I was kind of being very general. It seemed like they got harder but I haven't played them a lot yet. I skipped over a couple which were bigger (because I was short on time when I was playing) like Hollow which I will return to. Some completely stumped me atm like Vert.
BEFORE MY VERY EYES: very cool maze!
Part and Parcel:
Fun concepts throughout. I really liked the beginning and two right side portions. I wasn't as fond of the left side with the enemies.
I move, you move; another fun and quick one!
Slime yard; was a really interesting take on "block factory" I actually liked this one.
Rule of Tincture: haven't solved this yet but I like the structure. What does the title mean?
fyi: I'm not a fan of anything that uses abuses glitches or unexpected behavior in the game, so I might not offer much comments on those levels.
I haven't downloaded the latest version yet so I'll be playing more in the future.
Here the some more details to the great new levels
Most of the areas are pretty easy by them self, with the ice maze on top of everything, and some areas you have to visit from different sides at different points, this level gets quite long and therefore time limit could be longer. Other than this, a nice and fun to play level
With all the blobs a real test of patience if you want to play it safe. This type of level, especially that big should imo be untimed.
MY MOTHER SAYS
The constant pining noise starts to get annoying after a time (is it really worth to have this bonus room?). The opening puzzle is interesting, yet I don't understand why you are hiding keys under blocks for no reason, a secret eye would make the puzzle better. The gimmick, the logic gate delay setup is relatively simple for those who knows wiring in cc2 works, for other players probably difficult to figure out. With an eye I like the starting area and especially the basic idea of the puzzle is really cool, the rest of the mandatory part of the level is is essentially just chip collecting but does fill the space in a walls of level quite well
Really cool, great level. Especially the starting rooms are nice well designed puzzles. The rest is relatively simple, yet slightly lengthy. I think the time limit could be 900 instead of 600 without harm
A nice easy to medium difficulty level, just the time limit is too short. 800 or 900 sounds good, otherwise players might run out of time on their first try, and have to replay the whole level for no other reason.
A good medium difficulty level, I really liked the puzzles , and are not too sure if the dodging with the ball and walkers is actually necessary for this type of level.
THE AMAZING VORTEX
The first part due to limited vision a bit of guesswork, but that's fine, since it is the first part of the level, the rest are creative mazes. Just the time limit should be higher again.
A MAN OF MANY LAYERS
An interesting idea for a maze, however there is a lot waiting for monsters which is partly why it was not necessarily my favorite to play.
Pretty easy fun level, in the first section death is possible, in this regard I wish there would be an indication to go right first, but since it's pretty short, it doesn't matter too much.
A push up wall maze with toggle and slightly visually confusing aesthetics, it took me several tries to finish it, even thought it's not that strict, but there are bottle necks, especially if you don't know how many chips and bombs there are, but it's short enough to be fun.