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Showing content with the highest reputation since 10/23/2019 in all areas

  1. 3 points
    CCLP1 (MS) 026: 174 (+1, b+1) [Trafalgar Square] 6,006,050 (149 bolds)
  2. 3 points
    CC1: #136 (DOUBLEMAZE): [917] (b-9)
  3. 2 points
    Its been a bit since the last create contest we had and the community has been having some discussions lately and felt another one was in order and it ended up coming to me to host it. As the community (or at least the Discord server) seemed to want a CC2 based contest that's what I'm going with (CC1 levels are fine so long as they're ported, have a clear goal, and match the theme). Which brings us to this month's theme, a telephone game style level. You create a small level (no larger than 15x15, doesn't have to be square however, and wiring can be outside the area if needed), and then repeat it but change a small detail, and then you repeat that copy and make another small change. The idea is that overtime it goes from one small level to another entirely in gradual steps, or it starts as a simple idea that's built upon each time until it turns into a full blown level at the end, or something else entirely, it's up to you! Specifically you can rotate the area, mirror it, change where you enter and exit, and even have it so that you need to bring in something from previous areas, just so long as there's not too many changes in one step. Finally is that the level doesn't need to be beatable, just have a clear goal (you can use a hint tile), and most importantly, be a new level created for this contest. However seeing as we're already a third of the way through this month it would be cruel to have the deadline be the end of this month, instead the end date for level submission is December 8th, Sunday. This should give plenty of time for people to work on making quality telephone levels. Levels can be submitted to my Discord (A Sickly Silver Moon#4836) or DMd to me here on CCZone. I look forward to the levels people create for this! tl;dr guidelines: 1. New level created for this contest. 2. Small area (no larger than 15x15), that's repeated over the entire level with a small change each time. 3. Doesn't need to be solvable, just have a clear goal (and a way to get to the next area each time) 4. Deadline of 11:59PM December 8th. 5. Submit to me privately. 6. Thanks to CV (Craig) for the original idea that I altered slightly for this contest.
  4. 2 points
    CC1: #136 (DOUBLEMAZE): [913] (b-13)
  5. 1 point
    I will post all of the scores that I get here from now on. I will be posting the scores that I already have in this first post and any new scores in any subsequent posts. CC1 (MS): 81 90 88 115 84 94 129 96 290 51 185 250 [982] 185 68 [970] 82 548 151 307 112 267 As I said before all updates and future scores will be included in future posts.
  6. 1 point
    CC1 (MS) #99 (CATACOMBS): 380 (+1, b) #115 (OVERSEA DELIVERY): [852] (+93) 134 b (+1) CCLP1 (MS) #7 (Under Pressure): 185 (+1, b) #12 (Leave No Stone Unturned): 289 (+1, b) #13 (The Monster Cages): 263 (+5, b) #16 (Tetragons): 281 (+7, b) #18 (Square Dancing): 264 (b) #19 (Feel the Static): 351 (b) #20 (Chip Suey): 380 (b) #21 (Generic Ice Level): 175 (b) #22 (Repair the Maze): 330 (b) #23 (Circles): 226 (b) #24 (Chip's Checkers): 343 (b) #26 (Trafalgar Square): 173 #27 (Teleport Depot): 283 (b) #28 (The Last Starfighter): 275 #29 (Sky High or Deep Down): 326 (b) #30 (Button Brigade): 219 (b) #31 (Quincunx): 137 #32 (Nitroglycerin): 263 (b) #33 (Spitting Image): [956] (b) #34 (Just a Bunch of Letters): 289 (b) #37 (Habitat): 332 (b) #39 (Dig and Dig): 237 (b) #40 (Sea Side): [962] (b) #41 (Descending Ceiling): 166 (b) #42 (Mugfhe): 419 (b) #43 (Gears): 206 (b) #45 (Who's the Boss?): 279 (b) #46 (Sapphire Cavern): 286 (b) #50 (The Grass Is Greener on the Other Side): 167 (b) #51 (H2O Below 273 K): 268 #52 (The Bone): 309 (b) #53 (Start at the End): 410 (b) #54 (Mini Pyramid): 236 (b) #55 (The Chambers): 322 (b) #56 (Connect the Chips): [963] (b) #57 (Key Farming): 296 (b) #59 (Asterisk): [970] (b) #60 (Guard): 263 (b) #61 (Highways): 425 (b) #62 (Design Swap): 346 (+5, b) #64 (Chip Kart 64): 45 (b) #69 (Double Diversion): 288 (b) #70 (Juxtaposition): 426 (b) #72 (Breathing Room): 183 (b) #75 (ToggleTank): 243 (b) #77 (Shuttle Run): 8 (b) #78 (Secret Passages): 533 (b) #82 (Launch): 95 #83 (Ruined World): [972] (b) #85 (Black Hole): 971 (b) #86 (Starry Night): 309 (b) #87 (Pluto): 560 (b) #90 (Bowling Alleys): 342 #91 (Roundabout): 350 (b) #92 (The Shifting Maze): 833 #93 (Flame War): 325 #94 (Slime Forest): 479 (b) #95 (Courtyard): 309 (b) #97 (Gate Keeper): 365 (b) #99 (Deserted Battlefield): [983] (b) #100 (Loose Pocket): 332 (b) #102 (Frozen in Time): [944] (b) #103 (Portcullis): [977] (b) #104 (Hotel Chip): 602 (b) #105 (Tunnel Clearance): 257 (b) #106 (Jailbird): 369 (b) #111 (Alternate Universe): [959] (b) #113 (Teleport Trouble): [972] #114 (Comfort Zone): 313 (b) #116 (Communism): 521 (b) #119 (The Sewers): 322 (b) #120 (Metal Harbor): [799] #121 (Chip Plank Galleon): 281 #122 (Jeepers Creepers): 647 #123 (The Very Hungry Caterpillar): 60 (b) #125 (Blockade): 210 (b) #126 (Peek-a-Boo): 354 (b) #132 (Spumoni): 446 (b) #134 ((Ir)reversible): 333 (b) #137 (Thief Street): 179 (b) #139 (Assassin): 258 (b) #142 (Bummbua Banubauabgv): 383 (b) #145 (Chance Time!): 235 (b) 90 b (+71) CCLP2 (MS) #63 (Jungle): 124 #98 (Loop): 37 (+1) #113 (Oorto Geld II): 671 (b) 124 b (+1) CCLP4 (MS) #14 (Poly-Gone): 335 (b) #41 (Ghetto Piranha): 309 #43 (Coral Reef): 421 (+13) #51 (Ice in a Blender): 392 (b) #144 (Paradigm Shift): 727 41 b (+2)
  7. 1 point
    CC1 MS IMPROVEMENTS 89: 389 (+16) 120: [949] (+[2]) 127: 453 (+1) 146: 707 (+2) 147 [963] (+[47]) New total: 5 977 060 CCLP3 MS IMPROVEMENTS 4: 245 (+1) 5: 390 (+34) 15: 193 (+9) 16: 254 (+2) 18: 345 (+3) 31: 211 (+1) 53: 309 (+1) 56: 317 (+11) 60: 252 (+105) 138: 139 (+1) New total: 6 079 600 CCLP4 MS 26: 250 27: 399 28: 403 29: 309 30: 61 31: 392 32: 311 33: 215 34: 177 35: 356 36: 459 37: 380 38: 196 39: 436 40: 130
  8. 1 point
    CC1: #37 (SEEING STARS): 597 #54 (GRAIL): 326 #63 (BLOCK FACTORY): 477 #100 (COLONY): [911] Top 20 in bold count!
  9. 1 point
    CC1: #110 (CHILLER): 276 #127 (SKELZIE): 453 (b-1) #147 (FORCE FIELD): [970]
  10. 1 point
    By default, traps and clone machines are paired in reading order; for flame jets it's more complicated. However, you can create custom links with pink buttons instead. You'll have to use the wire tool to draw a wire from the buttom to the trap/cloner/flame jet. You might also want to check out CCCreator, an alternate CC2 editor that many have found to be easier to use than the official one: https://cccreator.bitbusters.club/
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