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  2. Chip Kart View File So here's a fun little tileset I've been working on. I call it Chip Kart. It's for MS mode in Tile World. So what it is is basically a tileset where every monster is on a kart, even the tank! Chip, of course, is also driving a kart. Most of the rest of the tileset is like the original MS CC tileset. The differences, besides the kart drivers, are tools being special kart tires, flippers being an emergency floatie, the thief has a light blue helmet, and the exit has a checkered finish line. To install, rename the file tiles, and paste it in Tile World's res folder, if you must replace a tiles file that was already there, you might want to make a copy of said file before you replace it. Enjoy. Submitter Hash1 Submitted 06/20/2019 Category Tilesets  
  3. Hash1

    Chip Kart

    Version 1.0.0

    0 downloads

    So here's a fun little tileset I've been working on. I call it Chip Kart. It's for MS mode in Tile World. So what it is is basically a tileset where every monster is on a kart, even the tank! Chip, of course, is also driving a kart. Most of the rest of the tileset is like the original MS CC tileset. The differences, besides the kart drivers, are tools being special kart tires, flippers being an emergency floatie, the thief has a light blue helmet, and the exit has a checkered finish line. To install, rename the file tiles, and paste it in Tile World's res folder, if you must replace a tiles file that was already there, you might want to make a copy of said file before you replace it. Enjoy.
  4. CC1 (MS) #45 (MONSTER LAB): 292 (+66) #65 (AMSTERDAM): 397 #73 (MORTON): 485 #76 (FOUR PLEX): 416 #138 (PARTIAL POST): 225 (b-15) 120 b CCLP2 (MS) #1 (A Fleeting Memory): 347 #2 (Naomi's Bug Collection): 243 #3 (Bea's Den): 109 #4 (Force World): 237 #5 (Suction Ride): 377 #6 (Fixing the Toggle Switch): 163 #7 (Slightly Mad): 254 #8 (Use the Fish): 302 #9 (Maze of One Way): 197 #10 (Who Needs a Flipper?): 368 #11 (Deconstruction): 411 #12 (Mazed In): 354 #13 (The Serial Port): 342 #14 (The Parallel Port): 258 #15 (Debug File): 237 #16 (Paw-Print Isle): 313 #17 (Double Trouble): 256 #18 (Elemental): 237 #19 (A Sample of Things to Come): 301 #20 (Ranger Denmark): 293 #21 (Block Away!): 264 #22 (How Goes?): 27 #23 (Traps I): 254 #24 (Sudden Death): 305 #25 (Race for the Chips): 269 #26 (Work Fast): 128 #27 (Frozen Floors): 276 #28 (Madness I): 266 #29 (Fire and Water): 169 #30 (Chase Race): 246 #31 (Well of Wishes): 365 (b, m-1) #32 (Tele-Portion): 377 #33 (The Big Button Quest): 76 #34 (Cypher II): 404 #35 (Mirror): 446 #36 (Spy): 447 #37 (The Mystery of the Seven Chips): 324 #38 (Mads' Rush I): 11 #39 (Yike-o-Matic): 231 #40 (Traps II): 249 #41 (Ladder Needs a Wash): 207 #42 (Hmmm!): 246 #43 (Ray of Light): 19 #44 (Fun House Rink): 205 #45 (Breaking the Rules): 138 #46 (Hurry Up, Chip!): 40 #47 (Tele-Rooms): 270 #48 (And Then There Were... Four?): 125 #49 (Just a Minute!!): 30 #50 (Smorgasbord): 428 #51 (The Lake in Winter): 395 #52 (Oracle I): 313 #53 (Security Breach): 58 #54 (Killer Rooms): 302 (b-1) #55 (Dangers of Fire and Beasts): 78 #56 (Planet of the Teeth): 236 #57 (Quad-Boot): 266 #58 (Reversi): 301 #59 (Lot of Danger): 350 (b-3) #60 (Internal Clock): 566 #62 (Chips on the Blocks): 256 #64 (Loop Holes): 348 #65 (Beware of the Teeth!): 38 #66 (Hobgoblins and Chimera): 233 #67 (The One Sensible Chip): 255 #69 (So Many Chips!): 238 #70 (Killer Spiral): 220 #71 (Mads' Rush II): 25 (b-1) #73 (Bumble Boy): 232 #74 (Chip Search): 253 #75 (BuggyWall): 113 #76 (Fire Bugs): 241 #77 (Madd Maze): 244 #78 (The Search for the Exit): 298 #79 (Cra-zy): 114 #80 (Frost Swirl): 316 #81 (Just Enough): 346 #82 (The Block Stops Here): 253 #83 (Warehouse I): 388 #84 (Crypts of Aganorak): 426 #85 (Follow the Glacier Brick Road): 306 #86 (Creative One-Ways): 249 #87 (The Walker Machine): 20 #88 (Don't Get Lost): 317 #89 (The Ghetto Defender): 381 #90 (Marjolaine's Maze): 204 #91 (Tutti-Frutti): 468 #92 (Abandoned Mines): 456 (b-3) #93 (Exit Chip): 388 #95 (Learn): 314 #96 (Glider and Fire): 398 #98 (Loop): 36 (b-2) #99 (One-Block Sokoban): 269 #100 (Torch): 345 #101 (Hard As Rock): 924 #102 (Chip's Fight): 371 #104 (Pyramid): 341 #105 (Yet Another Puzzle): 200 #106 (Bounce): 342 #107 (Joyride I): 6 #108 (Tricks): 344 #109 (Blocked Trap): 567 #111 (Monster Factory): 376 #112 (After the Rainstorm): 144 #115 (Counter Clockwise): 353 #118 (High Security): 189 #119 (Teeth): 280 (b, m-1) #120 (Frost Rings): 335 #121 (Flame Boy): 283 #124 (Paramecia): 228 #125 (Blocks 'n Bombs): 232 #126 (Dodge!): 156 #128 (Fantasy Island): 336 #129 (Miscellaneous): 593 #130 (Frozen Birdbath): 385 #131 (Time Bomb): 241 #132 (Captured): 245 (b-6) #133 (Block Maze): 832 #134 (Microcosm): 361 #135 (Zartacla): 402 #136 (Switch Hit): 423 #140 (Keep Trying): 474 (b-10, m-17) #142 (Chomper Romp): 520 #143 (Trapped): 495 #144 (Wormwood): 539 #148 (Neptune): 548 120 b
  5. Yesterday
  6. All tanks are operated by the Clubhouse Central Computer Controller Core, which was built with a partial implementation of the First Law of Robotics: it is unable to perform any action that will definitely result in Chip's death, but it is quite free to set up death traps for Chip to navigate. Why is Gamora?
  7. The key thief uses the keys to break into Chip's house and steal all of his money. Much easier than the tool thief trying to sell off his random boots. (Though if the tool thief gets a bribe - a treasure chest full of gold and alcohol - key thief will be wishing he'd gotten a different profession.) Why doesn't the tank just shoot Chip? Why does it let Chip control it, anyways? Who's driving the tank?
  8. CC2: 125 (WOLFPACK): 62930 (+10, b) | 43 (+1, b) 182 (SEA QUEUE): 98500 (+80, b+40) | 535 (+5, b+1) total score: 14,533,161 total time: 37,377
  9. Good idea. We may get there eventually. For now the #community-projects and #programming channels in CCZone are the main places for discussion.
  10. CCLXP2 071: 24 (+2, bc) [Mads' Rush II *]
  11. No but it does have 2 circular rooms at the bottom full of slime.
  12. CCLXP2 #1 (A Fleeting Memory): 348 #2 (Naomi's Bug Collection): 243 #12 (Mazed In): 354 #22 (How Goes? *): 27 #26 (Work Fast *): 126 #31 (Well of Wishes): 346 (b-4) #32 (Tele-Portion): 369 #40 (Traps II): 250 #45 (Breaking the Rules *): 132 (+1) #46 (Hurry Up, Chip!): 39 (+3) #47 (Tele-Rooms *): 265 #53 (Security Breach *): 57 (+13) #57 (Quad-Boot *): 242 (b-2) #58 (Reversi): 301 #65 (Beware of the Teeth!): 32 #66 (Hobgoblins and Chimera): 231 #67 (The One Sensible Chip): 250 #69 (So Many Chips!): 238 #70 (Killer Spiral *): 208 #71 (Mads' Rush II *): 24 (b+1) #73 (Bumble Boy *): 231 #74 (Chip Search *): 245 (b-1) #79 (Cra-zy): 108 #85 (Follow the Glacier Brick Road *): 285 #87 (The Walker Machine LX): 31 #89 (The Ghetto Defender): 379 #98 (Loop *): 36 #99 (One-Block Sokoban *): 265 #100 (Torch): 347 #104 (Pyramid *): 339 #108 (Tricks *): 345 (b-1) #125 (Blocks 'n Bombs *): 227 (b-2) #126 (Dodge!): 156 #129 (Miscellaneous): 595 #130 (Frozen Birdbath LX): 381 #131 (Time Bomb LX): 240 (b-9) #132 (Captured LX): 256 #134 (Microcosm *): 359 #135 (Zartacla): 495 63 b cclp2 ms is hopefully not far off
  13. You could also do something like this, though maybe it's not ideal for the ice block puzzle (i'm not sure how exactly you want that one to work): Also, some more busts in the version currently uploaded: You only need 4 red keys - starting at the gravel tile with the keys, go RRUULL, wait for the glider to pass, and then step in the trap and face down. You can skip the ice block puzzle entirely by re-entering the red teleport and overriding left. Even if the exit was walled off from the outside, you'd only need 3 blue keys - open the first 2, then use 2 blocks to partial post.
  14. As far as I know, uploading such a level here would not violate forum policy (but I'm not a staff member, so take this with a grain of salt). Note, however, that you would most likely NOT be allowed to submit such a level for possible inclusion in an official set.
  15. Last week
  16. Would a penis-shaped level called "balls deep" be suitable?
  17. The ball with lit fuse design may have been chosen for the graphic because it can be instantly recognised by everyone, plus it's a very simple design which is handy because CC graphics are small and have limited pixels. The tool thief probably makes money from selling the tools he steals from you, but what does the key thief do with all those keys? Noone is going to buy a random key.
  18. I bet more than half of CC players would think it’s a good idea, but would still stick with the 1 hit death. Why do bombs in CC act more like landmines than actual bombs with a lit fuse?
  19. Will this project have a dedicated Discord server? Adding a channel in CCZone Discord might work better though.
  20. chipster1059: since when is the eye a boot :sun: ChiaraW: ya since when did you walk with your eyes [...] IHNN: (Also for consistency the RR sign would probably be a footwear thing) Sharpeye: I hate it when I go outside and forget to put my railroad crossing sign over my socks Sharpeye: Ruins my day [...] geodarth: With the special object can you pick up ghosts? jbone: you show me an item that can pick up ghosts, I'll show you something to lift your spirits...
  21. Glasses, bald head, square manly chin, nose bent to the side because of a past fight, big black bushy beard. If, instead of Chip losing the level and having to restart after just one hit, he had an energy bar allowing him to take multiple hits; would that be a great idea or a terrible idea?
  22. CCLP3 Lynx: #129 (Everybody Get Dangerous): 514 (b) #131 (Mental Blocks): 640 (b) #134 (We'll Be Right Back): 194 (b) #135 (Color Wheel): 702 (b+3) #140 (Yet Another Yet Another Puzzle): [341] (bc) #142 (Mudpie): 527 (bc) #145 (Recurring Dream): 712 (bc) #146 (Suspended Animation): [681] (bc) 122 b
  23. No, it means the tank is always hilariously tilted over. What does Vladimir look like? Need to know because a guy who knows a friend of mine is writing a CC2 fancomic.
  24. New scores 6-15-2019: CCLP1: 11 Basketball 226 15 Twister 310 18 Square Dancing 246 37 Habitat 272 56 Connect the Chips 963 62 Design Swap 319 82 Launch 87 100 Loose Pocket 328 107 Paramecium Palace 307 113 Teleport Trouble 963 131 Easier Than It Looks 104 134 (Ir)reversible 324 CCLP2: 50 Smorgasbord 424 CCLP3: 2 Snakes and Ladders 314 14 Window Shopping 337 15 Bumper 183 19 Super Chip 170 91 Olly Olly Oxen 206 100 Sardines 122 CCLP4: 5 Non-Dimensional Layer 230 19 Conservation of Keys 182 21 Glacial Palace 297 24 It's Easy Being Green 370 30 Hoodwinked 52 40 Periodic Lasers 128 41 Ghetto Piranha 287 44 Blobfield 400 71 Puuf 173 76 Flow State 365 80 Monster Swapper 282 CC2: 125 WOLFPACK 62820 32 135 CLUELESS 71020 282 151 MINEFIELD 77240 74
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