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pillowpc2001

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Everything posted by pillowpc2001

  1. That certainly would have been a challenge to design in a small space... Thin wall letters? Or maybe just stopping after A, B, and C...
  2. I would have to agree with the consensus of it being a good concept, but a bit too much room for error... I also like Andrew B's "Labyrinth" - still some spots with not much room for error, but there's some opportunities where you can take a break...
  3. Thanks! Part of me wishes I had actually finished the series instead of getting bored after Rink, though... Not to mention how much better it would've been if I had designed a real mini-Problems instead of inserting the previously made, just plain evil (and not even mini...) "Chip Got a Problem"...
  4. I listen to country music mostly, but also some 70s/80s pop/rock, contemporary Christian, and a little bit of newer pop, but not too much...
  5. I like both modes, but I tend to use MS for all my "regular" level playing, and haven't really used Lynx other than testing for Lynx compatibility (which was actually a lot though, between CCLP3 playtesting, my own levels, and a few other sets for the solvability lists at my site...).
  6. Yeah, MikeL3 is the only one I've submitted for CCLP1 consideration. For CCLP4 though I might be better off submitting MikeL2, since MikeL3 is MS/Lynx compatible, but MikeL2 has some MS-only levels that might have a chance for CCLP4... Then again, most didn't require too much changing to become Lynx compatible in MikeL2-fix, so if they weren't CCLP3-worthy they probably aren't CCLP4-worthy...
  7. But what if the levels are so bad I don't want people to discover it? I guess I might as well just leave it up though... After all, since MikeL3 basically is turning into a best-of set anyway, there's not really a need to release ML1 now. Plus, MikeL3 is probably the better best-of set to release, since ML1 is more of my own favorites that a lot of others will probably hate (Safe Spots comes to mind)...
  8. Would anyone be opposed to MikeLrejects being taken offline? (Of course, it wouldn't be completely gone, since pie guy's hide feature doesn't actually remove the set...) I'm considering removing it since with the release of MikeL3 and the possiblity of releasing a best-of ML1 set (still going back and forth on that one...) I'd like to have as few levels/sets of mine out there as possible, and MikeLrejects is quite a huge set with a small number of good levels (living up to its name, I suppose ). Plus, all the levels in the set prior to #264 really fit best within their original sets (such as the edited MikeL1 levels, the "small CC1" levels), so having them all crammed into one set (with some levels in the series not even there due to being in MikeL2) didn't really make all that much sense to begin with. I still plan on keeping the original sets that the MikeLrejects levels came from, so if anyone would ever want a copy of them later, I could always send them upon request...but I don't think that'll happen...
  9. Granted, but competitive play would be a lot harder on the Nintendo controls and CC wouldn't be nearly as popular as it is now. I wish I would've solved CCLP2 and CCLP3 without looking at solutions.
  10. I've been playing some CheeseT1 levels again lately, and a lot of those have some difficult monster dodging... The worst is probably level 22, British Bulldogs - possibly the most walkers Chip has to dodge in any custom level ever...
  11. OK, thanks Tom! This competition might actually be just the nudge I need to finally make a level again, since having guidelines takes out some of the planning work...
  12. Interesting combination of the two level types (and short and sweet too... ) Not sure how those that don't peek in the editor would feel about the guesswork to figure out which buttons to hold down so you can get the final block... Other than that, looks good! (BTW, should I be linking to this level on my site? Or is it going to be added to one of your other sets eventually?)
  13. Question - if I submit a level, how long should I wait until I can add it to one of my main level sets?
  14. I'm torn between Cake Walk, Force Field, and Special... Cake Walk is probably the best overall, but Special's a classic due to the exit under a block, and I used to actually like playing Force Field - after solving it once, that is...
  15. I got a Dell Latitude laptop running 32-bit Windows 7. Finally back to playing MSCC without requiring a virtual XP mode!
  16. I don't know if I can narrow it down to just one, so I'll mention a few... - 2001: A Space Travesty. Especially disappointing since I'm a Leslie Nielsen fan... - Fred Claus. Only scene I remember liking was the support group for people with famous siblings... - Old Dogs. Kind of surprised about this one, since my family and I have liked other movies from some of the people involved with this one (RV and Wild Hogs are two of our favorite movies). - I Love You Man. This one seemed to be popular, guess I'm the only one that didn't like it... If you didn't notice, I pretty much stick to comedy movies.
  17. I don't have my own car yet, but I drive my parents' car... I only got my license a year ago (I'm 21 now).
  18. Granted, but it doesn't exist because CC was never ported to MS, requiring everyone to play it on old Atari Lynx devices. I wish I had only made one level set with my favorite levels instead of having a bunch of large sets with old levels I don't like anymore...
  19. I almost went with Run-a-Muck just to be unique but I ended up going with Key Color, probably due to the memories of solving this way back in 2001 in its original DavidS1 set (the first custom set I ever played). I probably would've ranked Cloner's Maze higher if I was actually able to solve it without looking at a solution...
  20. I went with option 4 (only when it's absolutely required for a bold). Even then, if it's more than few clicks I usually don't bother (i.e. Captured)...
  21. MewtwoDX1 is a good set that was popular years ago but seems to have been forgotten... A lot of the levels have a DanielB/CC1 feel to them. Just watch out for the 4 unsolvables (65, 86, 97, and 102)... http://www.ecst.csuchico.edu/~pieguy/chips/overall.php?set=MewtwoDX1
  22. Thanks John - I think some of my older level titles are just words that I threw together and thought sounded good... I guess I should probably mention the other changes I've done to the "new" levels since their original versions: - Some levels have had some minor changes to make them pedantic Lynx compatible. - Time limits have been increased on many levels; although a few stayed the same and one was actually decreased (#14, "Guarded Hallways", formerly "Unbearable"). - Removed some of the balls in #14. - Removed some of the paramecia and walkers in #15. - Modified some of the chip placements in the force floor section of #19 to make it a bit easier. - Removed 2 blobs, a walker, and a ball in #20 to make it easier.
  23. Thanks! I'm not sure if you're talking about the rest of MikeL3 or the rest of my bigger sets, so I'll link to both... The "beta" MikeL3 with more levels is on this site, in the downloads section: http://cczone.invisionzone.com/index.php?/files/file/5-mikel3/ My other sets, MikeL2/MikeL2-fix and MikeLrejects, can be found at my site: http://www.pillowpc2001.net/MikeL2 (MikeLrejects is actually at pie guy's site, but there's a link to that on the MikeL2 page)
  24. Okay, so this set's technically been released already....but it is still under construction, and I've just added a beta version here in the downloads section. The new version is up to 20 levels, and due to laziness/lack of ideas/realization that without a good idea I probably couldn't create levels on par with others, the only "new" levels since the last version from pie guy's site are actually slightly modified versions of levels from my other sets... I'm not ruling out the possibility that some actual new levels might show up here eventually, but we'll see if inspiration strikes... Any thoughts on the levels included here? I'm particularly debating on removing levels #11 and #18 - #11 due to the number of other toggle levels in this set, #18 due to the overuse of blocks "bouncing back"... I'm also considering changing the number of teeth in level #20 to make the ending easier...
  25. Version 1/22/17

    498 downloads

    This set started as my levels for CCLP1 consideration, although it ended up basically becoming a "best-of" set (with most of the levels taken from MikeL2/MikeL2-fix and MikeLrejects), and quite a few of the levels would definitely not work for CCLP1... I tried to arrange the levels in order from simplest to most difficult. There are 85 levels total; all but 5 of them are compatible with MS and Lynx, and many are pedantic Lynx compatible (any level not solvable in Lynx and/or pedantic Lynx has been made not playable in that ruleset as well, so they can easily be determined and skipped over). Many of the levels come from MikeL2/MikeL2-fix or MikeLrejects; 20 are original to this set (or were in the now-scrapped MikeL4). Many have had some modifications to make them pedantic Lynx compatible (if possible), easier (such as by removal of some monsters), more fair (such as by removing guesswork or making it easier to figure out), and sometimes just to make them look better... This set is mainly geared towards newer players (although some are admittedly probably way too difficult for that demographic...) and people who haven't played any of my other sets; I don't really expect people that have already seriously played MikeL2 or MikeLrejects to play through all the levels in this one, since about 3/4 of the levels would be repeats. Level Level Taken From Solvable In MS TW Lynx Pedantic Lynx 1. Chips and Blocks MikeL4 #1 Yes Yes Yes 2. Walls MikeL4 #2 Yes Yes Yes 3. Collectibles MikeL4 #3 Yes Yes Yes 4. Buttons MikeL4 #4 Yes Yes Yes 5. Teleports and More Monsters MikeL4 #5 Yes Yes Yes 6. Blocks Again? MikeL4 #6 Yes Yes Yes 7. The First Mission MikeL4 #8 Yes Yes Yes 8. Repetitive Wandering MikeL4 #9 Yes Yes Yes 9. Pickup MikeL4 #10 Yes Yes Yes 10. Order of Operations MikeL2 #95 Yes Yes Yes 11. Ice Chips MikeL4 #12 Yes Yes Yes 12. Get Past the Tank MikeL2 #97 Yes Yes Yes 13. Traveler MikeL2 #40 Yes Yes Yes 14. Miss the Exit MikeL2 #22 Yes Yes Yes 15. Ball Block MikeL2 #25 Yes Yes Yes 16. Backtrack MikeL2 #139 Yes Yes Yes 17. Get Past the Tanks MikeL4 #14 (based on MikeL2 #97) Yes Yes Yes 18. Guarded Hallways MikeL2 #142 Yes Yes Yes 19. Telementation MikeL2 #149 Yes Yes Yes 20. Back to Basics MikeL4 #7 Yes Yes Yes 21. Going for Bold MikeL2 #199 Yes Yes Yes 22. Skelzink MikeL4 #20 Yes Yes Yes 23. Boot Madness MikeL2 #170 Yes Yes Yes 24. Stadium Seating MikeL4 #21 Yes Yes Yes 25. Who Let the Bugs Out MikeL4 #11 Yes Yes Yes 26. Still Wandering MikeL2 #197 Yes Yes Yes 27. Careful Pushing MikeL2 #1 Yes Yes Yes 28. Bummer MikeL2 #123 Yes Yes Yes 29. Teleporting Madness I MikeL2 #162 Yes Yes Yes 30. Careful Stepping MikeLrejects #178 Yes No No 31. Button Pressing I MikeL2 #11 Yes Yes No 32. Open House MikeL2 #171 Yes Yes Yes 33. Careful Skating MikeL4 #17 Yes Yes Yes 34. Toggle Tactics MikeL2 #153 Yes Yes Yes 35. Tank Controlling MikeL2 #58 Yes Yes Yes 36. Yard Sale MikeL2 #61 Yes Yes Yes 37. Playhouse II MikeL2 #182 Yes Yes Yes 38. Unsolvable? MikeL2 #141 Yes Yes Yes 39. Block Town MikeL2 #116 Yes Yes Yes 40. Hidden Ice MikeL2 #109 Yes No No 41. One Block MikeL2 #193 Yes Yes No 42. Button Pressing II MikeL2 #65 Yes Yes Yes 43. Bunch of Squares MikeL2 #190 Yes Yes Yes 44. Path Master MikeL2 #151 Yes Yes Yes 45. Delivery MikeL2 #148 Yes Yes Yes 46. Loose Teeth MikeLrejects #342 Yes Yes Yes 47. Quadmaze MikeLrejects #301 Yes Yes Yes 48. Block Arranging I MikeL2 #166 Yes Yes Yes 49. So Much Stuff! MikeL2 #118 Yes Yes No 50. Hint MikeL2 #26 Yes Yes No 51. Callback MikeL4 #13 Yes Yes Yes 52. Random House MikeLrejects #329 Yes Yes Yes 53. Free the Monsters MikeL2 #188 Yes Yes Yes 54. Element Mix MikeL2 #163 Yes Yes Yes 55. Still Unsolvable? MikeL2 #144 Yes Yes Yes 56. Angry Chips MikeL4 #22 Yes Yes No 57. Teleporting Madness II MikeL2 #161 Yes Yes No 58. Freeze Frame MikeL2 #155 Yes Yes Yes 59. Flappy Chip MikeL4 #23 Yes Yes Yes 60. Always a Way Out MikeL2 #132 Yes Yes Yes 61. Tank Race MikeL2 #198 Yes Yes Yes 62. 12 Room Level MikeL2 #137 Yes Yes No 63. Block Arranging II MikeL2 #187 Yes No No 64. Time for a Swim MikeL4 #24 Yes Yes Yes 65. Skill Tester MikeL2 #104 Yes Yes No 66. Rush Hour MikeL2 #177 Yes Yes No 67. Go Back to Start MikeL2 #196 Yes Yes No 68. Creativity, Imagination, and Practice MikeL2 #127 Yes Yes No 69. Monsterflow MikeL4 #18 Yes Yes Yes 70. Piece by Piece MikeL2 #164 Yes Yes Yes 71. Moving Right Along MikeL4 #19 Yes Yes Yes 72. Block Arranging III MikeL2 #195 Yes Yes Yes 73. No Going Back MikeL2 #192 Yes Yes Yes 74. Bug Arranging I MikeL2 #194 Yes Yes No 75. Avoidance MikeL4 #25 Yes Yes Yes 76. Total Disaster MikeL2 #154 Yes Yes Yes 77. Cellblock MikeL2 #173 Yes Yes No 78. Green Rooms MikeL2 #189 Yes Yes Yes 79. Flooded Oorto Geld MikeL2 #186 Yes Yes Yes 80. Skelzink Overloaded MikeL4 #26 Yes Yes Yes 81. Thrown for a Loop MikeL4 #27 Yes Yes Yes 82. MS or Lynx? MikeL2 #200 Yes Yes Yes 83. Quintuple Point MikeL2 #185 Yes Yes Yes 84. Daunting Tasks MikeLrejects #341 Yes No No 85. Bug Arranging II MikeL2 #199 Yes No No 86. Teleporting Madness III MikeL2 #181 Yes Yes Yes
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