Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 11/15/2019 in Posts

  1. 4 points
    CC1: #89 (BLOCK BUSTER): 402
  2. 3 points
    CCLP3 MS #111 (Bustin' Out): 629 (+5, b+5)
  3. 3 points
    CC1-MS #89 (BLOCK BUSTER): 402 (+3, b) 5,977,430 112+20 bolds
  4. 2 points
    I will post all of the scores that I get here from now on. I will be posting the scores that I already have in this first post and any new scores in any subsequent posts. CC1 (MS): 81 90 88 115 84 94 129 96 290 51 185 250 [982] 185 68 [970] 82 548 151 307 112 267 As I said before all updates and future scores will be included in future posts.
  5. 2 points
    You'll need to: Unzip the folder of levels. If you're on Windows, then right clicking and selecting Extract All will do this. If you're not, then download 7-Zip and use that to extract. Place that folder into your CC2 "games" folder. This can be found wherever it's installed- by default on Windows, this is in C:\Program Files (x86)\Steam\steamapps\common\Chip's Challenge 2\data\games. If you're not on Windows, then it should be the same after finding the Steam folder. At this point you'll be able to select the pack from within CC2's Level Set menu, and start playing! Do note that the voting packs on the voting website are in a random order with renamed filenames. I would recommend using Tyler's mirror of all the voting packs, to be able to easily find a level to watch a replay of.
  6. 1 point
    Two quick things- 1. The main way the scorekeepers that there's a score to update is the new post notification. It's better to type the scores into, say, a notepad file and then paste the contents into a post all at once (allowing multiple days of scores to be aggregated). CCZone also saves posts in progress, now that I'm thinking about it, so Notepad is unneeded. 2. Negative scores are treated as "0", which just means solved for an untimed level. This is because untimed levels having times stems from T-Chip, which gave a time limit of 999 in MSCC. Obviously, a score of 0 or below would run out of time under T-Chip, and so lower scores aren't tracked. (My Pain Lynx score is about -20, fwiw)
  7. 1 point
    CC1-MS #65 (AMSTERDAM): 397 (+2, b) #93 (ROADSIGN): 651 (+1, b) #116 (BLOCK BUSTER II): 714 (+2, b-3) #132 (MIX UP): 683 (+2, b) 5,977,500 115+20 bolds CCLP1-MS #31 (Quincunx): 144 (+13, b) #53 (Start at the End): 410 (+5, b) #61 (Highways): 425 (+4, b) #115 (California): 430 (+16, b) #132 (Spumoni): 446 (+5, b) #135 (Culprit): 382 (+17, b) 6,002,800 92+14 bolds
  8. 1 point
    CCLP4 MS #4 (Oasis): 227 (+2, b) #77 (Brick Block Facility): 504 (b+4) 80 solved, 78 b
  9. 1 point
    CCLP4 (MS) Level 35 (Chasing Chips) - 356 (+2)(b) Level 39 (In the Walls of Gravel Castle) - 454 (+2)(b) Level 110 (Keyrithmetic) - (946) (+39)(b) Total Score: 6,103,580 With that, I have 100 CCLP4 bolds.
  10. 1 point
    Chip can swim just fine, but if he does then the other kids will see his wet pants and mock him for peeing himself. If he has the flippers, he can show them the flippers to prove he was swimming, but if he doesn't have the flippers he drowns himself on contact with water to avoid suffering such a humiliating fate. (Oh, and he can't step over one-tile pools of water because he... doesn't like to. The same way he doesn't like to tear down the chip socket with his bare hands before finding all the chips.) Why do people ask me where I can see myself in 24 days?
  11. 1 point
  12. 1 point
    Navigate to the CC2 sets folder. This will most likely be C:\Program Files (x86)\Steam\steamapps\common\Chip's Challenge 2\data\games Delete the save.c2l file. The next time you try to launch the game, it will load the main set.
  13. 1 point
    In order for levels edited in CCCreator to be playable in-game, you have to File > Export them, as "CC2 Level".
  14. 1 point
    CC1 (MS) #99 (CATACOMBS): 380 (+1, b) #115 (OVERSEA DELIVERY): [852] (+93) 134 b (+1) CCLP1 (MS) #7 (Under Pressure): 185 (+1, b) #12 (Leave No Stone Unturned): 289 (+1, b) #13 (The Monster Cages): 263 (+5, b) #16 (Tetragons): 281 (+7, b) #18 (Square Dancing): 264 (b) #19 (Feel the Static): 351 (b) #20 (Chip Suey): 380 (b) #21 (Generic Ice Level): 175 (b) #22 (Repair the Maze): 330 (b) #23 (Circles): 226 (b) #24 (Chip's Checkers): 343 (b) #26 (Trafalgar Square): 173 #27 (Teleport Depot): 283 (b) #28 (The Last Starfighter): 275 #29 (Sky High or Deep Down): 326 (b) #30 (Button Brigade): 219 (b) #31 (Quincunx): 137 #32 (Nitroglycerin): 263 (b) #33 (Spitting Image): [956] (b) #34 (Just a Bunch of Letters): 289 (b) #37 (Habitat): 332 (b) #39 (Dig and Dig): 237 (b) #40 (Sea Side): [962] (b) #41 (Descending Ceiling): 166 (b) #42 (Mugfhe): 419 (b) #43 (Gears): 206 (b) #45 (Who's the Boss?): 279 (b) #46 (Sapphire Cavern): 286 (b) #50 (The Grass Is Greener on the Other Side): 167 (b) #51 (H2O Below 273 K): 268 #52 (The Bone): 309 (b) #53 (Start at the End): 410 (b) #54 (Mini Pyramid): 236 (b) #55 (The Chambers): 322 (b) #56 (Connect the Chips): [963] (b) #57 (Key Farming): 296 (b) #59 (Asterisk): [970] (b) #60 (Guard): 263 (b) #61 (Highways): 425 (b) #62 (Design Swap): 346 (+5, b) #64 (Chip Kart 64): 45 (b) #69 (Double Diversion): 288 (b) #70 (Juxtaposition): 426 (b) #72 (Breathing Room): 183 (b) #75 (ToggleTank): 243 (b) #77 (Shuttle Run): 8 (b) #78 (Secret Passages): 533 (b) #82 (Launch): 95 #83 (Ruined World): [972] (b) #85 (Black Hole): 971 (b) #86 (Starry Night): 309 (b) #87 (Pluto): 560 (b) #90 (Bowling Alleys): 342 #91 (Roundabout): 350 (b) #92 (The Shifting Maze): 833 #93 (Flame War): 325 #94 (Slime Forest): 479 (b) #95 (Courtyard): 309 (b) #97 (Gate Keeper): 365 (b) #99 (Deserted Battlefield): [983] (b) #100 (Loose Pocket): 332 (b) #102 (Frozen in Time): [944] (b) #103 (Portcullis): [977] (b) #104 (Hotel Chip): 602 (b) #105 (Tunnel Clearance): 257 (b) #106 (Jailbird): 369 (b) #111 (Alternate Universe): [959] (b) #113 (Teleport Trouble): [972] #114 (Comfort Zone): 313 (b) #116 (Communism): 521 (b) #119 (The Sewers): 322 (b) #120 (Metal Harbor): [799] #121 (Chip Plank Galleon): 281 #122 (Jeepers Creepers): 647 #123 (The Very Hungry Caterpillar): 60 (b) #125 (Blockade): 210 (b) #126 (Peek-a-Boo): 354 (b) #132 (Spumoni): 446 (b) #134 ((Ir)reversible): 333 (b) #137 (Thief Street): 179 (b) #139 (Assassin): 258 (b) #142 (Bummbua Banubauabgv): 383 (b) #145 (Chance Time!): 235 (b) 90 b (+71) CCLP2 (MS) #63 (Jungle): 124 #98 (Loop): 37 (+1) #113 (Oorto Geld II): 671 (b) 124 b (+1) CCLP4 (MS) #14 (Poly-Gone): 335 (b) #41 (Ghetto Piranha): 309 #43 (Coral Reef): 421 (+13) #51 (Ice in a Blender): 392 (b) #144 (Paradigm Shift): 727 41 b (+2)
  15. 1 point
    CCLP3 MS #111 (Bustin' Out): 624 (+1, b+1)
×
×
  • Create New...