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The Architect

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  • Content count

    83
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The Architect last won the day on October 2

The Architect had the most liked content!

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69 Glider

About The Architect

  • Rank
    NICE DAY
  • Birthday December 28

Contact Methods

  • Yahoo
    chip_architect
  • Skype
    chip.architect
  • Steam
    chip_architect

Country

  • Country
    United States

Profile Information

  • Location
    United States
  • Favourite Set
    CCLP1
  • Interests
    Storytelling, programming, hacking, RPGs, puzzle games.

Recent Profile Visitors

222 profile views
  1. CCLP4 not opening

    That's a good possibility, but from the description it sounded like he's having trouble with Tile World crashing, which missing files shouldn't cause. I was hoping to get hold of some kind of error message to clarify the situation.
  2. CCLP4 not opening

    Couldn't get either Command Prompt or PowerShell to work...? Or just couldn't get the ".\tworld2" command to work in either one? (You're in the folder containing Tile World, not the folder containing CCLP4?)
  3. CCLP4 not opening

    Then try this: Open the folder containing Tile World. Go to the File menu and there should be an option to open Command Prompt or PowerShell; open whichever is available and wait for the prompt to appear. Assuming you were able to complete the previous step, type .\tworld2 (where "\" is a backslash not a forward slash) and hit enter. When the error occurs, a message should hopefully appear in the console window, which you can copy here.
  4. CCLP4 not opening

    OK.... Are you using Windows + Tile World 2?
  5. CCLP4 not opening

    In that case, the first thing to try is to check the folder where Tile World is installed and see if there is a file named "stderr.txt" or "stdout.txt", and if so, open it and copy its contents here (if both files exist, go ahead and copy both).
  6. CCLP4 not opening

    Are you using the older Microsoft Chip's Challenge, or Tile World? (You need one or the other to play CCLP4.)
  7. Re: CC Zone board has been upgraded

    Awesome!
  8. Re: CC Zone board has been upgraded

    I think it'll be OK once I get used to the new look. Just went through all the available options, and it seems serviceable. Shame about the award system, though; hopefully eventually that can be restored (I'm still working toward the CCLP3/CCLP4 completion awards!) Two critiques, though: #1 - a number of notification options are set to email and "disabled by the administrator". Is that intentional? I really don't like getting notifications by email and would prefer to restrict them to this site. #2 - As a regular member, I seem to be unable to reply to threads in the Announcements forum, hence why I made this thread.
  9. My New Project

    Been a while since my last community update, and even longer since I posted screenshots, so here goes. (Warning: large images) Zooming is now enabled! Here's a level at 50% zoom: This is the Go To Level dialog in action: Here the map view is zoomed to Fit Window: Same view with Game Graphics enabled: Finally, a preview of the Creature Paths feature: As a reminder, beta testing is currently ongoing. Anyone who'd like to volunteer would be welcome (and thank you to those who have already volunteered)!
  10. Let's travel around the world

    Under "Downloads". Intuitive, right? If you go to the Downloads tab on this site, and look on the right-hand side of the page, there's an "Upload File" button. Yeah, a lot of star names have cool meanings like that.
  11. Let's travel around the world

    Put it in a ZIP file, the upload system will accept that. Altair
  12. Managing pictures on CCZone

    Pro tip: in Windows, the combo Alt + PrtScr will screenshot just the window that currently has focus.
  13. Time limit above 999, random characters in timer

    Theoretically it could, but there is no way to encode a 32-bit time limit in a CCL file.
  14. CCLP4 Trailer + Release Date

    When it's finished, but I don't know when that will be. I do really want to get it done; I've just been busy with other things, not least releasing the CC2 editor beta.
  15. My New Project

    There are still many things to finish, but the enough features are complete that I am ready to start private beta testing for the editor! The first beta release is scheduled for this Friday (August 18th) around 6 PM (EDT). I will be using a private Skype group to share files and gather feedback. Anyone who is interested in joining, please IM me on Skype for a group invite, preferably before Friday. Warning: this initial release will be very much unfinished, so don't expect to be able to test every feature immediately. For those interested, here's a rough list of what's still in the works: File formatsCC Creator Project format (can save all Chip's Challenge data in one file) CCX format C2G format Ruleset compatibility testing View optionsZooming Metagraphics (creature order, creature paths, etc.; button links are done) Game-mode graphics Map editor tabs DocumentationUser's manual Element reference Miscellaneous UI adjustments
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