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Indyindeed

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Everything posted by Indyindeed

  1. Isaac's Walls of CCLP1 Discussion

    WoCCLP1 Beta 2 has been released with 42 levels! Feel free to leave comments on the new levels here
  2. Here you can discuss the first 20 levels of my in-progress Walls of CCLP1 set. I'm particularly interested in hearing about level 17, as I'm not sure if I like that one or not due to sliding into water that can't be seen.
  3. Discord Quotes

    TylerBot 4444 Today at 9:36 PM I haven't been paying attention to anything tbh
  4. Discord Quotes

    So with the community having migrated from Skype to Discord, I'm starting a new thread for quotes from Discord. Here's one that just happened a few minutes ago to start: [jamesa7171 at 12:44 AM] [10/21/2014 11:38:11 PM] James Anderson: wow i need more sleep oof, still true [Flareon350 at 12:45 AM] :sun: [jamesa7171 at 12:45 AM] someday my tombstone will read "at least now he can get more sleep"
  5. Isaac's High Scores

    CC1 (MS) #136 (DOUBLEMAZE): [879] (+16,b-47) CCLP4 (MS) #9 (Pinball): 241 (+7,b-6) #11 (Keyboard Malfunction): 310 (+1,b-40) Total Score 354,000
  6. Isaac's High Scores

    PLEASE NOTE: This main post is currently outdated. I plan to do an overhaul with the TW2 score copy feature in the future. Green = Optimal Red = Suboptimal Yellow = Only one bold (CC2 exclusive) CC1 MS #1 LESSON 1 - 83 #2 LESSON 2 - 90 #3 LESSON 3 - 89 #4 LESSON 4 - 116 #5 LESSON 5 - 85 #6 LESSON 6 - 94 #7 LESSON 7 - 139 #8 LESSON 8 - 96 #9 NUTS AND BOLTS - 305 #10 BRUSHFIRE - 51 #11 TRINITY - 211 #12 HUNT - 270 #13 SOUTHPOLE - [982] #14 TELEBLOCK - 204 #15 ELEMENTARY - 89 #16 CELLBLOCKED - [971] #17 NICE DAY - 83 #18 CASTLE MOAT - 553 #19 DIGGER - 171 #20 TOSSED SALAD - 340 #21 ICEBERG - 119 #22 FORCED ENTRY - 288 #23 BLOBNET - 406 #24 OORTO GELD - 428 #27 GO WITH THE FLOW - 147 #31 KNOT - 6 #33 ON THE ROCKS - [0] #34 CYPHER - 297 #35 LEMMINGS - 577 #38 SAMPLER - 462 #39 GLUT - 17 #40 FLOORGASBORG - 195 #42 BEWARE OF BUG - 187 #43 LOCK BLOCK - 126 #46 THREE DOORS - 222 #51 I SLIDE - 655 #52 THE LAST LAUGH - 382 #53 TRAFFIC COP - 478 #55 POTPOURRI - 70 #57 STRANGE MAZE - 229 #59 HIDDEN DANGER - 368 #60 SCOUNDREL - 288 #61 RINK - [0] #62 SLO MO - 282 #66 VICTIM - 292 #69 BOUNCE CITY - 229 #70 NIGHTMARE - 136 #72 REVERSE ALLEY - [0] #74 PLAYTIME - 359 #75 STEAM - 479 #77 INVINCIBLE CHAMPION - 481 #82 SOCIALIST ACTION - 969 #84 WARS - 580 #86 SUICIDE - 381 #94 NOW YOU SEE IT - [0] #95 FOUR SQUARE - 335 #97 METASTABLE TO CHAOS - 290 #100 COLONY - [0] #101 APARTMENT - 240 #102 ICEHOUSE - 177 #105 SHORT CIRCUIT - 255 #106 KABLAM - [0] #109 TORTURECHAMBER - 133 #111 TIME LAPSE - [0] #112 FORTUNE FAVOURS THE - [0] #113 OPEN QUESTION - 462 #114 DECEPTION - 172 #115 OVERSEA DELIVERY - [0] #117 THE MARSH - [0] #118 MISS DIRECTION - 260 #120 ALPHABET SOUP - [0] #121 PERFECT MATCH - [0] #122 TOTALLY FAIR - 272 #123 THE PRISONER - 272 #125 MIXED NUTS - [0] #131 TOTALLY UNFAIR - 26 #133 BLOBDANCE - [0] #135 TRUST ME - 293 #136 DOUBLEMAZE - [0] #139 YORKHOUSE - [0] #140 ICEDEATH - 263 #141 UNDERGROUND - [0] #142 PENTAGRAM - [0] #143 STRIPES? - [0] #144 FIREFLIES - [0] #145 Thanks to... - [991] #147 FORCE FIELD - [0] #148 MIND BLOCK - [0] #149 SPECIAL - 955 Total CC1 MS Bolds 63/149 Total CC1 MS Score 3,309,090 CCLXP2 #3 Bea's Den - 107 #4 Force World - 234 #5 Suction Ride - 371 #6 Fixing the Toggle Switch - 163 #7 Slightly Mad - 246 #8 Use the Fish - 276 #9 Maze of One Way - 196 #13 The Serial Port - 337 #15 Debug File * - 234 #37 The Mystery of the Seven Chips - 319 Total CCLXP2 Bolds 10/149 Total CCLXP2 Score 78,320 CCLP3 Lynx #1 Entrance Examination - 182 #2 Snakes and Ladders - 338 #3 A Walk in the Park - 305 #4 Suction Solution - 234 #6 Thieves and Teleports - 90 #7 Dancing Gliders - 147 #8 Pigeonholed - 103 #9 Redoubled Effort - 108 #10 Annoying Wall - 84 #13 Road Block - 94 #33 Vague Dream - 35 #50 Once Upon a Troubadour - 159 Total CCLP3 Lynx Bolds 10/149 Total CCLP3 Lynx Score 91,790 CC2 #1 LESSON 1 - 1404 | 0 #2 ALL ICE - 1000 | 0 #3 KEY MANIA - 1500 | 0 #4 ALL SHOOK UP - 2150 | 15 #5 DOWN AND OUT - 4560 | 198 #6 DOOR WAYS - 5456 | 196 #7 TURTLE BLOCKS - 9350 | 191 #8 SWIVELS - 5700 | 170 #9 LESSON 2 - 4500 | 0 #10 ALONE - 6170 | 117 #11 TUMBLERS - 6780 | 19 #12 FORCE PERIMETER - 7480 | 148 #13 SEVEN UP - 7530 | 93 #14 RUN-AROUND - 7030 | 3 #15 WATCH YOUR STEP - 8390 | 89 #16 SEA TURTLES - 10280 | 228 #17 FROZEN - 10840 | 234 #18 NO TURNING BACK - 9910 | 91 #19 LESSON 3 - 9500 | 0 #20 COBBLER - 10980 | 98 #21 EIGHT WAYS - 12920 | 242 #22 MIND GAME - 14170 | 242 #23 TRICKED YA! - 15440 | 294 #24 JAY WALKER - 13740 | 79 #25 TRIATHLON - 17320 | 263 #26 CHAMBER BOMB - 15240 | 215 #27 CLIMBING - 14470 | 97 #28 SAPPER DO - 16840 | 176 #29 LESSON 4 - 14500 | 0 #30 INLAY - 15870 | 87 #31 ICE DANCING - 35330 | 92 #32 REVELATIONS - 17900 | 190 #33 IDENTITY CRISIS - 18390 | 189 #34 GLOBS - 18270 | 127 #35 CHIPS? - 17870 | 37 #36 SPRING MINES - 18910 | 91 #37 HOTKEYS - 20170 | 167 #38 QUICK TIME - 19880 | 88 #39 QUICK TIME II - 19570 | 7 #40 QUICK TIME III - 20140 | 14 #41 FREEZE FRAME - 23180 | 268 #42 YOU MUST BE JOKING - 21200 | 12 #43 RETICULATING SPLINES - 22670 | 117 #44 SILO BOMBER - 25450 | 288 #45 MIDDLE SCHOOL - 23770 | 127 #46 LONG LOST FRIEND - 26960 | 396 #47 DESERT OASIS - 25300 | 180 #48 TRIAL OF ELEMENTS - 26820 | 282 #49 CAITLYN'S MAZE - 26120 | 162 #50 LESSON 5 - 25000 | 0 #51 MAZES - 27510 | 201 #52 CONFUSION - 32010 | 181 #53 QUICKCHIP - 26650 | 15 #54 SAUCE FOR THE GOOSE - 28870 | 93 #55 T-N-T TIME - 28330 | 83 #56 QUICK THINKING - 30820 | 182 #57 MONTY HAUL - 32790 | 429 #58 GOLD RUSH - 37570 | 73 #59 TRIAL AND ERROR? - 33270 | 377 #60 LESSON 6 - 30050 | 0 #61 FEEDING TIME - 32440 | 95 #62 GRAB BAG - 31300 | 30 #63 DISCIPLE - 33260 | 176 #64 PRACTICE - 33460 | 128 #65 CHIP HIMSELF - 34200 | 170 #66 ELECTRIC TRAP - 33270 | 27 #67 GHOST TRAP - 35750 | 225 #68 LIGHTS OUT - 36790 | 279 #69 LOOKALIKE - 37190 | 269 #70 RAIL BOWLING - 35980 | 98 #71 LESSON 7 - 35500 | 0 #72 ON AND OFF - 39140 | 265 #73 GHOST BRIDGE - 37140 | 64 #74 MUSH - 37850 | 85 #75 DRESS CODE - 39080 | 58 #76 THAW - 38660 | 66 #77 THE ROVER ROOM - 40430 | 193 #78 STRICT PROCESS - 39280 | 28 #79 ONION - 42290 | 179 #80 CHIP PALACE - 42620 | 162 #81 CAMPFIRES - 42690 | 219 #82 AVALANCHE - 41400 | 40 #83 DOUBLE DARE - 43720 | 222 #84 OFF KEY - 46630 | 271 #85 SCRAMBLED EGGS - 42550 | 5 #86 TANK HELP - 43370 | 37 #87 X MARKS THE SPOT - 46342 | 284 #88 ESCAPE - 48310 | 338 #89 CLOSET - 44690 | 19 #90 EVIL TWIN - 45850 | 85 #91 MONSTER RACE - 45810 | 31 #92 TRIPWIRES - 49910 | 270 #93 APARTMENTS - 46720 | 22 #94 DECISIONS - 50680 | 281 #95 OUROBOROS - 50420 | 81 #96 EASY? - 48110 | 1 #97 THINK FAST - 49650 | 115 #98 SIBLING RIVALRY - 51310 | 231 #99 BINARY - 49500 | 0 #100 CRAZY - 54000 | 0 #101 TANK BLOCKER - 51850 | 135 #102 OBSTACLES - 57240 | 426 #103 RUNWAY - 52180 | 68 #104 PIECES OF EIGHT - 54720 | 272 #105 ALL-IN-ONE - 53670 | 117 #106 MAZE OF THE OBEYOR - 54840 | 184 #107 WING AND A PRAYER - 53890 | 39 #108 REPAER MIRG - 58820 | 349 #109 SAY "CHEESE" - 63910 | 119 #110 FLEA MARKET - 57280 | 228 #111 SDRAWKCAB - 55970 | 47 #112 BOWL TO FREEDOM - 56080 | 8 #113 TEETH ATTACK - 57280 | 78 #114 IN THE LONG RUN - 58790 | 79 #115 DOUBLE TROUBLE - 62610 | 476 #116 GHOSTBOMBS - 58980 | 98 #117 ROOM #9 - 60420 | 192 #118 SHIP AHOY - 61120 | 212 #119 GHOST - 65810 | 66 #120 FOURSOME - 62790 | 279 #121 FLIP-FLOP - 61620 | 112 #122 FIRE AND ICE - 68040 | 704 #123 CHAOSLANDS - 61920 | 42 #124 YELLOW BRICK ROAD - 62040 | 4 #125 WOLFPACK - 62910 | 41 #126 ICE THREAT - 63190 | 19 #127 BOMBER MAZE - 64450 | 95 #128 WINTER IN THE MARSH - 66130 | 191 #129 FIRING RANGE - 65370 | 87 #130 NONSENSE - 66930 | 93 #131 JETLINE - 69990 | 261 #132 BREAKING IN - 68330 | 233 #133 PANIC CHIP - 68450 | 195 #134 RE:THINK - 67820 | 82 #135 CLUELESS - 71490 | 318 #136 BIG HOUSE - 71860 | 386 #137 ON THE RUN - 68780 | 28 #138 CONSTRUCTION ZONE - 70730 | 173 #139 RE:THINK II - 70390 | 89 #140 REBEL - 72500 | 250 #141 LOGIC PRISON - 71760 | 126 #142 FISH AND CHIPS - 71280 | 28 #143 CAVERNS - 74700 | 320 #144 THE VILLAGE - 74960 | 85 #145 TURNING POINT - 75490 | 299 #146 BARRICADE BRIGADE - 73340 | 34 #147 FACTORY - 73850 | 35 #148 TANK RUSH - 74420 | 42 #149 BANQUET HALL - 77210 | 271 #150 RUSH - 75480 | 48 #151 MINEFIELD - 84320 | 83 #152 PATTERN BUFFERS - 77530 | 61 #153 DEATHTRAP - 77140 | 64 #154 PIGEON HOLES - 96670 | 367 #155 VENICE - 85130 | 763 #156 IN THE SLIME - 80010 | 201 #157 SWIVEL MOTEL - 80670 | 217 #158 NO EASY TASK - 81060 | 206 #159 IN & OUT - 81690 | 219 #160 ANTARCTICA - 86680 | 320 #161 DODGEBALL - 80550 | 5 #162 ICE CASTLE - 82860 | 186 #163 BLOX - 84560 | 306 #164 CROSS-CIRCUIT - 82110 | 11 #165 MELINDA 911 - 86550 | 405 #166 QUADRO - 84200 | 120 #167 PREY - 86840 | 334 #168 PHASE FOUR - 88740 | 274 #169 BOMBS QUAD - 92130 | 763 #170 PRACTICE TO PERFECT - 88120 | 192 #171 HAUNTED CASTLE - 94480 | 628 #172 CAMPGROUNDS - 86570 | 17 #173 CLEAR OUT - 91400 | 490 #174 BLOCKY TROUBLE - 93260 | 315 #175 THINKTANK - 88440 | 94 #176 LINE AND SINKER - 93130 | 208 #177 MINE CHALLENGE - 88560 | 5 #178 BREAKING THE ICE - 93390 | 359 #179 IN & OUT II - 96270 | 527 #180 SMUGGLER - 92200 | 220 #181 DEADMEAT - 91630 | 113 #182 SEA QUEUE - 94410 | 327 #183 HIRED HAND - 92370 | 87 #184 GEARS - 98440 | 78 #185 SLAMBAM - 93620 | 112 #186 DA BOMB - 95890 | 193 #187 ENDANGERED SPECIES - 97870 | 437 #188 CLONE - 97020 | 302 #189 ISLAND - 94540 | 4 #190 DYSPHORIA - 100660 | 185 #191 PUSH UP MAZE - 97660 | 216 #192 BOILER ROOM - 96900 | 90 #193 TANK WAR - 102230 | 173 #194 MEMORIES - 103380 | 238 #195 SPARE ME - 99730 | 81 #196 SWAMP - 101000 | 294 #197 BLOCKCOMBO 4 - 100800 | 230 #198 CHIP OFF THE BLOCK - 99840 | 84 #199 ROOM TO BREATHE - 111980 | 448 #200 CRAZY II - 216100 | 10 Total CC2 Bolds 216/400 Total CC2 Score 10,664,522
  7. Isaac's High Scores

    CC1 (MS) #136 (DOUBLEMAZE): [863] CCLP4 (MS) #5 (Non-Dimensional Layer): 270 #8 (The Fourth Dimension): 318 #9 (Pinball): 234 #10 (Stuck in Emerald): 74 #11 (Keyboard Malfunction): 309 #12 (Rivets): 224 #13 (Encased in Carbonite): 206 #61 (Blue Tooth): 522 #104 (Dual): 196 #149 (Mental Marvel Monastery): 491 Total Score 353,920
  8. Isaac's High Scores

    CCLP4 (MS) #148 (Gravity Well): 430 (+1,b-1) Total Score: 134,480
  9. Isaac's High Scores

    CCLP1 (MS) #12 (Leave No Stone Unturned): 288 (+1,b-1) #14 (Wedges): 206 (+2,b) CCLP4 (MS) #1 (Molecule): 168 #2 (Pixelated Fire): 251 #3 (Fossilized Snow): 219 #4 (Oasis): 223 #6 (Proving Grounds): 306 #7 (In the Pool): 93 #60 (Flippant): 208 #148 (Gravity Well): 429 Total Score: 134,470
  10. Isaac's High Scores

    CCLP1 MS #1 (Key Pyramid): 168 (b) #2 (Slip and Slide): 180 (b) #3 (Present Company): 183 (b) #4 (Block Party): 207 (b) #5 (Facades): 232 (b) #6 (When Insects Attack): 185 (b) #7 (Under Pressure): 184 (b-1) #8 (Switcheroo): 230 (b) #9 (Swept Away): 228 (b) #10 (Graduation): 318 (b-2) #11 (Basketball): 226 (b) #12 (Leave No Stone Unturned): 287 (b-2) #13 (The Monster Cages): 258 (b-5) #14 (Wedges): 204 (b-2) #15 (Twister): 315 (b) #16 (Tetragons): 274 (b-7) #17 (Tiny): [990] (b) #47 (Bombs Away): [943] (b-13) CCLXP2 #106 (Bounce LX): 337 (b) #107 (Joyride I): 2 (b)
  11. Discord Quotes

    Isaac Today at 10:35 PM how's that discord quotes thread doin btw
  12. Isaac's High Scores

    CC2 #31 (ICE DANCING) - 41540 (+6210, b) | 92 Just reporting to bop Sharpeye in bold count.
  13. Isaac's High Scores

    CC2 #35 (CHIPS?) - 17880 | 38
  14. Why should we stop scaling down at 9x9 - let's take it a step further to 7x7!
  15. Well, this may not be a 9x9 level, but I'm quite proud of the end result for what it is, given that the source level is very difficult to put in such a small space as it is. I feel like I rushed the levels I submitted for the create competition this month and I hope not to make the same mistake next time. Also, those levels look amazing, Jeffrey
  16. Isaac's High Scores

    Reporting this before I forget. CC1 MS #63 (BLOCK FACTORY): 477 (b)
  17. CC2 Community Pack Survey

    Then maybe we should make our first pack a CCLP1-style set. Just because CCLP1 came after CCLP2 and CCLP3 does not mean the same should apply to the CC2 official packs. And to clarify on what I thought about the music: I said that designer-chosen music is okay as long as the Windows tracks are kept in. In other words; replace the 26 tracks used by the main game, but leave the CHIP01 and CHIP02 mp3s for people who play with those music settings. That said, I suppose I would be fine just disconnecting my headphones
  18. IsaacD1-Old

    IsaacD1-Old View File This is an old set of 205 levels I made many years ago. They are placed in the set in the order they were designed in. At first the levels in this set were levels I made in my youth, and aren't necessarily "bad" but sorta don't have any defining characteristics and mainly aren't designed that well. Later after making two sequels to this set, with 149 levels in the second and 48 in the third (I may release these two eventually), I was still adding to this set for whatever reason. I decided that making annoying levels would fit the "theme" of the set, if not just so I could have a place to let out all the cruel levels I didn't want to put elsewhere. Obviously I now realize this was a huge mistake, and as a result many of the later levels are filled with annoying level design, such as unnecessarily long waits, guesswork, and invalid tiles. Many of the levels in this set are untimed. In fact, more than 80% of them are untimed. When I release this set to pieguy's site so it can have a scoreboard, I will most likely add a time limit to levels that didn't have one (and maybe fix unsolvability issues should they arise). I do not recommend this set for serious play, as I don't even remember if all 205 levels are solvable, but if you just wanna look at my old levels, go ahead! Submitter Indyindeed Submitted 11/02/2018 Category CC1 Levelsets  
  19. IsaacD1-Old

    Version 1.0

    13 downloads

    This is an old set of 205 levels I made many years ago. They are placed in the set in the order they were designed in. At first the levels in this set were levels I made in my youth, and aren't necessarily "bad" but sorta don't have any defining characteristics and mainly aren't designed that well. Later after making two sequels to this set, with 149 levels in the second and 48 in the third (I may release these two eventually), I was still adding to this set for whatever reason. I decided that making annoying levels would fit the "theme" of the set, if not just so I could have a place to let out all the cruel levels I didn't want to put elsewhere. Obviously I now realize this was a huge mistake, and as a result many of the later levels are filled with annoying level design, such as unnecessarily long waits, guesswork, and invalid tiles. Many of the levels in this set are untimed. In fact, more than 80% of them are untimed. When I release this set to pieguy's site so it can have a scoreboard, I will most likely add a time limit to levels that didn't have one (and maybe fix unsolvability issues should they arise). I do not recommend this set for serious play, as I don't even remember if all 205 levels are solvable, but if you just wanna look at my old levels, go ahead!
  20. Isaac's High Scores

    CCLP2 MS #127 (Escape from Chipkatraz): 113 Posting so that James gets ahead of J.B. in ALR for CCLP2
  21. Isaac's High Scores

    CC1 MS #94 (NOW YOU SEE IT): [819] #96 (PARANOIA): 320 #117 (THE MARSH): [947] Bad score on Now You See It because I tried using the password BIFQ to unlock Four Square so I could rescore it, but TW2's password system is dumb so I had to go through NYSI first. I would like the scoreboards to display my name as Isaac D, by the way. (Yes, that's my name. Ha ha, very funny.)
  22. Isaac's High Scores

    CC1 MS #9 (NUTS AND BOLTS): 306 Forgot to report this when I reported [684] on OtR
  23. Isaac's High Scores

    CC1 MS #28 (PING PONG): 239 #29 (ARCTICFLOW): 302 #33 (ON THE ROCKS): [684] (b+1) #36 (LADDER): 232
  24. Isaac's High Scores

    CCLXP2 #10 (Who Needs a Flipper?): 366 #14 (The Parallel Port *): 257 #18 (Elemental): 225 #19 (A Sample of Things to Come *): 303 #20 (Ranger Denmark *): 292 #21 (Block Away! *): 259 #24 (Sudden Death *): 299 #26 (Work Fast *): 122 #27 (Frozen Floors *): 266 #28 (Madness I LX): 268 #30 (Chase Race *): 242 #31 (Well of Wishes): 346 #32 (Tele-Portion): 366 #33 (The Big Button Quest): 71 #35 (Mirror): 445 #38 (Mads' Rush I): 11 #39 (Yike-o-Matic *): 227 #42 (Hmmm!): 243 #43 (Ray of Light): 15 #44 (Fun House Rink *): 202 #45 (Breaking the Rules *): 131 #46 (Hurry Up, Chip!): 36 #48 (And Then There Were... Four? *): 125 #49 (Just a Minute!!): 27 #50 (Smorgasbord): 423 #53 (Security Breach *): 44 #56 (Planet of the Teeth): 232 #68 (Madness II LX): 275 CCLP3 Lynx #14 (Window Shopping): 337 #15 (Bumper): 175 #16 (Two Sets of Rules): 239 #17 (Lot in Life): 78 #18 (Replay): 332 #19 (Super Chip): 168 #20 (Rock): 221 #22 (Damp): 107 #24 (Impossible?): 217 #25 (Recess): 99 #31 (Bouncin' Blocks): 201 #32 (Pearl Diving): 145 #39 (Cheap Shots and Dirty Tricks): 22 #44 (Tiny Spirals): 217 CC2 #169 (BOMBS QUAD): 92210 | 771
  25. Isaac's Walls of CCLP1 Discussion

    Status update time! Recently, I submitted two levels for the October 2018 Create Competition. Both of those levels were compatible with MS and Lynx and used the walls of two CCLP1 levels, and as such they will eventually appear in WoCCLP1. However, the rules of the competition are that the level(s) must be new and never seen before. Therefore, my options for a new release would be: - Wait until I get 38 levels and then package these 2 levels along with them, but wait until the Create Comp is judged as the only people who can see them are Miika and I - Wait until I get 40 levels and save these 2 levels for the next release I'm leaning towards the first option even though the results will have to wait until November 11th, but I want to do that because I've been optimizing a bit more of CCLXP2 and CCLP3 Lynx lately and am planning to do a huge score dump soon. Waiting until mid-November to release more levels gives me a perfect excuse to balance out level design and optimization, especially since my scores on most sets do not have every level (except CC2). As always though, I'm curious to see what all of you think. Would you rather wait until November 11th or have the levels be released as quickly as possible? I currently have 33 levels done, not including the 2 levels I submitted for the competition, so if I made 7 more levels in that time, I could release again at 40 levels. You can leave feedback on this on Discord in the #level-design thread or in a reply below. Thanks for your time everyone!
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