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  1. Yesterday
  2. uhhh cause i'm the lead tile world 3 dev thanks When will CC3 come out
  3. Because the puzzle purse is always empty. When will there be a new update to any CC game?
  4. Last week
  5. I would add a Vladimir player, to compliment Chip and Melinda. Vladimir would be able to cross ice without slipping and walk on dirt/gravel, and also always moves at double speed, and has a gun he can shoot hte enemies with, and he has a health bar that can be refilled by picking up boots. Also if a thief tries to stael his things he gets in a fistfight with him. Why doesn't Chuck just take over development on Tile World 3?
  6. All the characters drawn anime-style. If CC3 was released and one of the new features was letting you make your own tile (can be anything you want- a new item, a gimmick that does something or a monster that moves how you want it to) what would you first want to create?
  7. CCLP1 #68 (only odd numbers of blocks allowed): [949] (+2, b) 6,006,010 - 143 b
  8. CCLP1: #30 (Button Brigade): 219 #40 (Sea Side): [962] #56 (Connect the Chips): [963] #125 (Blockade): 210 CCLP2: #24 (Sudden Death): 305 CCLP4: #23 (Western Standards of Living): 349
  9. CC1: #25 (BLINK): 435 #109 (TORTURECHAMBER): 133 #141 (UNDERGROUND): [968]
  10. CC1: #68 (EENY MINY MOE): 489 #143 (STRIPES?): [858]
  11. CC1: #73 (MORTON): 485 CCLP2: #5 (Suction Ride): 377 #22 (How Goes?): 27 #28 (Madness I): 266 #30 (Chase Race): 246 #33 (The Big Button Quest): 76 #35 (Mirror): 446 #39 (Yike-o-Matic): 231 #46 (Hurry Up, Chip!): 40 #69 (So Many Chips!): 238 #73 (Bumble Boy): 232 #79 (Cra-zy): 114 #80 (Frost Swirl): 316 #95 (Learn): 314 #99 (One-Block Sokoban): 269 #108 (Tricks): 344 #126 (Dodge!): 156
  12. CCLP3 (MS) Level 54 (Good Advice) - 286 (+7)(b) Level 105 (Caves) - 205 (+1)(b) Total Score: 6,085,910
  13. CCLP1 MS improvements New total: 6 004 150
  14. Dave: Well if they did it to Dave the Barbarian they will do it to everything Bubbleman: Gliderbot: Jeffrey: Thinking quickly, Dave makes a level using some blocks, some buttons, and a level [...] Level hint: I love the way you hold me *squee* Indy: that hint :WutFace: chipster1059: A sleeping brain produces weird things :sun: [...] Craig: Remember when Rock was considered good enough for an LP? ncrecc: “Vilbig had intended to only use the level as a test for fireballs on WebCC, but the level seemed good enough to include in an actual levelset.” literal test level making it into a cclp chipster1059: Oh wait, you're talking about a level pack...For a moment I thought you were talking about Rock Généreux and his Let's Plays. Josh: Me too rofl Craig: Yep. That’s how good my test levels are. You should see my unreleased beta levels [...] Craig: Here's a question for the next Chuck Sommerville AMA: Is Cake Walk designed based on his marriage? Password is eerily similar to Jen (his wife's name) and it starts out in an aisle. Plus "Cake" could refer to a wedding cake, and "Walk" could be the walk down the aisle. Joshua: maybe NIGHTMARE is designed based on his 1st marriage, or On The Rocks more likely Tyler: what does SOCIALIST ACTION say about him? :thinking: is chuck a comrade Joshua: given the negative light under which our Russian friend Vladimir Gerajkee was portrayed, I don't know if we can draw that conclusion Tyler: is he canonically Russian though? Gerajkee is not a Russian last name nor a last name at all. it is the worst pun of all time
  15. CC1: #22 (FORCED ENTRY): 291 (b-2) #35 (LEMMINGS): 577 #47 (PIER SEVEN): 231 CCLP2: #13 (The Serial Port): 342 #29 (Fire and Water): 169 #107 (Joyride I): 6
  16. Earlier
  17. CCLP3 (MS) Level 38 (Wireframe) - 309 (+5)(b) Level 60 (Red, Green and Blue) - 258 (+12)(b) Total Score: 6,085,830
  18. CCLXP2 #40 (Traps II): 252 (+2, bc)
  19. CC1: #14 (TELEBLOCK): 204 CCLP1: #39 (Dig and Dig): 237 #41 (Descending Ceiling): 166 #48 (Sundance): 180 #55 (The Chambers): 322 #102 (Frozen in Time): [944] #103 (Portcullis): [977] #142 (Bummbua Banubauabgv): 383 #145 (Chance Time!): 235
  20. CCLP2: #1 (A Fleeting Memory): 347 #2 (Naomi's Bug Collection): 243 #3 (Bea's Den): 109 #4 (Force World): 237 #6 (Fixing the Toggle Switch): 163 #9 (Maze of One Way): 197 #10 (Who Needs a Flipper?): 368 #14 (The Parallel Port): 258 #20 (Ranger Denmark): 293 #38 (Mads' Rush I): 11 CCLP3: #6 (Thieves and Teleports): 93 #9 (Redoubled Effort): 111 #19 (Super Chip): 174 #22 (Damp): 110 #25 (Recess): 99 #32 (Pearl Diving): 157 CCLP4: #7 (In the Pool): 93 #15 (Cross Back): 260 #19 (Conservation of Keys): 187
  21. My play-through of CCLP4 is done. It's time to return to optimizing and perhaps even routing. New bolds in CCLP4: #66 (Anaconda): 264 #142 (Stratagem): 43 Full submission of CCLP4 scores:
  22. CCLP3 MS #111 (Bustin' Out): 624 (+1, b) tykl 6,070,890 - 114 b CCLP4 MS #27 (Suburban Legend): 402 (b) #130 (Bam Thwok): 561 (b) 79 solved, 76 b
  23. CC1 (Lynx) #12 (HUNT): 269 #48 (MUGGER SQUARE): 271 #61 (RINK): [921] #65 (AMSTERDAM): 383 75 b CCLP3 (Lynx) #23 (Map the Path): 241 (b+1) 16 b
  24. Well, I guess I have to report CC1 Lynx now. CC1 (Lynx)
  25. pieguy

    Pieguy's scores

    CCLP3 MS: #71 (How to Get Around in Venice): 432 (+1, jb w/ James+Jeffrey) Already on the scoreboard, but adding here for posterity. #134 (I guess I came right back): 220 (+24, b+11) 6094490
  26. CCLP3 (MS) Level 23 (Map the Path) - 245 (+1)(b) Total Score: 6,085,660 CCLP2 (MS) Level 85 (Follow the Glacier Brick Road) - 302 (+5)(b-4) Total Score: 6,019,920
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