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Showing content with the highest reputation since 12/20/2017 in all areas

  1. 4 points
    Announcing CC Creator Public Beta! The editor is finally sufficiently done for a public beta release! Get it here: http://www.pillowpc2001.net/CCCreator. (Thanks to Mike for hosting it!)
  2. 3 points
    Hey everyone. Remember me? Maybe, maybe not. My last visit was in 2016. The year 2017 was, honestly, quite a mess. It had its share of good things and bad things, but let's not go into the details. A few months after I left, I found myself missing CC. Josh's email about CCLP4 rather made me want to come back. Looking back on it, I don't know why I didn't. Sure, life WAS busy, but surely I could have just stopped by? Ah well. As my former girlfriend said, "regret is pointless. But the future is something we can change." So I'm back. Real life still IS busy, so I probably won't be as active as I used to. No more LPs. But I DO plan to check out CCLP4, and some custom sets, and keep expanding C1059-CC2. Also, I wish to apologize to some people here. When I logged in today, I realized that I had a few PMs. I THOUGHT I had enabled email notifications, but apparently I didn't, leaving these people without a reply. Also, I wish to apologize for being somewhat of a jerk to Josh, Cyberdog, Michael, Zane, Alice, and other members I'm not thinking about at the moment. I'm sorry. I'll try to improve. Also, Happy New Year everyone
  3. 2 points
    CC1 (MS) 089: 402 (+2, b) [Block Buster] 5,977,370 (137 bolds) Some stats... I attempted this a lot a couple years ago, during my initial CC1 push. I had 0 successful green keys (on pace) but managed to get it once after a couple hours and played out the level for a 387. My score stayed there until yesterday. I grinded for about 2 hours and didn't get the green key at all, but through careful analysis of the 402 video, I was able to slowly but surely figure out common mistakes and avoid them. Then I got the green key and immediately messed up the second room. A while later, I'd gotten more green keys, bu no second room successes. Then I got one that was a move behind- died at third room. Then I got one on pace that ran into a wall immediately after the 4D. That was discouraging. What wasn't discouraging was the fact that I was starting to get the green key much more often, so losing attempts past it didn't hurt as much. Then I finally reached the last room on 402 pace... and immediately missed the first block intercept. I played it out and ended up with a 385, which didn't even improve. A few green keys later, I got back... and missed the final half wait. Day 1: Green Keys: 35 Second Rooms: 12 (6, 12, 16, 19, 21, 24, 27, 28, 30, 31, 33, 35) (bolded numbers oofed after 4D) (italics is technically a fail) Third Rooms: 7 (16, 21, 24, 27, 30, 31, 35) Fourth Rooms: 0 After that set of attempts, I wanted to keep going, but my hand was too fatigued to get the DDDUULUR chain at the end at this point, so I stopped for the night. The next morning I tried for another hour, and after 2 consecutive failures to the DULUR to get the second block at the end, I took a pause. I'd been inputting at full speed and thinking I was going too slow. But a quick analysis showed that it was actually DUL (small pause) UR! With that gotcha realized, I had a few other boosting mistakes on the last 2 blocks, but I was consistent enough at getting to the end that it hardly mattered. I even got to the last 2 blocks on two consecutive attempts! Day 2: Green Keys: 17 Second Rooms: 10 (1, 2, 7, 9, 11, 12, 14, 15, 16, 17) Third Rooms: 10 (1, 2, 7, 9, 11, 12, 14, 15, 16, 17) (bolded numbers are 401s that mis-executed the final boosting chain, but were perfect until after the last blockslide) Fourth Rooms: 1 (17) Total green keys to success: 52. Total successful second rooms: 22 (yeah, 30 failures on the half waits and UU[1/2]UU stuff, + 4 5D instead of 4D) Total attempts at the last room: 17.
  4. 2 points
    Happy New Year everybody (well most of everyone some still are waiting for it to come). it has been a while since I've posted anything but here I am back again. Hope everybody enjoyed 2017 cause I know I did with CCLP4 and all events that happened to me. Lets give 2018 another good experience and hopefully more Chips Challenge.
  5. 1 point
    http://www.fastswf.com/2Ra-gvs Block Manoeuvres. As it's name suggests carefully moving blocks around is a prominent feature
  6. 1 point
    I started playing this pack: lots of fun! very cool designs I'm afraid I'm not at all able to make videos atm but here are comments about this pack: Arrivee; a simple but fun level that's easy to figure out. Puce: was confusing at first but has a nice surprising ending. Multiplicare: I really liked the idea behind this one. It turned out simpler than I was expecting but still lots of fun. Requires something thinking and working it out. Classified Side: a nice exploration type of level. On Track:a nice concept to this one; takes a moment to see what needs to be done. Formi: a nice short dodging level. Sosie: really fun level; cool design, interesting and not too tedious. After this the levels suddenly get more difficult. I haven't completed the pack yet; I'll post with more comments when I play more.
  7. 1 point
    I consider CC1 to be the main tradition of the community and I find CC2 to be a grand long-awaited sequel for a masterpiece from 1989.
  8. 1 point
    I think I understand where you're coming from; but I do not see CC2 as a "new standard", or even really a different game. I see it as "CC1 with more elements". From my perspective, we would not be ditching CC1 community sets; we would simply be expanding on what's possible in such sets. It's still Chip's Challenge, regardless of the number after the name.
  9. 1 point
    I'm inclined to lean toward CC2 on the basis of potential. While it's worth discussing, I don't think it's going to do a lot of good at this point to debate how many "eligible" levels are available for a community pack for either game right now. I can remember back in the late '90s, we barely had any custom levels but proceeded to create CCLP2 anyway around 2000-2001. The pack turned out quite well and inspired so many budding designers to create levels of their own that CCLP3's voting pool dwarfed CCLP2's by quite a few magnitudes. That's what community packs are great for - exploring new ideas and design styles just enough that someone who may have been skittish about their own creativity takes that first step. Right now, CC2 doesn't have a set like that. The original game was created back in the late '90s, and the editor was limited enough that most of the levels were built with the 10x10 map size. Some of the elements were barely used in the stock game's main campaign, which is a shame. I'd wait a year or two to begin working toward voting for a set, but just from playing some of the levels that have been made, the quality far exceeds what was available for CC1 when CCLP2 was assembled. For anyone who's hesitant to let go of the familiarity of CC1, I'd recommend playing through a set like Joshua Bone's Walls of CC1 and see just how much potential there is to be uncovered in CC2. The sky's the limit if we're willing to invest in it.
  10. 1 point
    Welcome back, chipster! We surely missed having you around and it's so great to have you back I don't recall you being a jerk to me personally but regardless it's alright. I really hope you enjoy CCLP4 and the other various sets that has been released since your leave.
  11. 1 point
    Pointless Trivia: Chip's starting position in CCLP4 #100 is (19, 11)
  12. 1 point

    Version 1.2.3


    22 brand-new levels for Chip's Challenge 2. For everyone to Enjoy!
  13. 1 point
    ah yes, the 90s. i have fond memories of that decade. crying, pooping my pants every day, wearing diapers, being bald, being a baby. that was the high life.
  14. 1 point
    My first stupid cook in CCLP4. I'm sure there will be many more. Yep:
  15. 1 point
    [11:54:00 PM] Josh: block pushing was such a good concept [11:54:08 PM] Josh: hope cclp4 has more of it! [11:54:23 PM] Tyler Sontag: bro [11:54:27 PM] Tyler Sontag: blocks are everything [11:54:30 PM] Tyler Sontag: do you hear me [11:54:32 PM] Tyler Sontag: everything [11:54:57 PM] Josh: sorry I couldn't hear you (lalala) [11:54:59 PM] Tyler Sontag: my father was a block [11:55:03 PM] Tyler Sontag: my mother was an ice block [11:55:12 PM] Tyler Sontag: together they made me, a directional block [11:55:18 PM] Tyler Sontag: what direction do i travel in, you ask? [11:55:21 PM] Tyler Sontag: one direction: forward [11:55:32 PM] Tyler Sontag: forward towards chip's challenge level progress [11:55:33 PM] Tyler Sontag: who are you? [11:55:36 PM] Tyler Sontag: just a little blob? [11:55:41 PM] Tyler Sontag: moving around with no purpose? [11:55:44 PM] Tyler Sontag: you sicken me [11:56:07 PM] Josh: i move around in hopes to kill other's progress (devil)
  16. 1 point
    blocks can't go over blocks
  17. 1 point
    I'm glad I was able to playtest C1059-2.dat for you. Unfortunately, I don't stop by CC Zone as much as I used to, otherwise I would have responded sooner. I've found that even though I haven't been playing CC as much now as I was a couple years ago, I still love the game and I don't think I could actually leave the game completely. In any event, I hope you'll stop by from time to time.
  18. 1 point
    It has been nice having you around here, Chipster, and I hope you enjoy whatever comes your way next. Hope to see you around here from time to time; most people never truly quit CC anyway, they just take extended breaks I think one of the reasons you got no responses is that you already posted something like this earlier (and people already tried to convince you to stay back then). I mean no disrespect by this at all, but the way you wrote multiple long drawn-out posts could easily be interpreted as attention-seeking and almost "boy who cried wolf"-ish. I myself had a pretty visceral negative reaction to this post until I sat down and thought about it. Don't think it's because people don't care about you, though. Once a member of the community, always a member of the community.