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Showing content with the highest reputation since 09/21/2019 in Posts

  1. 4 points
    CCLP3 MS: #71 (How to Get Around in Venice): 432 (+1, jb w/ James+Jeffrey) Already on the scoreboard, but adding here for posterity. #134 (I guess I came right back): 220 (+24, b+11) 6094490
  2. 3 points
    You can get an "infinite" score in MSCC by opening two game windows, completing a level in one window, then switching to the other and pressing F2 for a new game, and then switching back to the first window. This will reset your best scores by level but not your overall score, meaning you can beat the same level more than once and receive score for it every time. In theory, this means the highest possible score is 2,147,483,647 assuming the total score is stored as a signed int, or 4,294,967,295 assuming an unsigned int.
  3. 2 points
    CC1 (Lynx) #12 (HUNT): 269 #48 (MUGGER SQUARE): 271 #61 (RINK): [921] #65 (AMSTERDAM): 383 75 b CCLP3 (Lynx) #23 (Map the Path): 241 (b+1) 16 b
  4. 2 points
    Well, I guess I have to report CC1 Lynx now. CC1 (Lynx)
  5. 2 points
    CCLP3 MS #134 (Sorry, Madhav): 209 (+16, b+13) 6,070,880 - 114 b
  6. 2 points
    CCLP3 MS #111 (Bustin' Out): 624 (+1, b+1)
  7. 1 point
    CCLP1 #68 (only odd numbers of blocks allowed): [949] (+2, b) 6,006,010 - 143 b
  8. 1 point
    CCLP2: #1 (A Fleeting Memory): 347 #2 (Naomi's Bug Collection): 243 #3 (Bea's Den): 109 #4 (Force World): 237 #6 (Fixing the Toggle Switch): 163 #9 (Maze of One Way): 197 #10 (Who Needs a Flipper?): 368 #14 (The Parallel Port): 258 #20 (Ranger Denmark): 293 #38 (Mads' Rush I): 11 CCLP3: #6 (Thieves and Teleports): 93 #9 (Redoubled Effort): 111 #19 (Super Chip): 174 #22 (Damp): 110 #25 (Recess): 99 #32 (Pearl Diving): 157 CCLP4: #7 (In the Pool): 93 #15 (Cross Back): 260 #19 (Conservation of Keys): 187
  9. 1 point
    My play-through of CCLP4 is done. It's time to return to optimizing and perhaps even routing. New bolds in CCLP4: #66 (Anaconda): 264 #142 (Stratagem): 43 Full submission of CCLP4 scores:
  10. 1 point
    CCLP1 (MS) 076: 384 (+1) [Unfunfair, ty Bacorn for the route] 6,006,040 (149 bolds)
  11. 1 point
    Yes it is totally acceptable to design walls of levels out of other designer's levels. It is actually a really common thing to do in level design nowadays. For reference, there are designers who have made sets out of the wall arrangements from most of the official sets, all of which were originally custom levels (excluding CC1 and 2). They include: Joshua Bone's Walls of Chip's Challenge 1, J.B. Lewis' Walls of CCLP1, Jeffrey's Walls of CCLP4, my own Walls of CCLP3, a few others who have done Walls of CCLP2 but are incomplete, and some have also done and/or attempted CCLP1 and CCLP3 as well. And at this moment in time, I am even in a collaboration project with another designer that is a walls of set! So you are more than welcome to make any level out of any wall template you feel like. There are no rules against it and I personally highly encourage you doing so.
  12. 1 point
    CCLP3 (MS)134: 196 (+55, b) [We'll Be Right Back]6,057,940 (119 bolds) 702 total. CCLP3 (Lynx)134: 195 (+89, b+1) [We'll Be Right Back]
  13. 1 point
    Cheers Miika! CCLP3 done. Only one bold achieved during the play-through: #126 (Marooned): 134 Here is my full submission of CCLP3 high scores:
  14. 1 point
    CC1-MS #24 (OORTO GELD): 430 (+2, b) #61 (RINK): [947] (+17, b-3) #72 (REVERSE ALLEY): [961] (+1, b) #94 (NOW YOU SEE IT): [906] (+10, b) #100 (COLONY): [911] (+21, b) #106 (KABLAM): [907] (+3, b) #117 (THE MARSH): [942] (+2, b) #120 (ALPHABET SOUP): [947] (+2, b-2) #130 (ICE CUBE): [933] (+2, b) #132 (MIX UP): 681 (+3, b-2) #139 (YORKHOUSE): [920] (+9, b) #143 (STRIPES?): [857] (+97, b-1) #144 (FIREFLIES): [832] (+5, b) 5,977,170 127 bolds (111 timed, 16 untimed) CCLP1-MS #13 (The Monster Cages): 263 (+3, b) #83 (Ruined World): [972] (+2, b) #130 (Dynamite): [874] (+1, b) 6,001,040 70 bolds (59 timed, 11 untimed) CCLP1-Lynx #61 (Highways): 413 (+1, b) CCLXP2 #71 (Mads' Rush II *): 24 (+1, b) 6,042,210 (original 2,993,010, modified 3,049,200) 132 bolds
  15. 1 point
    CCLP3: #102: 386 (+16, b+6, joint w/ JA, Triple Alarm) #147: 513 (+1, b+1, Avalanche) Happy birthday to myself.
  16. 1 point
    CC MS: #146 (CAKE WALK): 724 (+7, b+1) 5977780
  17. 1 point
    Great to see you posting all your scores and hear that you are enjoying CC again
  18. 1 point
    Moonman: why would you wear a dress? Moonman: when you have to run? ncrecc: don't worry she's wearing heels Flareon350: that melinda sprite is legit Flareon350: i would solve a level wearing a dress ncrecc: in real life or in the game Tyler Sontag: the game is real life Flareon350: depends on how much i get for doing it in real life :KappaHD: Tyler Sontag: Blobjail II: The Escape chipster1059: EVEN MORE EVIL Tyler Sontag: Blobjail III: The Police Track Them Down and They're Back in Jail Again Kawaiiprincess360: yeah something I wondered about Kawaiiprincess360: why is the bribe a bunch of gold, treasure and wine? Wouldn't a dollar bill just be enough or are the thieves that greedy? Allack: https://steamcommunity.com/app/262590/discussions/0/1642043267235628771/ Tyler: Four Plex being included? :thinking: It’s already a CC1 level Allack: Didn't know Four Plex was a CC1 level
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