Merry Christmas everyone! Tile World 2.1.1 has been released.
This version fixes the bug where it would crash when specifying a level set on the commandline. This also means that testing in TW2 from CCEdit works now.
This version also implements many of the behaviors mentioned in my earlier thread:
Following discussions with Brain Raiter and Madhav Shanbhag, these changes were made in pedantic mode only. I should mention there are a couple of mistakes and omissions in my post there. For instance, all creatures can remove chip sockets they start on, and the "chips left" counter is irrelevant.
The behavior for teleports and Chip starting on clone machines wasn't done. The force floor behavior was not changed as it seems to be already correct. I did change Chip and blocks starting on ice, though. Besides the unimplemented things, there are still known situations in which the Lynx behavior isn't perfect.
Along with this release I have put together a set of 3 or 4 levels meant to be played only in pedantic mode. This includes an illustration of a strange quirk I'm deliberately not telling you about ahead of time.
Hope you enjoy it!
I would also like to thank Madhav for his help in preparing the files for this release of Tile World.