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pillowpc2001

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Everything posted by pillowpc2001

  1. In case anyone is interested - Richard Porteous has sent me the link to the source code of his Rommy's Gauntlet CC port of Android: https://GameExperiments@bitbucket.org/GameExperiments/chipsretro.git
  2. MikeL3

    When I get back to my computer I'll have to check if I have a video of it... but yes that chip might be tricky to get...maybe downright impossible. And thanks, glad you're enjoying it! Maybe someday it will grow again.
  3. MikeL3

    Okay, so this set's technically been released already....but it is still under construction, and I've just added a beta version here in the downloads section. The new version is up to 20 levels, and due to laziness/lack of ideas/realization that without a good idea I probably couldn't create levels on par with others, the only "new" levels since the last version from pie guy's site are actually slightly modified versions of levels from my other sets... I'm not ruling out the possibility that some actual new levels might show up here eventually, but we'll see if inspiration strikes... Any thoughts on the levels included here? I'm particularly debating on removing levels #11 and #18 - #11 due to the number of other toggle levels in this set, #18 due to the overuse of blocks "bouncing back"... I'm also considering changing the number of teeth in level #20 to make the ending easier...
  4. bobdabaron's scores

    Yes, that would be correct - well, I've solved all the levels in Lynx, I just didn't post them all on the scoreboard yet Yeah in the old days I was an optimizer, but lately I seem to have lost the time and patience to do much of that. I've been trying to optimize a bit as I go through CCLP4, but I'm not banging my head against the wall if I can't get those last few seconds...
  5. bobdabaron's scores

    That MikeL2 score puts you at 3rd place on the scoreboard. Congrats! Let me know if you want me to add you to the scoreboard (and what name you would like to go by), or if you want to report your scores yourself through the automatic system you can do that too. </end shameless plug for new scoreboards >
  6. Mike's official set scores

    CC2 (time/score) #1 (LESSON 1) - 0 / 1404 (b) #4 (ALL SHOOK UP) - 15 / 2150 (b) #5 (DOWN AND OUT) - 198 (b) / 4480 (not b) Don't know how this bonus quest is going to go if I'm stumped on how to get the full bonus on level 5... #6 (DOOR WAYS) - 196 (b) / 4975 #7 (TURTLE BLOCKS) - 191 (b) / 5410. Maybe I'll come back through another time and get some of these bonuses... #8 (SWIVELS) - 131 (b-39) / 5310 Total 10,387,267
  7. Mike's official set scores

    #28 (Zephyr Heights): 394...did I actually just get a partial confirm... #29 (Flipper Departments): 308 #30 (Hoodwinked): 59 Total 309,010
  8. Mike's official set scores

    CCLP4 - MS #21 (Glacial Palace): 303 #22 (Bodyguards): 237 #23 (Western Standards of Living): 349 #24 (It's Easy Being Green): 381 #25 (Difficulty Switch): 400 #26 (Shrub): 237 #27 (Suburban Legend): 393 #28 (Zephyr Heights): 315 #29 (Flipper Departments): 233 #30 (Hoodwinked): 55 Total 307,430
  9. Mike's official set scores

    CCLP4 MS #11 (Keyboard Malfunction): 291 #12 (Rivets): 219 #13 (Encased in Carbonite): 173. Clever concept...played this level blind and didn't get how I was going to get everything, until I went through the teleport #14 (Poly-Gone): 332 #15 (Cross Back): 260 #16 (Reservoir Frogs): 274 #17 (The Three Trials): 247 #18 (Inferno Dynamics): 219 #19 (Conservation of Keys): 173 #20 (It's No Skin Off My Teeth): 331 Total 150,900
  10. Revamping my level set pages

    This is something that I have been thinking about doing for years and am finally getting around to...I decided to enter the 21st (or maybe late 20th) century and port my level set database from a VB6 program that generates HTML pages to a PHP/MySQL backend. All the levelset and level data has now been transferred and is up and running. As it stands now, everything should basically look exactly the same as it did before...so if you see anything that doesn't, let me know: http://www.pillowpc2001.net/levels/index.php In the coming months (weeks? days? wishful thinking maybe...) I hope to add some things that will really take advantage of everything being stored in a SQL database now, such as: Create user accounts Option to log in and add/update your own sets Option to add level titles and whether they are solvable in MS or Lynx Search for a level/set Add a CC2 level set section (not really related to SQL, I had already built this functionality into my VB6 program, but this is something I'll probably get up and running now) I'm open to any other suggestions as well... Oh yeah, and there is one new minor feature already added...you can now sort each category of the main level set list by either ascending or descending...not incredibly exciting, considering pie guy's site has been doing this for 10+ years
  11. Revamping my level set pages

    As of today, automatic score reporting is now finally available at my site for MikeL2 in MS mode, MikeL2-fix in Lynx, and MikeL3 and MikeL4 in both modes. The existing scores are still in place for the MikeL2 MS board. Anyone who has already made an account at my site and has previously reported MikeL2 scores, I have linked your login to your existing scores. If anyone else that has reported scores for MikeL2 and would like to create an account, let me know so I can make sure your old scores get linked to your new account. I have linked the "duplicate" levels across sets, so that if you report a score on a MikeL2 level that also happens to be in MikeL3, your score will count on the MikeL3 board as well. Even if the time limits differ, as long as the levels are otherwise virtually identical, the time will still count and be adjusted accordingly. If you run into any issues with anything, let me know. http://www.pillowpc2001.net/mylevels OK now I need to get back to CCLP4
  12. Mike's official set scores

    CCLP4 - MS #4 (Oasis): 222 #5 (Non-Dimensional Layer): 252 #6 (Proving Grounds): 302 #7 (In the Pool): 93 (yay first bold) #8 (The Fourth Dimension): 314 #9 (Pinball): 190...definitely need to replay this one #10 (Stuck in Emerald): 68 Total 48,210
  13. Mike's official set scores

    CCLP4 - MS #1 (Molecule): 167 #2 (Pixelated Fire): 250 #3 (Fossilized Snow): 213 Total 9,300 Sadly that's all I have time for tonight...
  14. CCLP4 Trailer + Release Date

    This CCLP release will feel a little different for me...this will be the first time I won't actually be home and able to play a new official pack the day it comes out, and as little CC playing time as I've had lately, it will probably be the least "familiar" pack to me...other than experiencing CC1 or CC2 for the first time of course Oh well, that might make it all the more fun
  15. The Mysterious Family

    He's a liar.
  16. Unsolvable Level Reports

    That's what I was hoping to accomplish with my recent changes to my level database, to allow for other players to update level set links, level title lists, solvability in both rulesets...and to take all that work off of me since there was a lot of missing information on my site with just me updating it. Maybe we could somehow combine our projects/information to make one super-database...it sounds like you have already gathered way more data than I have.
  17. Mike's official set scores

    #15 - 89 (b) / 8390 #16 - 228 (b) / 10280 #17 - 239 (b-12) / 10890 #18 - 91 (b) / 9910 #20 - 85 (b-13) / 10850 Total 10,389,027
  18. Mike's official set scores

    #8 - 162 (b-8) / 5620 #10 - 113 (b-5) / 6130 #11 - 19 (b) / 6720 #12 - 146 (b-2) / 7460 #13 - 93 (b) / 7420 Total 10,387,897
  19. Mike's official set scores

    Wow, that saved me some time Yep, that's what it was! My score on #168 should have been 86430. Thanks Ruben!
  20. Mike's official set scores

    Yeah I'm still here, trying to carve out some CC time now and then Hmmm, all the scores I just reported, including the total, match up with my CC2 score file... I didn't intentionally not report any seconds, but it could be possible I did so unintentionally Maybe tomorrow I'll see if I can track down where the discrepancy is...
  21. Longbow Pack - Discussion

    Finished this set today...well at least I actually got through one voting pack before the deadline A lot of great levels in this set, especially at the end - I gave out a lot of 5's... Had to peek in the editor at #49 and #50, but I think I was just impatient - I was so close on both of them, especially #50. I couldn't figure out where the trap at 24,25 was connected to because apparently I never bothered to walk back the ice pathway that led to it I think that might be it for me attempting to make it through entire voting packs before the deadline...but maybe I'll skip around in some of the packs and play a few more here and there...
  22. Longbow Pack - Discussion

    #37 (The Irregular Guard) - I know this should be "fair" since you get to see the teeth/tank button pattern in the beginning, but I didn't totally remember it once it was out of sight, so it still felt like luck by the second tank section... #41 (Missing Level) - Even though the Joyride concept has kind of become unpopular since the "original", I like the added twist of having to find the unobstructed paths to push the blocks through. #45 (Lather, Rinse, Repeat) - A fun, much more simple take on the "triple maze" concept. #46 (Ocean Currents) - At first I wasn't so fond of this level, but after I got the solution worked out, then solved it...then had to solve it again due to a permissions error of some sort where my INI file wasn't updated...it actually grew on me and became one of my favorites of the set.
  23. Revamping my level set pages

    Thanks guys! Ah I didn't realize there were some characters not showing up right...I just added a line setting the character set on each page and looks like that fixed the issue. Thanks for the tip! Not sure how that happened Josh...somehow I guess the rows didn't get inserted in numerical order apparently...but in either case, I updated this to make sure it always displays the list in order by level number so this shouldn't happen again. Good catch! As far as the password scheme, I'm just using the default PHP password hash...not sure if there's a better more secure way or not, I went with a new password myself
  24. Revamping my level set pages

    Looks like the answer there was "months"... As of today, the first 4 of the above options are now available - you can now create an account at my site, add new sets, and update existing ones. The search option has also been around for a while now and apparently I never posted that here... Hopefully everything is self-explanatory enough - if it isn't or you run into any problems, let me know. The to-do list (so probably another couple months until they actually get done...) Add option to import a level set title list from cclpinfo (or if I'm feeling really ambitious, learn about the DAT format and import right from the DAT file) Add CC2 set listing Add option to reset password (if anyone wants this functionality) Add automated scoreboard for MikeL2/MikeL3/MikeL4, and have scores be applied to all sets for levels that appear in more than one of them (this future option is why you see a "name to appear on scoreboard" option in the account setup)
  25. Longbow Pack - Discussion

    Ah I see...didn't think of that. Great trick, now I wish that was the intended solution for MS too...
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