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Showing content with the highest reputation since 12/18/2018 in all areas

  1. 4 points
    I don't really optimize that much, but I still try to get a reasonable score for the official levels. CC1 MS levels 1-30
  2. 3 points
    CCLP4 (MS) 065: 624 (+4, b+2) [Duplex] 114: 524 (+64, b+2) ([December 19th, 5:16 PM] Jay Bee: I'm 99% sure Repugnant Nonsense will stand) 117: 269 (+1, bc) [Jessi Is the Blob Whisperer] 6,111,060 (145 bolds) (b)
  3. 2 points
    CC1 (MS) 127: 454 (+1, b) [Skelzie] 5,977,570 (142 bolds) Finally.
  4. 2 points
    CC1 (MS) #4 (LESSON 4): 116 (b) #5 (LESSON 5): 85 (b) #6 (LESSON 6): 94 (b) #7 (LESSON 7): 139 (b) #8 (LESSON 8): 96 (b) #9 (NUTS AND BOLTS): 306 (b) #10 (BRUSHFIRE): 51 (b) #11 (TRINITY): 211 (b) #13 (SOUTHPOLE): [982] (b) #14 (TELEBLOCK): 204 (b) #15 (ELEMENTARY): 89 (b) #16 (CELLBLOCKED): [971] (b) #17 (NICE DAY): 83 (b) #19 (DIGGER): 171 (b) #21 (ICEBERG): 119 (b) #22 (FORCED ENTRY): 293 (b) #26 (CHCHCHIPS): 254 (b) #27 (GO WITH THE FLOW): 147 (b) #31 (KNOT): 6 (b) #34 (CYPHER): 297 (b) #35 (LEMMINGS): 577 (b) #36 (LADDER): 232 (b) #38 (SAMPLER): 462 (b) #39 (GLUT): 17 (b) #40 (FLOORGASBORG): 195 (b) #42 (BEWARE OF BUG): 187 (b) #43 (LOCK BLOCK): 126 (b) #45 (MONSTER LAB): 292 (b) #46 (THREE DOORS): 222 (b) #48 (MUGGER SQUARE): 277 (b) #49 (PROBLEMS): 162 (b) #50 (DIGDIRT): 318 (b) #52 (THE LAST LAUGH): 382 (b) #53 (TRAFFIC COP): 478 (b) #54 (GRAIL): 326 (b) #55 (POTPOURRI): 70 (b) #58 (LOOP AROUND): 550 (b) #59 (HIDDEN DANGER): 368 (b) #60 (SCOUNDREL): 288 (b) #62 (SLO MO): 282 (b) #63 (BLOCK FACTORY): 477 (b) #64 (SPOOKS): 548 (b) #66 (VICTIM): 292 (b) #72 (REVERSE ALLEY): [961] (b) #74 (PLAYTIME): 359 (b) #75 (STEAM): 479 (b) #77 (INVINCIBLE CHAMPION): 481 (b) #78 (FORCE SQUARE): 480 (b) #80 (VANISHING ACT): 733 (b) #82 (SOCIALIST ACTION): 969 (b) #84 (WARS): 580 (b) #85 (TELENET): 236 (b) #86 (SUICIDE): 381 (b) #91 (JUMPING SWARM): 367 (b) #94 (NOW YOU SEE IT): [906] (b) #95 (FOUR SQUARE): 335 (b) #97 (METASTABLE TO CHAOS): 290 (b) #98 (SHRINKING): 338 (b) #99 (CATACOMBS): 380 (b) #102 (ICEHOUSE): 177 (b) #107 (BALLS O FIRE): 260 (b) #109 (TORTURECHAMBER): 133 (b) #111 (TIME LAPSE): [963] (b) #112 (FORTUNE FAVORS THE): [985] (b) #113 (OPEN QUESTION): 462 (b) #114 (DECEPTION): 172 (b) #117 (THE MARSH): [942] (b) #118 (MISS DIRECTION): 260 (b) #119 (SLIDE STEP): 210 (b) #121 (PERFECT MATCH): [968] (b) #122 (KEEP TRYING): 272 (b) #123 (THE PRISONER): 272 (b) #129 (LOBSTER TRAP): 286 (b) #131 (TOTALLY UNFAIR): 26 (b) #135 (TRUST ME): 293 (b) #140 (ICEDEATH): 263 (b) #141 (UNDERGROUND): [968] (b) #142 (PENTAGRAM): [968] (b) #145 (Thanks to…): [991] (b) #147 (FORCE FIELD): [970] (b) #149 (SPECIAL): 955 (b) CC1 (Lynx) #4 (LESSON 4): 116 (b) #5 (LESSON 5): 84 (b) #6 (LESSON 6): 93 (b) #7 (LESSON 7): 135 (b) #8 (LESSON 8): 96 (b) #10 (BRUSHFIRE): 51 (b) #11 (TRINITY): 204 (b) #13 (SOUTHPOLE): 981 (b) #31 (KNOT): 3 (b) #45 (MONSTER LAB): 286 (b) CC1 (Steam) #45 (MONSTER LAB): 286 (b) CCLP1 (MS) #3 (PRESENT COMPANY): 183 (b) #4 (BLOCK PARTY): 207 (b) #6 (WHEN INSECTS ATTACK): 185 (b) #7 (UNDER PRESSURE): 185 (b) #13 (THE MONSTER CAGES): 263 (b) CCLP1 (Lynx) #3 (PRESENT COMPANY): 183 (b) CCLP2 (MS) #13 (THE SERIAL PORT): 342 (b) #143 (TRAPPED): 495 (b) CCLP2 (Lynx) #13 (THE SERIAL PORT): 337 (b) #15 (DEBUG FILE): 234 (b) CCLP3 (MS) #114 (LEAD US NOT INTO TEMPTATION): 579 (b) Local man goes streaking through internet forum, and accidentally dumps load of scores. 81 cc1 ms bolds (top 30 ms bold count!), 10 cc1 lynx bolds, 1 cc1 steam bold, 5 cclp1 ms bolds, 1 cclp1 lynx bold, 2 cclp2 ms bolds, 2 cclp2 lynx bolds, and 1 cclp3 ms bold (lunit LUL) for a grand total of 103. Reason for reporting: Top 30 MS bold count and so that I can use the fortune cookie feature!
  5. 2 points
    Nicely done! Fun fact: my 620 route enters from the top-right and leaves out the bottom-left.
  6. 1 point
    I don't see why we have separate pages for Danny Field and Richard FIeld.
  7. 1 point
    I opened this thread to give you the opportunity to tell your opinion about my first level set. Criticism wanted! EDIT: Updated! Download if you wanna play "Dotted holes" (13), "Fuse" (17) and "Eating mushrooms" (18)
  8. 1 point
    Happy New Year! Welcome 2019! May the Chips Challenge community be the best!
  9. 1 point
    Okay! deletes optimization channel
  10. 1 point
    Here's to the friendships that have been formed throughout the year and hope to strive another year, new members who await the community, and no more drama in the optimization channel on Discord!
  11. 1 point
    We've circled the sun and returned to this time of year once again. Merry Christmas!
  12. 1 point
    Rey's CC2 SCORE UPDATE Improvements: 72 ON AND OFF 280 / 39290 (+0 / +30) 155 VENICE 814 / 85640 (+61 / +610) Total Time / Score: 37,066 / 10,577,476.
  13. 1 point
    CCLP1 (MS) 4 (Block Party) 207 6 (When Insects Attack) 185 7 (Under Pressure) 185 It's been a bold night for the wild Jessi
  14. 1 point
    CCLP3 MS #111 (Bustin' Out): 623 (+3, b+3)
  15. 1 point
    Feedback on the final four new levels. Distortion World (140) - Very fun and not too crazy level as a type of force floor level. In face there was a nice variety to it with the sokoban puzzle all of which were legit. As said before it does add a neat twist to a mostly force floor themed level. Adventure's End (143) - That CCLP3 aesthetic is pretty neat, want to say that's the logo of CCLP3 when it came out a long time ago. Also, that tooth force floor ice section section is pretty creative. Something to Remind You (145) - Awesome medley level and thankfully the Nimbus Arena section is at the start since that was a little annoying. Like the arbitrary hint tiles on the borders and got pretty much all the references throughout the level. Better than "Jumble III" (the precise FF section and ending blobs just annoy me). After These Messages (146) - Oh man this level was difficult. It took dozens of tries to execute correctly to maneuver the tooth to fiddle around the bug to blow up the bomb. Thankfully the level is small just thinking about this concept on a bigger scale just hurts thinking about it. This level sort of reminded me of "Frog Baseball" from Chip56. Compared to "Rotation" I like the original a little more than this, to me I felt that that level had lots of puzzle sections in which making a "Walls of" level would be suitable for puzzles. Don't get me wrong, this is still a nice level with a tough monster manipulation puzzle. That's all the levels! Again, very awesome and very well crafted set Josh, I really enjoyed it. Also, really enjoyed playing through the iterative releases. In my opinion iterative releases are a nice way to commit to a project and get suggestions in order to create a masterpiece set. It also gives time to think of new ideas for each and every subsequent update. At that time, I was really looking forward to playing the new levels and had a fun time. I hope this won't be your last CC1 set even though you might be migrating to CC2 soon but not completely eliminating CC1 design. I am not too sure if I will play too much of Flareon1 but I will most definitely give it a shot, me being more of a CC1 chipster. But anyway, if by any chance you'll be doing another CC1 set in the future and/or you'll be doing iterative releases of the set I will gladly help playing the iterative releases like how this set was constructed. But for now, WoCCLP3 complete!
  16. 1 point

    Version 0.1.2


    The first official release of SuperCC is here!
  17. 1 point
    CCLP4 (MS) Level 45 (Seven-Layer Salad) - 370 (+1)(b+1) Total Score: 6,092,600
  18. 1 point
    Far, far too late... here are the results and levels! In second place, earning 12 chip cup points... Dave Varberg with Splitsville. It's a level on rails, and the dynamite and dirt boots don't matter. The split screen isn't used to great effect either, as the level really doesn't request any simultaneous movement. And in first place is H2O with Split 1, Split 2, Split 3 and Split 4 with 15 chip cup points. I'll briefly summarize each of these before revealing my favorite. Split 1: This level boils down to a simultaneous run where both characters must follow a mirrored path from each other. I like this idea, though it's a little stricter than I'd like for a one player splitscreen level and much simpler than I'd like for a multiplayer splitscreen. Split 2: This one is all about simultaneously (except if you're within a few ticks, the chips turn back into bombs) pressing 2 green buttons. Not too interesting but a nice concept. I find myself wishing these levels were combined into one... Split 3: Nice little avoidance puzzle! Both players have something to do and I like the layout- this one really can stand on its own. I didn't find a use for the teleport, though I didn't find myself minding either. Split 4: I feel like this one would work better as a single player level- each player is off doing their own puzzle- Chip has to move a block quickly to redirect a fireball, while Melinda has to... dodge a tank and remove two locks to have a glider reverse a force floor after Melinda finishes. I like the ending mechanism here, it's quite clever, but I don't think the level being splitscreen adds anything new to the table. So Split 3 is my favorite and the winner! What would have been really cool to see that I'm only just realizing would be: a "normal" variety level or open ended type level except there are two players for division of labor, or shortcuts, or any number of things. As mentioned, some sort of minigame or even a competitive subgame within CC2 could also have been really cool- something to bring out the multiplayer part. It might be cool to play through, say, CCLP1 Splitscreen Edition. Or it might be a terrible idea! Who knows?
  19. 1 point
    Thanks again for everyone who entered this competition, the average level of quality here was incredibly high and ranking these came down to the slimmest of margins. Literally any of the levels in the top half could easily have been the winner, and very minor changes to levels could also have resulted in several place changes. Onwards to the results! 12th place: 11th place: 10th place: 9th place: 8th place: 7th place: 6th place: 5th place: 4th place: 3rd place: 2nd place: 1st place: Thanks again to everyone who entered, I know I'm looking forward to seeing what's on offer for Tyler's Create! Final results:
  20. 1 point

    Version 1.0.0


    I updated and fixed the microsoft tileset for tile world. For some reason the transparency mask was off by a few pixel on some tiles, giving them a very noticeable border. Also the image was upscaled (because the original tileset by microsot is way too small for today displays), but in the process the image was made blurrier. I corrected that, and this tileset is now two times as big as the original but still sharp. I had to change the colors of the pink ball from #ff00ff to #ff00fe beacuse the first one is also used by tile world for transparency. The difference is not noticeable of course, but pink balls are no longer transparents.