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The Architect

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Everything posted by The Architect

  1. My New Project

    Not that multidirectional cloners actually do anything.
  2. My New Project

    The initial coding is sufficiently finished that I am finally ready to announce my new project: Chip's Challenge Creator (working title), the first unified editor for both Tile World and CC2, with script editing! Below is a screenshot clip demonstrating my code's ability to load a familiar CC2 level and display it using the CC2 tileset: The plan is to write the first version in Java, for ease and speed of development. The Java program should work on most people's systems, and I hope later to port the program to C++ for more power and versatility. Below is a list of the planned features for the editor. I invite everyone to look over the list, and reply with any requests for additions or modifications. With the heavy coding out of the way, I may have the project finished in a month or two. Hopefully the community will find it useful for creating the next generation of awesome Chip's Challenge levels!
  3. My New Project

    It's been a long time since I had news, so here's an informational update! I've added a control+click feature to insert a terrain without erasing the rest of the cell contents. Also, I'm working on dialogs to edit the properties of individual tiles. Here's a preview: I hope to be able to release a program update with these features in the next couple weeks, so stay tuned.
  4. Call for CC2LP1* Level Pack Submissions

    Good to know this is moving forward! I want to reiterate that I support Tyler as staff leader, and am willing to serve on the staff in any capacity if you're willing to have me. I just want to add that for CC2 submissions, individual levels should probably also be accepted, not just "packs".
  5. Meditation

    From what I've read, hypnosis is definitely a real phenomenon; it's just its typical depiction in stories and movies that's false. In particular, you can't be tricked or forced into a hypnotic state, only guided, and you have to work with the guide. The concept of getting people to act on suggestions given them under hypnosis is also heavily exaggerated in the public imagination.
  6. Meditation

    Yeah, it's definitely no substitute for normal sleep, just for the occasional abnormal situation where you want to rest but can't sleep. In the car I've used both sound (the hum of the wheels and rush of the wind) and eye-focus. On highways I've actually used the rhythm of the apparent "blinking" of the dashed line between lanes, which makes me wonder if this is at all related to hypnosis.
  7. Meditation

    Interesting topic. I haven't done much of what you describe, or read much of anything about meditation techniques, but I have experimented with emptying my mind for the purpose of relaxation and even rest. It's a good substitute for sleep on those long car rides where I'm a passenger (I am pretty much unable to sleep in a car, even when I'm super tired). I wouldn't call the experience profound exactly, but it's certainly distinct from my normal waking consciousness. So would that count as a kind of shallow meditation?
  8. Which CC game do you play?

    I enjoy both games, and would really like to encourage more development in the CC2 ruleset, which is why I've set out to build an editor that works for both games! I was in no rush to get Steam either, but it was worth it for CC2.
  9. CC2 Community Pack Survey

    Even something deemed unacceptable by community standards, e.g. profanity, racial slurs, etc.? (Not that I'm suggesting community members would submit levels with such comments, but any standard should be prepared for as many eventualities as possible.) I like this idea.
  10. Count to 1,000

    1000 minus one half of one hundred plus one
  11. Count to 1,000

    947 This actually produces the value 945. I think it's Haskell, but I'm not sure.
  12. CC2 Community Pack Survey

    Warp exits have to do with the structure of the set as a whole, and thus would be up to the discretion of the staff. (I don't see any need for them, but would not be opposed to them either.) Definitely allowed. We need a few, for concepts the main game did not really teach. Pointless as a means to hide passwords; but levels with structures that form text can be fun and should not be barred.
  13. CC2 Community Pack Survey

    Is anyone tracking responses? I could maintain a spreadsheet if no one else is.
  14. CC2 Community Pack Survey

    OK, solutions would be good for the Workshop. But full-bonus solutions should be published for the staff only.
  15. CC2 Community Pack Survey

    I really think something like "CC2LPn" is too confusing. I suggest maybe something like "CCXn" for Chip's Challenge Expansion, which is really what CC2 is. Or how about "C3P0" for Chip's Challenge Community Pack 0? Anyway, we really need something more readable than a lengthy sequence of letters and numbers that looks more like someone's password than a levelset title. I'm still a fan of 150 levels. 200 feels like too many, especially when many of them would be heavier than the CC2 main game. No real reason to stick with 149 so why not go for the round number, as the amount of levels in CC1 packs hits a sweet spot. Ditto. 200 was all right for the main levelset, because there were so many short levels. I expect the average community pack will have fewer short levels, so 200 would feel like a bit too much. I'm inclined to say no to this unless the level has a very good reason to use CC1 boot rules and it's made clear in a hint that CC1 Boot rules are in effect. I agree; it's better if the boot rules can be consistent within any given levelset. But IMO an exception should specifically be made for any level that was designed for CC1 and then converted. It's not fair to require a CC1 designer to go to possibly enormous effort to adapt his level for CC2 boot rules, just for the sake of consistency. No to enforced viewport size. Some levels can work better with the smaller one- I'd say 10x10 should be relatively standard unless the aesthetics/window shopping would call for 9x9, similar to Oasis in the CCLP4 port. Likewise, no to map size limit. I imagine very few levels larger than 40x40 (which is already nearly double the play area of a CC1 level!) will even be submitted, this would rule out very long and very tall levels, rule out huge mechanisms in small play spaces... if the level is too hard due to its length or too tedious then it won't do well during set construction, and that phase will weed out levels that (ab)use the size. Ditto and ditto. Zero-directional blocks and blank "no" signs should be expressly permitted. Their functions are really just extensions of their base elements' functions, rather than the result of bugs that might later be fixed. This is why they're available as standard elements in my editor. Other non-standard elements, including the ones in the correspondingly-named tab of my editor, and especially elements that require hacking, including "voodoo" tiles, should be banned. As far as I can see they are all the result of definite bugs, not just an extension of existing game logic. This means we cannot be sure they will continue to be supported in future updates to CC2. The trackless railroad tile is an edge case. Like zero-directional blocks and blank "no" signs, its "behavior" is just an extension of the base element's behavior. The trouble is, its extended behavior is not actually useful for anything that any number of other elements can't do, thus its only real value is for deceiving the player with "fake gravel". Is fake gravel something we really need or want? I'm not sure, which is why I have chosen not to add it to CCCreator (though eventually you'll be able to edit regular railroad tiles and delete the tracks, if you really want to). I would however lean toward banning it in official community packs, unless someone designs a level that demonstrates a really cool, and not unfair, way to use it. Block slapping should be a pretty well-known behavior by now and is specifically designed into the game logic. It should definitely be allowed, and should even be officially encouraged so that the community has the opportunity to become more familiar with it. I would even go so far as to say the first community CC2 pack should have a block-slapping tutorial. Most other gimmicks are, I believe, the result of bugs rather than obscure, but intended, behavior. None of these gimmicks should be allowed, for the same reason as non-standard tiles. Aesthetic balance should be done with the default tileset, as well, if necessary. Good thought, and agreed. Yeah, they're bonus flags; it should not be a requirement on the designer that they're all obtainable. Good idea; I presume though that the solutions would be deleted prior to release of the set? What about standards for hiding logic (either by the Hide Logic flag or by the level layout) and RNG mode? Some level names (e.g. ones with question marks) cannot be used as C2M filenames. Should there be a standard for file naming that takes this into account? Are designers allowed to submit music tracks to accompany their levels? The staff could accept submissions while reserving the right to decide whether or not to actually use them. Also, submissions could be limited to those tracks that come with the base game, or could be open to any (freeware) tracks, which could be bundled with the set. Should the staff delete non-hint text from the level's Comment box, or replace it with their own comments, or leave it alone (maybe seek the designer's permission to delete any comments deemed inappropriate)? If I think of anything else I'll edit this post to add it.
  16. Other games with level editors

    My brother used to play that a lot, and was working on some of his own maps. Not sure how far he came with any of them, though.
  17. Ask a dumb question, get a dumb answer

    42. What is the Question?
  18. UPDATED: "Native" MSCC on 64-bit Windows

    Exactly. I've been reluctant to try setting up a VM, but I'm definitely going to give this a shot, for several of my favorite 16-bit games, once I have some time. As it seems to be based on Wine, it probably also consumes far fewer resources than a VM.
  19. Completed All of the Official Sets

    Is that what it is? It's a premium feature from Invision? And thanks!
  20. I have just posted proof of completing all of the official (Lynx-compatible) sets in Lynx mode. Together with my previous proofs-of-completion for MS mode, I have now posted proof of completion for all of the official CC1 sets in all compatible rulesets. Of course, most of these sets I had already long since completed, in both rulesets. My purpose in playing them again and posting the score files as proof, was merely to earn the awards that used to be available on this site, so I could display the fact that I had completed all of the sets. I would still like to be able to display these awards, plus the various other awards for various cool accomplishments. Which leads me to ask: is it possible that the award system can be added back to the site? Is there anything I could do, with my entry-level web development knowledge, to help get the system back? Does anyone else out there even care about the system, or miss it like I do?
  21. Anders Kaseorg

    He wasn't just on the newsgroup, he created the web portal that many of used to access it.
  22. Count to 1,000

    933 (not every number has to be the result of numerical witchcraft)
  23. Completed All of the Official Sets

    Well, I offered my skills in case the admins are interested in bringing the system back but stymied by the amount of work needed. But so far I'm not even sure the admins are paying attention.
  24. Lynx Completion Proof

    Lynx Completion Proof View File Proof that I completed CC1, CCLP1, CCLP3 & CCLP4 in Lynx mode. Submitter The Architect Submitted 08/13/2018 Category TWS files  
  25. Lynx Completion Proof

    Version

    4 downloads

    Proof that I completed CC1, CCLP1, CCLP3 & CCLP4 in Lynx mode.
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