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  1. 6 points
    It's been a long time since I had news, so here's an informational update! I've added a control+click feature to insert a terrain without erasing the rest of the cell contents. Also, I'm working on dialogs to edit the properties of individual tiles. Here's a preview: I hope to be able to release a program update with these features in the next couple weeks, so stay tuned.
  2. 3 points

    Version 1.0.1

    19 downloads

    Sometime in 2016, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as an actual CC1 set. It looked promising, I had built about 20 levels for it, but due to lack of ideas and just the overall thought I was probably trying too hard, I lost sight of the project and aborted it completely. What was made for it was savaged and placed into what some call "JoshL6-extended", but the thought of fully doing a walls of set remained in the back of my mind since then, just at that point in time, I wasn't ready. Maybe it was best to save it for another day. Then out comes Walls of CCLP4, which brought back an amazing amount of inspiration to try a walls of set again. But there was a problem now. I already tried with CCLP1 and didn't want to go at it again so I passed that up (Both J.B. and Isaac started up their own Walls of CCLP1 sets anyway!) As mentioned, CC1's were being done by Joshua Bone and likewise CCLP2's walls by mobius respectively as CC2 sets, though neither of them as CC1 walls of sets honestly didn't sound fun so I passed them up as well. CCLP4... I did consider and it was very tempting since Jeffrey and I are vastly different designers so there probably wouldn't have been overlap? But at the end of the day I didn't want to take from Jeffrey's set so that was passed up too. With that out of the way, what other official set was left? CCLP3. Boy was this an interesting set to use for a walls of set but a really fun and challenging one nonetheless. Not only that, but CCLP3 is what brought me into this community, so this set despite my feelings towards it, has some kind of meaning to me. This project started on March 27th, 2018, exactly 8 months ago, with Socket Shrine using Toggle Bust as the first designed level while Take a Bite of My Heart using Item Unlocker being the last designed on November 15th. Working on this set reminded me not to be afraid to design certain things and don't let others dislikes affect what you want to build. Compared to all my other sets, this set I've easily put the most amount of effort into. There's no questioning that. I explored and toyed with so many concepts and ideas for this set like you wouldn't believe. I went with ideas I thought I'd never use. I worked with walls configurations I thought I'd never hit an idea on and almost certainly would have never built outside of this project. Every level I've made here... I had so much fun making each and every one of them, even the ones that took forever to get an idea for. But that's the joy of building new levels out of predetermined wall patterns. There's always something new or different to build with them. Just look at Semi-Perfect Stronghold, Condemned Faculty, and Tank Game Reborn which all used wall patterns that have been used at least 3 times prior. Now about the files - there are three of them: Walls_of_CCLP3 is the difficulty ordered version and is the recommended/preferred one to play through. Walls of CCLP3-A is the CCLP3 ordered version. Walls of CCLP3-B is the order by how the levels were designed. The latter two versions are included mostly for fun and whether you play through them instead is up to you. But be warned - those don't include a difficulty curve or any kind of content balancing whatsoever. In case I missed something that needs fixing, which is sadly always a possibility, all versions will be updated as so none get left out. Every level has been tested and solved in both rulesets. Many thanks to the various people who have played through the iterative releases throughout the year and/or provided feedback! It was extremely appreciated and helpful in making this set as good as it can be. Will this be my last CC1 set? Honestly with how many times I've said that, I doubt it at this point. CC2 designing has been on the mind lately but I won't ever ditch CC1 designing for it. Call it a comfort thing, but I have more fun with it than probably ever will for CC2. However, with CC2LP1 happening soon, who knows? I'll design whatever I want at this point. I have a few CC1 projects in mind at this very moment... but that's for another time. And with that, I sincerely hope you enjoy my take on the Walls of CCLP3. -Josh Lee [Flareon350]
  3. 2 points
    CC1 (MS) #1 (LESSON 1): 83 (b) #2 (LESSON 2): 90 (b) #3 (LESSON 3): 89 (b) CC1 (Lynx) #1 (LESSON 1): 82 (b) #2 (LESSON 2): 89 (b) #3 (LESSON 3): 88 (b) CC1 (Steam) #1 (LESSON 1): 82 (b) #2 (LESSON 2): 90 (b) #3 (LESSON 3): 88 (b) CCLP1 (MS) #17 (TINY): [990] (b) CCLP1 (Lynx) #17 (TINY): [989] (b) CCLP2 (MS) #1 (A FLEETING MEMORY): 347 (b) CCLP2 (Lynx) #1 (A FLEETING MEMORY): 348 (b) CCLP3 (MS) #25 (RECESS): 99 (b) CCLP3 (Lynx) #25 (RECESS): 99 (b) CCLP4 (MS) #66 (ANACONDA): 264 (b) CCLP4 (Lynx) #66 (ANACONDA): 264 (b) CC2 #77 (THE ROVER ROOM): 193 (+1,b) 40430 (+10,b) #116 (GHOSTBOMBS): 103 (+2,b) 59030 (+20,b) #140 (REBEL): 250 (+86,+8,+1) 72500 (+860,+80,+10) #148 (TANK RUSH): 44 (+1,b) 74440 (+10,b) I've got a full house. All 12 sets with bolds in them now . Just thought I'd put these down while I remember to do them
  4. 2 points
    CCLP4 (MS) #3 (Fossilized Snow): 208 (+4) #5 (Non-Dimensional Layer): 253 (+19) #6 (Proving Grounds): 305 (+3) #13 (Encased in Carbonite): 198 (+3) #14 (Poly-Gone): 302 (+37) #32 (Blended Brussels Sprouts): 299 (+1) #45 (Seven-Layer Salad): 331 (+8) #46 (Exclusive Or): 239 (+1) #47 (Antidisruptive Caves): 337 (+9) #48 (Key Insight): 277 (+1) #49 (Block Parking): [893] (+15) #50 (Secret Underground Society): 292 (+25) #53 (Protect Your Fortress): 275 (+2) #54 (Split Path): 205 (+13) #62 (Block Unpuzzle): 283 (+46) #67 (Nuclear Energy for Dummies): 303 (+4) #68 (Cold Fusion Reactor): [935] (+1) #82 (Puzzle Box): [880] (+2) #83 (Frozen Over): 432 (+8) #84 (Forsythia): 387 (+1) #86 (Cyprus): 307 (+25) #89 (Diametric Opposition): 380 (+32) #97 (Lockdown): 264 (+1, b) #101 (Condo Management): 411 (+5) #102 (The Key Issue): 304 (+1) #105 (Living Things): 407 (+1) #109 (Shemozzle): 21 (+3) #116 (They're Not Called Blocks for Nothing): 267 (+2) #117 (Greenian Motion): 256 (+1) #118 (Chip Controls): 398 (+2) #128 (Mindless Self-Indulgence): 487 (+29) #138 (Zipper): 427 (+12) #144 (Paradigm Shift): 637 (+6) Total Score: 6,074,860 All these except Split Path and Lockdown were improvements made in my CCLP4 LP last year and just never got around to reporting them until now. I know a lot of them are dumb but oh well.
  5. 2 points
    #21 (EIGHT WAYS): 244 (+6, +9, b) 12940 (+60,+90 b) #26 (CHAMBER BOMB): 216 (+1,+2 b) 15240 (+10, +20, +20, +20, +20, b) Ty Janaszar the legend #31 (ICE DANCING): 93 (+1,b) 41550 (+30,b) Ty ruben #35 (CHIPS?): 38 (+1,b) 17880 (+10,b) #57 (MONTY HAUL): -1 (No change from b) 33420 (+630,b-15458) #67 (GHOST TRAP): 229 (+1, +1, b) 35790 (+10,+10,b) Thanks to ryan for confirming my route worked. #68 (LIGHTS OUT): 281 (+1, +1, b) 36810 (+10,+10,b) #69 (LOOKALIKE): 285 (+1, +2, +1, +1, b) 37350 (+10,+20,+10,+10,b) #84 (OFF KEY): 274 (+1,b) 46660 (+10,b) Ty reynaldi #90 (EVIL TWIN): 86 (+1,b) 45860 (+10,b) #94 (DECISIONS): -1 (No change from b) 50710 (+30,b) Ty james and everyone else for the help on this one. Look forward to the next chipinati meeting. #102 (OBSTACLES): -1 (No change from b) 57290 (+1910,+10,+10,bc) UNGA BUNGA ME SEE PUBLIC ROUTE. UNGA BUNGA ME COPY ROUTE. UNGA BUNGA ME CONFIRM. #122 (FIRE AND ICE): 783 (+11,+36,+19,+67,+18,+32,pc) 68830 (+110,+360,+190,+670,+180,+320,pc) Partial confirm on a hellish level. I curse thy name J.B. #131 (JETLINE): -1 (no change from b) 69990 (+10,+10,b) part of the mutual exchange between indy and I. Thanks indy #142 (FISH AND CHIPS): 29 (+1,b-1) 71290 (+10,b-10) This was a bold if I had reported it on time... oh well :/ #143 (CAVERNS) 290 (+35,b-33) 74400 (+350, b-330) Level 145 273 75230 Level 146 32 73320 Level 147 35 73850 Level 148 43 74430 Level 149 249 76990 Level 150 33 75330 Level 151 83 84320 Level 152 62 77570 Level 153 64 77140
  6. 1 point
    Feedback on the final four new levels. Distortion World (140) - Very fun and not too crazy level as a type of force floor level. In face there was a nice variety to it with the sokoban puzzle all of which were legit. As said before it does add a neat twist to a mostly force floor themed level. Adventure's End (143) - That CCLP3 aesthetic is pretty neat, want to say that's the logo of CCLP3 when it came out a long time ago. Also, that tooth force floor ice section section is pretty creative. Something to Remind You (145) - Awesome medley level and thankfully the Nimbus Arena section is at the start since that was a little annoying. Like the arbitrary hint tiles on the borders and got pretty much all the references throughout the level. Better than "Jumble III" (the precise FF section and ending blobs just annoy me). After These Messages (146) - Oh man this level was difficult. It took dozens of tries to execute correctly to maneuver the tooth to fiddle around the bug to blow up the bomb. Thankfully the level is small just thinking about this concept on a bigger scale just hurts thinking about it. This level sort of reminded me of "Frog Baseball" from Chip56. Compared to "Rotation" I like the original a little more than this, to me I felt that that level had lots of puzzle sections in which making a "Walls of" level would be suitable for puzzles. Don't get me wrong, this is still a nice level with a tough monster manipulation puzzle. That's all the levels! Again, very awesome and very well crafted set Josh, I really enjoyed it. Also, really enjoyed playing through the iterative releases. In my opinion iterative releases are a nice way to commit to a project and get suggestions in order to create a masterpiece set. It also gives time to think of new ideas for each and every subsequent update. At that time, I was really looking forward to playing the new levels and had a fun time. I hope this won't be your last CC1 set even though you might be migrating to CC2 soon but not completely eliminating CC1 design. I am not too sure if I will play too much of Flareon1 but I will most definitely give it a shot, me being more of a CC1 chipster. But anyway, if by any chance you'll be doing another CC1 set in the future and/or you'll be doing iterative releases of the set I will gladly help playing the iterative releases like how this set was constructed. But for now, WoCCLP3 complete!
  7. 1 point
    More thoughts on the new levels. All the Water (110) - Initially, I thought that this was gonna be a "Build-A-Bridge Workshop" level judging by the thieves. Turned out to be a rather easy level. Overstocked Distribution Center (112) - I would imagine it would take lots of time to create a decently difficult block themed level, this one was a major satisfaction to solve. Knowing you Josh, you are pretty adept creating levels that make the player think quite a bit. Slimefield (117) - Very fun blob themed level. Especially the red and green aesthetic. Hypothermia (123) - Nice aesthetics and rather simple chip collecting level. International Tank Anthology (126) - Terrific tank reference level. Great variety and great puzzles. Favorites were "The 4th Dimension", "Next in Line", "Reverse Alley", and "A Pressing Concern" mechanisms. I might be missing a couple of other references but I knew a majority of them.
  8. 1 point
    Here's more thoughts on the new levels. Creative Two-Ways (86) - Quite a unique level I have to say. Nice level that seems to work differently based on which ruleset you're currently playing on. Haven't played the Lynx version of this level but I will eventually. Blown Head Gasket (90) - I initially had an easy experience with the 1st half of the level, but the precise FF at the 2nd half kind of dampened my liking for the level. If the precise FF timing were a little earlier it would've been a little easier, otherwise it's nerve wracking . Thankfully, you only had to do it a few times and the level is still manageable. Subterranean Warehouse (92) - Somewhat lenient block checkerboard level. I also liked the variety as well which makes the level more interesting. Fake Wall Biome (97) - Very well thought and well crafted "map the path" manipulation puzzle level. Said this before with "Downtown Destruction" I appreciated the extra leeway just in case you screw up somewhere. Gotta admit "map the path" concepts are a little challenging. Better than Vulcan though. Outlaw (98) - Appreciate the extra chips, not 100% sure if ALL chips are obtainable but I am assuming yes. Could be a fun little extra challenge though. I'd say somewhat easy level. Guess Chip drained Venice which is why he's an outlaw.
  9. 1 point
    I am very glad to be a big help during the iterative release of this set, I enjoyed it. Anyway here's more feedback of the new levels. Downtown Destruction (63) - Many, MANY awesome puzzles in this level. The extra chip thing is appreciated although it would be even more accomplishing if you did ALL the puzzles, or maybe that would be a little harder. Anyway, still a great level and the extra chip count kind of makes it easier if by any chance you screw up on one of the puzzles. To me the top right room was the most challenging. Take a Bite of My Heart (64) - Fantastic teeth level and the reference is self evident. That subversion at the end stumped me but that was a nice one. Now I don't know what the purpose of the six sockets behind the red lock near the exit. Awesome level. Strawberry Chip Sherbet (69)- Pretty lenient and attractive red key/lock chip collecting level. Tainted Tank Factory (70)- Terrific tank level. Red button section and ending sokoban was legit. I am not 100% sure about the use of the recessed wall at the end but I am assuming the cause of ruleset shenanigans eliminate the use of the recessed wall at (10,11). Misty Bog (71)- Nice blue and green look and simple chip collecting level. LOT less tedious than Investment (still a nice level though) more coming soon .. Even though CC2 is still a nice sequel, CC1 is more of my thing. A potential new CC1 set with something different, ooh. Wonder what that'll be but we'll see.
  10. 1 point
    CCLP4 (MS) 091: 472 (+106, b+66) [How To Bust Your Own Level] 137: [868] (+6, bc) [The Wrongest Track] 6,108,820 (137 bolds)
  11. 1 point
    CCLP3 (MS) Level 83 (Billiards) - 228 (+6)(bc) - Thanks J.B. for the route! Total Score: 6,085,410
  12. 1 point
    CCLP1 (MS) 130: [871] (+15, bc) [Dynamite] 6,006,010 (b) (148 bolds) This level is a monster to work on, but it's one of the most satisfying I've worked on in a while.
  13. 1 point
    CC1 MS #89 (BLOCK BUSTER): 402 (+3, b FINALLY) #116 (BLOCK BUSTER II): 714 (+1, b) Total score: 5,977,500
  14. 1 point
    CC1 (MS) #136 (DOUBLEMAZE): [879] (+16,b-47) CCLP4 (MS) #9 (Pinball): 241 (+7,b-6) #11 (Keyboard Malfunction): 310 (+1,b-40) Total Score 354,000
  15. 1 point
    CC1 (MS) #136 (DOUBLEMAZE): [863] CCLP4 (MS) #5 (Non-Dimensional Layer): 270 #8 (The Fourth Dimension): 318 #9 (Pinball): 234 #10 (Stuck in Emerald): 74 #11 (Keyboard Malfunction): 309 #12 (Rivets): 224 #13 (Encased in Carbonite): 206 #61 (Blue Tooth): 522 #104 (Dual): 196 #149 (Mental Marvel Monastery): 491 Total Score 353,920
  16. 1 point
    Just finished all 149 levels of WoCCLP3! Man, this was a really fun set to play filled with fun puzzles and concepts. It's been a pleasure playing through the iterative releases of this set and I glad to be a little bit of a help to make this set the best it could be. All the new 24 levels of the set were fun to play as well and altogether make a great set. Now, you've said that you would be moving on to CC2 due to the potential of CC2LP1 (looking forward to that set too) but hopefully you will stick to CC1 designing at the same time. As said before who knows what will happen in the future of Chips Challenge. All in all, very fun level set and hope to see more from you in the future. Some feedback of the first 5 new levels. "Until My Moment Comes" (5) - Pretty simple level, like the blue key background too. "Capim Town" (22) - Love the arbitrary force floor boots mixed with the fun puzzles. "Condemned Faculty" (48) - Legit level with that "hurry get out before you get trapped" concept. "Knossos" (51) - Fun chip collecting puzzle type level. "Encrypted Malware" (53) - Man, what a creative chip collecting level that's pretty fun and lenient. I like this level a more than "Well Be Right Back".
  17. 1 point
    CC1 (MS) #18 (CASTLE MOAT): 553 (b) CC1 (Lynx) #18 (CASTLE MOAT): 552(b) CCLP1 (MS) #1 (KEY PYRAMID): 168 (b) CCLP1 (Lynx) #1 (KEY PYRAMID): 168 (b) CCLP2 (MS) #9 (MAZE OF ONE WAY): 197 (b) CCLP2 (Lynx) #9 (MAZE OF ONE WAY): 196 (b) CCLP3 (MS) #126 (MAROONED): 134 (b) CCLP3 (Lynx) #126 (MAROONED): 132 (b) CCLP4 (MS) #7 (IN THE POOL): 93 (b) CCLP4 (Lynx) #7 (IN THE POOL): 91 (b) CC1 Steam scores will be reported soon as apparently they were not lost as I thought originally!
  18. 1 point
    CCLP4 (MS)122: 772 (+1, b+1) [Jigsee] (joint bold with Bacorn and Hornlitz)6,104,620 (130 bolds) Alright, so Shane and I collabed when the bold was 769 and after pooling our 766s, found 767, and shortly after 770. A little while later, we found 771, and before we could settle on it/score it/report it, Bacorn here revealed that he had scored 771 (!!!). That snipe was kind of awkward, but we ended up pooling our routes and... still having 771. And then this morning broke through to 772.
  19. 1 point
    Download Hello Chipsters! I am currently working on making a TASing emulator for CC! With this emulator hope to emulate Chips challenge accurately and provide many useful features for routing and even casual playing. Features Rewinding Savestates Frame-by-frame playing TWS Playback Continue recording from playback Easy solution sharing View the monster list, slip list, button connections and chip's move history as you play Record gifs Cheats And much, much more to come! Issues Sliding blocks leaving traps onto sliding tiles cause slide delay when they shouldn't TWS files may end a move early TWS files with clicks may not play back correctly Some unknown issues Currently, 588/596 official levels play correctly. See all known issues. Github repository Feel free to request any features in this thread or by messaging markus#1180 on discord.
  20. 1 point
    What a journey. I think I'll keep optimizing this one. CCLP2-MS: 6,000,150 1. 346 (A Fleeting Memory) 2. 236 (Naomi's Bug Collection) 3. 97 (Bea's Den) 4. 237 (Force World) 5. 362 (Suction Ride) 6. 163 (Fixing the Toggle Switch) 7. 230 (Slightly Mad) 8. 288 (Use the Fish) 9. 197 (Maze of One Way) 10. 362 (Who Needs a Flipper?) 11. 365 (Deconstruction) 12. 303 (Mazed In) 13. 340 (The Serial Port) 14. 216 (The Parallel Port) 15. 232 (Debug File) 16. 266 (Paw-Print Isle) 17. 248 (Double Trouble) 18. 228 (Elemental) 19. 281 (A Sample of Things to Come) 20. 290 (Ranger Denmark) 21. 250 (Block Away!) 22. 14 (How Goes?) 23. 227 (Traps I) 24. 294 (Sudden Death) 25. 262 (Race for the Chips) 26. 126 (Work Fast) 27. 271 (Frozen Floors) 28. 238 (Madness I) 29. 159 (Fire and Water) 30. 233 (Chase Race) 31. 337 (Well of Wishes) 32. 360 (Tele-Portion) 33. 43 (The Big Button Quest) 34. 361 (Cypher II) 35. 409 (Mirror) 36. 395 (Spy) 37. 271 (The Mystery of the Seven Chips) 38. 9 (Mads' Rush I) 39. 228 (Yike-o-Matic) 40. 232 (Traps II) 41. 200 (Ladder Needs a Wash) 42. 192 (Hmmm!) 43. 9 (Ray of Light) 44. 202 (Fun House Rink) 45. 120 (Breaking the Rules) 46. 32 (Hurry Up, Chip!) 47. 205 (Tele-Rooms) 48. 120 (And Then There Were… Four?) 49. 30 (Just a Minute!!) 50. 395 (Smorgasbord) 51. 375 (The Lake in Winter) 52. 297 (Oracle I) 53. 37 (Security Breach) 54. 256 (Killer Rooms) 55. 69 (Dangers of Fire and Beasts) 56. 230 (Planet of the Teeth) 57. 214 (Quad-Boot) 58. 292 (Reversi) 59. 335 (Lot of Danger) 60. 563 (Internal Clock) 61. 388 (Icy Moat) 62. 244 (Chips on the Blocks) 63. 102 (Jungle) 64. 256 (Loop Holes) 65. 6 (Beware of the Teeth!) 66. 227 (Hobgoblins and Chimera) 67. 249 (The One Sensible Chip) 68. 146 (Madness II) 69. 230 (So Many Chips!) 70. 214 (Killer Spiral) 71. 16 (Mads' Rush II) 72. 269 (Checkerboard I) 73. 193 (Bumble Boy) 74. 191 (Chip Search) 75. 107 (BuggyWall) 76. 211 (Fire Bugs) 77. 224 (Madd Maze) 78. 280 (The Search for the Exit) 79. 102 (Cra-zy) 80. 309 (Frost Swirl) 81. 316 (Just Enough) 82. 228 (The Block Stops Here) 83. 297 (Warehouse I) 84. 386 (Crypts of Aganorak) 85. 270 (Follow the Glacier Brick Road) 86. 224 (Creative One-Ways) 87. 15 (The Walker Machine) 88. 309 (Don't Get Lost) 89. 367 (The Ghetto Defender) 90. 135 (Marjolaine's Maze) 91. 337 (Tutti-Frutti) 92. 419 (Abandoned Mines) 93. 356 (Exit Chip) 94. 581 (Checkerboard II) 95. 300 (Learn) 96. 342 (Glider and Fire) 97. 194 (Roller Coaster) 98. 25 (Loop) 99. 238 (One-Block Sokoban) 100. 320 (Torch) 101. 880 (Hard As Rock) 102. 283 (Chip's Fight) 103. 218 (Island Hopping) 104. 318 (Pyramid) 105. 180 (Yet Another Puzzle) 106. 330 (Bounce) 107. 4 (Joyride I) 108. 311 (Tricks) 109. 506 (Blocked Trap) 110. 397 (It's a Kind of Magic) 111. 349 (Monster Factory) 112. 101 (After the Rainstorm) 113. 643 (Oorto Geld II) 114. 60 (Joyride II) 115. 342 (Counter Clockwise) 116. 304 (Turn Turn Turn) 117. 449 (CircleMaze) 118. 108 (High Security) 119. 264 (Teeth) 120. 317 (Frost Rings) 121. 282 (Flame Boy) 122. 380 (Warehouse II) 123. 691 (BlockSlide) 124. 190 (Paramecia) 125. 206 (Blocks 'n Bombs) 126. 151 (Dodge!) 127. 70 (Escape from Chipkatraz) 128. 307 (Fantasy Island) 129. 593 (Miscellaneous) 130. 382 (Frozen Birdbath) 131. 234 (Time Bomb) 132. 220 (Captured) 133. 792 (Block Maze) 134. 339 (Microcosm) 135. 343 (Zartacla) 136. 296 (Switch Hit) 137. 337 (Iron Mysticus) 138. 452 (Patrolled) 139. 330 (Frostbite) 140. 428 (Keep Trying) 141. 540 (Oracle II) 142. 408 (Chomper Romp) 143. 495 (Trapped) 144. 473 (Wormwood) 145. 367 (Gauntlet) 146. 245 (Run-a-Muck) 147. 634 (Cloner's Maze) 148. 541 (Neptune) 149. 373 (Key Color) CCLP2-MS.dac_20181124.tws
  21. 1 point
    CC2 (score): 35 (CHIPS?): 17880 (+10, b+10) CC2 (time): 35 (CHIPS?): 38 (+1, b+1) total score: 14,525,375 total time: 36,939
  22. 1 point
    https://cdn.discordapp.com/attachments/350042613254062091/514237001575301120/Oct2018MiniCreate-Flareon350.dat Here are the 5 I've made, would have made more but I'm too sidetracked in finalizing WoCCLP3
  23. 1 point
    Awesome set and just glad to finish it, here's CCLP4 CCLP4-MS: 6,003,400 1. 140 (Molecule) 2. 246 (Pixelated Fire) 3. 197 (Fossilized Snow) 4. 207 (Oasis) 5. 214 (Non-Dimensional Layer) 6. 300 (Proving Grounds) 7. 86 (In the Pool) 8. 279 (The Fourth Dimension) 9. 189 (Pinball) 10. 63 (Stuck in Emerald) 11. 306 (Keyboard Malfunction) 12. 186 (Rivets) 13. 163 (Encased in Carbonite) 14. 278 (Poly-Gone) 15. 250 (Cross Back) 16. 241 (Reservoir Frogs) 17. 187 (The Three Trials) 18. 214 (Inferno Dynamics) 19. 181 (Conservation of Keys) 20. 300 (It's No Skin Off My Teeth) 21. 283 (Glacial Palace) 22. 199 (Bodyguards) 23. 306 (Western Standards of Living) 24. 299 (It's Easy Being Green) 25. 334 (Difficulty Switch) 26. 209 (Shrub) 27. 332 (Suburban Legend) 28. 309 (Zephyr Heights) 29. 219 (Flipper Departments) 30. 43 (Hoodwinked) 31. 344 (Big Boulder Alley) 32. 282 (Blended Brussels Sprouts) 33. 200 (Tool Shed) 34. 155 (Frozen Waffle) 35. 327 (Chasing Chips) 36. 446 (One Who Raids Tombs) 37. 347 (Tropical Hibiscus) 38. 93 (Detonation Station) 39. 321 (In the Walls of Gravel Castle) 40. 128 (Periodic Lasers) 41. 294 (Ghetto Piranha) 42. 190 (Nova Prospect) 43. 374 (Coral Reef) 44. 395 (Blobfield) 45. 302 (Seven-Layer Salad) 46. 206 (Exclusive Or) 47. 326 (Antidisruptive Caves) 48. 245 (Key Insight) 49. [797] (Block Parking) 50. 293 (Secret Underground Society) 51. 269 (Ice in a Blender) 52. 56 (It Suits the Purpose) 53. 201 (Protect Your Fortress) 54. 193 (Split Path) 55. 489 (If I Ran the Zoo) 56. 484 (Fireworks Factory) 57. 415 (Bisection) 58. 318 (Ruinous Plaza) 59. 271 (Blockpick) 60. 195 (Flippant) 61. 445 (Blue Tooth) 62. 237 (Block Unpuzzle) 63. 410 (Pneumatic Diversity Vents) 64. 280 (Excuse Me) 65. 535 (Duplex) 66. 250 (Anaconda) 67. 240 (Nuclear Energy for Dummies) 68. [873] (Cold Fusion Reactor) 69. 358 (Ball in an Awkward Place) 70. 309 (Science Museum) 71. 157 (Puuf) 72. 287 (Sewerway) 73. 183 (Sealed Doors in the Spacecraft) 74. 226 (Technopathic) 75. 296 (Unmitigated Hint Factory Disaster) 76. 290 (Flow State) 77. 411 (Brick Block Facility) 78. 285 (Aquatic Ruins) 79. 144 (Spring) 80. 253 (Monster Swapper) 81. 267 (Estranged for a Season) 82. [725] (Puzzle Box) 83. 375 (Frozen Over) 84. 273 (Forsythia) 85. 372 (Nectar Meadow) 86. 258 (Cyprus) 87. 482 (And the Walls Kept Tumbling Down) 88. 252 (Empty Rooms) 89. 322 (Diametric Opposition) 90. 338 (Wretched Hive of Scum and Villainy) 91. 362 (How to Retune Your Harp) 92. 367 (Fire Is My Enemy) 93. 241 (Bombs Are a Beautiful Thing) 94. 459 (Ditchdigger) 95. 289 (Ravaged) 96. [741] (Lean Thinking) 97. 234 (Lockdown) 98. 395 (Clay Tunnel) 99. 217 (Ice Cavern) 100. 781 (One Tank's Adventure) 101. 355 (Condo Management) 102. 292 (The Key Issue) 103. 519 (Malachite) 104. 166 (Dual) 105. 363 (Living Things) 106. 218 (Gridlock) 107. [731] (Combinations) 108. 432 (Scatterbrained) 109. 10 (Shemozzle) 110. [924] (Keyrithmetic) 111. 114 (Water Bottle) 112. 414 (Triple Mint Slurpee) 113. 319 (Half of You, Half of Me) 114. 304 (Repugnant Nonsense) 115. [908] (Overlap) 116. 227 (They're Not Called Blocks for Nothing) 117. 195 (Greenian Motion) 118. 393 (Chip Controls) 119. 473 (Strandquist) 120. 536 (Construct-a-Sokoban) 121. 350 (Death and Destruction) 122. 590 (Jigsee) 123. 569 (Life Is Not a Puzzle) 124. 20 (Air Bubble) 125. 419 (Beautiful Struggle) 126. 88 (Bind Mender) 127. 80 (Wrong Exit) 128. 414 (Mindless Self-Indulgence) 129. 200 (Undefined Fantastic Object) 130. 263 (Bam Thwok) 131. 377 (Jigsaw) 132. 452 (Monorail) 133. 449 (Monochrome) 134. 376 (Pushover) 135. 327 (Propaganda) 136. 236 (Seeing Red) 137. [853] (The Longest Track) 138. 347 (Zipper) 139. [963] (Unravel) 140. 691 (Repair the Automatic (Caution) Doors) 141. 352 (World of a Thousand Flames) 142. 35 (Stratagem) 143. 583 (Color Coordination) 144. 584 (Paradigm Shift) 145. 412 (Hacked Save File) 146. [567] (Japanese Game Show) 147. 556 (Gimmick Isle) 148. 289 (Gravity Well) 149. 402 (Mental Marvel Monastery) CCLP4-MS.dac_20181117.tws
  24. 1 point

    Version 1.0.0

    4 downloads

    This is my TWS of SokobanCCLP.dat. 147 of 149 levels are completed and levels 144 and 149 are unsolved as of now. If you're really good at sokobans, you can try to beat those two, but right now those 2 levels are close to impossible to me. If by any chance someone beats those 2 levels please PM or Discord me and I will appreciate your help.
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