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Showing content with the highest reputation since 12/15/2018 in all areas

  1. 6 points
    Hi, chipsters! My name is Patrik Nilsson and I used to play Chip's Challenge as a young kid. I struggled to get past level 61. Now, nearly 25 years later, I decided to return to the game and finally finish all the 149 levels without solutions. Afterward, I began to pursue some of the easier bold times (according to the CC1 MS Easiest Bolds list) and found it rewarding. I have accumulated numerous bold times over the last couple of weeks and I thought I would play the game casually until I had bolded half of the levels. So without further ado, I would like to submit my full set of bold times (75 to be exact): #1 (LESSON 1): 83 #2 (LESSON 2): 90 #3 (LESSON 3): 89 #4 (LESSON 4): 116 #5 (LESSON 5): 85 #6 (LESSON 6): 94 #7 (LESSON 7): 139 #8 (LESSON 8): 96 #9 (NUTS AND BOLTS): 306 #10 (BRUSHFIRE): 51 #12 (HUNT): 270 #13 (SOUTHPOLE): [982] #15 (ELEMENTARY): 89 #16 (CELLBLOCKED): [971] #17 (NICE DAY): 83 #18 (CASTLE MOAT): 553 #19 (DIGGER): 171 #20 (TOSSED SALAD): 340 #21 (ICEBERG): 119 #26 (CHCHCHIPS): 254 #27 (GO WITH THE FLOW): 147 #28 (PING PONG): 239 #30 (MISHMESH): 454 #31 (KNOT): 6 #34 (CYPHER): 297 #36 (LADDER): 232 #38 (SAMPLER): 462 #39 (GLUT): 17 #42 (BEWARE OF BUG): 187 #43 (LOCK BLOCK): 126 #44 (REFRACTION): 146 #46 (THREE DOORS): 222 #49 (PROBLEMS): 162 #50 (DIGDIRT): 318 #51 (I SLIDE): 655 #52 (THE LAST LAUGH): 382 #53 (TRAFFIC COP): 478 #57 (STRANGE MAZE): 229 #58 (LOOP AROUND): 550 #59 (HIDDEN DANGER): 368 #60 (SCOUNDREL): 288 #62 (SLO MO): 282 #66 (VICTIM): 292 #67 (CHIPMINE): 518 #69 (BOUNCE CITY): 229 #70 (NIGHTMARE): 136 #71 (CORRIDOR): 355 #75 (STEAM): 479 #77 (INVINCIBLE CHAMPION): 481 #79 (DRAWN AND QUARTERED): 220 #80 (VANISHING ACT): 733 #82 (SOCIALIST ACTION): 969 #84 (WARS): 580 #86 (SUICIDE): 381 #88 (SPIRALS): 317 #90 (PLAYHOUSE): 318 #92 (VORTEX): 444 #95 (FOUR SQUARE): 335 #96 (PARANOIA): 320 #97 (METASTABLE TO CHAOS): 290 #98 (SHRINKING): 338 #101 (APARTMENT): 240 #102 (ICEHOUSE): 177 #103 (MEMORY): 488 #105 (SHORT CIRCUIT): 255 #107 (BALLS O FIRE): 260 #113 (OPEN QUESTION): 462 #114 (DECEPTION): 172 #118 (MISS DIRECTION): 260 #122 (TOTALLY FAIR): 272 #128 (ALL FULL): 315 #129 (LOBSTER TRAP): 286 #131 (TOTALLY UNFAIR): 26 #135 (TRUST ME): 293 #149 (SPECIAL): 955
  2. 6 points
    CC MS: #146 (CAKE WALK): 724 (+7, b+1) 5977780
  3. 6 points
    Well, I never would have thought I'd ever be making this post, but here it is...I have made the difficult decision to begin the process of shutting down my website. Over the last few years I had already begun to explain my diminished presence in the CC world as due to real life, and there were moments here and there where I did manage to carve out time for certain projects (level set page changes, playing through CC2/CCLP1, designing a few new levels). But they were few and far between, and I was always just assuming that "down the road" things would slow down and I would get into a routine where I could make "real life" and "CC life" coexist. But here we are, a few years later, and I find myself with a full-time job, a wife, a house to take care of, changing interests and priorities, and it is just seeming less and less likely that I can make that happen. Even when I do find myself with some CC time, I feel oddly divided. On the one hand, I feel like it is never enough - I get a chunk of time to solve two CCLP4 levels and wish I had more time to better optimize my scores or to continue playing. On the other hand, after playing I see household chores piling up that I should have been taking care of, and feel guilty that I even took the time that I did to play CC. Either way I look at it results in an unsatisfying feeling. I'm not at all saying it's not fun anymore - it is - and this is not a goodbye post. However, I might be less active than before and will not be able to keep on maintaining my site any longer. I am open to a bankruptcy buyout if anyone would like to keep certain aspects of my site going, especially: - the Tile World 2 homepage - the Chip's Challenge Creator homepage - the level set pages and if someone really desires: - the AVI archives - MikeL2/3/4 scoreboards - the page with the latest 64-bit CC options - my listings of links Whoever would like to take over hosting any of these pages, I will send them (and the database) to you to officially become "yours". (For Chip's Controls I plan on re-uploading the latest version here with all the HTML pages included.) Hope everyone is doing well - thanks for reading, and now back to your regularly scheduled Chipping. Mike Lask
  4. 6 points
    CCLP4 MS: #83 (Frozen Over): 465 (b+2)
  5. 6 points
    cclp2: #149 (Key Color 2.0): 424 (+16) 6051140
  6. 5 points
    CC1: (MS) 146: 721 (+9, b+4) [Cake Walk] (joint bold with James Anderson) 5,977,680 (143 bolds) We now live in a world where J.B. is 4th. What a world.
  7. 5 points
    Speaking of raising the bar, that was quite a find you made recently! I do have hopes to give CCLP1+4 a go some day, but I have a couple of other projects I want to be finished (or at least reasonably finished) first. You're the second person to ask me about SuperCC. I haven't checked it out, but based on the description it seems similar to the tool I use. Went ahead and joined Discord. And, um... cclp3 #71 (How to Get Around in Venice): 431 (+25, b+1) 6093980
  8. 5 points
    sorry everyone but i accidentally deleted tile world
  9. 5 points
    CCLP1 (MS) #79 (ELEVATORS): [958] (b+1) CCLP1 (Lynx) #79 (ELEVATORS): [958] (b+1) I can't believe that just happened. Thanks to cowman for playing through CCLP1, and thanks Markus for making SuCC. My first ever b+1 in CC1, and my second b+1 ever. Absolutely insane.
  10. 4 points
    I don't really optimize that much, but I still try to get a reasonable score for the official levels. CC1 MS levels 1-30
  11. 4 points
    CC1: #89 (BLOCK BUSTER): 402
  12. 4 points
    CCLP3 MS: #71 (How to Get Around in Venice): 432 (+1, jb w/ James+Jeffrey) Already on the scoreboard, but adding here for posterity. #134 (I guess I came right back): 220 (+24, b+11) 6094490
  13. 4 points
    CC1 MS #146 (Cake Walk): 721 (+9, b+4) joint bold with IHNN 5,977,680 - 142 b (Melinda >= 726)
  14. 4 points
    CCLP3 MS: #146 (Suspended Animation): [809] (b+64)
  15. 4 points
    Chip's Challenge 3 is apparently happening eventually. Here are some improvements from CC2 that I would like to see. Need-to-haves: A sand tile. This would block monsters and blocks but allow Chip and Melinda (with hiking boots?) to cross. There is no tile with these properties in CC2 while even Chuck's Challenge has one. Using fake green walls as a block blocker is awkward. A no-drop tile. An overlay tile that prevents boots from being dropped on it. Blank no signs and no signs with irrelevant tools technically do the job but they are unsightly and don't convey their intent as well as a dedicated tile would. Native support for zero-directional blocks. This is the most commonly used "hacked" tile and is a logical extension of the other directional blocks. Wiring on a separate layer. Wiring in CC2 is powerful, but still held back by their restriction to being placed on just floor and steel walls. The ideal solution is to combine the best of CC1's connection system and CC2's wiring system and allow wires to exist on a dedicated layer. Visibility while playing a level could be toggled by a key and they could appear as a transparent overlay. This would also fix the oddity of pink and black buttons not appearing when hide logic is on. More consistent monster behavior. Bugs and rovers should not avoid canopies. Fireballs and ghosts with flippers should not avoid turtles. Rovers with fire boots should not avoid fire. Support for bowling balls starting on clone machines. The ghost setup takes up an absurd amount of space for such a simple result. Allow blocked green teleports to be skipped over. Support for lowercase letters. Give teeth monsters north-facing tile, and give blue teeth the same number of animation frames as red teeth. Automatic recording while playing a level, like Tile World's. This should be easy to apply to normal play since it already exists in the editor. Higher res graphics, 64x64? No 3D graphics like Puzzle Studio or Chuck's Challenge please Extra green chip/bomb tiles. More diverse sound effects. CC2 has fewer sound effects than the original Lynx game despite the wealth of new elements. Important bug fixes: Disallow hooks from attempting to pull monsters. Disallow the player from being able to slap monsters. If blocks can be pushed consecutively on floor, allow them to be pushed consecutively on force floors. Trap logic fix, including multiple trap button problems and the issues with wired traps Consistent snatching and hook block slapping behavior (i.e. not monster order related) Flame jet max distance fix The two disappearing Chip glitches and the Waterbirth glitch Thin wall on closed side of railroad should not have any effect except when the RR sign is equipped Allow player to step off force floor if they start the level on them Allow key inventory to exceed 255. Want-to-have fun stuff: Allow blocks to be pushed at 2x speed when Chip has speed boots. Make blocks have no effect on recessed walls. This would revert their behavior back to CC1. Ice blocks and directional blocks would still be able to be pushed on them, and turtles could still retain the CC2 "flicking" behavior. More thin tiles: walls are the only tiles to have thin versions of them even though other tiles could be adapted to this concept. Puzzle Studio has thin toggle walls. Thin gravel, thin force floors, thin recessed walls, etc. have potential. Lasers: Puzzle Studio and Escape have these. A beam it shot in one (or more) directions until stopped by a wall and other elements like blocks and perhaps monsters. Chip dies when hit by the beam. Maybe a beam receiver that converts the beam to an electrical current. Reflectors: Chuck's Challenge has these, though they apply to the spitter enemy. Pushable block that reflects bowling balls and lasers 90 degrees. Could be rotated with train tracks. Logic gate enhancements: Add NOR and XNOR gate for completeness. Add diodes which allow current in only one direction, the ability to specify a delay in frames from 1-10, which will make synchronizing circuits easier and remove the need for chained OR gates (Circuit City contains an example of long OR gate chains) "Frictionless" blocks (don't have a better name): Copy of the yellow blocks from Escape. These are blocks, once pushed in some direction, that continue on a straight path until they hit an obstacle. Think of tanks but pushable in any direction by Chip. Score gate: Exists in Challengo, essentially a socket that the player can open if they have enough points but will deduct from their score.
  16. 3 points
    CCLP3 MS #111 (Bustin' Out): 629 (+5, b+5)
  17. 3 points
    CC1-MS #89 (BLOCK BUSTER): 402 (+3, b) 5,977,430 112+20 bolds
  18. 3 points
    CCLP1 (MS) 026: 174 (+1, b+1) [Trafalgar Square] 6,006,050 (149 bolds)
  19. 3 points
    CC1: #136 (DOUBLEMAZE): [917] (b-9)
  20. 3 points
    You can get an "infinite" score in MSCC by opening two game windows, completing a level in one window, then switching to the other and pressing F2 for a new game, and then switching back to the first window. This will reset your best scores by level but not your overall score, meaning you can beat the same level more than once and receive score for it every time. In theory, this means the highest possible score is 2,147,483,647 assuming the total score is stored as a signed int, or 4,294,967,295 assuming an unsigned int.
  21. 3 points
    CCLP3 MS #111 (Bustin' Out): 624 (+1, b+1)
  22. 3 points
    CCLP3: #102: 386 (+16, b+6, joint w/ JA, Triple Alarm) #147: 513 (+1, b+1, Avalanche) Happy birthday to myself.
  23. 3 points
    CCLP3 MS: #72 (Fireball Tourism): 132 (+5, nr) #107 (Lazy Hourglass): 553 (+1, b) 6094160
  24. 3 points
    CCLP3 (MS) 082: 506 (+2, b+2) [Mediterranean] 6,052,880 (112 bolds)
  25. 3 points
    CCLP1 MS #61 (Highways): 425 (+1, b+1) 6,006,010 - 144 b CCLP1 Lynx #61 (Highways): 413 (b+1)
  26. 3 points
    CCLP1 MS #68 (Flames and Ashes): [949] (b+2)
  27. 3 points
    CC MS #116 (BLOCK BUSTER II): 716 (+2, nr) 5977700
  28. 3 points
    CCLP3 MS #71 (How to Get Around in Venice): 429 (+23, b+23) 6,070,020 - 113 b
  29. 3 points
    CCLP1 MS #47 (Bombs Away): [956] (+1, bc)
  30. 3 points
    It makes me happy to see you're still here from time to time, raising the bar for the rest of us to aspire to reach. Do you have any plans to look at CCLP1 or CCLP4 ever? (CCLP1 in particular would probably take you no time at all to blaze through.) Have you checked out Markus' SuperCC optimization tool; if so how does it compare to your own programs that you no doubt have made? Is there any chance of you ever gracing us with your presence in the Discord server? Hopefully your life is going well; when you achieve world domination please treat us kindly
  31. 3 points
    CCLP3 #149: 810 (+13, bc, Mr. McCallahan Presents) CCLP3 #117: 642 (+22, bc, Mice Are Good for Something) CCLP3 L #117: 628 L (+12, b+10, Mice Are Good for Something)
  32. 3 points
    CC1 (MS) #136 (HUNT BOLD): [926] (b, p+0.6) https://www.youtube.com/watch?v=PBHntAKQ_go Reveal video of the incredible hunt bold
  33. 3 points
    CC1 (MS) #41 (I.C. YOU): 172 (b) #56 (DEEPFREEZE): 162 (b) #69 (BOUNCE CITY): 229 (b) #70 (NIGHTMARE): 136 (b) #79 (DRAW AND QUARTERED): 220 (b) #88 (SPIRALS): 317 (b) #90 (PLAYHOUSE): 318 (b) #92 (VORTEX): 444 (b) #96 (PARANOIA): 320 (b) #100 (COLONY): [911] (b) #104 (JAILER): 235 (b) #105 (SHORT CIRCUIT): 255 (b) #106 (KABLAM): [907] (b) #108 (BLOCK OUT): 278 (b) #130 (ICE CUBE): [933] (b) #137 (GOLDKEY): 392 (b) #139 (YORKHOUSE): [920] (b) CC1 (Lynx) #39 (GLUT): 17 (b) CC1 (Steam) #72 (REVERSE ALLEY): [0] (b) CCLP1 (MS) #25 (MIND LOCK): 139 (b) CCLP1 (Lynx) #25 (MIND LOCK): 138 (b) CCLP2 (MS) #98 (LOOP): 38 (bc) CCLP2 (Lynx) #5 (SUCTION RIDE): 371 (b) CCLP3 (MS) #37 (BLUE MOON): 135 (b) CCLP3 (Lynx) #37 (BLUE MOON): 129 (b) CCLP4 (MS) #91 (HOW TO RETUNE YOUR HARP): 472 (b) CCLP4 (Lynx) #19 (CONSERVATION OF KEYS): 186 (b) CC2 #146 (BARRICADE BRIGADE): 34 (+2,b) 73340 (+20,b) 16 CC1 bolds (Completing "The James List"), 1 CC1 lynx bolds, 1 CC1 steam bold, 1 CCLP1 ms bold, 1 CCLP1 lynx bold, 1 CCLP2 bold confirm, 1 CCLXP2 bold, 1 CCLP3 MS bold, 1 CCLP3 Lynx bold, 1 CCLP4 MS bold, 1 CCLP4 Lynx bold, 1 CC2 bold. 27 bolds on report Reason for reporting: Sick loop confirm.
  34. 3 points
    CCLP4 (MS) 065: 624 (+4, b+2) [Duplex] 114: 524 (+64, b+2) ([December 19th, 5:16 PM] Jay Bee: I'm 99% sure Repugnant Nonsense will stand) 117: 269 (+1, bc) [Jessi Is the Blob Whisperer] 6,111,060 (145 bolds) (b)
  35. 2 points
    You'll need to: Unzip the folder of levels. If you're on Windows, then right clicking and selecting Extract All will do this. If you're not, then download 7-Zip and use that to extract. Place that folder into your CC2 "games" folder. This can be found wherever it's installed- by default on Windows, this is in C:\Program Files (x86)\Steam\steamapps\common\Chip's Challenge 2\data\games. If you're not on Windows, then it should be the same after finding the Steam folder. At this point you'll be able to select the pack from within CC2's Level Set menu, and start playing! Do note that the voting packs on the voting website are in a random order with renamed filenames. I would recommend using Tyler's mirror of all the voting packs, to be able to easily find a level to watch a replay of.
  36. 2 points
    CCLP3 MS #134 (Sorry, Madhav): 209 (+16, b+13) 6,070,880 - 114 b
  37. 2 points
    There. The tws file I've attached is all of my CC1 MS scores as of today. I completed that set some time ago (not sure exactly when lol) and only found the tws file just yesterday, so obviously most of the scores are unoptimized I'd say, but I'll probably come back and post an update once I get around to try and improve my score. cc-ms.dac.tws
  38. 2 points
    CCLP2 (MS) 072: 453 (+85, b) [Checkerboard I] 6,048,530 (145 bolds) Can honestly say I would not recommend.
  39. 2 points
    CCLXP2 #1 (A Fleeting Memory): 348 #2 (Naomi's Bug Collection): 243 #12 (Mazed In): 354 #22 (How Goes? *): 27 #26 (Work Fast *): 126 #31 (Well of Wishes): 346 (b-4) #32 (Tele-Portion): 369 #40 (Traps II): 250 #45 (Breaking the Rules *): 132 (+1) #46 (Hurry Up, Chip!): 39 (+3) #47 (Tele-Rooms *): 265 #53 (Security Breach *): 57 (+13) #57 (Quad-Boot *): 242 (b-2) #58 (Reversi): 301 #65 (Beware of the Teeth!): 32 #66 (Hobgoblins and Chimera): 231 #67 (The One Sensible Chip): 250 #69 (So Many Chips!): 238 #70 (Killer Spiral *): 208 #71 (Mads' Rush II *): 24 (b+1) #73 (Bumble Boy *): 231 #74 (Chip Search *): 245 (b-1) #79 (Cra-zy): 108 #85 (Follow the Glacier Brick Road *): 285 #87 (The Walker Machine LX): 31 #89 (The Ghetto Defender): 379 #98 (Loop *): 36 #99 (One-Block Sokoban *): 265 #100 (Torch): 347 #104 (Pyramid *): 339 #108 (Tricks *): 345 (b-1) #125 (Blocks 'n Bombs *): 227 (b-2) #126 (Dodge!): 156 #129 (Miscellaneous): 595 #130 (Frozen Birdbath LX): 381 #131 (Time Bomb LX): 240 (b-9) #132 (Captured LX): 256 #134 (Microcosm *): 359 #135 (Zartacla): 495 63 b cclp2 ms is hopefully not far off
  40. 2 points
    CC MS #83 (UP THE BLOCK): 298 (+1, b) #93 (ROADSIGH): 651 (+1, b) 5977680 Both added to public TWS
  41. 2 points
    CCLP3 Lynx: #60 (Red, Green and Blue): 229 (b+9) #130 (Four by Four): 315 (b+6) 113 b
  42. 2 points
    Thanks so much, guys! Thanks to your help, I got to download CCLP 3, 4, and 1!
  43. 2 points
    CCLP1 (MS) 047: [956] (+1, b) [Bacorn, Away!] 130: [873] (+2, bc) [Dynamite] 6,006,010 (149 bolds) It happened.
  44. 2 points
    This is the old list with indications of which times had been beaten at the time of this new list being made. CCLP2 #72 (Checkerboard I) - David Stolp since 2007-04-11 Confirmed by Miika Toukola 2018-10-14 CCLP2 #147 (Cloner's Maze) - David Stolp since 2008-02-28 CCLP2 #94 (Checkerboard II) - David Stolp since 2008-05-04 CCLP2 #140 (Keep Trying) - J.B. Lewis since 2009-06-27 CC1 #23 (Blobnet) - J.B. Lewis since 2009-11-02 CC1 #133 (Blobdance) - J.B. Lewis since 2009-11-06 CCLP3 #117 (Mice Are Good for Something) - David Stolp since 2011-02-16 CCLP3 #141 (Bug Arranging) - David Stolp since 2011-03-04 CCLP3 #111 (Bustin' Out) - David Stolp since 2011-04-17 Confirmed by Kacper Leszczyński 2018-12-18 CCLP3 #76 (Complex) - David Stolp since 2011-11-22 CC1 #64 (Spooks) - David Stolp since 2012-01-16 Confirmed by Kacper Leszczyński 2017-09-10 CCLP2 #127 (Escape from Chipkatraz) - David Stolp since 2012-07-23 Confirmed by Kacper Leszczyński 2018-10-27 CC1 #126 (Block N Roll) - Andrew Gapic since 2012-11-08 Confirmed by J.B. Lewis 2018-04-26 CC1 #147 (Cake Walk) - David Stolp since 2012-11-15 CCLP3 #83 (Billiards) - David Stolp since 2013-02-18 Confirmed by J.B. Lewis 2018-11-03 CCLP3 #135 (Color Wheel) - David Stolp since 2013-10-13 Confirmed by J.B. Lewis 2018-11-18 CCLP1 #47 (Bombs Away) - James Anderson since 2014-05-04 CCLP2 #98 (Loop) - J.B. Lewis since 2015-02-22 Confirmed by Sharpeye468 2019-01-27 CCLP3 #149 (Mr. McCallahan Presents) - J.B. Lewis since 2015-03-20 CCLP3 #139 (Rotation) - J.B. Lewis since 2015-04-01 CCLP3 #147 (Avalanche) - J.B. Lewis since 2015-04-01 Confirmed by Miika Toukola 2018-12-19 CCLP3 #107 (Lazy Hourglass) - J.B. Lewis since 2016-02-07 CCLP3 #137 (Vulcan) - J.B. Lewis since 2016-02-13 CCLP3 #142 (Mudpie) - J.B. Lewis since 2016-02-17 Confirmed by James Anderson 2018-12-18 CCLP3 #102 (Triple Alarm) - J.B. Lewis since 2016-03-03 CCLP3 #144 (You Can't Teach an Old Frog New Tricks) - J.B. Lewis since 2016-03-06 CCLP3 #146 (Suspended Animation) - J.B. Lewis since 2016-03-06 CCLP3 #136 (Grand Prix) - David Stolp since 2016-04-03 CCLP1 #130 (Dynamite) - J.B. Lewis since 2017-03-17 Confirmed by Jeffrey Bardon 2018-12-10 CC1 #24 (Oorto Geld) - David Stolp since 2017-03-31 The new list is as follows: CCLP2 #147 (Cloner's Maze) - David Stolp since 2008-02-28 CCLP2 #94 (Checkerboard II) - David Stolp since 2008-05-04 CCLP2 #140 (Keep Trying) - J.B. Lewis since 2009-06-27 CC1 #23 (Blobnet) - J.B. Lewis since 2009-11-02 CC1 #133 (Blobdance) - J.B. Lewis since 2009-11-06 CCLP3 #117 (Mice Are Good for Something) - David Stolp since 2011-02-16 Confirmed by Miika Toukola 2019-03-05 CCLP3 #141 (Bug Arranging) - David Stolp since 2011-03-04 CCLP3 #76 (Complex) - David Stolp since 2011-11-22 CC1 #147 (Cake Walk) - David Stolp since 2012-11-15 Confirmed by James Anderson and Jeffrey Bardon 2019-08-28 CCLP1 #47 (Bombs Away) - James Anderson since 2014-05-04 Confirmed by Kacper Leszczyński 2019-03-28 CCLP3 #149 (Mr. McCallahan Presents) - J.B. Lewis since 2015-03-20 Confirmed by Miika Toukola 2019-03-05 CCLP3 #139 (Rotation) - J.B. Lewis since 2015-04-01 CCLP3 #107 (Lazy Hourglass) - J.B. Lewis since 2016-02-07 Confirmed by Jeffrey Bardon 2019-04-12 CCLP3 #137 (Vulcan) - J.B. Lewis since 2016-02-13 CCLP3 #102 (Triple Alarm) - J.B. Lewis since 2016-03-03 CCLP3 #144 (You Can't Teach an Old Frog New Tricks) - J.B. Lewis since 2016-03-06 CCLP3 #146 (Suspended Animation) - J.B. Lewis since 2016-03-06 Confirmed by David Stolp 2019-07-31 CCLP3 #136 (Grand Prix) - David Stolp since 2016-04-03 CC1 #24 (Oorto Geld) - David Stolp since 2017-03-31 Confirmed by Jeffrey Bardon 2019-06-03 CCLP4 #96 (Lean Thinking) - J.B. Lewis since 2017-07-24 CCLP4 #107 (Combinations) - J.B. Lewis since 2017-11-26 Confirmed by Jeffrey Bardon 2019-06-25 CCLP4 #68 (Cold Fusion Reactor) - J.B. Lewis since 2018-08-26 Confirmed by Jeffrey Bardon 2019-06-26 CCLP4 #65 (Duplex) - J.B. Lewis since 2018-12-28 Confirmed by Jeffrey Bardon 2019-06-29 CCLP4 #146 (Japanese Game Show) - Jeffrey Bardon since 2018-12-29 Confirmed by J.B. Lewis 2019-03-13 CCLP4 #103 (Malachite) - Jeffrey Bardon since 2019-01-22 CCLP1 #130 (Dynamite) - Ruben Spaans since 2019-02-03 Confirmed by Jeffrey Bardon 2019-03-28 CCLP2 #149 (Key Color) - David Stolp since 2019-02-05 CCLP3 #125 (Water Trap) - James Anderson since 2019-04-07 CCLP3 #72 (Fireball Tourism) - Jeffrey Bardon since 2019-04-11 Confirmed by David Stolp 2019-08-08 CCLP3 #71 (How to Get Around in Venice) - David Stolp since 2019-04-12 CCLP4 #83 (Frozen Over) - David Stolp since 2019-05-04 CC1 #116 (Block Buster II) - David Stolp since 2019-06-21 CCLP4 #68 (Cold Fusion Reactor) - Jeffrey Bardon since 2019-06-26 CCLP3 #82 (Mediterranean) - Jeffrey Bardon since 2019-07-08 CCLP3 #146 (Suspended Animation) - David Stolp since 2019-07-31 CCLP3 #72 (Fireball Tourism) - David Stolp since 2019-08-08 Currently unconfirmed list: CCLP2 #147 (Cloner's Maze) - David Stolp since 2008-02-28 CCLP2 #94 (Checkerboard II) - David Stolp since 2008-05-04 CCLP2 #140 (Keep Trying) - J.B. Lewis since 2009-06-27 CC1 #23 (Blobnet) - J.B. Lewis since 2009-11-02 CC1 #133 (Blobdance) - J.B. Lewis since 2009-11-06 CCLP3 #141 (Bug Arranging) - David Stolp since 2011-03-04 CCLP3 #76 (Complex) - David Stolp since 2011-11-22 CCLP3 #139 (Rotation) - J.B. Lewis since 2015-04-01 CCLP3 #137 (Vulcan) - J.B. Lewis since 2016-02-13 CCLP3 #102 (Triple Alarm) - J.B. Lewis since 2016-03-03 CCLP3 #144 (You Can't Teach an Old Frog New Tricks) - J.B. Lewis since 2016-03-06 CCLP3 #136 (Grand Prix) - David Stolp since 2016-04-03 CCLP4 #96 (Lean Thinking) - J.B. Lewis since 2017-07-24 CCLP4 #103 (Malachite) - Jeffrey Bardon since 2019-01-22 CCLP2 #149 (Key Color) - David Stolp since 2019-02-05 CCLP3 #125 (Water Trap) - James Anderson since 2019-04-07 CCLP3 #71 (How to Get Around in Venice) - David Stolp since 2019-04-12 CCLP4 #83 (Frozen Over) - David Stolp since 2019-05-04 CC1 #116 (Block Buster II) - David Stolp since 2019-06-21 CCLP4 #68 (Cold Fusion Reactor) - Jeffrey Bardon since 2019-06-26 CCLP3 #82 (Mediterranean) - Jeffrey Bardon since 2019-07-08 CCLP3 #146 (Suspended Animation) - David Stolp since 2019-07-31 CCLP3 #72 (Fireball Tourism) - David Stolp since 2019-08-08 CCLP3 #139 (Rotation) - David Stolp since 2019-08-17 The total count this time around is: David Stolp at 12, J.B. Lewis at 8, Jeffrey Bardon at 3, and James Anderson at 1. I’ve unincluded CC2 as its more work than I’m willing to put in with the separation of scores/time and the possible combination of both, as well as many unconfirmed records, as well as lynx that I don't want to delve into putting together an entire list for the ruleset either. If someone wants to make a separate post for CC2 or Lynx feel free to include it below. List is updated as of: August 30th, 2019
  45. 2 points
    After various Discord discussions, here are the final level submission rules. I've mirrored this in the original post in this topic: Obvious criteria: no unsolvable levels, no busted levels, no levels that have appeared in any official level pack before, no blatant level mods Level content: It has been decided that no contents other than those listed above will restrict a level from being accepted into voting. CC1 boot levels, zero directional blocks, blank no signs, any misc hex edited tiles, hide logic, and inaccessible bonuses are allowed. Viewport, RNG setting, and map size can be anything. No preliminary bans were put it effect since these levels are in the minority and the voting results will better gauge community interest in these types of levels. Level solutions: MUST be provided. This is mostly to reduce time staff spends testing submitting levels (which, I know from CCLP1 and CCLP4, takes a while). If you are having technical troubles recording solutions to your levels, we can accommodate. What to submit: Your submissions need only be C2M files. C2G files are not required and are not even encouraged. Levels will be jumbled during the voting process and the final pack assembly so C2G files are unnecessary. This also means advanced scripting (level warps, inventory setting, etc.) are implicitly banned since they aren't contained within a C2M file.
  46. 2 points
    CCLP1-MS #130 (Dynamite): [872] (+13, b+1) CCLP1-Lynx #130 (Dynamite): [864] (+10, b-4, pc)
  47. 2 points
    cclp2: #37 (The Mystery of the Seven Chips): 324 (+2, b) #111 (Monster Factory): 376 (+1, b) #142 (Chomper Romp): 520 (+2, b) #146 (Run-a-Muck): 319 (+2, b) 6050980 public tws updated.
  48. 2 points
    CC1 (MS) 127: 454 (+1, b) [Skelzie] 5,977,570 (142 bolds) Finally.
  49. 2 points
    CC1 (MS) #4 (LESSON 4): 116 (b) #5 (LESSON 5): 85 (b) #6 (LESSON 6): 94 (b) #7 (LESSON 7): 139 (b) #8 (LESSON 8): 96 (b) #9 (NUTS AND BOLTS): 306 (b) #10 (BRUSHFIRE): 51 (b) #11 (TRINITY): 211 (b) #13 (SOUTHPOLE): [982] (b) #14 (TELEBLOCK): 204 (b) #15 (ELEMENTARY): 89 (b) #16 (CELLBLOCKED): [971] (b) #17 (NICE DAY): 83 (b) #19 (DIGGER): 171 (b) #21 (ICEBERG): 119 (b) #22 (FORCED ENTRY): 293 (b) #26 (CHCHCHIPS): 254 (b) #27 (GO WITH THE FLOW): 147 (b) #31 (KNOT): 6 (b) #34 (CYPHER): 297 (b) #35 (LEMMINGS): 577 (b) #36 (LADDER): 232 (b) #38 (SAMPLER): 462 (b) #39 (GLUT): 17 (b) #40 (FLOORGASBORG): 195 (b) #42 (BEWARE OF BUG): 187 (b) #43 (LOCK BLOCK): 126 (b) #45 (MONSTER LAB): 292 (b) #46 (THREE DOORS): 222 (b) #48 (MUGGER SQUARE): 277 (b) #49 (PROBLEMS): 162 (b) #50 (DIGDIRT): 318 (b) #52 (THE LAST LAUGH): 382 (b) #53 (TRAFFIC COP): 478 (b) #54 (GRAIL): 326 (b) #55 (POTPOURRI): 70 (b) #58 (LOOP AROUND): 550 (b) #59 (HIDDEN DANGER): 368 (b) #60 (SCOUNDREL): 288 (b) #62 (SLO MO): 282 (b) #63 (BLOCK FACTORY): 477 (b) #64 (SPOOKS): 548 (b) #66 (VICTIM): 292 (b) #72 (REVERSE ALLEY): [961] (b) #74 (PLAYTIME): 359 (b) #75 (STEAM): 479 (b) #77 (INVINCIBLE CHAMPION): 481 (b) #78 (FORCE SQUARE): 480 (b) #80 (VANISHING ACT): 733 (b) #82 (SOCIALIST ACTION): 969 (b) #84 (WARS): 580 (b) #85 (TELENET): 236 (b) #86 (SUICIDE): 381 (b) #91 (JUMPING SWARM): 367 (b) #94 (NOW YOU SEE IT): [906] (b) #95 (FOUR SQUARE): 335 (b) #97 (METASTABLE TO CHAOS): 290 (b) #98 (SHRINKING): 338 (b) #99 (CATACOMBS): 380 (b) #102 (ICEHOUSE): 177 (b) #107 (BALLS O FIRE): 260 (b) #109 (TORTURECHAMBER): 133 (b) #111 (TIME LAPSE): [963] (b) #112 (FORTUNE FAVORS THE): [985] (b) #113 (OPEN QUESTION): 462 (b) #114 (DECEPTION): 172 (b) #117 (THE MARSH): [942] (b) #118 (MISS DIRECTION): 260 (b) #119 (SLIDE STEP): 210 (b) #121 (PERFECT MATCH): [968] (b) #122 (KEEP TRYING): 272 (b) #123 (THE PRISONER): 272 (b) #129 (LOBSTER TRAP): 286 (b) #131 (TOTALLY UNFAIR): 26 (b) #135 (TRUST ME): 293 (b) #140 (ICEDEATH): 263 (b) #141 (UNDERGROUND): [968] (b) #142 (PENTAGRAM): [968] (b) #145 (Thanks to…): [991] (b) #147 (FORCE FIELD): [970] (b) #149 (SPECIAL): 955 (b) CC1 (Lynx) #4 (LESSON 4): 116 (b) #5 (LESSON 5): 84 (b) #6 (LESSON 6): 93 (b) #7 (LESSON 7): 135 (b) #8 (LESSON 8): 96 (b) #10 (BRUSHFIRE): 51 (b) #11 (TRINITY): 204 (b) #13 (SOUTHPOLE): 981 (b) #31 (KNOT): 3 (b) #45 (MONSTER LAB): 286 (b) CC1 (Steam) #45 (MONSTER LAB): 286 (b) CCLP1 (MS) #3 (PRESENT COMPANY): 183 (b) #4 (BLOCK PARTY): 207 (b) #6 (WHEN INSECTS ATTACK): 185 (b) #7 (UNDER PRESSURE): 185 (b) #13 (THE MONSTER CAGES): 263 (b) CCLP1 (Lynx) #3 (PRESENT COMPANY): 183 (b) CCLP2 (MS) #13 (THE SERIAL PORT): 342 (b) #143 (TRAPPED): 495 (b) CCLP2 (Lynx) #13 (THE SERIAL PORT): 337 (b) #15 (DEBUG FILE): 234 (b) CCLP3 (MS) #114 (LEAD US NOT INTO TEMPTATION): 579 (b) Local man goes streaking through internet forum, and accidentally dumps load of scores. 81 cc1 ms bolds (top 30 ms bold count!), 10 cc1 lynx bolds, 1 cc1 steam bold, 5 cclp1 ms bolds, 1 cclp1 lynx bold, 2 cclp2 ms bolds, 2 cclp2 lynx bolds, and 1 cclp3 ms bold (lunit LUL) for a grand total of 103. Reason for reporting: Top 30 MS bold count and so that I can use the fortune cookie feature!
  50. 2 points
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