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Showing content with the highest reputation since 05/16/2018 in all areas

  1. 1 point
    Here is my next set of feedback based on the next ten levels I've played tonight. in addition, the change to Balls to the Wall makes the level much better! 11. This one took me a few tries but cracking the puzzle was pretty satisfying. Loved the blue wall usage of course 12. I was kind of expecting the red keys to be optional, to make for shortcuts but that was immediately blown out of the water upon playing. I think I personally would prefer that but I still liked this level a lot 13. Zabriskie Point 2.0 aesthetics aside though, I absolutely loved this one. I did not expect to see something like this from you, all things considered! 14. Another pretty great level, I liked that sokoban a lot as well as that red button section 15. This level took me a little bit longer than I was expecting to solve... I initially wasn't a big fan of it and to be completely honest, I'm still not. Though that's not to say this is a bad level. Very good puzzle and concept for sure, perfect size and all, and I appreciate the fact it exists in general. But it just wasn't my personal taste 16. Another fantastic use of aesthetics! I was thrown off guard with the yellow locks, well played 17. That starting room is the best room, but the level was very fun. The red/yellow lock room with the surprisingly simple and I don't know if I should be glad it is or disappointed it is 18. Not my favorite level but it was still fun 19. Loved that ending. I remember you mentioned there being a path outside the level to the exit but was removed because it made the level longer? I don't remember the exact reason but I'm semi hoping you'll add that back in because this felt way too short personally 20. What a level! This was very impressive and fun in a lot of ways. I especially loved the elemental room with the chips and the ending room with the glider cloner. I think the hint being in that room is much better than where it initially was as well
  2. 1 point
    Here's part 2 (11-20) 11. Very well crafted key puzzle. 12. Cool level and the tight time limit makes it more interesting. 13. Cool looking maze, reminds me of Josh's "Zabriskie Point". Second level I've played so far that has this maze concept. 14. Awesome puzzles rolled into one fantastic level. That checker sokoban is legit. 15. Brilliant sokoban and twist on the "my friend' concept. 16. Wild level is wild. Better than the original level too. 17. This level has great puzzles which are a blast (no pun intended) 18. Cool force slide section level. 19. Simple level with somewhat of a brain teasing twist. I was stumped on how to get the fireball to blow up the bomb below the exit, I figured it out. 20. Extremely fun level to play. This is kind of like "elemental park" but in a twisted way.
  3. 1 point
    I just downloaded the update after playing the first 18 levels in the old version. So far so good for a set that will hopefully be a full 149 set. Here's my thoughts on the first 10 levels. 1. Interesting and somewhat complex first level. 2. Aesthetically pleasing and easy chip and boot collecting level. 3. Somewhat hard level well for me since I am not too good with teleport puzzles. Also, pretty hard to keep track. 4. Fun level with monster melee puzzles. 5. Awesome puzzles into one level. 6. Great level with a unique concept. Basically, somewhat of a monster swapper with chips. 7. Nice trap button puzzle but a little weird too. Took me several tries to get the tooth monster to the correct trap. 8. Interesting level. 9. Intuitive force floor block pushing level. I had to study where each path would lead to and the order. The suction boots at the start are very well appreciated, probably be crazy without them. 10. Somewhat hard level, close spaces with pink balls on slides could be problematic. Still interesting though.
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