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pillowpc2001

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Everything posted by pillowpc2001

  1. Well, I never would have thought I'd ever be making this post, but here it is...I have made the difficult decision to begin the process of shutting down my website. Over the last few years I had already begun to explain my diminished presence in the CC world as due to real life, and there were moments here and there where I did manage to carve out time for certain projects (level set page changes, playing through CC2/CCLP1, designing a few new levels). But they were few and far between, and I was always just assuming that "down the road" things would slow down and I would get into a routine where I could make "real life" and "CC life" coexist. But here we are, a few years later, and I find myself with a full-time job, a wife, a house to take care of, changing interests and priorities, and it is just seeming less and less likely that I can make that happen. Even when I do find myself with some CC time, I feel oddly divided. On the one hand, I feel like it is never enough - I get a chunk of time to solve two CCLP4 levels and wish I had more time to better optimize my scores or to continue playing. On the other hand, after playing I see household chores piling up that I should have been taking care of, and feel guilty that I even took the time that I did to play CC. Either way I look at it results in an unsatisfying feeling. I'm not at all saying it's not fun anymore - it is - and this is not a goodbye post. However, I might be less active than before and will not be able to keep on maintaining my site any longer. I am open to a bankruptcy buyout if anyone would like to keep certain aspects of my site going, especially: - the Tile World 2 homepage - the Chip's Challenge Creator homepage - the level set pages and if someone really desires: - the AVI archives - MikeL2/3/4 scoreboards - the page with the latest 64-bit CC options - my listings of links Whoever would like to take over hosting any of these pages, I will send them (and the database) to you to officially become "yours". (For Chip's Controls I plan on re-uploading the latest version here with all the HTML pages included.) Hope everyone is doing well - thanks for reading, and now back to your regularly scheduled Chipping. Mike Lask
  2. MikeL2

    MikeL2 View File Reuploading MikeL2 and MikeL2-fix together since neither was on here before... This was my "main" level set since 2002, although now I kind of consider MikeL3 to be my main one since it cuts out the weaker levels from MikeL2. MikeL2-fix is a completely TW Lynx-compatible version of the set which I started in 2006 ("regular" MikeL2 has 84 Lynx-incompatible levels that are modified to be Lynx-compatible in MikeL2-fix).The reason this set was not given the more sensible name "MikeL2-Lynx" is that at the time I had already put together a set with this name that was just MikeL2 with the Lynx-incompatible levels deleted, and I didn't want them to have the same name...despite the fact that this other one was never actually released... 200 levels / Updated Jan 22, 2017 Submitter pillowpc2001 Submitted 05/01/2019 Category CC1 Levelsets  
  3. MikeL2

    Version 1.0.0

    2 downloads

    Reuploading MikeL2 and MikeL2-fix together since neither was on here before... This was my "main" level set since 2002, although now I kind of consider MikeL3 to be my main one since it cuts out the weaker levels from MikeL2. MikeL2-fix is a completely TW Lynx-compatible version of the set which I started in 2006 ("regular" MikeL2 has 84 Lynx-incompatible levels that are modified to be Lynx-compatible in MikeL2-fix).The reason this set was not given the more sensible name "MikeL2-Lynx" is that at the time I had already put together a set with this name that was just MikeL2 with the Lynx-incompatible levels deleted, and I didn't want them to have the same name...despite the fact that this other one was never actually released... 200 levels / Updated Jan 22, 2017
  4. Mike's official set scores

    CC2 (time/score) #1 (LESSON 1) - 0 / 1404 (b) #4 (ALL SHOOK UP) - 15 / 2150 (b) #5 (DOWN AND OUT) - 198 (b) / 4480 (not b) Don't know how this bonus quest is going to go if I'm stumped on how to get the full bonus on level 5... #6 (DOOR WAYS) - 196 (b) / 4975 #7 (TURTLE BLOCKS) - 191 (b) / 5410. Maybe I'll come back through another time and get some of these bonuses... #8 (SWIVELS) - 131 (b-39) / 5310 Total 10,387,267
  5. Mike's official set scores

    #33 - 200 #34 - 172 #35 - 347 #36 - 443 #37 - 363 #38 - 15 #39 - 331 #40 - 123 #41 - 248 Total 536,340
  6. Which CC game do you play?

    I haven't played anything in CC2 other than the official set - I wish I had more time to spend on it, and as such I barely squeaked through it and probably forget what half the new tiles do . So it has been easier for me to play CC1 when I do get playing time...
  7. UPDATED: "Native" MSCC on 64-bit Windows

    I can confirm that the latest update fixes the score glitches from before. I haven't really gotten to play too much though this way - anyone notice any gameplay glitches?
  8. UPDATED: "Native" MSCC on 64-bit Windows

    Wow it works... This is awesome! I wonder how long this has been around... I had search for something like this multiple times I thought a while ago, so I wonder if this is relatively new... thanks Andrew! I will for sure have to add this to my list of ways to play CC on 64-bit machines, definitely near the top of the list. edit - OK I found a few quirks so far... the High Scores window only shows you level 1, and it doesn't remember which level you left off at.
  9. UPDATED: "Native" MSCC on 64-bit Windows

    Wow, I need to check this out. Maybe I can sell my old laptop after all.
  10. Mike's official set scores

    I'm alive... #31 (Big Boulder Alley): 385 #32 (Blended Brussels Sprouts): 306 Total 347,420
  11. Revamping my level set pages

    This is something that I have been thinking about doing for years and am finally getting around to...I decided to enter the 21st (or maybe late 20th) century and port my level set database from a VB6 program that generates HTML pages to a PHP/MySQL backend. All the levelset and level data has now been transferred and is up and running. As it stands now, everything should basically look exactly the same as it did before...so if you see anything that doesn't, let me know: http://www.pillowpc2001.net/levels/index.php In the coming months (weeks? days? wishful thinking maybe...) I hope to add some things that will really take advantage of everything being stored in a SQL database now, such as: Create user accounts Option to log in and add/update your own sets Option to add level titles and whether they are solvable in MS or Lynx Search for a level/set Add a CC2 level set section (not really related to SQL, I had already built this functionality into my VB6 program, but this is something I'll probably get up and running now) I'm open to any other suggestions as well... Oh yeah, and there is one new minor feature already added...you can now sort each category of the main level set list by either ascending or descending...not incredibly exciting, considering pie guy's site has been doing this for 10+ years
  12. Revamping my level set pages

    OK I'm finally getting around to updating the CC2 solvability list layout... It appears to be working now, although adding levels beyond the "total" number doesn't work yet, and now deleting those extra levels beyond the total seems to have broken for CC1 too... Hopefully will all be running smoothly soon...or in another month. Edit - if I'm understanding my code correctly, apparently deleting "extra" levels never did work on CC1 either... I just have to do it manually in the database for now I guess... I did tweak and fix some other issues.
  13. Revamping my level set pages

    Yeah at this point the only way to delete a set is actually to take it out of the database, so I only leave that to me I'll delete it. Thanks to everyone who has been updating the information! I noticed as I was looking at the pages, there appears to be some strange bug where no matter who edits a set, it is often showing me as the one to last modify it... I'll have to look into that. edit - Apparently all new sets were getting saved with me as the editor... This has been fixed now for future new sets, but the other ones were still saved incorrectly.
  14. Revamping my level set pages

    Another bump to this topic... I have now added the CC2 level set section to my site. It is horribly out of date, so I would appreciate any and all help in getting it up to date. http://pillowpc2001.net/levels/index.php?set=2 I eventually plan on correcting the solvability tables...right now they still look like the CC1 table and show/save a column for MS and Lynx. I have a note to ignore this for now and just use the MS column for submitting solvability, but hopefully this will be fixed soon.
  15. Downloads section updated dates

    Anyone know why almost every level set in the CC1 download section now says it was last updated either this past Sunday or Monday?
  16. Downloads section updated dates

    Ah OK that makes sense...I did realize the closer I looked that it was only a few designers' sets that were updated, not all of them. Thanks!
  17. As evidenced by my level output in the last few years, I definitely feel like my creativity has been dropping as I get older...although I think it is a combination of two things, which others already mentioned - 1) lack of time/real life getting in the way, and 2) being a perfectionist - lately I don't even want to start sitting down to design a level unless I can envision exactly how I want it to turn out...which typically results in me never sitting down to design a level. But then even these I still don't always end up completely satisfied with, so I probably need to just sit down and open up an editor one of these days and see what I come up with.
  18. In case anyone is interested - Richard Porteous has sent me the link to the source code of his Rommy's Gauntlet CC port of Android: https://GameExperiments@bitbucket.org/GameExperiments/chipsretro.git
  19. MikeL3

    Okay, so this set's technically been released already....but it is still under construction, and I've just added a beta version here in the downloads section. The new version is up to 20 levels, and due to laziness/lack of ideas/realization that without a good idea I probably couldn't create levels on par with others, the only "new" levels since the last version from pie guy's site are actually slightly modified versions of levels from my other sets... I'm not ruling out the possibility that some actual new levels might show up here eventually, but we'll see if inspiration strikes... Any thoughts on the levels included here? I'm particularly debating on removing levels #11 and #18 - #11 due to the number of other toggle levels in this set, #18 due to the overuse of blocks "bouncing back"... I'm also considering changing the number of teeth in level #20 to make the ending easier...
  20. MikeL3

    When I get back to my computer I'll have to check if I have a video of it... but yes that chip might be tricky to get...maybe downright impossible. And thanks, glad you're enjoying it! Maybe someday it will grow again.
  21. bobdabaron's scores

    Yes, that would be correct - well, I've solved all the levels in Lynx, I just didn't post them all on the scoreboard yet Yeah in the old days I was an optimizer, but lately I seem to have lost the time and patience to do much of that. I've been trying to optimize a bit as I go through CCLP4, but I'm not banging my head against the wall if I can't get those last few seconds...
  22. bobdabaron's scores

    That MikeL2 score puts you at 3rd place on the scoreboard. Congrats! Let me know if you want me to add you to the scoreboard (and what name you would like to go by), or if you want to report your scores yourself through the automatic system you can do that too. </end shameless plug for new scoreboards >
  23. Mike's official set scores

    #28 (Zephyr Heights): 394...did I actually just get a partial confirm... #29 (Flipper Departments): 308 #30 (Hoodwinked): 59 Total 309,010
  24. Mike's official set scores

    CCLP4 - MS #21 (Glacial Palace): 303 #22 (Bodyguards): 237 #23 (Western Standards of Living): 349 #24 (It's Easy Being Green): 381 #25 (Difficulty Switch): 400 #26 (Shrub): 237 #27 (Suburban Legend): 393 #28 (Zephyr Heights): 315 #29 (Flipper Departments): 233 #30 (Hoodwinked): 55 Total 307,430
  25. Mike's official set scores

    CCLP4 MS #11 (Keyboard Malfunction): 291 #12 (Rivets): 219 #13 (Encased in Carbonite): 173. Clever concept...played this level blind and didn't get how I was going to get everything, until I went through the teleport #14 (Poly-Gone): 332 #15 (Cross Back): 260 #16 (Reservoir Frogs): 274 #17 (The Three Trials): 247 #18 (Inferno Dynamics): 219 #19 (Conservation of Keys): 173 #20 (It's No Skin Off My Teeth): 331 Total 150,900
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