1 pointThank you for your feedback, mmoraleta! Glad to hear you enjoyed them, this is probably my favorite batch of levels so far. I really like that room! I do recognize that RFF part of the level can be a little iffy, but I feel like the timing with the tank flipping is just right. I am open to extend this timing a bit if need be. I'm not expecting this to be a favorite and I went into designing this one with that mindset. That being said, I tried the best I can to minimize the tedium via ice slides and the extra chips (maybe there can be a few more extras?). I didn't want players to resort to spam cloning to solve this one, which is why the trap button mechanism exists.
1 pointI've finished the 25 new levels and really enjoyed it! 61. This is an okay level. It's a little tedious and a little hard to keep track due to the huge size. However it's not too difficult of a level not to mention the 5 extra chip leeway. 62. This level was a blast (no pun intended). Really liked the trap puzzle and the clear the way path room for the fireball. 63. Ah, the good old world glitch from Super Mario Bros on the NES. Fun level. 64. Cool black and gray aesthetic level. That recessed and trap puzzle with the fire boots is what really stood out. I was kind of stumped on that one. Great level. 65. At first I thought this was going to be a really difficult level, especially with sokobans being hard enough. It wasn't too hard, key thing is that more about the teleports. At the end, it was satisfying to complete. Well, set's complete (for now). Keep up the good work Josh and really looking forward for more fun levels! P.S: Whitepoint: One Year Later will be missed. Cosmic Gold Hill: a nice blue key level.
1 pointMade more progress and enjoying the new levels. 51. The beginning sokoban is cool along with that fireball cloner mechanism. Awesome level. 52. Absolutely brilliant puzzle, equally good as Fireball Tourism which is one of my favorites in the original CCLP3. 53. Creation level is creative. LOT easier than Same Game. 54. Really fun level with a clever use of a block cloner. Nice aesthetics too. 55. That red button room is really legit. Also the drowning of teeth is somewhat satisfying. 56. Fantastic brain exercise level. Whole LOT better than Caves, which is one of the levels I loathe in CCLP3. 57. Very fun level. Good job subverting expectations in that glider room. 58. Okay level, just got to keep track of where you're going. Concept somewhat annoying but thankfully the level is short. 59. Cool level with a partial post somewhat reminiscent of a partial post from Tyler's "Lounge Act." 60. Legit level with a bunch of legit puzzles. I didn't really like the RFF room with the tanks though. Everything else was a blast.