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  2. CC1 MS IMPROVEMENTS 23: 426 (+3) 115: [919] (+[7]) 126: 436 (+5) 146: 705: (+5) New total: 5 976 800 CCLP1 MS IMPROVEMENTS 13: 263 (+1) 24: 343 (+1) 105: 255 (+2) New total: 6 004 190 CCLP2 MS IMPROVEMENTS 77: 244 (+1) New total: 6 050 010 CCLP3 MS IMPROVEMENTS 1: 192 (+24) 6: 93 (+3) 7: 152 (+4) 9: 111 (+3) 11: 448 (+7) 19: 174 (+4) 20: 223 (+1) 21: 211 (+1) 22: 110 (+1) 24: 221 (+2) 25: 99 (+2) 35: 59 (+1) New total: 6 074 850
  3. By default, traps and clone machines are paired in reading order; for flame jets it's more complicated. However, you can create custom links with pink buttons instead. You'll have to use the wire tool to draw a wire from the buttom to the trap/cloner/flame jet. You might also want to check out CCCreator, an alternate CC2 editor that many have found to be easier to use than the official one: https://cccreator.bitbusters.club/
  4. Today
  5. CC1: #136 (DOUBLEMAZE): [913] (b-13)
  6. I'm finding that in the official CC2 editor I cannot determine the logic with how traps/clone machines/flame jets are paired with buttons. Can someone point me in the right direction as this editor is a lot less intuitive than ChipEdit for CC1.
  7. Because the clubhouse squishes everything to 2 dimensions. Why doesn't the guy just eat the spinach? He has plenty of chips to help him out....
  8. Yesterday
  9. CC1: #64 (SPOOKS): 548 #94 (NOW YOU SEE IT): [906] #117 (THE MARSH): [942] #121 (PERFECT MATCH): [968] #139 (YORKHOUSE): [920]
  10. Last week
  11. CCLP3 MS. These are mostly initial scores with maybe a few bolds? This was my least favourite official set to play through, so these scores most likely won't be improved upon for a long time. Total: 6 047 320
  12. CC1-Steam #29 (ARCTICFLOW): 292 (+1, b+1) 5,971,650 143 bolds (114 timed, 29 untimed) CC1-Lynx #29 (ARCTICFLOW): 287 (+1, bc) 5,897,890 136 bolds (114 timed, 22 untimed)
  13. CCLP3-MS #23 (Map the Path): 245 (b) CCLP3-Lynx #23 (Map the Path): 241 (+1, bc) 6,066,850 98 bolds
  14. Sounds good, at first, but then I think people would get annoyed by it the same way they get annoyed by random force floors. Plus, Vladimir would need two bottles of Vodka, and Chip would get drunk enough just by drinking a non-alcoholic beer (with still a low percentage), a normal beer would be too much for him. 0% alcohol beer would also work if it gives him a placebo effect. Maybe collecting more than two bottles of Vodka or more than one beer would bring death to the corresponding character. Why do monsters that float in the air (Glider, Fireball, as far as I know) also slide on Ice and are affected by force floors?
  15. CCLP3: #1 (Entrance Examination): 192 #7 (Dancing Gliders): 152 CCLP4: #2 (Pixelated Fire): 251 #18 (Inferno Dynamics): 221 #40 (Periodic Lasers): 130
  16. CCLP1 MS #66 (Klausswergner): 291 (+1, b) 6,006,020 - 144 b
  17. wow i looked at this profile for the first time in years, yecch

    dunno if i'm gonna forget about this site or actually contribute

  18. CC1 release date: 1989, CC2 release date: 2015, Predicated CC3 release date: 2041 You know what new item CC3 needs- alcohol. Imagine Chip picks up a can of beer, (or Vladimir picks up a bottle of vodka) and for the rest of the level you can't move them in a straight line as they will randomly take steps to the side Then we could make levels where we have to move a drunk player across a narrow bridge without them stumbling-drunk into the water. Sound good?
  19. CCLP1: #19 (Feel the Static): 351 #23 (Circles): 226 #52 (The Bone): 309 #85 (Black Hole): 971 #123 (The Very Hungry Caterpillar): 60 #131 (Easier Than It Looks): 106
  20. CCLP1: #50 (The Grass Is Greener on the Other Side): 167 #78 (Secret Passages): 533 #79 (Elevators): [958] #100 (Loose Pocket): 332 CCLP3: #35 (MonsterMaze): 59
  21. Earlier
  22. uhhh cause i'm the lead tile world 3 dev thanks When will CC3 come out
  23. Because the puzzle purse is always empty. When will there be a new update to any CC game?
  24. I would add a Vladimir player, to compliment Chip and Melinda. Vladimir would be able to cross ice without slipping and walk on dirt/gravel, and also always moves at double speed, and has a gun he can shoot hte enemies with, and he has a health bar that can be refilled by picking up boots. Also if a thief tries to stael his things he gets in a fistfight with him. Why doesn't Chuck just take over development on Tile World 3?
  25. All the characters drawn anime-style. If CC3 was released and one of the new features was letting you make your own tile (can be anything you want- a new item, a gimmick that does something or a monster that moves how you want it to) what would you first want to create?
  26. CCLP1 #68 (only odd numbers of blocks allowed): [949] (+2, b) 6,006,010 - 143 b
  27. CCLP1: #30 (Button Brigade): 219 #40 (Sea Side): [962] #56 (Connect the Chips): [963] #125 (Blockade): 210 CCLP2: #24 (Sudden Death): 305 CCLP4: #23 (Western Standards of Living): 349
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