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The Architect

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Everything posted by The Architect

  1. "Native" MSCC on 64-bit Windows

    Exactly. I've been reluctant to try setting up a VM, but I'm definitely going to give this a shot, for several of my favorite 16-bit games, once I have some time. As it seems to be based on Wine, it probably also consumes far fewer resources than a VM.
  2. Completed All of the Official Sets

    Is that what it is? It's a premium feature from Invision? And thanks!
  3. I have just posted proof of completing all of the official (Lynx-compatible) sets in Lynx mode. Together with my previous proofs-of-completion for MS mode, I have now posted proof of completion for all of the official CC1 sets in all compatible rulesets. Of course, most of these sets I had already long since completed, in both rulesets. My purpose in playing them again and posting the score files as proof, was merely to earn the awards that used to be available on this site, so I could display the fact that I had completed all of the sets. I would still like to be able to display these awards, plus the various other awards for various cool accomplishments. Which leads me to ask: is it possible that the award system can be added back to the site? Is there anything I could do, with my entry-level web development knowledge, to help get the system back? Does anyone else out there even care about the system, or miss it like I do?
  4. Anders Kaseorg

    He wasn't just on the newsgroup, he created the web portal that many of used to access it.
  5. Count to 1,000

    933 (not every number has to be the result of numerical witchcraft)
  6. Completed All of the Official Sets

    Well, I offered my skills in case the admins are interested in bringing the system back but stymied by the amount of work needed. But so far I'm not even sure the admins are paying attention.
  7. Lynx Completion Proof

    Lynx Completion Proof View File Proof that I completed CC1, CCLP1, CCLP3 & CCLP4 in Lynx mode. Submitter The Architect Submitted 08/13/2018 Category TWS files  
  8. Lynx Completion Proof



    Proof that I completed CC1, CCLP1, CCLP3 & CCLP4 in Lynx mode.
  9. "Native" MSCC on 64-bit Windows

    Cool, I should check these out. I've only had a 64-bit computer for a little over a year, but there are plenty of old games besides MSCC that I would like to be able to play (without purchasing on GOG, since I already own copies of them).
  10. How many CC Steam players are there?

    Seems a little odd that the vast majority are playing CC1 -- when you can get a well-supported version of that for free!
  11. Help for Nuclear Energy for Dummies

    If CC was merely a "kids" game it would not have survived the '90s. Really, it's one of those few remarkable games that manages to be fun across all ages, genders, cultures, etc.!
  12. Any way to make monsters skate?

    Does every single tile have to be ice? Or just a tile that makes Chip slide? Seemed like the latter from your description. So -- a teleport that can be redirected temporarily to divert the glider, then put right back in phase to keep Chip sliding around the loop.
  13. is level creation a form of art?

    I haven't created many levels, but as a player of other people's levels I would say yes, definitely these levels express to me something of their creators, and are therefore works of art.
  14. Any way to make monsters skate?

    Well, if the goal is to make the glider turn at a right angle I'm not sure how much a reversible force floor would help either. Another possibility is a red or blue teleport on the ice path, which could be temporarily redirected.
  15. Any way to make monsters skate?

    Force floor can also be reversed with wires, which might make for a more elegant solution. Also, what about simply deflecting the glider with a block?
  16. My New Project

    CC Creator 0.3.1 is now available, with various minor improvements and bugfixes over 0.3.0. You can get it here.
  17. My New Project

    The initial coding is sufficiently finished that I am finally ready to announce my new project: Chip's Challenge Creator (working title), the first unified editor for both Tile World and CC2, with script editing! Below is a screenshot clip demonstrating my code's ability to load a familiar CC2 level and display it using the CC2 tileset: The plan is to write the first version in Java, for ease and speed of development. The Java program should work on most people's systems, and I hope later to port the program to C++ for more power and versatility. Below is a list of the planned features for the editor. I invite everyone to look over the list, and reply with any requests for additions or modifications. With the heavy coding out of the way, I may have the project finished in a month or two. Hopefully the community will find it useful for creating the next generation of awesome Chip's Challenge levels!
  18. CCLP4 storyline?

    It might help with motivation, as hkn said. I do understand where he's coming from. However... I'd like to add that I've heard many people talk about the need for an improved CC2 editor (not to mention one that makes it easier to port their CC1 levels). But so far hkn is the only person I've heard express a need for the CCLP4 storyline (though others have definitely expressed interest).
  19. CCLP4 storyline?

    I had hoped to have finished my editor long before now, so I could focus on the CCLP4 story and get it finished in time for the anniversary. Unfortunately, the editor's development has bogged down several times, and is still probably at least a couple months from completion. So I don't know when I'll have time to finish the CCLP4 story. It's still on my radar, though -- assuming the community does not (understandably) get tired of waiting on me and ask someone else to do it.
  20. Here's the proof. Lynx solves in progress. Now when are we going to get the award system back?
  21. CCLP3 & CCLP4 MS Completion Proof View File Proof that I completed these two sets in MS mode Submitter The Architect Submitted 05/26/2018 Category TWS files  
  22. CCLP3 & CCLP4 MS Completion Proof

    Version 1.0.0


    Proof that I completed these two sets in MS mode
  23. Count to 1,000

    1,000 minus 3/4 of 100
  24. mainstream video games becoming dumbed down

    The problem is, one size does not fit all (the inverse is a fallacy into which the game industry, and society in general, unfortunately have fallen over the past several decades). And a wider audience is not necessarily a good target for creativity. Some people want easier levels, that are still fun to explore and aesthetically pleasing, but don't require enormous amounts of thinking/skill. Other people want a challenge, and are willing to exert as much effort and determination as necessary to overcome the challenge. There's no reason there can't be both kinds of levels, to satisfy both kinds of players. I think it's important to remember that you're not the only creator out there. Other people are also designing levels, in many different styles and difficulty-levels. There's enough variety to cover everyone's preferred play-style. So instead of focusing on what other people may or may not want to play, I would simply create what I want to play -- and those with similar tastes will enjoy my levels, and those with somewhat differing tastes may still enjoy them as a break from other kinds of levels. To clarify, I am not saying that the fun:difficulty balance is not important. But I think what other players find fun/difficult is a bad metric to measure that balance. If you enjoy making/solving hard levels, then that's probably the right balance for you. Don't try to be something you're not (especially as a creative artist).
  25. MIDIs not working since the update

    Really? Interesting.... I wonder why the buttons are affected, then?