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Showing content with the highest reputation since 10/17/2019 in all areas

  1. 3 points
    CCLP1 (MS) 026: 174 (+1, b+1) [Trafalgar Square] 6,006,050 (149 bolds)
  2. 3 points
    CC1: #136 (DOUBLEMAZE): [917] (b-9)
  3. 2 points
    Its been a bit since the last create contest we had and the community has been having some discussions lately and felt another one was in order and it ended up coming to me to host it. As the community (or at least the Discord server) seemed to want a CC2 based contest that's what I'm going with (CC1 levels are fine so long as they're ported, have a clear goal, and match the theme). Which brings us to this month's theme, a telephone game style level. You create a small level (no larger than 15x15, doesn't have to be square however, and wiring can be outside the area if needed), and then repeat it but change a small detail, and then you repeat that copy and make another small change. The idea is that overtime it goes from one small level to another entirely in gradual steps, or it starts as a simple idea that's built upon each time until it turns into a full blown level at the end, or something else entirely, it's up to you! Specifically you can rotate the area, mirror it, change where you enter and exit, and even have it so that you need to bring in something from previous areas, just so long as there's not too many changes in one step. Finally is that the level doesn't need to be beatable, just have a clear goal (you can use a hint tile), and most importantly, be a new level created for this contest. However seeing as we're already a third of the way through this month it would be cruel to have the deadline be the end of this month, instead the end date for level submission is December 8th, Sunday. This should give plenty of time for people to work on making quality telephone levels. Levels can be submitted to my Discord (A Sickly Silver Moon#4836) or DMd to me here on CCZone. I look forward to the levels people create for this! tl;dr guidelines: 1. New level created for this contest. 2. Small area (no larger than 15x15), that's repeated over the entire level with a small change each time. 3. Doesn't need to be solvable, just have a clear goal (and a way to get to the next area each time) 4. Deadline of 11:59PM December 8th. 5. Submit to me privately. 6. Thanks to CV (Craig) for the original idea that I altered slightly for this contest.
  4. 2 points
    CC1: #136 (DOUBLEMAZE): [913] (b-13)
  5. 1 point
    CC1 MS IMPROVEMENTS 89: 389 (+16) 120: [949] (+[2]) 127: 453 (+1) 146: 707 (+2) 147 [963] (+[47]) New total: 5 977 060 CCLP3 MS IMPROVEMENTS 4: 245 (+1) 5: 390 (+34) 15: 193 (+9) 16: 254 (+2) 18: 345 (+3) 31: 211 (+1) 53: 309 (+1) 56: 317 (+11) 60: 252 (+105) 138: 139 (+1) New total: 6 079 600 CCLP4 MS 26: 250 27: 399 28: 403 29: 309 30: 61 31: 392 32: 311 33: 215 34: 177 35: 356 36: 459 37: 380 38: 196 39: 436 40: 130
  6. 1 point
    CC1: #37 (SEEING STARS): 597 #54 (GRAIL): 326 #63 (BLOCK FACTORY): 477 #100 (COLONY): [911] Top 20 in bold count!
  7. 1 point
    CC1: #110 (CHILLER): 276 #127 (SKELZIE): 453 (b-1) #147 (FORCE FIELD): [970]
  8. 1 point
    By default, traps and clone machines are paired in reading order; for flame jets it's more complicated. However, you can create custom links with pink buttons instead. You'll have to use the wire tool to draw a wire from the buttom to the trap/cloner/flame jet. You might also want to check out CCCreator, an alternate CC2 editor that many have found to be easier to use than the official one: https://cccreator.bitbusters.club/
  9. 1 point
    CC1-Steam #29 (ARCTICFLOW): 292 (+1, b+1) 5,971,650 143 bolds (114 timed, 29 untimed) CC1-Lynx #29 (ARCTICFLOW): 287 (+1, bc) 5,897,890 136 bolds (114 timed, 22 untimed)
  10. 1 point
    CC1 (Lynx) #12 (HUNT): 269 #48 (MUGGER SQUARE): 271 #61 (RINK): [921] #65 (AMSTERDAM): 383 75 b CCLP3 (Lynx) #23 (Map the Path): 241 (b+1) 16 b
  11. 1 point
    Well, I guess I have to report CC1 Lynx now. CC1 (Lynx)
  12. 1 point
    You can get an "infinite" score in MSCC by opening two game windows, completing a level in one window, then switching to the other and pressing F2 for a new game, and then switching back to the first window. This will reset your best scores by level but not your overall score, meaning you can beat the same level more than once and receive score for it every time. In theory, this means the highest possible score is 2,147,483,647 assuming the total score is stored as a signed int, or 4,294,967,295 assuming an unsigned int.
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