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Indyindeed

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Everything posted by Indyindeed

  1. CC1 (MS) #99 (CATACOMBS): 380 (+1, b) #115 (OVERSEA DELIVERY): [852] (+93) 134 b (+1) CCLP1 (MS) #7 (Under Pressure): 185 (+1, b) #12 (Leave No Stone Unturned): 289 (+1, b) #13 (The Monster Cages): 263 (+5, b) #16 (Tetragons): 281 (+7, b) #18 (Square Dancing): 264 (b) #19 (Feel the Static): 351 (b) #20 (Chip Suey): 380 (b) #21 (Generic Ice Level): 175 (b) #22 (Repair the Maze): 330 (b) #23 (Circles): 226 (b) #24 (Chip's Checkers): 343 (b) #26 (Trafalgar Square): 173 #27 (Teleport Depot): 283 (b) #28 (The Last Starfighter): 275 #29 (Sky High or Deep Down): 326 (b) #30 (Button Brigade): 219 (b) #31 (Quincunx): 137 #32 (Nitroglycerin): 263 (b) #33 (Spitting Image): [956] (b) #34 (Just a Bunch of Letters): 289 (b) #37 (Habitat): 332 (b) #39 (Dig and Dig): 237 (b) #40 (Sea Side): [962] (b) #41 (Descending Ceiling): 166 (b) #42 (Mugfhe): 419 (b) #43 (Gears): 206 (b) #45 (Who's the Boss?): 279 (b) #46 (Sapphire Cavern): 286 (b) #50 (The Grass Is Greener on the Other Side): 167 (b) #51 (H2O Below 273 K): 268 #52 (The Bone): 309 (b) #53 (Start at the End): 410 (b) #54 (Mini Pyramid): 236 (b) #55 (The Chambers): 322 (b) #56 (Connect the Chips): [963] (b) #57 (Key Farming): 296 (b) #59 (Asterisk): [970] (b) #60 (Guard): 263 (b) #61 (Highways): 425 (b) #62 (Design Swap): 346 (+5, b) #64 (Chip Kart 64): 45 (b) #69 (Double Diversion): 288 (b) #70 (Juxtaposition): 426 (b) #72 (Breathing Room): 183 (b) #75 (ToggleTank): 243 (b) #77 (Shuttle Run): 8 (b) #78 (Secret Passages): 533 (b) #82 (Launch): 95 #83 (Ruined World): [972] (b) #85 (Black Hole): 971 (b) #86 (Starry Night): 309 (b) #87 (Pluto): 560 (b) #90 (Bowling Alleys): 342 #91 (Roundabout): 350 (b) #92 (The Shifting Maze): 833 #93 (Flame War): 325 #94 (Slime Forest): 479 (b) #95 (Courtyard): 309 (b) #97 (Gate Keeper): 365 (b) #99 (Deserted Battlefield): [983] (b) #100 (Loose Pocket): 332 (b) #102 (Frozen in Time): [944] (b) #103 (Portcullis): [977] (b) #104 (Hotel Chip): 602 (b) #105 (Tunnel Clearance): 257 (b) #106 (Jailbird): 369 (b) #111 (Alternate Universe): [959] (b) #113 (Teleport Trouble): [972] #114 (Comfort Zone): 313 (b) #116 (Communism): 521 (b) #119 (The Sewers): 322 (b) #120 (Metal Harbor): [799] #121 (Chip Plank Galleon): 281 #122 (Jeepers Creepers): 647 #123 (The Very Hungry Caterpillar): 60 (b) #125 (Blockade): 210 (b) #126 (Peek-a-Boo): 354 (b) #132 (Spumoni): 446 (b) #134 ((Ir)reversible): 333 (b) #137 (Thief Street): 179 (b) #139 (Assassin): 258 (b) #142 (Bummbua Banubauabgv): 383 (b) #145 (Chance Time!): 235 (b) 90 b (+71) CCLP2 (MS) #63 (Jungle): 124 #98 (Loop): 37 (+1) #113 (Oorto Geld II): 671 (b) 124 b (+1) CCLP4 (MS) #14 (Poly-Gone): 335 (b) #41 (Ghetto Piranha): 309 #43 (Coral Reef): 421 (+13) #51 (Ice in a Blender): 392 (b) #144 (Paradigm Shift): 727 41 b (+2)
  2. CC1 (Lynx) #12 (HUNT): 269 #48 (MUGGER SQUARE): 271 #61 (RINK): [921] #65 (AMSTERDAM): 383 75 b CCLP3 (Lynx) #23 (Map the Path): 241 (b+1) 16 b
  3. Well, I guess I have to report CC1 Lynx now. CC1 (Lynx)
  4. CCLP2 #147 (Cloner's Maze) https://scores.bitbusters.club/level.php?set=2&level=147 1. 789 David Stolp 2. 785 J.B. Lewis Unconfirmed since 2008-02-28 CCLP2 #94 (Checkerboard II) https://scores.bitbusters.club/level.php?set=2&level=94 1. 788 David Stolp 2. 779 J.B. Lewis Unconfirmed since 2008-05-04 CCLP2 #140 (Keep Trying) https://scores.bitbusters.club/level.php?set=2&level=140 1. 484 J.B. Lewis 2. 480 Andrew Bennett 2. 480 Jeffrey Bardon Unconfirmed since 2009-06-27 CC1 #23 (Blobnet) https://scores.bitbusters.club/level.php?set=0&level=23 1. 436 J.B. Lewis 2. 434 Pekka Lassila 2. 434 Andrew Bennett 2. 434 David Stolp Unconfirmed since 2009-11-02* *The previous record of 435, also by J.B. Lewis and also unmatched to this day, was set on this date. The current record of 436, however, was set on 2009-11-14. CC1 #133 (Blobdance) https://scores.bitbusters.club/level.php?set=0&level=133 1. [949] J.B. Lewis 2. [947] Mike Lask Unconfirmed since 2009-11-06 CCLP3 #141 (Bug Arranging) https://scores.bitbusters.club/level.php?set=3&level=141 1. 337 David Stolp 2. 336 J.B. Lewis 2. 336 Andrew Bennett 2. 336 Reynaldi Judianto 2. 336 Giorgio Bianchi 2. 336 Tom Rowe 2. 336 Andrew Gapic 2. 336 Warwick Anderson 2. 336 Paul Gilbert 2. 336 James Anderson 2. 336 Miika Toukola Unconfirmed since 2011-03-04 CCLP3 #76 (Complex) https://scores.bitbusters.club/level.php?set=3&level=76 1. 510 David Stolp 2. 508 J.B. Lewis Unconfirmed since 2011-11-22 CCLP3 #137 (Vulcan) https://scores.bitbusters.club/level.php?set=3&level=137 1. 816 J.B. Lewis 2. 806 David Stolp Unconfirmed since 2016-02-13 CCLP3 #144 (You Can't Teach an Old Frog New Tricks) https://scores.bitbusters.club/level.php?set=3&level=144 1. [633] J.B. Lewis 2. [609] James Anderson Unconfirmed since 2016-03-06 CCLP3 #136 (Grand Prix) https://scores.bitbusters.club/level.php?set=3&level=136 1. 621 David Stolp 2. 574 James Anderson 2. 574 Jeffrey Bardon 2. 574 J.B. Lewis 2. 574 Shane Climenhaga Unconfirmed since 2016-04-03 CCLP4 #96 (Lean Thinking) https://scores.bitbusters.club/level.php?set=4&level=96 1. [886] J.B. Lewis 2. [872] Jeffrey Bardon Unconfirmed since 2017-07-24 CCLP4 #103 (Malachite) https://scores.bitbusters.club/level.php?set=4&level=103 1. 604 Jeffrey Bardon 2. 603 Kacper Leszczyński Unconfirmed since 2019-01-22 CCLP2 #149 (Key Color) https://scores.bitbusters.club/level.php?set=2&level=149 1. 424 David Stolp 2. 419 Jeffrey Bardon Unconfirmed since 2019-02-05 CCLP3 #125 (Water Trap) https://scores.bitbusters.club/level.php?set=3&level=125 1. 667 James Anderson 2. 666 David Stolp 2. 666 J.B. Lewis Unconfirmed since 2019-04-07 CCLP4 #83 (Frozen Over) https://scores.bitbusters.club/level.php?set=4&level=83 1. 465 David Stolp 2. 463 Jeffrey Bardon 2. 463 Shane Climenhaga Unconfirmed since 2019-05-04 CC1 #116 (Block Buster II) https://scores.bitbusters.club/level.php?set=0&level=116 1. 717 David Stolp 2. 714 Pekka Lassila 2. 714 Andrew Bennett 2. 714 Evan Dummit 2. 714 J.B. Lewis 2. 714 James Anderson 2. 714 Andrew Gapic 2. 714 Jeffrey Bardon 2. 714 Kacper Leszczyński 2. 714 Sharpeye468 2. 714 Indyindeed Unconfirmed since 2019-06-21 CCLP4 #68 (Cold Fusion Reactor) https://scores.bitbusters.club/level.php?set=4&level=68 1. [984] Jeffrey Bardon 2. [982] J.B. Lewis Unconfirmed since 2019-06-26* *The previous record of [983], also by Jeffrey Bardon and also unmatched to this day, was set on this date. The current record of [984], however, was set on 2019-06-28. CCLP3 #82 (Mediterranean) https://scores.bitbusters.club/level.php?set=3&level=82 1. 506 Jeffrey Bardon 2. 504 J.B. Lewis Unconfirmed since 2019-07-08 CCLP3 #146 (Suspended Animation) https://scores.bitbusters.club/level.php?set=3&level=146 1. [809] David Stolp 2. [745] J.B. Lewis Unconfirmed since 2019-07-31 CCLP3 #72 (Fireball Tourism) https://scores.bitbusters.club/level.php?set=3&level=72 1. 132 David Stolp 2. 127 Jeffrey Bardon Unconfirmed since 2019-08-08* *The previous record of 127, also by David Stolp and unmatched until after having already been broken, was set on this date. The current record of 132, however, was set on 2019-08-10. CCLP3 #139 (Rotation) https://scores.bitbusters.club/level.php?set=3&level=139 1. 560 David Stolp 2. 554 J.B. Lewis Unconfirmed since 2019-08-17 CC1 #146 (Cake Walk) https://scores.bitbusters.club/level.php?set=0&level=146 1. 724 David Stolp 2. 723 Jeffrey Bardon 2. 723 James Anderson Unconfirmed since 2019-08-31 CCLP3 #147 (Avalanche) https://scores.bitbusters.club/level.php?set=3&level=147 1. 513 Miika Toukola 2. 512 J.B. Lewis Unconfirmed since 2019-09-05 David Stolp - 12 J.B. Lewis - 6 Jeffrey Bardon - 3 James Anderson - 1 Miika Toukola - 1 TOTAL: 23
  5. You can get an "infinite" score in MSCC by opening two game windows, completing a level in one window, then switching to the other and pressing F2 for a new game, and then switching back to the first window. This will reset your best scores by level but not your overall score, meaning you can beat the same level more than once and receive score for it every time. In theory, this means the highest possible score is 2,147,483,647 assuming the total score is stored as a signed int, or 4,294,967,295 assuming an unsigned int.
  6. Ice blocks, despite their name, are not actually made of ice, but frozen water, and water does not slide on the ground. If a teeth dies and no one's there to see it, does it make a sound?
  7. Very interesting, thanks for sharing. I wonder who assembled this catalog? The alternate names of the monsters are pretty funny; my favorite is "Big Mouth". I don't believe the version of Block Factory seen in the map is an early version, because as you suggested, it was assembled by someone playing through the game and not generated from the level data. The clone machine at (0, 25) was also replaced with a wall, which would not make sense, as it would be bizarre for the level designer to not notice he'd forgotten the clone machine.
  8. I'm sorry everyone, but I don't think I can handle being here (at least in Discord) for a while. For too long I've put up an "internet tough guy" act, especially in Non-CC chatrooms, and I can't take that anymore. I'm going through what's probably the roughest time in my life right now and these are the things that explain why. My hope is that a few years down the road, these things can be forgotten (or better yet, perhaps they already have), and I'll be able to move on in my life. It's a very complicated issue, and I unfortunately can't really tell the whole story because, honestly, I'm not sure if I remember it. Rarely, even outside of the CCBBC Discord, even in real life, I just find myself being too much of a hothead and saying things I wish I could take back. I want to be remembered for the good things I do, not as some weak "tough guy". I'm going to devote the next few days of my life to changing and improving myself. Until then, I'm off.
  9. CC1 (MS) #23 (BLOBNET): 429 (+3) #85 (TELENET): 236 (b) #120 (ALPHABET SOUP): [949] (+2, b) 132 b CCLP2 (MS) #145 (Gauntlet): 453 #148 (Neptune): 550 (+2, b) 121 b CC2 #17 (FROZEN): 10930 | 243 (+90 | +9) #45 (MIDDLE SCHOOL): 23790 | 129 (+20, b | +2, b) #149 (BANQUET HALL): 78730 | 327 (+1520 | +56) #172 (CAMPGROUNDS): 88640 | 245 (+2070, b | +228, b) 10,658,352 | 33,345 (104 | 111 b)
  10. CC1 (MS) #89 (BLOCK BUSTER): 367 (+2) #93 (ROADSIGN): 651 (b) #100 (COLONY): [911] (+1, b) #127 (SKELZIE): 453 (+1) #133 (BLOBDANCE): [885] #138 (PARTIAL POST): 240 (+15, b) #147 (FORCE FIELD): [866] 130 b
  11. CC1 (MS) #136 (DOUBLEMAZE): [897] #144 (FIREFLIES): [832] 127 b
  12. CC1 (MS) #103 (MEMORY): 488 #126 (BLOCK N ROLL): 435 (+6) #139 (YORKHOUSE): [920] #143 (STRIPES?): [858] (+12) 126 b CCLP2 (MS) #117 (CircleMaze): 475 (b-1) #133 (Block Maze): 834 (+2) #138 (Patrolled): 481 121 b
  13. CC1 (MS) #23 (BLOBNET): 426 (+20, b-10, m-18) #24 (OORTO GELD): 430 (+2, b) #89 (BLOCK BUSTER): 365 (b-37) #94 (NOW YOU SEE IT): [906] (+87, b) #110 (CHILLER): 276 (b) #127 (SKELZIE): 452 (b-2) 123 b
  14. CC1 (MS) #23 (BLOBNET): 426 (+20, b-10, m-18) #24 (OORTO GELD): 430 (+2, b) #89 (BLOCK BUSTER): 365 (b-37) #94 (NOW YOU SEE IT): [906] (+87, b) #110 (CHILLER): 276 (b) #127 (SKELZIE): 452 (b-2) 123 b
  15. CC1 (MS) #45 (MONSTER LAB): 292 (+66) #65 (AMSTERDAM): 397 #73 (MORTON): 485 #76 (FOUR PLEX): 416 #138 (PARTIAL POST): 225 (b-15) 120 b CCLP2 (MS) #1 (A Fleeting Memory): 347 #2 (Naomi's Bug Collection): 243 #3 (Bea's Den): 109 #4 (Force World): 237 #5 (Suction Ride): 377 #6 (Fixing the Toggle Switch): 163 #7 (Slightly Mad): 254 #8 (Use the Fish): 302 #9 (Maze of One Way): 197 #10 (Who Needs a Flipper?): 368 #11 (Deconstruction): 411 #12 (Mazed In): 354 #13 (The Serial Port): 342 #14 (The Parallel Port): 258 #15 (Debug File): 237 #16 (Paw-Print Isle): 313 #17 (Double Trouble): 256 #18 (Elemental): 237 #19 (A Sample of Things to Come): 301 #20 (Ranger Denmark): 293 #21 (Block Away!): 264 #22 (How Goes?): 27 #23 (Traps I): 254 #24 (Sudden Death): 305 #25 (Race for the Chips): 269 #26 (Work Fast): 128 #27 (Frozen Floors): 276 #28 (Madness I): 266 #29 (Fire and Water): 169 #30 (Chase Race): 246 #31 (Well of Wishes): 365 (b, m-1) #32 (Tele-Portion): 377 #33 (The Big Button Quest): 76 #34 (Cypher II): 404 #35 (Mirror): 446 #36 (Spy): 447 #37 (The Mystery of the Seven Chips): 324 #38 (Mads' Rush I): 11 #39 (Yike-o-Matic): 231 #40 (Traps II): 249 #41 (Ladder Needs a Wash): 207 #42 (Hmmm!): 246 #43 (Ray of Light): 19 #44 (Fun House Rink): 205 #45 (Breaking the Rules): 138 #46 (Hurry Up, Chip!): 40 #47 (Tele-Rooms): 270 #48 (And Then There Were... Four?): 125 #49 (Just a Minute!!): 30 #50 (Smorgasbord): 428 #51 (The Lake in Winter): 395 #52 (Oracle I): 313 #53 (Security Breach): 58 #54 (Killer Rooms): 302 (b-1) #55 (Dangers of Fire and Beasts): 78 #56 (Planet of the Teeth): 236 #57 (Quad-Boot): 266 #58 (Reversi): 301 #59 (Lot of Danger): 350 (b-3) #60 (Internal Clock): 566 #62 (Chips on the Blocks): 256 #64 (Loop Holes): 348 #65 (Beware of the Teeth!): 38 #66 (Hobgoblins and Chimera): 233 #67 (The One Sensible Chip): 255 #69 (So Many Chips!): 238 #70 (Killer Spiral): 220 #71 (Mads' Rush II): 25 (b-1) #73 (Bumble Boy): 232 #74 (Chip Search): 253 #75 (BuggyWall): 113 #76 (Fire Bugs): 241 #77 (Madd Maze): 244 #78 (The Search for the Exit): 298 #79 (Cra-zy): 114 #80 (Frost Swirl): 316 #81 (Just Enough): 346 #82 (The Block Stops Here): 253 #83 (Warehouse I): 388 #84 (Crypts of Aganorak): 426 #85 (Follow the Glacier Brick Road): 306 #86 (Creative One-Ways): 249 #87 (The Walker Machine): 20 #88 (Don't Get Lost): 317 #89 (The Ghetto Defender): 381 #90 (Marjolaine's Maze): 204 #91 (Tutti-Frutti): 468 #92 (Abandoned Mines): 456 (b-3) #93 (Exit Chip): 388 #95 (Learn): 314 #96 (Glider and Fire): 398 #98 (Loop): 36 (b-2) #99 (One-Block Sokoban): 269 #100 (Torch): 345 #101 (Hard As Rock): 924 #102 (Chip's Fight): 371 #104 (Pyramid): 341 #105 (Yet Another Puzzle): 200 #106 (Bounce): 342 #107 (Joyride I): 6 #108 (Tricks): 344 #109 (Blocked Trap): 567 #111 (Monster Factory): 376 #112 (After the Rainstorm): 144 #115 (Counter Clockwise): 353 #118 (High Security): 189 #119 (Teeth): 280 (b, m-1) #120 (Frost Rings): 335 #121 (Flame Boy): 283 #124 (Paramecia): 228 #125 (Blocks 'n Bombs): 232 #126 (Dodge!): 156 #128 (Fantasy Island): 336 #129 (Miscellaneous): 593 #130 (Frozen Birdbath): 385 #131 (Time Bomb): 241 #132 (Captured): 245 (b-6) #133 (Block Maze): 832 #134 (Microcosm): 361 #135 (Zartacla): 402 #136 (Switch Hit): 423 #140 (Keep Trying): 474 (b-10, m-17) #142 (Chomper Romp): 520 #143 (Trapped): 495 #144 (Wormwood): 539 #148 (Neptune): 548 120 b
  16. CCLXP2 #1 (A Fleeting Memory): 348 #2 (Naomi's Bug Collection): 243 #12 (Mazed In): 354 #22 (How Goes? *): 27 #26 (Work Fast *): 126 #31 (Well of Wishes): 346 (b-4) #32 (Tele-Portion): 369 #40 (Traps II): 250 #45 (Breaking the Rules *): 132 (+1) #46 (Hurry Up, Chip!): 39 (+3) #47 (Tele-Rooms *): 265 #53 (Security Breach *): 57 (+13) #57 (Quad-Boot *): 242 (b-2) #58 (Reversi): 301 #65 (Beware of the Teeth!): 32 #66 (Hobgoblins and Chimera): 231 #67 (The One Sensible Chip): 250 #69 (So Many Chips!): 238 #70 (Killer Spiral *): 208 #71 (Mads' Rush II *): 24 (b+1) #73 (Bumble Boy *): 231 #74 (Chip Search *): 245 (b-1) #79 (Cra-zy): 108 #85 (Follow the Glacier Brick Road *): 285 #87 (The Walker Machine LX): 31 #89 (The Ghetto Defender): 379 #98 (Loop *): 36 #99 (One-Block Sokoban *): 265 #100 (Torch): 347 #104 (Pyramid *): 339 #108 (Tricks *): 345 (b-1) #125 (Blocks 'n Bombs *): 227 (b-2) #126 (Dodge!): 156 #129 (Miscellaneous): 595 #130 (Frozen Birdbath LX): 381 #131 (Time Bomb LX): 240 (b-9) #132 (Captured LX): 256 #134 (Microcosm *): 359 #135 (Zartacla): 495 63 b cclp2 ms is hopefully not far off
  17. CC1 (MS) #25 (BLINK): 435 #30 (MISHMESH): 454 #32 (SCAVENGER HUNT): 379 #37 (SEEING STARS): 597 #44 (REFRACTION): 146 #45 (MONSTER LAB): 226 (b-66) really don't feel like doing the grind #47 (PIER SEVEN): 231 #64 (SPOOKS): 548 #67 (CHIPMINE): 518 #71 (CORRIDOR): 355 #90 (PLAYHOUSE): 318 #91 (JUMPING SWARM): 367 #92 (VORTEX): 444 #99 (CATACOMBS): 379 (b-1) #100 (COLONY): [910] (b-1) i attempted to copy 911 using the guide on the wiki but kept losing track of chip's position, will most likely score 911 another day #119 (SLIDE STEP): 210 #120 (ALPHABET SOUP): [947] (b-2) #121 (PERFECT MATCH): [968] #126 (BLOCK N ROLL): 429 (b-14) #141 (UNDERGROUND): [968] #143 (STRIPES?): [846] (b-12) same story as colony 116 b (+15) cclp2 ms coming soon probably
  18. Released a minor update to Indy's Challenge - level 5 (Non-Layer Dimension) should now have a working replay.
  19. http://cczone.invisionzone.com/files/file/720-indys-challenge-working-title/ Here are 10 levels I submit for CC2LP1.
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