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  1. Today
  2. Just posting this here since updating downloads doesn't take them o the top of the list or anything I just updated my CC2 tileset to 2.0 The big new thing is everything should be easily distinguishable for all kinds of colorblindness Here's the stuff that changed Made floor mimics not look like troll faces lol Helmet is a shield now Made red custom floors and walls a bit easier to tell apart Now much more colorblind friendly, if I missed anything let me know! lots of stuff changed, keys have shapes, and buttons are all different for example Lots of minor changes Also included a bonus character mod
  3. Last week
  4. Count to 2,000

    https://puzz.link/p?nurikabe/5/5/al1k4q
  5. Count to 2,000

    How will Chip get out of this one?
  6. Count to 2,000

    1012
  7. Count to 2,000

    B => BIN = 1011
  8. Count to 2,000

    1010 (220)
  9. Count to 2,000

    1009
  10. Count to 2,000

    1000+@random8 - random
  11. Eddy's Scores

    CCLP3 Lynx: #48 (All About Buttons): 388 (+2, b) #52 (Dolly Mixtures): 365 (b) #53 (Backtrack): 302 (b) #54 (Good Advice): 272 (b) #55 (Construct-a-Maze): 235 (bc) #56 (Item Unlocker): 306 (b) #57 (Beachballs): 193 (b) #58 (Bowling): 241 (b) 55 b
  12. Discord Quotes

    Invalid Tile: i did a quick google search for blocker's dozen and i found this https://www.youtube.com/watch?v=WvWIKobksHM#t=8m13s Invalid Tile: is this it? or am i being dumb chipster1059: No, this was another attempt at recreating the level. Invalid Tile: ah Invalid Tile: there should be a set that's just different peoples' attempts to remake it :KappaHD: [...] ChiaraW: fail melinda wouldn't do a puzzle and a maze in a dress while surrounded by water and fire ChiaraW: lol xD [...] ChiaraW: Imagine doing the cc1 levels built in real life in a floor length pink dress? [...] Invalid Tile: i'm gay but only for melinda Flareon350: ChiaraW: + = :baby_bottle: + Indyindeed: oh Flareon350: Something doesn't add up there Invalid Tile: chip + melinda = indy teeth? Indyindeed: chip + melinda = in de teeth ChiaraW: I was trying to say they'd raise baby teeth monsters Indyindeed: but why ChiaraW: idk Invalid Tile: that ends badly ChiaraW: made more sense in my head [...] markus: ok markus: i still dont really understand what you're doing Moonman: I'll be honest Moonman: Neither do I really [...] Moonman: i like how i can ask a basic programming question and then Architect will come in and explain how to cure cancer with only XOR shifts The Architect: enum { OK = 0x0, CANCER = 0x1 }; int health = OK; health |= CANCER; health >>= 1;
  13. Nom Nom Nom

    Nom Nom Nom View File Teeth in water and Teeth in exit was taken from Teeth Challenge tileset by Jacques Smith. The rest of the edits was done by me manipulating the original tiles.bmp. Submitter Chiara610 Submitted 04/21/2019 Category Tilesets  
  14. Nom Nom Nom

    Version 1.0.2

    0 downloads

    Chip is now Teeth All chip's are now Chip All Teeth are now moving bombs. Teeth in water and Teeth in exit was taken from Teeth Challenge tileset by Jacques Smith. The rest of the edits was done by me manipulating the original tiles.bmp.
  15. Earlier
  16. James' official scores

    #42 (Every Trick in the Book): 422 (+2, b) 6,070,050 - 113 b
  17. The file linked in the original post has now been updated for the following reasons: 1) The replay for "Tetromino Trek" was broken, so I rerecorded it and this one should work. 2) I took Tyler's suggestion and added copies of Melinda to "Hamilton Rolls in his Grave" so that you can view the map as Chip is navigating the cells. (This will break your existing replays for this level, but my replay has been updated to solve this new version.)
  18. Eddy's Scores

    CCLP3 Lynx: #36 (Zelgon's Lair): 215 (+2, b) #38 (Wireframe): 308 (+3, b) #42 (Every Trick in the Book): 407 (+3, b+1) #44 (Tiny Spirals): 217 (+2, b) #46 (Get a Clue): 275 (+1, b) #47 (Flame Thrower): 370 (+1, b) #50 (Once Upon a Troubadour): 159 (+9, b) 47 b
  19. R.I.P.

    This Feature

    2012-2017(?)

    hidden into oblivion by the software update

  20. Ruben's official set scores

    CCLP3-Lynx #34 (Motion Blur): 861 (+1, bc) 6,066,280 100 bolds
  21. Hornlitz's Official Scores

    CC1 (MS) Level 24 (OORTO GELD) - 428 (+3)(b-2) Level 64 (SPOOKS) - 548 (+1)(b) Level 99 (CATACOMBS) - 380 (+1)(b) Level 100 (COLONY) - [911](+6)(b) Total Score: 5,974,570 CCLP2 (MS) Level 37 (The Mystery of the Seven Chips) - 324 (+2)(b) Level 79 (Cra-zy) - 114 (+7)(b) Level 80 (Frost Swirl) - 316 (+7)(b) Level 81 (Just Enough) - 346 (+27)(b) Level 82 (The Block Stops Here) - 233 (+20)(b) Level 84 (Crypts of Aganorak) - 426 (+26)(b) Total Score: 6,019,870
  22. Eddy's Scores

    CCLP3 Lynx: #10 (Annoying Wall): 85 (+8, b) #17 (Lot in Life): 95 (+5, b) #34 (Motion Blur): 861 (+1, b+1)
  23. Blocker's Dozen Remake

    Version 1.0.0

    2 downloads

    This is a remake of the Blocker's Dozen level. Colab with Chipster1059.
  24. Do you think aliens exist?

    I think saying we are alone is ludicrous. So yes somewhere out there is alien life.
  25. Call for CC2LP1* Level Pack Submissions

    A colab of Chipster1059 and myself, it's still labeled remake even though it is very far away from the original by now. More to come... BlockerDozenRemake.c2m
  26. Pieguy's scores

    Speaking of raising the bar, that was quite a find you made recently! I do have hopes to give CCLP1+4 a go some day, but I have a couple of other projects I want to be finished (or at least reasonably finished) first. You're the second person to ask me about SuperCC. I haven't checked it out, but based on the description it seems similar to the tool I use. Went ahead and joined Discord. And, um... cclp3 #71 (How to Get Around in Venice): 431 (+25, b+1) 6093980
  27. IHNN's scores

    CCLP3 (MS) 107: 553 (+3, bc) ]Lazy Hourglass] 6,052,860 (113 bolds)
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