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Showing content with the highest reputation since 12/19/2018 in Posts

  1. 4 points
    I don't really optimize that much, but I still try to get a reasonable score for the official levels. CC1 MS levels 1-30
  2. 3 points
    CCLP4 (MS) 065: 624 (+4, b+2) [Duplex] 114: 524 (+64, b+2) ([December 19th, 5:16 PM] Jay Bee: I'm 99% sure Repugnant Nonsense will stand) 117: 269 (+1, bc) [Jessi Is the Blob Whisperer] 6,111,060 (145 bolds) (b)
  3. 2 points
    CC1 (MS) 127: 454 (+1, b) [Skelzie] 5,977,570 (142 bolds) Finally.
  4. 2 points
    CC1 (MS) #4 (LESSON 4): 116 (b) #5 (LESSON 5): 85 (b) #6 (LESSON 6): 94 (b) #7 (LESSON 7): 139 (b) #8 (LESSON 8): 96 (b) #9 (NUTS AND BOLTS): 306 (b) #10 (BRUSHFIRE): 51 (b) #11 (TRINITY): 211 (b) #13 (SOUTHPOLE): [982] (b) #14 (TELEBLOCK): 204 (b) #15 (ELEMENTARY): 89 (b) #16 (CELLBLOCKED): [971] (b) #17 (NICE DAY): 83 (b) #19 (DIGGER): 171 (b) #21 (ICEBERG): 119 (b) #22 (FORCED ENTRY): 293 (b) #26 (CHCHCHIPS): 254 (b) #27 (GO WITH THE FLOW): 147 (b) #31 (KNOT): 6 (b) #34 (CYPHER): 297 (b) #35 (LEMMINGS): 577 (b) #36 (LADDER): 232 (b) #38 (SAMPLER): 462 (b) #39 (GLUT): 17 (b) #40 (FLOORGASBORG): 195 (b) #42 (BEWARE OF BUG): 187 (b) #43 (LOCK BLOCK): 126 (b) #45 (MONSTER LAB): 292 (b) #46 (THREE DOORS): 222 (b) #48 (MUGGER SQUARE): 277 (b) #49 (PROBLEMS): 162 (b) #50 (DIGDIRT): 318 (b) #52 (THE LAST LAUGH): 382 (b) #53 (TRAFFIC COP): 478 (b) #54 (GRAIL): 326 (b) #55 (POTPOURRI): 70 (b) #58 (LOOP AROUND): 550 (b) #59 (HIDDEN DANGER): 368 (b) #60 (SCOUNDREL): 288 (b) #62 (SLO MO): 282 (b) #63 (BLOCK FACTORY): 477 (b) #64 (SPOOKS): 548 (b) #66 (VICTIM): 292 (b) #72 (REVERSE ALLEY): [961] (b) #74 (PLAYTIME): 359 (b) #75 (STEAM): 479 (b) #77 (INVINCIBLE CHAMPION): 481 (b) #78 (FORCE SQUARE): 480 (b) #80 (VANISHING ACT): 733 (b) #82 (SOCIALIST ACTION): 969 (b) #84 (WARS): 580 (b) #85 (TELENET): 236 (b) #86 (SUICIDE): 381 (b) #91 (JUMPING SWARM): 367 (b) #94 (NOW YOU SEE IT): [906] (b) #95 (FOUR SQUARE): 335 (b) #97 (METASTABLE TO CHAOS): 290 (b) #98 (SHRINKING): 338 (b) #99 (CATACOMBS): 380 (b) #102 (ICEHOUSE): 177 (b) #107 (BALLS O FIRE): 260 (b) #109 (TORTURECHAMBER): 133 (b) #111 (TIME LAPSE): [963] (b) #112 (FORTUNE FAVORS THE): [985] (b) #113 (OPEN QUESTION): 462 (b) #114 (DECEPTION): 172 (b) #117 (THE MARSH): [942] (b) #118 (MISS DIRECTION): 260 (b) #119 (SLIDE STEP): 210 (b) #121 (PERFECT MATCH): [968] (b) #122 (KEEP TRYING): 272 (b) #123 (THE PRISONER): 272 (b) #129 (LOBSTER TRAP): 286 (b) #131 (TOTALLY UNFAIR): 26 (b) #135 (TRUST ME): 293 (b) #140 (ICEDEATH): 263 (b) #141 (UNDERGROUND): [968] (b) #142 (PENTAGRAM): [968] (b) #145 (Thanks to…): [991] (b) #147 (FORCE FIELD): [970] (b) #149 (SPECIAL): 955 (b) CC1 (Lynx) #4 (LESSON 4): 116 (b) #5 (LESSON 5): 84 (b) #6 (LESSON 6): 93 (b) #7 (LESSON 7): 135 (b) #8 (LESSON 8): 96 (b) #10 (BRUSHFIRE): 51 (b) #11 (TRINITY): 204 (b) #13 (SOUTHPOLE): 981 (b) #31 (KNOT): 3 (b) #45 (MONSTER LAB): 286 (b) CC1 (Steam) #45 (MONSTER LAB): 286 (b) CCLP1 (MS) #3 (PRESENT COMPANY): 183 (b) #4 (BLOCK PARTY): 207 (b) #6 (WHEN INSECTS ATTACK): 185 (b) #7 (UNDER PRESSURE): 185 (b) #13 (THE MONSTER CAGES): 263 (b) CCLP1 (Lynx) #3 (PRESENT COMPANY): 183 (b) CCLP2 (MS) #13 (THE SERIAL PORT): 342 (b) #143 (TRAPPED): 495 (b) CCLP2 (Lynx) #13 (THE SERIAL PORT): 337 (b) #15 (DEBUG FILE): 234 (b) CCLP3 (MS) #114 (LEAD US NOT INTO TEMPTATION): 579 (b) Local man goes streaking through internet forum, and accidentally dumps load of scores. 81 cc1 ms bolds (top 30 ms bold count!), 10 cc1 lynx bolds, 1 cc1 steam bold, 5 cclp1 ms bolds, 1 cclp1 lynx bold, 2 cclp2 ms bolds, 2 cclp2 lynx bolds, and 1 cclp3 ms bold (lunit LUL) for a grand total of 103. Reason for reporting: Top 30 MS bold count and so that I can use the fortune cookie feature!
  5. 2 points
    Nicely done! Fun fact: my 620 route enters from the top-right and leaves out the bottom-left.
  6. 1 point
    I don't see why we have separate pages for Danny Field and Richard FIeld.
  7. 1 point
    I opened this thread to give you the opportunity to tell your opinion about my first level set. Criticism wanted! EDIT: Updated! Download if you wanna play "Dotted holes" (13), "Fuse" (17) and "Eating mushrooms" (18)
  8. 1 point
    Happy New Year! Welcome 2019! May the Chips Challenge community be the best!
  9. 1 point
    Okay! deletes optimization channel
  10. 1 point
    Here's to the friendships that have been formed throughout the year and hope to strive another year, new members who await the community, and no more drama in the optimization channel on Discord!
  11. 1 point
    We've circled the sun and returned to this time of year once again. Merry Christmas!
  12. 1 point
    Rey's CC2 SCORE UPDATE Improvements: 72 ON AND OFF 280 / 39290 (+0 / +30) 155 VENICE 814 / 85640 (+61 / +610) Total Time / Score: 37,066 / 10,577,476.
  13. 1 point
    CCLP1 (MS) 4 (Block Party) 207 6 (When Insects Attack) 185 7 (Under Pressure) 185 It's been a bold night for the wild Jessi
  14. 1 point
    CCLP3 MS #111 (Bustin' Out): 623 (+3, b+3)
  15. 1 point
    CCLP4 (MS) Level 45 (Seven-Layer Salad) - 370 (+1)(b+1) Total Score: 6,092,600
  16. 1 point
    Far, far too late... here are the results and levels! In second place, earning 12 chip cup points... Dave Varberg with Splitsville. It's a level on rails, and the dynamite and dirt boots don't matter. The split screen isn't used to great effect either, as the level really doesn't request any simultaneous movement. And in first place is H2O with Split 1, Split 2, Split 3 and Split 4 with 15 chip cup points. I'll briefly summarize each of these before revealing my favorite. Split 1: This level boils down to a simultaneous run where both characters must follow a mirrored path from each other. I like this idea, though it's a little stricter than I'd like for a one player splitscreen level and much simpler than I'd like for a multiplayer splitscreen. Split 2: This one is all about simultaneously (except if you're within a few ticks, the chips turn back into bombs) pressing 2 green buttons. Not too interesting but a nice concept. I find myself wishing these levels were combined into one... Split 3: Nice little avoidance puzzle! Both players have something to do and I like the layout- this one really can stand on its own. I didn't find a use for the teleport, though I didn't find myself minding either. Split 4: I feel like this one would work better as a single player level- each player is off doing their own puzzle- Chip has to move a block quickly to redirect a fireball, while Melinda has to... dodge a tank and remove two locks to have a glider reverse a force floor after Melinda finishes. I like the ending mechanism here, it's quite clever, but I don't think the level being splitscreen adds anything new to the table. So Split 3 is my favorite and the winner! What would have been really cool to see that I'm only just realizing would be: a "normal" variety level or open ended type level except there are two players for division of labor, or shortcuts, or any number of things. As mentioned, some sort of minigame or even a competitive subgame within CC2 could also have been really cool- something to bring out the multiplayer part. It might be cool to play through, say, CCLP1 Splitscreen Edition. Or it might be a terrible idea! Who knows?
  17. 1 point
    Thanks again for everyone who entered this competition, the average level of quality here was incredibly high and ranking these came down to the slimmest of margins. Literally any of the levels in the top half could easily have been the winner, and very minor changes to levels could also have resulted in several place changes. Onwards to the results! 12th place: 11th place: 10th place: 9th place: 8th place: 7th place: 6th place: 5th place: 4th place: 3rd place: 2nd place: 1st place: Thanks again to everyone who entered, I know I'm looking forward to seeing what's on offer for Tyler's Create! Final results:
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