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Showing content with the highest reputation since 01/02/2012 in Posts

  1. 6 points
    Hi, chipsters! My name is Patrik Nilsson and I used to play Chip's Challenge as a young kid. I struggled to get past level 61. Now, nearly 25 years later, I decided to return to the game and finally finish all the 149 levels without solutions. Afterward, I began to pursue some of the easier bold times (according to the CC1 MS Easiest Bolds list) and found it rewarding. I have accumulated numerous bold times over the last couple of weeks and I thought I would play the game casually until I had bolded half of the levels. So without further ado, I would like to submit my full set of bold times (75 to be exact): #1 (LESSON 1): 83 #2 (LESSON 2): 90 #3 (LESSON 3): 89 #4 (LESSON 4): 116 #5 (LESSON 5): 85 #6 (LESSON 6): 94 #7 (LESSON 7): 139 #8 (LESSON 8): 96 #9 (NUTS AND BOLTS): 306 #10 (BRUSHFIRE): 51 #12 (HUNT): 270 #13 (SOUTHPOLE): [982] #15 (ELEMENTARY): 89 #16 (CELLBLOCKED): [971] #17 (NICE DAY): 83 #18 (CASTLE MOAT): 553 #19 (DIGGER): 171 #20 (TOSSED SALAD): 340 #21 (ICEBERG): 119 #26 (CHCHCHIPS): 254 #27 (GO WITH THE FLOW): 147 #28 (PING PONG): 239 #30 (MISHMESH): 454 #31 (KNOT): 6 #34 (CYPHER): 297 #36 (LADDER): 232 #38 (SAMPLER): 462 #39 (GLUT): 17 #42 (BEWARE OF BUG): 187 #43 (LOCK BLOCK): 126 #44 (REFRACTION): 146 #46 (THREE DOORS): 222 #49 (PROBLEMS): 162 #50 (DIGDIRT): 318 #51 (I SLIDE): 655 #52 (THE LAST LAUGH): 382 #53 (TRAFFIC COP): 478 #57 (STRANGE MAZE): 229 #58 (LOOP AROUND): 550 #59 (HIDDEN DANGER): 368 #60 (SCOUNDREL): 288 #62 (SLO MO): 282 #66 (VICTIM): 292 #67 (CHIPMINE): 518 #69 (BOUNCE CITY): 229 #70 (NIGHTMARE): 136 #71 (CORRIDOR): 355 #75 (STEAM): 479 #77 (INVINCIBLE CHAMPION): 481 #79 (DRAWN AND QUARTERED): 220 #80 (VANISHING ACT): 733 #82 (SOCIALIST ACTION): 969 #84 (WARS): 580 #86 (SUICIDE): 381 #88 (SPIRALS): 317 #90 (PLAYHOUSE): 318 #92 (VORTEX): 444 #95 (FOUR SQUARE): 335 #96 (PARANOIA): 320 #97 (METASTABLE TO CHAOS): 290 #98 (SHRINKING): 338 #101 (APARTMENT): 240 #102 (ICEHOUSE): 177 #103 (MEMORY): 488 #105 (SHORT CIRCUIT): 255 #107 (BALLS O FIRE): 260 #113 (OPEN QUESTION): 462 #114 (DECEPTION): 172 #118 (MISS DIRECTION): 260 #122 (TOTALLY FAIR): 272 #128 (ALL FULL): 315 #129 (LOBSTER TRAP): 286 #131 (TOTALLY UNFAIR): 26 #135 (TRUST ME): 293 #149 (SPECIAL): 955
  2. 6 points
    CC MS: #146 (CAKE WALK): 724 (+7, b+1) 5977780
  3. 6 points
    Download Hello Chipsters! I am currently working on making a TASing emulator for CC! With this emulator hope to emulate Chips challenge accurately and provide many useful features for routing and even casual playing. Features Rewinding Savestates Frame-by-frame playing TWS Playback Continue recording from playback Easy solution sharing View the monster list, slip list, button connections and chip's move history as you play Record gifs Cheats And much, much more to come! Issues Sliding blocks leaving traps onto sliding tiles cause slide delay when they shouldn't TWS files may end a move early TWS files with clicks may not play back correctly Some unknown issues Currently, 588/596 official levels play correctly. See all known issues. Github repository Feel free to request any features in this thread or by messaging markus#1180 on discord.
  4. 6 points
    Well, I never would have thought I'd ever be making this post, but here it is...I have made the difficult decision to begin the process of shutting down my website. Over the last few years I had already begun to explain my diminished presence in the CC world as due to real life, and there were moments here and there where I did manage to carve out time for certain projects (level set page changes, playing through CC2/CCLP1, designing a few new levels). But they were few and far between, and I was always just assuming that "down the road" things would slow down and I would get into a routine where I could make "real life" and "CC life" coexist. But here we are, a few years later, and I find myself with a full-time job, a wife, a house to take care of, changing interests and priorities, and it is just seeming less and less likely that I can make that happen. Even when I do find myself with some CC time, I feel oddly divided. On the one hand, I feel like it is never enough - I get a chunk of time to solve two CCLP4 levels and wish I had more time to better optimize my scores or to continue playing. On the other hand, after playing I see household chores piling up that I should have been taking care of, and feel guilty that I even took the time that I did to play CC. Either way I look at it results in an unsatisfying feeling. I'm not at all saying it's not fun anymore - it is - and this is not a goodbye post. However, I might be less active than before and will not be able to keep on maintaining my site any longer. I am open to a bankruptcy buyout if anyone would like to keep certain aspects of my site going, especially: - the Tile World 2 homepage - the Chip's Challenge Creator homepage - the level set pages and if someone really desires: - the AVI archives - MikeL2/3/4 scoreboards - the page with the latest 64-bit CC options - my listings of links Whoever would like to take over hosting any of these pages, I will send them (and the database) to you to officially become "yours". (For Chip's Controls I plan on re-uploading the latest version here with all the HTML pages included.) Hope everyone is doing well - thanks for reading, and now back to your regularly scheduled Chipping. Mike Lask
  5. 6 points
    CCLP4 MS: #83 (Frozen Over): 465 (b+2)
  6. 6 points
    cclp2: #149 (Key Color 2.0): 424 (+16) 6051140
  7. 6 points
    It's been a long time since I had news, so here's an informational update! I've added a control+click feature to insert a terrain without erasing the rest of the cell contents. Also, I'm working on dialogs to edit the properties of individual tiles. Here's a preview: I hope to be able to release a program update with these features in the next couple weeks, so stay tuned.
  8. 5 points
    CC1: (MS) 146: 721 (+9, b+4) [Cake Walk] (joint bold with James Anderson) 5,977,680 (143 bolds) We now live in a world where J.B. is 4th. What a world.
  9. 5 points
    Speaking of raising the bar, that was quite a find you made recently! I do have hopes to give CCLP1+4 a go some day, but I have a couple of other projects I want to be finished (or at least reasonably finished) first. You're the second person to ask me about SuperCC. I haven't checked it out, but based on the description it seems similar to the tool I use. Went ahead and joined Discord. And, um... cclp3 #71 (How to Get Around in Venice): 431 (+25, b+1) 6093980
  10. 5 points
    sorry everyone but i accidentally deleted tile world
  11. 5 points
    CCLP1 (MS) #79 (ELEVATORS): [958] (b+1) CCLP1 (Lynx) #79 (ELEVATORS): [958] (b+1) I can't believe that just happened. Thanks to cowman for playing through CCLP1, and thanks Markus for making SuCC. My first ever b+1 in CC1, and my second b+1 ever. Absolutely insane.
  12. 4 points
    I don't really optimize that much, but I still try to get a reasonable score for the official levels. CC1 MS levels 1-30
  13. 4 points
    CCLP3 MS: #71 (How to Get Around in Venice): 432 (+1, jb w/ James+Jeffrey) Already on the scoreboard, but adding here for posterity. #134 (I guess I came right back): 220 (+24, b+11) 6094490
  14. 4 points
    CC1 MS #146 (Cake Walk): 721 (+9, b+4) joint bold with IHNN 5,977,680 - 142 b (Melinda >= 726)
  15. 4 points
    CCLP3 MS: #146 (Suspended Animation): [809] (b+64)
  16. 4 points
    Announcing CC Creator Public Beta! The editor is finally sufficiently done for a public beta release! Get it here: http://www.pillowpc2001.net/CCCreator. (Thanks to Mike for hosting it!)
  17. 3 points
    CCLP1 (MS) 026: 174 (+1, b+1) [Trafalgar Square] 6,006,050 (149 bolds)
  18. 3 points
    CC1: #136 (DOUBLEMAZE): [917] (b-9)
  19. 3 points
    You can get an "infinite" score in MSCC by opening two game windows, completing a level in one window, then switching to the other and pressing F2 for a new game, and then switching back to the first window. This will reset your best scores by level but not your overall score, meaning you can beat the same level more than once and receive score for it every time. In theory, this means the highest possible score is 2,147,483,647 assuming the total score is stored as a signed int, or 4,294,967,295 assuming an unsigned int.
  20. 3 points
    CCLP3: #102: 386 (+16, b+6, joint w/ JA, Triple Alarm) #147: 513 (+1, b+1, Avalanche) Happy birthday to myself.
  21. 3 points
    CCLP3 MS: #72 (Fireball Tourism): 132 (+5, nr) #107 (Lazy Hourglass): 553 (+1, b) 6094160
  22. 3 points
    CC1 Lynx: #24 (OORTO GELD): 431 (+4, b) #63 (BLOCK FACTORY): 473 (+2, b) Total Score: 5,897,930
  23. 3 points
    CCLP3 (MS) 082: 506 (+2, b+2) [Mediterranean] 6,052,880 (112 bolds)
  24. 3 points
    CCLP1 MS #61 (Highways): 425 (+1, b+1) 6,006,010 - 144 b CCLP1 Lynx #61 (Highways): 413 (b+1)
  25. 3 points
    CCLP1 MS #68 (Flames and Ashes): [949] (b+2)
  26. 3 points
    CC MS #116 (BLOCK BUSTER II): 716 (+2, nr) 5977700
  27. 3 points
    CCLP3 MS #71 (How to Get Around in Venice): 429 (+23, b+23) 6,070,020 - 113 b
  28. 3 points
    CCLP1 MS #47 (Bombs Away): [956] (+1, bc)
  29. 3 points
    It makes me happy to see you're still here from time to time, raising the bar for the rest of us to aspire to reach. Do you have any plans to look at CCLP1 or CCLP4 ever? (CCLP1 in particular would probably take you no time at all to blaze through.) Have you checked out Markus' SuperCC optimization tool; if so how does it compare to your own programs that you no doubt have made? Is there any chance of you ever gracing us with your presence in the Discord server? Hopefully your life is going well; when you achieve world domination please treat us kindly
  30. 3 points
    CCLP3 #149: 810 (+13, bc, Mr. McCallahan Presents) CCLP3 #117: 642 (+22, bc, Mice Are Good for Something) CCLP3 L #117: 628 L (+12, b+10, Mice Are Good for Something)
  31. 3 points
    CC1 (MS) #136 (HUNT BOLD): [926] (b, p+0.6) https://www.youtube.com/watch?v=PBHntAKQ_go Reveal video of the incredible hunt bold
  32. 3 points
    CC1 (MS) #41 (I.C. YOU): 172 (b) #56 (DEEPFREEZE): 162 (b) #69 (BOUNCE CITY): 229 (b) #70 (NIGHTMARE): 136 (b) #79 (DRAW AND QUARTERED): 220 (b) #88 (SPIRALS): 317 (b) #90 (PLAYHOUSE): 318 (b) #92 (VORTEX): 444 (b) #96 (PARANOIA): 320 (b) #100 (COLONY): [911] (b) #104 (JAILER): 235 (b) #105 (SHORT CIRCUIT): 255 (b) #106 (KABLAM): [907] (b) #108 (BLOCK OUT): 278 (b) #130 (ICE CUBE): [933] (b) #137 (GOLDKEY): 392 (b) #139 (YORKHOUSE): [920] (b) CC1 (Lynx) #39 (GLUT): 17 (b) CC1 (Steam) #72 (REVERSE ALLEY): [0] (b) CCLP1 (MS) #25 (MIND LOCK): 139 (b) CCLP1 (Lynx) #25 (MIND LOCK): 138 (b) CCLP2 (MS) #98 (LOOP): 38 (bc) CCLP2 (Lynx) #5 (SUCTION RIDE): 371 (b) CCLP3 (MS) #37 (BLUE MOON): 135 (b) CCLP3 (Lynx) #37 (BLUE MOON): 129 (b) CCLP4 (MS) #91 (HOW TO RETUNE YOUR HARP): 472 (b) CCLP4 (Lynx) #19 (CONSERVATION OF KEYS): 186 (b) CC2 #146 (BARRICADE BRIGADE): 34 (+2,b) 73340 (+20,b) 16 CC1 bolds (Completing "The James List"), 1 CC1 lynx bolds, 1 CC1 steam bold, 1 CCLP1 ms bold, 1 CCLP1 lynx bold, 1 CCLP2 bold confirm, 1 CCLXP2 bold, 1 CCLP3 MS bold, 1 CCLP3 Lynx bold, 1 CCLP4 MS bold, 1 CCLP4 Lynx bold, 1 CC2 bold. 27 bolds on report Reason for reporting: Sick loop confirm.
  33. 3 points
    CCLP4 (MS) 065: 624 (+4, b+2) [Duplex] 114: 524 (+64, b+2) ([December 19th, 5:16 PM] Jay Bee: I'm 99% sure Repugnant Nonsense will stand) 117: 269 (+1, bc) [Jessi Is the Blob Whisperer] 6,111,060 (145 bolds) (b)
  34. 3 points
    CCLP1 (MS) 093: 327 (+3, b+1) [Flame War] (joint bold with Kacper, set November 5th) So, this happened. I did say I was going to go for the rest of these if this happened... 028: 276 (+1, b) [The Last Starfighter] (1 hour of attempts, set November 6th) I went for BoaP first, immediately after. After a few hours I went to sleep for the night. When I got back from work (early, due to being sick) on the 6th I didn't want to continue that grind. So, I went for this one and miraculously got it. Probably around 7-8 hours total, +/- 2 hours counting my past attempts. I'm super glad I didn't choke the execution here. Then back on the BoaP grind. I ended up unable to go to work on the 7th due to this stupid cold. That just meant more blob time. 117: 255 (+2, b) [Blobs on a Plane] (8 hours of attempts, set November 7th) It's better to be lucky than good. I made a tactical mistake on the way back from the suction boots after a good thirty second think, with a blob 2 tiles up and another 2U2R. I had misjudged the second blob and thought it could interfere, and so elected to step LU instead of U, deliberately spending my 2 moves of buffer. In hindsight, this was a mistake given the probabilities of success for what I knew. U was more likely to work as LU given an L blob move would spell disaster. Except, I had misjudged the step AND U would have been immediate death, as the blob moved D, and so LU was actually the correct decision in a vacuum for survival! Though even given hindsight, a very difficult move to have to make. And so, the last of the random levels fell. (further analysis shows that some of that analysis could be wrong. Regardless, my mental picture and the actual level didn't mesh and I made a questionable decision that happened to be the absolute correct one) 051: 274 (+1, b) [H2O Below 273 K] (slightly earlier today) This one was inevitable. Still took 5 or 6 hours of attempts, but some heavy duty practice on the left half paid off. Dropped [1/2] in rooms 6 and 7 but hung on in the end. 6,006,000 (147 bolds) (b)
  35. 3 points
    CCLP1 MS #127 (In the Pink): 421 (+159, b+1)
  36. 3 points
    Another bump to this topic... I have now added the CC2 level set section to my site. It is horribly out of date, so I would appreciate any and all help in getting it up to date. http://pillowpc2001.net/levels/index.php?set=2 I eventually plan on correcting the solvability tables...right now they still look like the CC1 table and show/save a column for MS and Lynx. I have a note to ignore this for now and just use the MS column for submitting solvability, but hopefully this will be fixed soon.
  37. 3 points
    CC1 (MS) 089: 402 (+2, b) [Block Buster] 5,977,370 (137 bolds) Some stats... I attempted this a lot a couple years ago, during my initial CC1 push. I had 0 successful green keys (on pace) but managed to get it once after a couple hours and played out the level for a 387. My score stayed there until yesterday. I grinded for about 2 hours and didn't get the green key at all, but through careful analysis of the 402 video, I was able to slowly but surely figure out common mistakes and avoid them. Then I got the green key and immediately messed up the second room. A while later, I'd gotten more green keys, bu no second room successes. Then I got one that was a move behind- died at third room. Then I got one on pace that ran into a wall immediately after the 4D. That was discouraging. What wasn't discouraging was the fact that I was starting to get the green key much more often, so losing attempts past it didn't hurt as much. Then I finally reached the last room on 402 pace... and immediately missed the first block intercept. I played it out and ended up with a 385, which didn't even improve. A few green keys later, I got back... and missed the final half wait. Day 1: Green Keys: 35 Second Rooms: 12 (6, 12, 16, 19, 21, 24, 27, 28, 30, 31, 33, 35) (bolded numbers oofed after 4D) (italics is technically a fail) Third Rooms: 7 (16, 21, 24, 27, 30, 31, 35) Fourth Rooms: 0 After that set of attempts, I wanted to keep going, but my hand was too fatigued to get the DDDUULUR chain at the end at this point, so I stopped for the night. The next morning I tried for another hour, and after 2 consecutive failures to the DULUR to get the second block at the end, I took a pause. I'd been inputting at full speed and thinking I was going too slow. But a quick analysis showed that it was actually DUL (small pause) UR! With that gotcha realized, I had a few other boosting mistakes on the last 2 blocks, but I was consistent enough at getting to the end that it hardly mattered. I even got to the last 2 blocks on two consecutive attempts! Day 2: Green Keys: 17 Second Rooms: 10 (1, 2, 7, 9, 11, 12, 14, 15, 16, 17) Third Rooms: 10 (1, 2, 7, 9, 11, 12, 14, 15, 16, 17) (bolded numbers are 401s that mis-executed the final boosting chain, but were perfect until after the last blockslide) Fourth Rooms: 1 (17) Total green keys to success: 52. Total successful second rooms: 22 (yeah, 30 failures on the half waits and UU[1/2]UU stuff, + 4 5D instead of 4D) Total attempts at the last room: 17.
  38. 3 points
    Hey everyone. Remember me? Maybe, maybe not. My last visit was in 2016. The year 2017 was, honestly, quite a mess. It had its share of good things and bad things, but let's not go into the details. A few months after I left, I found myself missing CC. Josh's email about CCLP4 rather made me want to come back. Looking back on it, I don't know why I didn't. Sure, life WAS busy, but surely I could have just stopped by? Ah well. As my former girlfriend said, "regret is pointless. But the future is something we can change." So I'm back. Real life still IS busy, so I probably won't be as active as I used to. No more LPs. But I DO plan to check out CCLP4, and some custom sets, and keep expanding C1059-CC2. Also, I wish to apologize to some people here. When I logged in today, I realized that I had a few PMs. I THOUGHT I had enabled email notifications, but apparently I didn't, leaving these people without a reply. Also, I wish to apologize for being somewhat of a jerk to Josh, Cyberdog, Michael, Zane, Alice, and other members I'm not thinking about at the moment. I'm sorry. I'll try to improve. Also, Happy New Year everyone
  39. 3 points
    MS scores for Ryan Feenstra CC1 (5938480) 1: 83 2: 90 3: 89 4: 116 5: 85 6: 94 7: 138 8: 96 9: 304 10: 51 11: 190 12: 263 13: 0 14: 188 15: 76 16: 0 17: 83 18: 553 19: 140 20: 340 21: 118 22: 266 23: 199 24: 376 25: 324 26: 243 27: 143 28: 212 29: 281 30: 273 31: 6 32: 324 33: 0 34: 297 35: 530 36: 226 37: 534 38: 435 39: 17 40: 191 41: 149 42: 187 43: 118 44: 116 45: 292 46: 218 47: 182 48: 265 49: 157 50: 299 51: 528 52: 376 53: 478 54: 309 55: 64 56: 144 57: 203 58: 502 59: 368 60: 288 61: 0 62: 282 63: 472 64: 381 65: 290 66: 292 67: 387 68: 367 69: 222 70: 132 71: 314 72: 0 73: 422 74: 350 75: 479 76: 353 77: 481 78: 467 79: 199 80: 630 81: 0 82: 961 83: 287 84: 580 85: 185 86: 381 87: 0 88: 314 89: 313 90: 303 91: 363 92: 423 93: 466 94: 0 95: 335 96: 300 97: 290 98: 325 99: 377 100: 0 101: 222 102: 177 103: 430 104: 184 105: 202 106: 0 107: 246 108: 254 109: 130 110: 230 111: 0 112: 0 113: 440 114: 172 115: 0 116: 603 117: 0 118: 260 119: 191 120: 0 121: 0 122: 255 123: 257 124: 630 125: 0 126: 188 127: 423 128: 300 129: 286 130: 0 131: 14 132: 559 133: 0 134: 0 135: 293 136: 0 137: 377 138: 130 139: 0 140: 230 141: 0 142: 0 143: 0 144: 0 145: 0 146: 525 147: 0 148: 0 149: 950 CCLP2 (5976630) 1: 347 2: 242 3: 103 4: 237 5: 375 6: 163 7: 248 8: 293 9: 197 10: 363 11: 372 12: 311 13: 341 14: 247 15: 233 16: 234 17: 247 18: 202 19: 276 20: 293 21: 234 22: 14 23: 243 24: 294 25: 200 26: 120 27: 265 28: 244 29: 163 30: 239 31: 335 32: 343 33: 71 34: 347 35: 424 36: 423 37: 290 38: 11 39: 221 40: 238 41: 195 42: 205 43: 15 44: 201 45: 126 46: 37 47: 173 48: 115 49: 27 50: 388 51: 371 52: 272 53: 56 54: 281 55: 69 56: 231 57: 236 58: 300 59: 306 60: 553 61: 348 62: 227 63: 91 64: 162 65: 33 66: 225 67: 233 68: 223 69: 230 70: 202 71: 20 72: 153 73: 217 74: 195 75: 98 76: 207 77: 161 78: 278 79: 102 80: 303 81: 282 82: 240 83: 282 84: 349 85: 269 86: 228 87: 11 88: 296 89: 367 90: 172 91: 333 92: 405 93: 350 94: 594 95: 307 96: 157 97: 125 98: 24 99: 248 100: 186 101: 890 102: 347 103: 235 104: 324 105: 145 106: 329 107: 3 108: 334 109: 561 110: 344 111: 360 112: 80 113: 623 114: 59 115: 328 116: 274 117: 435 118: 175 119: 260 120: 301 121: 283 122: 207 123: 616 124: 162 125: 173 126: 152 127: 47 128: 309 129: 593 130: 310 131: 222 132: 196 133: 758 134: 336 135: 363 136: 303 137: 202 138: 324 139: 323 140: 406 141: 383 142: 399 143: 495 144: 465 145: 415 146: 192 147: 207 148: 336 149: 196 CCLP3 (6026890) 1: 189 2: 329 3: 302 4: 234 5: 251 6: 89 7: 148 8: 105 9: 111 10: 77 11: 388 12: 112 13: 97 14: 338 15: 176 16: 251 17: 90 18: 341 19: 174 20: 210 21: 211 22: 108 23: 244 24: 215 25: 99 26: 381 27: 187 28: 392 29: 280 30: 230 31: 206 32: 157 33: 35 34: 845 35: 59 36: 193 37: 132 38: 287 39: 32 40: 218 41: 155 42: 392 43: 314 44: 212 45: 378 46: 247 47: 355 48: 360 49: 297 50: 148 51: 305 52: 246 53: 262 54: 270 55: 211 56: 312 57: 185 58: 238 59: 315 60: 129 61: 253 62: 432 63: 210 64: 302 65: 34 66: 235 67: 167 68: 303 69: 355 70: 371 71: 382 72: 104 73: 222 74: 260 75: 312 76: 465 77: 188 78: 352 79: 280 80: 180 81: 100 82: 376 83: 201 84: 319 85: 491 86: 384 87: 380 88: 776 89: 372 90: 204 91: 199 92: 387 93: 34 94: 264 95: 373 96: 512 97: 445 98: 493 99: 251 100: 219 101: 551 102: 362 103: 294 104: 237 105: 199 106: 203 107: 413 108: 362 109: 296 110: 235 111: 589 112: 217 113: 402 114: 501 115: 536 116: 261 117: 574 118: 351 119: 323 120: 525 121: 52 122: 426 123: 408 124: 410 125: 356 126: 134 127: 250 128: 363 129: 410 130: 237 131: 594 132: 335 133: 742 134: 185 135: 508 136: 360 137: 790 138: 134 139: 500 140: 0 141: 178 142: 326 143: 721 144: 0 145: 701 146: 0 147: 375 148: 318 149: 654 CCLP1 (5874090) #1 (Key Pyramid): 145 #2 (Slip and Slide): 179 #3 (Present Company): 178 #4 (Block Party): 195 #5 (Facades): 198 #6 (When Insects Attack): 182 #7 (Under Pressure): 169 #8 (Switcheroo): 226 #9 (Swept Away): 212 #10 (Graduation): 250 #11 (Basketball): 214 #12 (Leave No Stone Unturned): 218 #13 (The Monster Cages): 248 #14 (Wedges): 151 #15 (Twister): 275 #16 (Tetragons): 191 #17 (Tiny): [983] #18 (Square Dancing): 248 #19 (Feel the Static): 252 #20 (Chip Suey): 335 #21 (Generic Ice Level): 158 #22 (Repair the Maze): 245 #23 (Circles): 216 #24 (Chip's Checkers): 233 #25 (Mind Lock): 136 #26 (Trafalgar Square): 137 #27 (Teleport Depot): 243 #28 (The Last Starfighter): 198 #29 (Sky High or Deep Down): 214 #30 (Button Brigade): 213 #31 (Quincunx): 15 #32 (Nitroglycerin): 202 #33 (Spitting Image): [910] #34 (Just a Bunch of Letters): 275 #35 (Mystery Wall): 308 #36 (Rhombus): 215 #37 (Habitat): 319 #38 (Heat Conductor): 371 #39 (Dig and Dig): 225 #40 (Sea Side): [832] #41 (Descending Ceiling): 154 #42 (Mughfe): 370 #43 (Gears): 202 #44 (Frozen Labyrinth): 259 #45 (Who's the Boss?): 223 #46 (Sapphire Cavern): 255 #47 (Bombs Away): [904] #48 (Sundance): 67 #49 (49 Cell): 237 #50 (The Grass Is Greener on the Other Side): 90 #51 (H2O Below 273 K): 95 #52 (The Bone): 223 #53 (Start at the End): 241 #54 (Mini Pyramid): 54 #55 (The Chambers): 296 #56 (Connect the Chips): [908] #57 (Key Farming): 254 #58 (Corral): 219 #59 (Asterisk): [968] #60 (Guard): 248 #61 (Highways): 307 #62 (Design Swap): 309 #63 (New Block in Town): 166 #64 (Chip Kart 64): 33 #65 (Squared in a Circle): 270 #66 (Klausswergner): 264 #67 (Booster Shots): 216 #68 (Flames and Ashes): [649] #69 (Double Diversion): 222 #70 (Juxtaposition): 156 #71 (Tree): 132 #72 (Breathing Room): 162 #73 (Occupied): 326 #74 (Traveler): 314 #75 (ToggleTank): 138 #76 (Funfair): 108 #77 (Shuttle Run): 7 #78 (Secret Passages): 372 #79 (Elevators): [939] #80 (Flipside): 303 #81 (Colors for Extreme): [820] #82 (Launch ): 82 #83 (Ruined World): [836] #84 (Mining for Gold Keys): 21 #85 (Black Hole): 923 #86 (Starry Night): 273 #87 (Pluto): 368 #88 (Chip Block Galaxy): [571] #89 (Chip Grove City): 159 #90 (Bowling Alleys): 85 #91 (Roundabout): 307 #92 (The Shifting Maze): 490 #93 (Flame War): 190 #94 (Slime Forest): 330 #95 (Courtyard): 142 #96 (Going Underground): 251 #97 (Gate Keeper): 282 #98 (Rat Race): 276 #99 (Deserted Battlefield): [740] #100 (Loose Pocket): 328 #101 (Time Suspension): [610] #102 (Frozen in Time): [936] #103 (Portcullis): [956] #104 (Hotel Chip): 326 #105 (Tunnel Clearance): 123 #106 (Jailbird): 323 #107 (Paramecium Palace): 186 #108 (Exhibit Hall): 265 #109 (Green Clear): 273 #110 (Badlands): [531] #111 (Alternate Universe): [924] #112 (Carousel): 182 #113 (Teleport Trouble): [896] #114 (Comfort Zone): 292 #115 (California): 47 #116 (Communism): 237 #117 (Blobs on a Plane): 126 #118 (Runaway Train): 15 #119 (The Sewers): 253 #120 (Metal Harbor): [637] #121 (Chip Plank Galleon): 209 #122 (Jeepers Creepers): 146 #123 (The Very Hungry Caterpillar): 46 #124 (Utter Clutter): 110 #125 (Blockade): 168 #126 (Peek-a-Boo): 298 #127 (In the Pink): 206 #128 (Elemental Park): 316 #129 (Frogger): 214 #130 (Dynamite): [506] #131 (Easier Than It Looks): 104 #132 (Spumoni): 328 #133 (Steam Cleaner Simulator): 137 #134 ((Ir)reversible): 295 #135 (Culprit): 218 #136 (Whirlpool): [-1023] #137 (Thief Street): 132 #138 (Chip Alone): 380 #139 (Assassin): 208 #140 (Automatic (Caution) Doors): 224 #141 (Flush): 88 #142 (Bummbua Banubauabgv): 351 #143 (Amphibia): [-117] #144 (The Ancient Temple): 135 #145 (Chance Time!): 232 #146 (Cineworld): 345 #147 (Thief, You've Taken All That Was Me): 715 #148 (The Snipers): 281 #149 (Clubhouse): 337 CCLP4 (5894350) #1 (Molecule): 108 #2 (Pixelated Fire): 203 #3 (Fossilized Snow): 149 #4 (Oasis): 198 #5 (Non-Dimensional Layer): 244 #6 (Proving Grounds): 241 #7 (In the Pool): 81 #8 (The Fourth Dimension ): 240 #9 (Pinball): 123 #10 (Stuck in Emerald): 36 #11 (Keyboard Malfunction): 71 #12 (Rivets): 113 #13 (Encased in Carbonite): 158 #14 (Poly-Gone): 239 #15 (Cross Back): 215 #16 (Reservoir Frogs): 195 #17 (The Three Trials): 92 #18 (Inferno Dynamics): 89 #19 (Conservation of Keys): 153 #20 (It's No Skin Off My Teeth): 291 #21 (Glacial Palace): 237 #22 (Bodyguards): 142 #23 (Western Standards of Living): 266 #24 (It's Easy Being Green): 148 #25 (Difficulty Switch): 256 #26 (Shrub): 15 #27 (Suburban Legend): 167 #28 (Zephyr Heights): 279 #29 (Flipper Departments): 212 #30 (Hoodwinked): 27 #31 (Big Boulder Alley): 245 #32 (Blended Brussels Sprouts): 114 #33 (Tool Shed): 179 #34 (Frozen Waffle): 57 #35 (Chasing Chips): 267 #36 (One Who Raids Tombs): 64 #37 (Tropical Hibiscus): 256 #38 (Detonation Station): 7 #39 (In the Walls of Gravel Castle): 262 #40 (Periodic Lasers): 124 #41 (Ghetto Piranha): 121 #42 (Nova Prospect): 172 #43 (Coral Reef): 189 #44 (Blobfield): 364 #45 (Seven-Layer Salad): 113 #46 (Exclusive Or): 183 #47 (Antidisruptive Caves): 139 #48 (Key Insight): 236 #49 (Block Parking): [822] #50 (Secret Underground Society): 128 #51 (Ice in a Blender): 99 #52 (It Suits the Purpose): 6 #53 (Protect Your Fortress): 163 #54 (Split Path): 142 #55 (If I Ran the Zoo): 506 #56 (Fireworks Factory): 73 #57 (Bisection): 293 #58 (Ruinous Plaza): 40 #59 (Blockpick): 119 #60 (Flippant): 36 #61 (Blue Tooth): 308 #62 (Block Unpuzzle): 66 #63 (Pneumatic Diversity Vents): 374 #64 (Excuse Me): 89 #65 (Duplex): 78 #66 (Anaconda): 250 #67 (Nuclear Energy for Dummies): 221 #68 (Cold Fusion Reactor): [751] #69 (Ball in an Awkward Place): 301 #70 (Science Museum): 129 #71 (Puuf): 155 #72 (Sewerway): 283 #73 (Sealed Doors in the Spacecraft): 158 #74 (Technopathic): 203 #75 (Unmitigated Hint Factory Disaster): 70 #76 (Flow State): 148 #77 (Brick Block Facility ): 276 #78 (Aquatic Ruins): 53 #79 (Spring ): 223 #80 (Monster Swapper): 240 #81 (Estranged for a Season): 230 #82 (Puzzle Box): [728] #83 (Frozen Over): 318 #84 (Forsythia): 143 #85 (Nectar Meadow): 341 #86 (Cyprus): 241 #87 (And the Walls Kept Tumbling Down): 252 #88 (Empty Rooms): 224 #89 (Diametric Opposition): 352 #90 (Wretched Hive of Scum and Villainy): 242 #91 (How to Retune Your Harp): 331 #92 (Fire Is My Enemy): 366 #93 (Bombs Are a Beautiful Thing): 158 #94 (Ditchdigger): 350 #95 (Ravaged): 415 #96 (Lean Thinking): [730] #97 (Lockdown): 17 #98 (Clay Tunnel): 395 #99 (Ice Cavern): 108 #100 (One Tank's Adventure): 641 #101 (Condo Management): 309 #102 (The Key Issue): 183 #103 (Malachite): 323 #104 (Dual): 155 #105 (Living Things): 377 #106 (Gridlock): 153 #107 (Combinations): [166] #108 (Scatterbrained): 87 #109 (Shemozzle): 7 #110 (Keyrithmetic): [849] #111 (Water Bottle): 108 #112 (Triple Mint Slurpee): 207 #113 (Half of You, Half of Me): 233 #114 (Repugnant Nonsense): 218 #115 (Overlap): [873] #116 (They're Not Called Blocks for Nothing): 209 #117 (Greenian Motion): 140 #118 (Chip Controls): 367 #119 (Strandquist): 391 #120 (Construct-a-Sokoban): 289 #121 (Death and Destruction): 191 #122 (Jigsee): 277 #123 (Life Is Not a Puzzle): 523 #124 (Air Bubble): 17 #125 (Beautiful Struggle): 372 #126 (Bind Mender): 65 #127 (Wrong Exit): 147 #128 (Mindless Self-Indulgence): 348 #129 (Undefined Fantastic Object): 186 #130 (Bam Thwok): 426 #131 (Jigsaw): 294 #132 (Monorail): 343 #133 (Monochrome): 301 #134 (Pushover): 361 #135 (Propaganda): 357 #136 (Seeing Red): 289 #137 (The Longest Track): [771] #138 (Zipper): 331 #139 (Unravel): [879] #140 (Repair the Automatic (Caution) Doors): 543 #141 (World of a Thousand Flames): 576 #142 (Stratagem): 38 #143 (Color Coordination): 504 #144 (Paradigm Shift): 523 #145 (Hacked Save File): 309 #146 (Japanese Game Show): [135] #147 (Gimmick Isle): 604 #148 (Gravity Well): 166 #149 (Mental Marvel Monastery): 404
  40. 2 points
    Its been a bit since the last create contest we had and the community has been having some discussions lately and felt another one was in order and it ended up coming to me to host it. As the community (or at least the Discord server) seemed to want a CC2 based contest that's what I'm going with (CC1 levels are fine so long as they're ported, have a clear goal, and match the theme). Which brings us to this month's theme, a telephone game style level. You create a small level (no larger than 15x15, doesn't have to be square however, and wiring can be outside the area if needed), and then repeat it but change a small detail, and then you repeat that copy and make another small change. The idea is that overtime it goes from one small level to another entirely in gradual steps, or it starts as a simple idea that's built upon each time until it turns into a full blown level at the end, or something else entirely, it's up to you! Specifically you can rotate the area, mirror it, change where you enter and exit, and even have it so that you need to bring in something from previous areas, just so long as there's not too many changes in one step. Finally is that the level doesn't need to be beatable, just have a clear goal (you can use a hint tile), and most importantly, be a new level created for this contest. However seeing as we're already a third of the way through this month it would be cruel to have the deadline be the end of this month, instead the end date for level submission is December 8th, Sunday. This should give plenty of time for people to work on making quality telephone levels. Levels can be submitted to my Discord (A Sickly Silver Moon#4836) or DMd to me here on CCZone. I look forward to the levels people create for this! tl;dr guidelines: 1. New level created for this contest. 2. Small area (no larger than 15x15), that's repeated over the entire level with a small change each time. 3. Doesn't need to be solvable, just have a clear goal (and a way to get to the next area each time) 4. Deadline of 11:59PM December 8th. 5. Submit to me privately. 6. Thanks to CV (Craig) for the original idea that I altered slightly for this contest.
  41. 2 points
    CCLP3 MS: #72 (Fireball Tourism): 127 (+2, b+1) #80 (Checkers): 194 (+1, b) #83 (Billiards): 231 (+5, b+3) 6094100
  42. 2 points
    CCLP3 Lynx: #60 (Red, Green and Blue): 229 (b+9) #130 (Four by Four): 315 (b+6) 113 b
  43. 2 points
    CCLP3 MS #123 (type level name here): 737 (+419, b-2) #125 (Water Trap): 667 (+367, b+1) 6,069,780 - 112 b
  44. 2 points
    CCLP4 MS 66: 264 (to please our benevolent dictator Sontag) CCLP4 Lynx 121-149
  45. 2 points
    This is the old list with indications of which times had been beaten at the time of this new list being made. CCLP2 #72 (Checkerboard I) - David Stolp since 2007-04-11 Confirmed by Miika Toukola 2018-10-14 CCLP2 #147 (Cloner's Maze) - David Stolp since 2008-02-28 CCLP2 #94 (Checkerboard II) - David Stolp since 2008-05-04 CCLP2 #140 (Keep Trying) - J.B. Lewis since 2009-06-27 CC1 #23 (Blobnet) - J.B. Lewis since 2009-11-02 CC1 #133 (Blobdance) - J.B. Lewis since 2009-11-06 CCLP3 #117 (Mice Are Good for Something) - David Stolp since 2011-02-16 CCLP3 #141 (Bug Arranging) - David Stolp since 2011-03-04 CCLP3 #111 (Bustin' Out) - David Stolp since 2011-04-17 Confirmed by Kacper Leszczyński 2018-12-18 CCLP3 #76 (Complex) - David Stolp since 2011-11-22 CC1 #64 (Spooks) - David Stolp since 2012-01-16 Confirmed by Kacper Leszczyński 2017-09-10 CCLP2 #127 (Escape from Chipkatraz) - David Stolp since 2012-07-23 Confirmed by Kacper Leszczyński 2018-10-27 CC1 #126 (Block N Roll) - Andrew Gapic since 2012-11-08 Confirmed by J.B. Lewis 2018-04-26 CC1 #147 (Cake Walk) - David Stolp since 2012-11-15 CCLP3 #83 (Billiards) - David Stolp since 2013-02-18 Confirmed by J.B. Lewis 2018-11-03 CCLP3 #135 (Color Wheel) - David Stolp since 2013-10-13 Confirmed by J.B. Lewis 2018-11-18 CCLP1 #47 (Bombs Away) - James Anderson since 2014-05-04 CCLP2 #98 (Loop) - J.B. Lewis since 2015-02-22 Confirmed by Sharpeye468 2019-01-27 CCLP3 #149 (Mr. McCallahan Presents) - J.B. Lewis since 2015-03-20 CCLP3 #139 (Rotation) - J.B. Lewis since 2015-04-01 CCLP3 #147 (Avalanche) - J.B. Lewis since 2015-04-01 Confirmed by Miika Toukola 2018-12-19 CCLP3 #107 (Lazy Hourglass) - J.B. Lewis since 2016-02-07 CCLP3 #137 (Vulcan) - J.B. Lewis since 2016-02-13 CCLP3 #142 (Mudpie) - J.B. Lewis since 2016-02-17 Confirmed by James Anderson 2018-12-18 CCLP3 #102 (Triple Alarm) - J.B. Lewis since 2016-03-03 CCLP3 #144 (You Can't Teach an Old Frog New Tricks) - J.B. Lewis since 2016-03-06 CCLP3 #146 (Suspended Animation) - J.B. Lewis since 2016-03-06 CCLP3 #136 (Grand Prix) - David Stolp since 2016-04-03 CCLP1 #130 (Dynamite) - J.B. Lewis since 2017-03-17 Confirmed by Jeffrey Bardon 2018-12-10 CC1 #24 (Oorto Geld) - David Stolp since 2017-03-31 The new list is as follows: CCLP2 #147 (Cloner's Maze) - David Stolp since 2008-02-28 CCLP2 #94 (Checkerboard II) - David Stolp since 2008-05-04 CCLP2 #140 (Keep Trying) - J.B. Lewis since 2009-06-27 CC1 #23 (Blobnet) - J.B. Lewis since 2009-11-02 CC1 #133 (Blobdance) - J.B. Lewis since 2009-11-06 CCLP3 #117 (Mice Are Good for Something) - David Stolp since 2011-02-16 Confirmed by Miika Toukola 2019-03-05 CCLP3 #141 (Bug Arranging) - David Stolp since 2011-03-04 CCLP3 #76 (Complex) - David Stolp since 2011-11-22 CC1 #147 (Cake Walk) - David Stolp since 2012-11-15 Confirmed by James Anderson and Jeffrey Bardon 2019-08-28 CCLP1 #47 (Bombs Away) - James Anderson since 2014-05-04 Confirmed by Kacper Leszczyński 2019-03-28 CCLP3 #149 (Mr. McCallahan Presents) - J.B. Lewis since 2015-03-20 Confirmed by Miika Toukola 2019-03-05 CCLP3 #139 (Rotation) - J.B. Lewis since 2015-04-01 CCLP3 #107 (Lazy Hourglass) - J.B. Lewis since 2016-02-07 Confirmed by Jeffrey Bardon 2019-04-12 CCLP3 #137 (Vulcan) - J.B. Lewis since 2016-02-13 CCLP3 #102 (Triple Alarm) - J.B. Lewis since 2016-03-03 CCLP3 #144 (You Can't Teach an Old Frog New Tricks) - J.B. Lewis since 2016-03-06 CCLP3 #146 (Suspended Animation) - J.B. Lewis since 2016-03-06 Confirmed by David Stolp 2019-07-31 CCLP3 #136 (Grand Prix) - David Stolp since 2016-04-03 CC1 #24 (Oorto Geld) - David Stolp since 2017-03-31 Confirmed by Jeffrey Bardon 2019-06-03 CCLP4 #96 (Lean Thinking) - J.B. Lewis since 2017-07-24 CCLP4 #107 (Combinations) - J.B. Lewis since 2017-11-26 Confirmed by Jeffrey Bardon 2019-06-25 CCLP4 #68 (Cold Fusion Reactor) - J.B. Lewis since 2018-08-26 Confirmed by Jeffrey Bardon 2019-06-26 CCLP4 #65 (Duplex) - J.B. Lewis since 2018-12-28 Confirmed by Jeffrey Bardon 2019-06-29 CCLP4 #146 (Japanese Game Show) - Jeffrey Bardon since 2018-12-29 Confirmed by J.B. Lewis 2019-03-13 CCLP4 #103 (Malachite) - Jeffrey Bardon since 2019-01-22 CCLP1 #130 (Dynamite) - Ruben Spaans since 2019-02-03 Confirmed by Jeffrey Bardon 2019-03-28 CCLP2 #149 (Key Color) - David Stolp since 2019-02-05 CCLP3 #125 (Water Trap) - James Anderson since 2019-04-07 CCLP3 #72 (Fireball Tourism) - Jeffrey Bardon since 2019-04-11 Confirmed by David Stolp 2019-08-08 CCLP3 #71 (How to Get Around in Venice) - David Stolp since 2019-04-12 CCLP4 #83 (Frozen Over) - David Stolp since 2019-05-04 CC1 #116 (Block Buster II) - David Stolp since 2019-06-21 CCLP4 #68 (Cold Fusion Reactor) - Jeffrey Bardon since 2019-06-26 CCLP3 #82 (Mediterranean) - Jeffrey Bardon since 2019-07-08 CCLP3 #146 (Suspended Animation) - David Stolp since 2019-07-31 CCLP3 #72 (Fireball Tourism) - David Stolp since 2019-08-08 Currently unconfirmed list: CCLP2 #147 (Cloner's Maze) - David Stolp since 2008-02-28 CCLP2 #94 (Checkerboard II) - David Stolp since 2008-05-04 CCLP2 #140 (Keep Trying) - J.B. Lewis since 2009-06-27 CC1 #23 (Blobnet) - J.B. Lewis since 2009-11-02 CC1 #133 (Blobdance) - J.B. Lewis since 2009-11-06 CCLP3 #141 (Bug Arranging) - David Stolp since 2011-03-04 CCLP3 #76 (Complex) - David Stolp since 2011-11-22 CCLP3 #139 (Rotation) - J.B. Lewis since 2015-04-01 CCLP3 #137 (Vulcan) - J.B. Lewis since 2016-02-13 CCLP3 #102 (Triple Alarm) - J.B. Lewis since 2016-03-03 CCLP3 #144 (You Can't Teach an Old Frog New Tricks) - J.B. Lewis since 2016-03-06 CCLP3 #136 (Grand Prix) - David Stolp since 2016-04-03 CCLP4 #96 (Lean Thinking) - J.B. Lewis since 2017-07-24 CCLP4 #103 (Malachite) - Jeffrey Bardon since 2019-01-22 CCLP2 #149 (Key Color) - David Stolp since 2019-02-05 CCLP3 #125 (Water Trap) - James Anderson since 2019-04-07 CCLP3 #71 (How to Get Around in Venice) - David Stolp since 2019-04-12 CCLP4 #83 (Frozen Over) - David Stolp since 2019-05-04 CC1 #116 (Block Buster II) - David Stolp since 2019-06-21 CCLP4 #68 (Cold Fusion Reactor) - Jeffrey Bardon since 2019-06-26 CCLP3 #82 (Mediterranean) - Jeffrey Bardon since 2019-07-08 CCLP3 #146 (Suspended Animation) - David Stolp since 2019-07-31 CCLP3 #72 (Fireball Tourism) - David Stolp since 2019-08-08 CCLP3 #139 (Rotation) - David Stolp since 2019-08-17 The total count this time around is: David Stolp at 12, J.B. Lewis at 8, Jeffrey Bardon at 3, and James Anderson at 1. I’ve unincluded CC2 as its more work than I’m willing to put in with the separation of scores/time and the possible combination of both, as well as many unconfirmed records, as well as lynx that I don't want to delve into putting together an entire list for the ruleset either. If someone wants to make a separate post for CC2 or Lynx feel free to include it below. List is updated as of: August 30th, 2019
  46. 2 points
    Nicely done! Fun fact: my 620 route enters from the top-right and leaves out the bottom-left.
  47. 2 points
    CC1 (MS) #1 (LESSON 1): 83 (b) #2 (LESSON 2): 90 (b) #3 (LESSON 3): 89 (b) CC1 (Lynx) #1 (LESSON 1): 82 (b) #2 (LESSON 2): 89 (b) #3 (LESSON 3): 88 (b) CC1 (Steam) #1 (LESSON 1): 82 (b) #2 (LESSON 2): 90 (b) #3 (LESSON 3): 88 (b) CCLP1 (MS) #17 (TINY): [990] (b) CCLP1 (Lynx) #17 (TINY): [989] (b) CCLP2 (MS) #1 (A FLEETING MEMORY): 347 (b) CCLP2 (Lynx) #1 (A FLEETING MEMORY): 348 (b) CCLP3 (MS) #25 (RECESS): 99 (b) CCLP3 (Lynx) #25 (RECESS): 99 (b) CCLP4 (MS) #66 (ANACONDA): 264 (b) CCLP4 (Lynx) #66 (ANACONDA): 264 (b) CC2 #77 (THE ROVER ROOM): 193 (+1,b) 40430 (+10,b) #116 (GHOSTBOMBS): 103 (+2,b) 59030 (+20,b) #140 (REBEL): 250 (+86,+8,+1) 72500 (+860,+80,+10) #148 (TANK RUSH): 44 (+1,b) 74440 (+10,b) I've got a full house. All 12 sets with bolds in them now . Just thought I'd put these down while I remember to do them
  48. 2 points
    CCLP4 (MS) #3 (Fossilized Snow): 208 (+4) #5 (Non-Dimensional Layer): 253 (+19) #6 (Proving Grounds): 305 (+3) #13 (Encased in Carbonite): 198 (+3) #14 (Poly-Gone): 302 (+37) #32 (Blended Brussels Sprouts): 299 (+1) #45 (Seven-Layer Salad): 331 (+8) #46 (Exclusive Or): 239 (+1) #47 (Antidisruptive Caves): 337 (+9) #48 (Key Insight): 277 (+1) #49 (Block Parking): [893] (+15) #50 (Secret Underground Society): 292 (+25) #53 (Protect Your Fortress): 275 (+2) #54 (Split Path): 205 (+13) #62 (Block Unpuzzle): 283 (+46) #67 (Nuclear Energy for Dummies): 303 (+4) #68 (Cold Fusion Reactor): [935] (+1) #82 (Puzzle Box): [880] (+2) #83 (Frozen Over): 432 (+8) #84 (Forsythia): 387 (+1) #86 (Cyprus): 307 (+25) #89 (Diametric Opposition): 380 (+32) #97 (Lockdown): 264 (+1, b) #101 (Condo Management): 411 (+5) #102 (The Key Issue): 304 (+1) #105 (Living Things): 407 (+1) #109 (Shemozzle): 21 (+3) #116 (They're Not Called Blocks for Nothing): 267 (+2) #117 (Greenian Motion): 256 (+1) #118 (Chip Controls): 398 (+2) #128 (Mindless Self-Indulgence): 487 (+29) #138 (Zipper): 427 (+12) #144 (Paradigm Shift): 637 (+6) Total Score: 6,074,860 All these except Split Path and Lockdown were improvements made in my CCLP4 LP last year and just never got around to reporting them until now. I know a lot of them are dumb but oh well.
  49. 2 points
    CCLP2 MS #37 (The Mystery of the Seven Chips): 324 (+6, b+2)
  50. 2 points
    Hellllllo everyone, it's time for another Create Competition! Like the last one I ran where I wanted a maze, this time your prompt is also just a type of level. I want a block themed level! There are a lot of interesting things you can do with blocks and many tiles also complement blocks well, so hopefully we get some interesting puzzles out of this. Guidelines: 1. The level should be new, at the very least I shouldn't have seen it before. 2. Other sections are okay, but the focus should be on blocks. 3. The level can be large, or long, but I value compact clever puzzles highly over an overly drawn out level. If it has a reason to fill the whole map or take up many minutes, that's fine, but don't feel compelled to fill up the entire map. 4. I'd like to see a sokoban (push blocks to destination tiles) in each entry that uses a mechanic that makes the puzzle only* work in CC. As a guideline, if you could make the puzzle in YASC, it probably won't do well here. This isn't a requirement, but it'd have to be a very good level to win without one of these. 5. The level can be made in CC1 or CC2, and if CC1, it must be solvable in MS and/or Lynx. I'm aware that CC2 has multiple different kinds of blocks and many other interacting tiles that allows for a lot more potential here, but levels in both games will have a good chance. Recall that the winning maze level was CC2 but almost 100% transferable to Lynx, and second place was MS+Lynx. 6. The deadline is May 3rd, 11:59 PM or whenever I post the submitted levels, whichever is later. I'll give feedback on any obvious busts or flaws I see when submitted, but otherwise won't be giving thoughts until judging. 7. Submit your levels (limit 3) to either my Discord (IHNN#3459) or email ( jbardonjr [at] charter [dot] net). For an example of the sort of level that would do well here, Construct-a-Sokoban uses chips and sockets to make a novel sardine can, while Same Game uses CC elements sparingly to craft a masterful puzzle. Josh's Trick or Trap uses recessed walls to up the difficulty of an otherwise simple puzzle, and his Prison Hall uses force floors to create an elegant puzzle. Block Plaza (in WoCCLP4) uses blue walls to make a guiding puzzle, to use one of my own levels. For a level that wouldn't do so well, pick anything in SokobanCCLP for not using CC mechanics, or Traps II from CCLP2, or pretty much any of Tyler's adapted sokobans (MSI excepted for using toggle walls), and so on. And most importantly, have fun with it!
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