliding), while at other times, I walk only one tile a second.  There seems to be no problem in MS.  Does anyone have any idea what the problem is?


  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users