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Showing content with the highest reputation on 10/02/2018 in all areas

  1. 1 point
    Sup Chipsterz, There have been some short conversations about the first CC2 community pack on the Chip's Challenge Discord, mostly involving me complaining about how lackluster the main game is and how a community pack would be 10 times better. But before we even begin opening submissions, there are a few opinions I'd like to get from the community about the structure of the set and what should and shouldn't be allowed. Here are my questions, I'll post my own thoughts in a reply soon. What should the set be named? How many levels? Allow levels with CC1 boot rules? Consistent viewport size (9x9 or 10x10)? Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained? Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack. Any other standards that should be set in place?
  2. 1 point
    Okay I didn't read EVERYTHING above, so I might be repeating some stuff. Let's get creative with the name...like CC2 Ragnarok. 169 levels is my vote. 100x100 no. 100x4 sure. Limit the total area to 2000 tiles. CC1 boots is probably a bad idea. 10x10 viewport. Let's be CC2. I also would consider split-screen levels. Weird tiles okay...but severly limited.
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