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Showing content with the highest reputation since 09/21/2018 in all areas

  1. 6 points
    Hi, chipsters! My name is Patrik Nilsson and I used to play Chip's Challenge as a young kid. I struggled to get past level 61. Now, nearly 25 years later, I decided to return to the game and finally finish all the 149 levels without solutions. Afterward, I began to pursue some of the easier bold times (according to the CC1 MS Easiest Bolds list) and found it rewarding. I have accumulated numerous bold times over the last couple of weeks and I thought I would play the game casually until I had bolded half of the levels. So without further ado, I would like to submit my full set of bold times (75 to be exact): #1 (LESSON 1): 83 #2 (LESSON 2): 90 #3 (LESSON 3): 89 #4 (LESSON 4): 116 #5 (LESSON 5): 85 #6 (LESSON 6): 94 #7 (LESSON 7): 139 #8 (LESSON 8): 96 #9 (NUTS AND BOLTS): 306 #10 (BRUSHFIRE): 51 #12 (HUNT): 270 #13 (SOUTHPOLE): [982] #15 (ELEMENTARY): 89 #16 (CELLBLOCKED): [971] #17 (NICE DAY): 83 #18 (CASTLE MOAT): 553 #19 (DIGGER): 171 #20 (TOSSED SALAD): 340 #21 (ICEBERG): 119 #26 (CHCHCHIPS): 254 #27 (GO WITH THE FLOW): 147 #28 (PING PONG): 239 #30 (MISHMESH): 454 #31 (KNOT): 6 #34 (CYPHER): 297 #36 (LADDER): 232 #38 (SAMPLER): 462 #39 (GLUT): 17 #42 (BEWARE OF BUG): 187 #43 (LOCK BLOCK): 126 #44 (REFRACTION): 146 #46 (THREE DOORS): 222 #49 (PROBLEMS): 162 #50 (DIGDIRT): 318 #51 (I SLIDE): 655 #52 (THE LAST LAUGH): 382 #53 (TRAFFIC COP): 478 #57 (STRANGE MAZE): 229 #58 (LOOP AROUND): 550 #59 (HIDDEN DANGER): 368 #60 (SCOUNDREL): 288 #62 (SLO MO): 282 #66 (VICTIM): 292 #67 (CHIPMINE): 518 #69 (BOUNCE CITY): 229 #70 (NIGHTMARE): 136 #71 (CORRIDOR): 355 #75 (STEAM): 479 #77 (INVINCIBLE CHAMPION): 481 #79 (DRAWN AND QUARTERED): 220 #80 (VANISHING ACT): 733 #82 (SOCIALIST ACTION): 969 #84 (WARS): 580 #86 (SUICIDE): 381 #88 (SPIRALS): 317 #90 (PLAYHOUSE): 318 #92 (VORTEX): 444 #95 (FOUR SQUARE): 335 #96 (PARANOIA): 320 #97 (METASTABLE TO CHAOS): 290 #98 (SHRINKING): 338 #101 (APARTMENT): 240 #102 (ICEHOUSE): 177 #103 (MEMORY): 488 #105 (SHORT CIRCUIT): 255 #107 (BALLS O FIRE): 260 #113 (OPEN QUESTION): 462 #114 (DECEPTION): 172 #118 (MISS DIRECTION): 260 #122 (TOTALLY FAIR): 272 #128 (ALL FULL): 315 #129 (LOBSTER TRAP): 286 #131 (TOTALLY UNFAIR): 26 #135 (TRUST ME): 293 #149 (SPECIAL): 955
  2. 4 points
    CC1: #89 (BLOCK BUSTER): 402
  3. 4 points
    CC1 MS #146 (Cake Walk): 721 (+9, b+4) joint bold with IHNN 5,977,680 - 142 b (Melinda >= 726)
  4. 3 points
    CCLP3 MS: #72 (Fireball Tourism): 132 (+5, nr) #107 (Lazy Hourglass): 553 (+1, b) 6094160
  5. 3 points
    CCLP3 MS #71 (How to Get Around in Venice): 429 (+23, b+23) 6,070,020 - 113 b
  6. 3 points
    CCLP1 MS #47 (Bombs Away): [956] (+1, bc)
  7. 3 points
    It makes me happy to see you're still here from time to time, raising the bar for the rest of us to aspire to reach. Do you have any plans to look at CCLP1 or CCLP4 ever? (CCLP1 in particular would probably take you no time at all to blaze through.) Have you checked out Markus' SuperCC optimization tool; if so how does it compare to your own programs that you no doubt have made? Is there any chance of you ever gracing us with your presence in the Discord server? Hopefully your life is going well; when you achieve world domination please treat us kindly
  8. 3 points
    CC1 (MS) #136 (HUNT BOLD): [926] (b, p+0.6) https://www.youtube.com/watch?v=PBHntAKQ_go Reveal video of the incredible hunt bold
  9. 2 points
    CC1 (Lynx) #29 (ARCTICFLOW): 287 (+1, b) 5,898,000 CC1 (Steam) #29 (ARCTICFLOW): 292 (+1, bc) #129 (LOBSTER TRAP): 287 (+1, b) 5,971,930 CCLP1 (MS) #76 (Funfair): 384 (+1, bc) 6,006,020 CCLP2 (Lynx) #40 (Traps II): 252 (+2, b) #82 (The Block Stops Here LX): 246 (+1, bc) #102 (Chip’s Fight): 364 (+2, b) 6,043,430 CCLP3 (MS) #71 (How to Get Around in Venice): 432 (+26, b) #109 (Hidden Depths): 410 (+1, b) #111 (Bustin’ Out): 629 (+6, b) 6,093,990 CCLP3 (Lynx) #23 (Map the Path): 241 (+1, b) #71 (How to Get Around in Venice): 418 (+24, b) 6,079,320 CCLP4 (MS) #77 (Brick Block Facility): 504 (+4, b) #99 (Ice Cavern): 302 (+1, b) #138 (Zipper): 471 (+1, b) 6,111,280 (7 unreported seconds) CC2 (Steam) #46 (LONG LOST FRIEND): 27180 (+90, bc) | 418 (+9, bc) #102 (OBSTACLES): 57290 (+10, b) | 427 (+1, b) #142 (FISH AND CHIPS): 71300 (+10, b) | 30 (+1, b) #143 (CAVERNS): 74740 (+50, bc) | 324 (5, bc) #144 (THE VILLAGE): 75000 (+20, bc) | 87 (+1, bc) #157 (SWIVEL MOTEL): 81280 (+30, b) | 278 (+3, b) #158 (NO EASY TASK): 81170 (+30, b) | 217 (+3, b) #168 (PHASE FOUR): -1 | 334 (+1, bc) 14,537,071 (score) | 37,654 (time)
  10. 2 points
    CCLP1 MS: #113 (Teleport Trouble): [973] (b+1) CCLP2 MS: #133 (Block Maze): 834 (+2, b) #148 (Neptune): 550 (+2, b+1) 6051180
  11. 2 points
    CCLP1 MS #83 (Ruined World): [972] (+1, b+1) 6,006,010 - 144 b
  12. 2 points
    CC1 (MS) CC1 (Lynx) CC1 (Steam) CCLP1 (MS) CCLP1 (Lynx) CCLP2 (MS) CCLP2 (Lynx) CCLP3 (MS) Local man goes streaking through internet forum, and accidentally dumps load of scores. 81 cc1 ms bolds (top 30 ms bold count!), 10 cc1 lynx bolds, 1 cc1 steam bold, 5 cclp1 ms bolds, 1 cclp1 lynx bold, 2 cclp2 ms bolds, 2 cclp2 lynx bolds, and 1 cclp3 ms bold (lunit LUL) for a grand total of 103. Reason for reporting: Top 30 MS bold count and so that I can use the fortune cookie feature!
  13. 2 points
    Sup Chipsterz, There have been some short conversations about the first CC2 community pack on the Chip's Challenge Discord, mostly involving me complaining about how lackluster the main game is and how a community pack would be 10 times better. But before we even begin opening submissions, there are a few opinions I'd like to get from the community about the structure of the set and what should and shouldn't be allowed. Here are my questions, I'll post my own thoughts in a reply soon. What should the set be named? How many levels? Allow levels with CC1 boot rules? Consistent viewport size (9x9 or 10x10)? Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained? Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack. Any other standards that should be set in place?
  14. 2 points
    CCLP4 (MS) #3 (Fossilized Snow): 208 (+4) #5 (Non-Dimensional Layer): 253 (+19) #6 (Proving Grounds): 305 (+3) #13 (Encased in Carbonite): 198 (+3) #14 (Poly-Gone): 302 (+37) #32 (Blended Brussels Sprouts): 299 (+1) #45 (Seven-Layer Salad): 331 (+8) #46 (Exclusive Or): 239 (+1) #47 (Antidisruptive Caves): 337 (+9) #48 (Key Insight): 277 (+1) #49 (Block Parking): [893] (+15) #50 (Secret Underground Society): 292 (+25) #53 (Protect Your Fortress): 275 (+2) #54 (Split Path): 205 (+13) #62 (Block Unpuzzle): 283 (+46) #67 (Nuclear Energy for Dummies): 303 (+4) #68 (Cold Fusion Reactor): [935] (+1) #82 (Puzzle Box): [880] (+2) #83 (Frozen Over): 432 (+8) #84 (Forsythia): 387 (+1) #86 (Cyprus): 307 (+25) #89 (Diametric Opposition): 380 (+32) #97 (Lockdown): 264 (+1, b) #101 (Condo Management): 411 (+5) #102 (The Key Issue): 304 (+1) #105 (Living Things): 407 (+1) #109 (Shemozzle): 21 (+3) #116 (They're Not Called Blocks for Nothing): 267 (+2) #117 (Greenian Motion): 256 (+1) #118 (Chip Controls): 398 (+2) #128 (Mindless Self-Indulgence): 487 (+29) #138 (Zipper): 427 (+12) #144 (Paradigm Shift): 637 (+6) Total Score: 6,074,860 All these except Split Path and Lockdown were improvements made in my CCLP4 LP last year and just never got around to reporting them until now. I know a lot of them are dumb but oh well.
  15. 2 points
    CCLP1 MS #51 (H2O Below 273 K): 271 (+4, b-3) #93 (Flame War): 327 (+4, b+1) (joint with IHNN) CCLP4 MS #8 (The Fourth Dimension ): 333 (+1, b) #17 (The Three Trials): 254 (+1, b) #74 (Technopathic): 347 (+2, b)
  16. 2 points
    CC1 (MS) #33 (ON THE ROCKS): [684] (+1, b) 5,977,650 CC1 (Lynx) #33 (ON THE ROCKS): [631] (+6, b+6) #89 (BLOCK BUSTER): 380 (+1, b+1) #116 (BLOCK BUSTER II): 699 (+3, b+2) 5,897,990 CCLP2 (MS) #127 (Escape from Chipkatraz): 113 (+1, b) 6,050,880 CCLP2 (Lynx) #124 (Paramecia *): 223 (+1, b) 6,043,170 CCLP4 (MS) #81 (Estranged for a Season): 317 (+1, b) 6,109,860 (b) CCLP4 (Lynx) #81 (Estranged for a Season): 309 (+4, b+4) 6,100,350
  17. 1 point
    I'm picking out these 3 parts of the message to respond to because I feel like those are the important parts. Bitbusters.club does exist now, but it doesn't contain a forum and in fact links to CCZone in many places. It also doesn't host sets itself (barring the contents of the now defunct Yahoo groups). Nobody is going to make you continue paying for CCZone, but that doesn't mean that full ownership of the site couldn't be transferred to someone who would- I know that interests come and go and the community greatly appreciates what you've done for it over the years. As for backing everything up- a few people have been trying to do exactly that by getting in contact with you, to get a database backup, knowing that the site was a financial burden!
  18. 1 point
    chipster1059: Anyway, if you combine the level design skills of Chuck and Bill, you get a masterpiece. Vehudur (AKA Lessinath): Chuck likes bill's slime confirmed....? Sharpeye: I ship it Ncrecc: cc r34 when. Bubbleman: Wait, no. Don't give it 3 Xs (referring to reacts) That implies you are supporting it Ncrecc: “chip plugged his male port into melinda's female port" Sharpeye: it is in fact supported chuck x bill xxx thanks chipster1059: plz no Bubbleman: SEE WHAT YOU DONE?
  19. 1 point
  20. 1 point
    By default, traps and clone machines are paired in reading order; for flame jets it's more complicated. However, you can create custom links with pink buttons instead. You'll have to use the wire tool to draw a wire from the buttom to the trap/cloner/flame jet. You might also want to check out CCCreator, an alternate CC2 editor that many have found to be easier to use than the official one: https://cccreator.bitbusters.club/
  21. 1 point
    CCLP2: #1 (A Fleeting Memory): 347 #2 (Naomi's Bug Collection): 243 #3 (Bea's Den): 109 #4 (Force World): 237 #6 (Fixing the Toggle Switch): 163 #9 (Maze of One Way): 197 #10 (Who Needs a Flipper?): 368 #14 (The Parallel Port): 258 #20 (Ranger Denmark): 293 #38 (Mads' Rush I): 11 CCLP3: #6 (Thieves and Teleports): 93 #9 (Redoubled Effort): 111 #19 (Super Chip): 174 #22 (Damp): 110 #25 (Recess): 99 #32 (Pearl Diving): 157 CCLP4: #7 (In the Pool): 93 #15 (Cross Back): 260 #19 (Conservation of Keys): 187
  22. 1 point
    CC1 MS improvements. Total: 5 976 670
  23. 1 point
    (temp post until James gets back, based on: ) [10:17 PM] jamesa7171: got it just in time PogChamp [10:20 PM] jamesa7171: i give you permission to report my score by proxy in #optimization if you're worried about some kind of "pieguy reports in-between us" scenario CC1 MS #146 (Cake Walk): 723 (+2, b+2) joint bold with IHNN 5,977,700 - 142 b (Melinda >= 728)
  24. 1 point
    CC2: 141 (LOGIC PRISON): 77080 (+270, b+10) | 658 (+27, b+1) total score: 14,534,821 total time: 37,513 Passed J.B. in yet another metric.
  25. 1 point
    CCLP3 (MS) 054: 286 (+88, b) [Good Advice] 109: 409 (+85, b) [Hidden Depths] 6,057,290 (117 bolds) 700 total MS bolds achieved!
  26. 1 point
    CC2: 77 (THE ROVER ROOM): 40430 (+10, b) | 193 (+1, b) 144 (THE VILLAGE): 75000 (+50, b+20) | 87 (+4, b+1) total score: 14,534,551 total time: 37,486 Now i'm solo first place in score bold count too . Oh yeah and i passed Ruben in ALR at some point.
  27. 1 point
    Hi all! Walls of CCLP1 has received a couple of updates since the previous post. Most of the changes are very minor, but some may break existing solutions: Predetermination Time!: changed blocking blocks to toggle walls. Petrichor: added “corner signature” to reference original level by Miika. Feat After Feat: removed monsters, thin walls, and chip from boot room. Red, Black and Blue: removed two blue keys and replaced one with socket. Fource Square: replaced one clone machine in itemswapper room with socket. Three Boot Night: changed one water tile at bottom to recessed wall. Incendiary Cocktail: removed one pair of fire boots from opening room. Crystallic Fusion Dormancy: changed walker near starting spot to glider. Drawn and Quartered and Quartered: replaced one red key with red door. Between the Lines: replaced all appearing walls with invisible walls. Hazy Cosmic Jive: moved ball at (10, 26) down one space and adjusted orientation. Exploding Hot Sauce: added fire tile in NE corner to prevent bust. Hot Button Issue: replaced clone machine with red door. Schrodinger's Hedge Maze: swapped hint with chip in lower right corner. Yesterday Once More: moved hint and added additional chip in recessed wall room. Something Old, Something New: replaced all appearing walls on right side with invisible walls. Happy chipping!
  28. 1 point
    I agree with that. Sometimes, bonus flags don't add much to the overall gameplay experience and/or the level would be better off without them. Like in H2O's level, the flags aren't bad, but they don't add much either. But you say that you experimented with them, and honestly, it would have been really interesting to see how the level would have turned out with them, even if it broke CC1 compatibility. Making a level compatible with all three rulesets is really hard, especially if tanks are involved. I vaguely remember some CC1 tank levels that had an elaborate off-screen mechanism to ensure that the tanks moved the exact same way in Lynx and MS. Sadly, such a mechanism here would have required expanding the map for the CC2 version, which wasn't an option. Regarding Jeffrey's commments, aesthetics can be really difficult to handle. If you can make a fun level that looks good, that's great. But sometimes, making the level look good gets in the way of fun, and I'm afraid the unranked entry is a prime example of this. Not sure why I didn't mention those monsters on walls, though. I used to have something written about them in an earlier draft, but for some reason I edited it out. In the end, most of them are nice (the red teeth is especially clever), but the blue teeth is quite annoying because of the custom walls that were added to keep it contained. Which brings us to: Yes, that would probably be a great idea. In CC1, it's mostly straightforward, keep the walls and remove everything else. But CC2 adds so many types of walls, which makes things much more complicated and not everyone will agree. For example, walls of "Globs", do you keep those pink walls or just those four "regular" walls? And if you end up keeping only the pink walls, could you add some "regular" walls elsewhere? If there were clearer rules, this would have solved the issues I mentioned for three of the five entries. Also, regarding Tyler's entry...honestly, I don't know how things would have turned out if it weren't for that bust. I remember some entries in past contents that lost partly because of such busts, which can be pretty annoying since the level is otherwise very fun. Here, it probably would have been ranked at least 2nd, but I don't know if I would have given it 1st. It's all speculation
  29. 1 point
  30. 1 point
    Tyler "The Dictator" Sontag: chip mcchip on dirt Tyler "The Dictator" Sontag: Tyler "The Dictator" Sontag: exposed Cowman_133: CHIP MCCHIP IS NOT A CARPET Tyler "The Dictator" Sontag: have you asked him? Indyindeed: chip is a monster in lynx Indyindeed: F#CK YOU Flareon350: :chip: Cowman_133: > LYNX Cowman_133: imagine caring about lynx Flareon350: oh Indyindeed: lynx is the reason invalid tiles are invalid Indyindeed: f#ck you Flareon350: emote fail Flareon350: Cowman_133: they're invalid because they are dumber than dumbeye468 Indyindeed: nop [...] Tyler "The Dictator" Sontag: anyway it still is my firm belief that chip mcchip is a carpet
  31. 1 point
    CC1 (Steam) 040: 193 (+2, b+1) [lol]
  32. 1 point
    Progress report: I finally got C2G imports to work. Coming soon to an update near you!
  33. 1 point
    Cool CCCreator can help you port your levels
  34. 1 point
    CCLP1-MS #130 (Dynamite): [873] (+1, b+1)
  35. 1 point
  36. 1 point
    Happy New Year! Welcome 2019! May the Chips Challenge community be the best!
  37. 1 point
    Version 0.4 is released! You can get it at http://www.pillowpc2001.net/CCCreator/.
  38. 1 point
    CC1 (MS) #136 (DOUBLEMAZE): [879] (+16,b-47) CCLP4 (MS) #9 (Pinball): 241 (+7,b-6) #11 (Keyboard Malfunction): 310 (+1,b-40) Total Score 354,000
  39. 1 point
    CCLP4 (MS)122: 772 (+1, b+1) [Jigsee] (joint bold with Bacorn and Hornlitz)6,104,620 (130 bolds) Alright, so Shane and I collabed when the bold was 769 and after pooling our 766s, found 767, and shortly after 770. A little while later, we found 771, and before we could settle on it/score it/report it, Bacorn here revealed that he had scored 771 (!!!). That snipe was kind of awkward, but we ended up pooling our routes and... still having 771. And then this morning broke through to 772.
  40. 1 point
    What a journey. I think I'll keep optimizing this one. CCLP2-MS: 6,000,150 1. 346 (A Fleeting Memory) 2. 236 (Naomi's Bug Collection) 3. 97 (Bea's Den) 4. 237 (Force World) 5. 362 (Suction Ride) 6. 163 (Fixing the Toggle Switch) 7. 230 (Slightly Mad) 8. 288 (Use the Fish) 9. 197 (Maze of One Way) 10. 362 (Who Needs a Flipper?) 11. 365 (Deconstruction) 12. 303 (Mazed In) 13. 340 (The Serial Port) 14. 216 (The Parallel Port) 15. 232 (Debug File) 16. 266 (Paw-Print Isle) 17. 248 (Double Trouble) 18. 228 (Elemental) 19. 281 (A Sample of Things to Come) 20. 290 (Ranger Denmark) 21. 250 (Block Away!) 22. 14 (How Goes?) 23. 227 (Traps I) 24. 294 (Sudden Death) 25. 262 (Race for the Chips) 26. 126 (Work Fast) 27. 271 (Frozen Floors) 28. 238 (Madness I) 29. 159 (Fire and Water) 30. 233 (Chase Race) 31. 337 (Well of Wishes) 32. 360 (Tele-Portion) 33. 43 (The Big Button Quest) 34. 361 (Cypher II) 35. 409 (Mirror) 36. 395 (Spy) 37. 271 (The Mystery of the Seven Chips) 38. 9 (Mads' Rush I) 39. 228 (Yike-o-Matic) 40. 232 (Traps II) 41. 200 (Ladder Needs a Wash) 42. 192 (Hmmm!) 43. 9 (Ray of Light) 44. 202 (Fun House Rink) 45. 120 (Breaking the Rules) 46. 32 (Hurry Up, Chip!) 47. 205 (Tele-Rooms) 48. 120 (And Then There Were… Four?) 49. 30 (Just a Minute!!) 50. 395 (Smorgasbord) 51. 375 (The Lake in Winter) 52. 297 (Oracle I) 53. 37 (Security Breach) 54. 256 (Killer Rooms) 55. 69 (Dangers of Fire and Beasts) 56. 230 (Planet of the Teeth) 57. 214 (Quad-Boot) 58. 292 (Reversi) 59. 335 (Lot of Danger) 60. 563 (Internal Clock) 61. 388 (Icy Moat) 62. 244 (Chips on the Blocks) 63. 102 (Jungle) 64. 256 (Loop Holes) 65. 6 (Beware of the Teeth!) 66. 227 (Hobgoblins and Chimera) 67. 249 (The One Sensible Chip) 68. 146 (Madness II) 69. 230 (So Many Chips!) 70. 214 (Killer Spiral) 71. 16 (Mads' Rush II) 72. 269 (Checkerboard I) 73. 193 (Bumble Boy) 74. 191 (Chip Search) 75. 107 (BuggyWall) 76. 211 (Fire Bugs) 77. 224 (Madd Maze) 78. 280 (The Search for the Exit) 79. 102 (Cra-zy) 80. 309 (Frost Swirl) 81. 316 (Just Enough) 82. 228 (The Block Stops Here) 83. 297 (Warehouse I) 84. 386 (Crypts of Aganorak) 85. 270 (Follow the Glacier Brick Road) 86. 224 (Creative One-Ways) 87. 15 (The Walker Machine) 88. 309 (Don't Get Lost) 89. 367 (The Ghetto Defender) 90. 135 (Marjolaine's Maze) 91. 337 (Tutti-Frutti) 92. 419 (Abandoned Mines) 93. 356 (Exit Chip) 94. 581 (Checkerboard II) 95. 300 (Learn) 96. 342 (Glider and Fire) 97. 194 (Roller Coaster) 98. 25 (Loop) 99. 238 (One-Block Sokoban) 100. 320 (Torch) 101. 880 (Hard As Rock) 102. 283 (Chip's Fight) 103. 218 (Island Hopping) 104. 318 (Pyramid) 105. 180 (Yet Another Puzzle) 106. 330 (Bounce) 107. 4 (Joyride I) 108. 311 (Tricks) 109. 506 (Blocked Trap) 110. 397 (It's a Kind of Magic) 111. 349 (Monster Factory) 112. 101 (After the Rainstorm) 113. 643 (Oorto Geld II) 114. 60 (Joyride II) 115. 342 (Counter Clockwise) 116. 304 (Turn Turn Turn) 117. 449 (CircleMaze) 118. 108 (High Security) 119. 264 (Teeth) 120. 317 (Frost Rings) 121. 282 (Flame Boy) 122. 380 (Warehouse II) 123. 691 (BlockSlide) 124. 190 (Paramecia) 125. 206 (Blocks 'n Bombs) 126. 151 (Dodge!) 127. 70 (Escape from Chipkatraz) 128. 307 (Fantasy Island) 129. 593 (Miscellaneous) 130. 382 (Frozen Birdbath) 131. 234 (Time Bomb) 132. 220 (Captured) 133. 792 (Block Maze) 134. 339 (Microcosm) 135. 343 (Zartacla) 136. 296 (Switch Hit) 137. 337 (Iron Mysticus) 138. 452 (Patrolled) 139. 330 (Frostbite) 140. 428 (Keep Trying) 141. 540 (Oracle II) 142. 408 (Chomper Romp) 143. 495 (Trapped) 144. 473 (Wormwood) 145. 367 (Gauntlet) 146. 245 (Run-a-Muck) 147. 634 (Cloner's Maze) 148. 541 (Neptune) 149. 373 (Key Color) CCLP2-MS.dac_20181124.tws
  41. 1 point
    CC2 (score): 35 (CHIPS?): 17880 (+10, b+10) CC2 (time): 35 (CHIPS?): 38 (+1, b+1) total score: 14,525,375 total time: 36,939
  42. 1 point
    CCLP4 (MS) 144: 731 (+56, b+1) [Paradigm Shift] 6,100,730 (120 bolds)
  43. 1 point
    CCLP1 (MS) Level 122 (Jeepers Creepers) - 651 (+4)(b confirm) - Thanks Jeffrey for the collab offer and the 650 route Total Score: 5,996,780
  44. 1 point
    Oh yes! Another update. Quite fun levels so far. Here's my thoughts on levels 101-110 101. Somewhat easy chip collecting level. Nice "Metastable to Chaos" section. 102. Despite title it wasn't maddening at all. No, I don't judge levels by their title at all. Anyway, better than "Divide and Conquer". Thankfully time limit not too strict. 103. It's the blue and yellow version of "Flame Boy Color". Somewhat easy level, quite lenient. 104. Thought it was a strict time limit blue wall maze but not too much. Still a fun level. 105. This level is medium to somewhat hard, just gotta keep track of how you enter the teleports without collecting too many chips. 106. Simple maze with a nice design. Gotta keep track on the time though. 107. Legit toggle button and door based level. Not gonna lie, I got the pink ball trap button section on the first press. Neat blob and fireball navigation too. 108. Easy chip collecting level. Like 106, gotta keep track on the time. 109. Neat blue themed level with a fantastic twist at the end. 110. Very well crafted level. I was stumped on some sections namely the force floor puzzle. Keep those force floor puzzles coming.
  45. 1 point
    long overdue clean-up of high profile public scores CC1 MS: #24 (Oorto Geld): 428 (+2, b-2) tyjb 5,977,570 - 139 b CCLP1 MS: #116 (Communism): 521 (+1, b) tykl #127 (In the Pink): 422 (+1, b) tykl 6,005,990 (b) - 144 b
  46. 1 point
    Okay I didn't read EVERYTHING above, so I might be repeating some stuff. Let's get creative with the name...like CC2 Ragnarok. 169 levels is my vote. 100x100 no. 100x4 sure. Limit the total area to 2000 tiles. CC1 boots is probably a bad idea. 10x10 viewport. Let's be CC2. I also would consider split-screen levels. Weird tiles okay...but severly limited.
  47. 1 point
    CC1-MS #24 (OORTO GELD): 428 (+3, b-2) tyjb #64 (SPOOKS): 548 (+1, b) tykl #146 (CAKE WALK): 705 (+4, b-12) 5,977,120 (I'm in top 10 again!) 117 bolds, I think (110 timed, 7 untimed)
  48. 1 point
    CCLP4 (MS) 027: 402 (+2, b+1) [Suburban Legend] 6,090,300 (88 bolds) I warned you guys about this... TSG route in CCLP4. CCLP4 (Lynx) (4:46 PM EST edit) 027: 397 (+27, b+1) [Suburban Legend]
  49. 1 point
    A few of you might remember Anders Kaseorg. He was one of the players at the very top of chips challenge and also a gold medalist at the math olympiad. Seems like he's quite a talented musician as well. https://www.youtube.com/watch?v=vm-ar6samqw
  50. 1 point
    CCLP4 (MS) Level 120 (Construct-a-Sokoban) - 665 (+72)(b+1) Total Score: 6,079,970
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