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Everything posted by pillowpc2001

  1. Mike's official set scores

    CC2 (time/score) #1 (LESSON 1) - 0 / 1404 (b) #4 (ALL SHOOK UP) - 15 / 2150 (b) #5 (DOWN AND OUT) - 198 (b) / 4480 (not b) Don't know how this bonus quest is going to go if I'm stumped on how to get the full bonus on level 5... #6 (DOOR WAYS) - 196 (b) / 4975 #7 (TURTLE BLOCKS) - 191 (b) / 5410. Maybe I'll come back through another time and get some of these bonuses... #8 (SWIVELS) - 131 (b-39) / 5310 Total 10,387,267
  2. Mike's official set scores

    #33 - 200 #34 - 172 #35 - 347 #36 - 443 #37 - 363 #38 - 15 #39 - 331 #40 - 123 #41 - 248 Total 536,340
  3. Which CC game do you play?

    I haven't played anything in CC2 other than the official set - I wish I had more time to spend on it, and as such I barely squeaked through it and probably forget what half the new tiles do . So it has been easier for me to play CC1 when I do get playing time...
  4. UPDATED: "Native" MSCC on 64-bit Windows

    I can confirm that the latest update fixes the score glitches from before. I haven't really gotten to play too much though this way - anyone notice any gameplay glitches?
  5. UPDATED: "Native" MSCC on 64-bit Windows

    Wow it works... This is awesome! I wonder how long this has been around... I had search for something like this multiple times I thought a while ago, so I wonder if this is relatively new... thanks Andrew! I will for sure have to add this to my list of ways to play CC on 64-bit machines, definitely near the top of the list. edit - OK I found a few quirks so far... the High Scores window only shows you level 1, and it doesn't remember which level you left off at.
  6. UPDATED: "Native" MSCC on 64-bit Windows

    Wow, I need to check this out. Maybe I can sell my old laptop after all.
  7. Mike's official set scores

    I'm alive... #31 (Big Boulder Alley): 385 #32 (Blended Brussels Sprouts): 306 Total 347,420
  8. Revamping my level set pages

    This is something that I have been thinking about doing for years and am finally getting around to...I decided to enter the 21st (or maybe late 20th) century and port my level set database from a VB6 program that generates HTML pages to a PHP/MySQL backend. All the levelset and level data has now been transferred and is up and running. As it stands now, everything should basically look exactly the same as it did before...so if you see anything that doesn't, let me know: http://www.pillowpc2001.net/levels/index.php In the coming months (weeks? days? wishful thinking maybe...) I hope to add some things that will really take advantage of everything being stored in a SQL database now, such as: Create user accounts Option to log in and add/update your own sets Option to add level titles and whether they are solvable in MS or Lynx Search for a level/set Add a CC2 level set section (not really related to SQL, I had already built this functionality into my VB6 program, but this is something I'll probably get up and running now) I'm open to any other suggestions as well... Oh yeah, and there is one new minor feature already added...you can now sort each category of the main level set list by either ascending or descending...not incredibly exciting, considering pie guy's site has been doing this for 10+ years
  9. Revamping my level set pages

    OK I'm finally getting around to updating the CC2 solvability list layout... It appears to be working now, although adding levels beyond the "total" number doesn't work yet, and now deleting those extra levels beyond the total seems to have broken for CC1 too... Hopefully will all be running smoothly soon...or in another month. Edit - if I'm understanding my code correctly, apparently deleting "extra" levels never did work on CC1 either... I just have to do it manually in the database for now I guess... I did tweak and fix some other issues.
  10. Revamping my level set pages

    Yeah at this point the only way to delete a set is actually to take it out of the database, so I only leave that to me I'll delete it. Thanks to everyone who has been updating the information! I noticed as I was looking at the pages, there appears to be some strange bug where no matter who edits a set, it is often showing me as the one to last modify it... I'll have to look into that. edit - Apparently all new sets were getting saved with me as the editor... This has been fixed now for future new sets, but the other ones were still saved incorrectly.
  11. Revamping my level set pages

    Another bump to this topic... I have now added the CC2 level set section to my site. It is horribly out of date, so I would appreciate any and all help in getting it up to date. http://pillowpc2001.net/levels/index.php?set=2 I eventually plan on correcting the solvability tables...right now they still look like the CC1 table and show/save a column for MS and Lynx. I have a note to ignore this for now and just use the MS column for submitting solvability, but hopefully this will be fixed soon.
  12. Downloads section updated dates

    Anyone know why almost every level set in the CC1 download section now says it was last updated either this past Sunday or Monday?
  13. Downloads section updated dates

    Ah OK that makes sense...I did realize the closer I looked that it was only a few designers' sets that were updated, not all of them. Thanks!
  14. As evidenced by my level output in the last few years, I definitely feel like my creativity has been dropping as I get older...although I think it is a combination of two things, which others already mentioned - 1) lack of time/real life getting in the way, and 2) being a perfectionist - lately I don't even want to start sitting down to design a level unless I can envision exactly how I want it to turn out...which typically results in me never sitting down to design a level. But then even these I still don't always end up completely satisfied with, so I probably need to just sit down and open up an editor one of these days and see what I come up with.
  15. In case anyone is interested - Richard Porteous has sent me the link to the source code of his Rommy's Gauntlet CC port of Android: https://GameExperiments@bitbucket.org/GameExperiments/chipsretro.git
  16. MikeL3

    Okay, so this set's technically been released already....but it is still under construction, and I've just added a beta version here in the downloads section. The new version is up to 20 levels, and due to laziness/lack of ideas/realization that without a good idea I probably couldn't create levels on par with others, the only "new" levels since the last version from pie guy's site are actually slightly modified versions of levels from my other sets... I'm not ruling out the possibility that some actual new levels might show up here eventually, but we'll see if inspiration strikes... Any thoughts on the levels included here? I'm particularly debating on removing levels #11 and #18 - #11 due to the number of other toggle levels in this set, #18 due to the overuse of blocks "bouncing back"... I'm also considering changing the number of teeth in level #20 to make the ending easier...
  17. MikeL3

    When I get back to my computer I'll have to check if I have a video of it... but yes that chip might be tricky to get...maybe downright impossible. And thanks, glad you're enjoying it! Maybe someday it will grow again.
  18. bobdabaron's scores

    Yes, that would be correct - well, I've solved all the levels in Lynx, I just didn't post them all on the scoreboard yet Yeah in the old days I was an optimizer, but lately I seem to have lost the time and patience to do much of that. I've been trying to optimize a bit as I go through CCLP4, but I'm not banging my head against the wall if I can't get those last few seconds...
  19. bobdabaron's scores

    That MikeL2 score puts you at 3rd place on the scoreboard. Congrats! Let me know if you want me to add you to the scoreboard (and what name you would like to go by), or if you want to report your scores yourself through the automatic system you can do that too. </end shameless plug for new scoreboards >
  20. Mike's official set scores

    #28 (Zephyr Heights): 394...did I actually just get a partial confirm... #29 (Flipper Departments): 308 #30 (Hoodwinked): 59 Total 309,010
  21. Mike's official set scores

    CCLP4 - MS #21 (Glacial Palace): 303 #22 (Bodyguards): 237 #23 (Western Standards of Living): 349 #24 (It's Easy Being Green): 381 #25 (Difficulty Switch): 400 #26 (Shrub): 237 #27 (Suburban Legend): 393 #28 (Zephyr Heights): 315 #29 (Flipper Departments): 233 #30 (Hoodwinked): 55 Total 307,430
  22. Mike's official set scores

    CCLP4 MS #11 (Keyboard Malfunction): 291 #12 (Rivets): 219 #13 (Encased in Carbonite): 173. Clever concept...played this level blind and didn't get how I was going to get everything, until I went through the teleport #14 (Poly-Gone): 332 #15 (Cross Back): 260 #16 (Reservoir Frogs): 274 #17 (The Three Trials): 247 #18 (Inferno Dynamics): 219 #19 (Conservation of Keys): 173 #20 (It's No Skin Off My Teeth): 331 Total 150,900
  23. Revamping my level set pages

    As of today, automatic score reporting is now finally available at my site for MikeL2 in MS mode, MikeL2-fix in Lynx, and MikeL3 and MikeL4 in both modes. The existing scores are still in place for the MikeL2 MS board. Anyone who has already made an account at my site and has previously reported MikeL2 scores, I have linked your login to your existing scores. If anyone else that has reported scores for MikeL2 and would like to create an account, let me know so I can make sure your old scores get linked to your new account. I have linked the "duplicate" levels across sets, so that if you report a score on a MikeL2 level that also happens to be in MikeL3, your score will count on the MikeL3 board as well. Even if the time limits differ, as long as the levels are otherwise virtually identical, the time will still count and be adjusted accordingly. If you run into any issues with anything, let me know. http://www.pillowpc2001.net/mylevels OK now I need to get back to CCLP4
  24. Mike's official set scores

    CCLP4 - MS #4 (Oasis): 222 #5 (Non-Dimensional Layer): 252 #6 (Proving Grounds): 302 #7 (In the Pool): 93 (yay first bold) #8 (The Fourth Dimension): 314 #9 (Pinball): 190...definitely need to replay this one #10 (Stuck in Emerald): 68 Total 48,210
  25. Mike's official set scores

    CCLP4 - MS #1 (Molecule): 167 #2 (Pixelated Fire): 250 #3 (Fossilized Snow): 213 Total 9,300 Sadly that's all I have time for tonight...