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  1. Today
  2. I submit the attached levels for CC2LP1 consideration. These are all ports of CC1 levels I've made (mostly made for create competitions), with a few CC2 tiles added. Ruben-CC1.zip
  3. Yesterday
  4. Please include Volare as well (7 levels)
  5. Yet another one, title is Lunacy, nothing too fancy here Wo Special.c2m
  6. chipster1059's scores

    CCLP3 Lynx 91-120
  7. Last week
  8. Eddy's Scores

    CCLP3 Lynx: #82 (Mediterranean): 483 (bc) #97 (Jumble II): 475 (b) #99 (Freezer): 309 (bc) #104 (Civilization of Creatures): 307 (b) #108 (Magic Trick): 395 (b) #111 (Bustin' Out): 603 (b+1) #112 (Pushy): 216 (b) #115 (Triple Maze): 828 (b) 95 b
  9. Any ideas for pulling this off?

    First is this for CC1 or 2? -do you want this order to be random or the same every time the level plays? -Is the idea centered around just the timing of this single button (is it only 1 button?)? Or are the monsters/direction or anything else important? -If it's the former (maybe even if it's more) it doesn't sound like it should be as complicated as Simon, but I might try and fiddle around with this idea and create some suggestions. -------- from the looks of that pic; Simon's been altered since the last time I played. I remember the starting area being in the middle.
  10. Here we go again. I present Lesson 9, an important lesson level about blockslapping as its featured a lot in quite a few submitted levels now and its never really been properly explained in game. So I made this level that teaches all about black slapping, monster slapping, and wall slapping for cc2. Lesson 9.c2m
  11. I'm hoping my lesson level is good enough. Yo-Chip Watch.c2m
  12. Nice job cc2!

    Tried recording my level and got this beauty.
  13. Nice job cc2!

    Chip's Challenge 2 is just plain weird.
  14. nicejob1.mp4

    Version 1.0.0


    Video of a cc2 glitch where a sliding block traps Chip forever.
  15. Here is my level that got a lot of support on discord to be submitted here. Wiring done by moonman who without this wouldn't be possible. OUTSIDEBOX.C2M
  16. Ruben's official set scores

    CCLP3-Lynx #17 (Lot in Life): 95 (+5, b) #68 (Incident on a Bridge): 428 (+1, bc) #78 (Slide Show): 384 (+2, bc) #83 (Billiards): 223 (+6, b-1) #94 (Mistakes): 269 (+3, bc) #129 (Everybody Get Dangerous): 514 (+36, 0, +1, 0, +2, bc) 6,066,840 100 bolds (0 untimed)
  17. Eighteen years - it's been a good run.

    It is regrettable, but I'm heartened that, wherever the community meets online, we're still going strong! Or in other words: it's not the end of Chip's Challenge.
  18. Eighteen years - it's been a good run.

    One by one, the old CC community sites have been shutting down. It's understandable, but regrettable. The end of an era, in a sense.
  19. Any ideas for pulling this off?

    So... Perfect Match? (Yet another reason CC1 is incredibly underrated.)
  20. Any ideas for pulling this off?

    In CC2 it is, this is a simon says level made by tyler with some wacky logic gates.
  21. My idea for a level is basically you start by watching a series of monsters pass over a button paying attention to the timing. Then, after a trigger, you have to press a button repeating precisely how the other button was pressed by the monsters. And only doing this correctly would allow you to progress to the exit. I have an idea involving a green button and toggle doors that might work but does anyone have any ideas?
  22. I should have my set with 50 levels ready in time
  23. Earlier
  24. chipster1059's scores

    CCLP3 Lynx 61-90
  25. Eddy's Scores

    CCLP3 Lynx: #59 (Air Pocket): 318 (b) #64 (Producing): 310 (bc) #83 (Billiards): 224 (b+1) #86 (To Catch a Thief): 383 (b) #92 (Bolkonski): 395 (bc) #94 (Mistakes): 269 (b+3) #96 (In the Limelight): 514 (b) #98 (Mouth-Watering): 491 (b) 87 b
  26. Flareon2

    Version 1.0.0


    My currently in progress next CC2 set, Flareon2. Currently holds 6 levels and will be updated throughout until it meet its undetermined total level count. I grant all permissions to have this considered for CC2LP1 and all future community packs.
  27. What song are you listening to right now?

  28. Sharpeye468's Scores

    CC1 (MS) (#15 (ELEMENTARY): 90 (+1,b+1*) (*Requires use of tile world mouse interaction with force floors glitch)) #33 (ON THE ROCKS): [684] (b, love ya indy yer a gem, damn james making me put this on the shortlist of bolds to get so I can be touching him on the score table) #37 (SEEING STARS): 597 (b) #65 (AMSTERDAM): 397 (b) (#127 (SKELZIE): 454 (p+0.8, first tile world 454)) #132 (MIX UP): 683 (b) CC1 (Lynx) #15 (ELEMENTARY): 87 (b) #19 (DIGGER): 171 (b) #25 (BLINK): 422 (b) #42 (BEWARE OF BUG): 187 (b) CC1 (Steam) #15 (ELEMENTARY): 88 (b) #25 (BLINK): 422 (b) #42 (BEWARE OF BUG): 187 (b) CCLP2 (MS) #92 (ABANDONED MINES): 459 (b, p+0.2) CCLP4 (MS) #34 (FROZEN WAFFLE): 180 (b) Smaller report this time, 15 bolds, 4 cc1 ms bolds, 1 illegal bold, 1 tw first bold, 4 cc1 lynx bolds, 3 cc1 steam bolds, 1 CCLP2 bold, 1 CCLP4 bold. Reason for reporting: Tying pieguy for fourth place in cc1 bold count at 138 bolds.
  29. Walls of CC2

    Version 0.1


    Walls of CC2. See this thread:
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