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Showing content with the highest reputation since 05/17/2019 in all areas

  1. 3 points
    CC MS #116 (BLOCK BUSTER II): 716 (+2, nr) 5977700
  2. 2 points
    CC MS #83 (UP THE BLOCK): 298 (+1, b) #93 (ROADSIGH): 651 (+1, b) 5977680 Both added to public TWS
  3. 2 points
    CCLP3 Lynx: #60 (Red, Green and Blue): 229 (b+9) #130 (Four by Four): 315 (b+6) 113 b
  4. 2 points
    CCLP3 Lynx: #49 (All About Blocks): 292 (+2, b) #114 (Lead Us Not into Temptation): 515 (b+1) #117 (Mice Are Good for Something): 628 (bc) #126 (Marooned): 132 (b) #127 (Beat the Heat): 431 (bc) #132 (Commit Suicide?): 336 (b) #138 (Waterslide): 136 (b) #148 (Diabolical): 317 (b) 111 b
  5. 1 point
    You can slap blocks by walking past a block and holding the key in the direction of that block- so to slap a block on your left, you press and hold up, then while still holding up press and hold left. The block will be pushed without stepping there. Thieves instead of fire would work if they were key thieves and you had to keep a key- can't drop those after all.
  6. 1 point

    Version 1.0

    9 downloads

    Hi! It's been a while since I've released CC2 levels, and I finished this set up just in time for CC2LP1 submissions. Contained within are 100 levels that range from easy to very hard, all of which are solvable and contain replays (except one) if you get truly stuck. Additionally, there's a goodie bag which contains an old, rejected version of a level, two alternate CC2LP1 submission versions of levels, and the entire original IHNN1 (now IHNN0, because it's non-canon.) I've worked really hard on this ever since CCCreator was released and enjoyed playtesting over the past week, and I hope you all enjoy it too. Additional thanks to both chipster1059 and Andrew Menzies for playtesting assistance. You guys saved me a few hours, at least. Level 60 is a splitscreen level, and CC2 currently does not support second player input in splitscreen replays. The level is solvable and an alternate, standard view version is included with a replay. The level is definitely best played as a splitscreen level, however.
  7. 1 point
    Well, I never would have thought I'd ever be making this post, but here it is...I have made the difficult decision to begin the process of shutting down my website. Over the last few years I had already begun to explain my diminished presence in the CC world as due to real life, and there were moments here and there where I did manage to carve out time for certain projects (level set page changes, playing through CC2/CCLP1, designing a few new levels). But they were few and far between, and I was always just assuming that "down the road" things would slow down and I would get into a routine where I could make "real life" and "CC life" coexist. But here we are, a few years later, and I find myself with a full-time job, a wife, a house to take care of, changing interests and priorities, and it is just seeming less and less likely that I can make that happen. Even when I do find myself with some CC time, I feel oddly divided. On the one hand, I feel like it is never enough - I get a chunk of time to solve two CCLP4 levels and wish I had more time to better optimize my scores or to continue playing. On the other hand, after playing I see household chores piling up that I should have been taking care of, and feel guilty that I even took the time that I did to play CC. Either way I look at it results in an unsatisfying feeling. I'm not at all saying it's not fun anymore - it is - and this is not a goodbye post. However, I might be less active than before and will not be able to keep on maintaining my site any longer. I am open to a bankruptcy buyout if anyone would like to keep certain aspects of my site going, especially: - the Tile World 2 homepage - the Chip's Challenge Creator homepage - the level set pages and if someone really desires: - the AVI archives - MikeL2/3/4 scoreboards - the page with the latest 64-bit CC options - my listings of links Whoever would like to take over hosting any of these pages, I will send them (and the database) to you to officially become "yours". (For Chip's Controls I plan on re-uploading the latest version here with all the HTML pages included.) Hope everyone is doing well - thanks for reading, and now back to your regularly scheduled Chipping. Mike Lask
  8. 1 point
    CC2: 187 (ENDANGERED SPECIES): 98540 (+30, b+30) | 504 (+3, b+3) total score: 14,533,071 total time: 37,371
  9. 1 point
    CC1 MS #24 (OORTO GELD): 430 (+2, b) typg 5,977,590 - 142 b
  10. 1 point
    More CC1 MS improvements
  11. 1 point
    Another way to know if a replay is marked as verified: open the c2m in CCCreator (doesn't seem to work with c2g) and go to Level -> User Data -> C2M Solution. There, somewhere in the text you should see either "verified=true" or "verified=false".
  12. 1 point
    My 25 levels for submission. They should be all recorded and watched. These are all levels I've made so far in CC2. "Blocker's Dozen" and "Outside The Box" are repeat submissions as they were submitted independently and are now being bundled here. All other levels are new submissions. ChiaraCC2.zip
  13. 1 point
    CCLP3 Lynx 121-149 Total: 6 014 130
  14. 1 point
    CCLP3 Lynx: #82 (Mediterranean): 483 (bc) #97 (Jumble II): 475 (b) #99 (Freezer): 309 (bc) #104 (Civilization of Creatures): 307 (b) #108 (Magic Trick): 395 (b) #111 (Bustin' Out): 603 (b+1) #112 (Pushy): 216 (b) #115 (Triple Maze): 828 (b) 95 b
  15. 1 point
    Speaking of raising the bar, that was quite a find you made recently! I do have hopes to give CCLP1+4 a go some day, but I have a couple of other projects I want to be finished (or at least reasonably finished) first. You're the second person to ask me about SuperCC. I haven't checked it out, but based on the description it seems similar to the tool I use. Went ahead and joined Discord. And, um... cclp3 #71 (How to Get Around in Venice): 431 (+25, b+1) 6093980
  16. 1 point
    CCLP3 MS #71 (How to Get Around in Venice): 429 (+23, b+23) 6,070,020 - 113 b
  17. 1 point
    CCLP3 MS #123 (type level name here): 737 (+419, b-2) #125 (Water Trap): 667 (+367, b+1) 6,069,780 - 112 b
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