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Posts posted by pillowpc2001

  1. Well, I never would have thought I'd ever be making this post, but here it is...I have made the difficult decision to begin the process of shutting down my website.
    Over the last few years I had already begun to explain my diminished presence in the CC world as due to real life, and there were moments here and there where I did manage to carve out time for certain projects (level set page changes, playing through CC2/CCLP1, designing a few new levels).  But they were few and far between, and I was always just assuming that "down the road" things would slow down and I would get into a routine where I could make "real life" and "CC life" coexist.  
    But here we are, a few years later, and I find myself with a full-time job, a wife, a house to take care of, changing interests and priorities, and it is just seeming less and less likely that I can make that happen.  Even when I do find myself with some CC time, I feel oddly divided.  On the one hand, I feel like it is never enough - I get a chunk of time to solve two CCLP4 levels and wish I had more time to better optimize my scores or to continue playing.  On the other hand, after playing I see household chores piling up that I should have been taking care of, and feel guilty that I even took the time that I did to play CC.  Either way I look at it results in an unsatisfying feeling.
    I'm not at all saying it's not fun anymore - it is - and this is not a goodbye post.  :) However, I might be less active than before and will not be able to keep on maintaining my site any longer.
    I am open to a bankruptcy buyout :P if anyone would like to keep certain aspects of my site going, especially:
    - the Tile World 2 homepage
    - the Chip's Challenge Creator homepage
    - the level set pages
    and if someone really desires:
    - the AVI archives
    - MikeL2/3/4 scoreboards
    - the page with the latest 64-bit CC options
    - my listings of links
    Whoever would like to take over hosting any of these pages, I will send them (and the database) to you to officially become "yours". :) (For Chip's Controls I plan on re-uploading the latest version here with all the HTML pages included.)
    Hope everyone is doing well - thanks for reading, and now back to your regularly scheduled Chipping.
    Mike Lask
    • Like 6

  2. Wow it works... This is awesome! I wonder how long this has been around... I had search for something like this multiple times I thought a while ago, so I wonder if this is relatively new... thanks Andrew! I will for sure have to add this to my list of ways to play CC on 64-bit machines, definitely near the top of the list.:D


    edit - OK I found a few quirks so far... the High Scores window only shows you level 1, and it doesn't remember which level you left off at. :(

  3. OK I'm finally getting around to updating the CC2 solvability list layout... It appears to be working now, although adding levels beyond the "total" number doesn't work yet, and now deleting those extra levels beyond the total seems to have broken for CC1 too...  Hopefully will all be running smoothly soon...or in another month. :P


    Edit - if I'm understanding my code correctly, apparently deleting "extra" levels never did work on CC1 either... I just have to do it manually in the database for now I guess... I did tweak and fix some other issues.

  4. On 3/23/2018 at 4:41 PM, quiznos00 said:

    Glad to see this addition :D Be aware that Flareon1 is no longer online. I assume you're the only one who is about to hide level sets.

    Yeah at this point the only way to delete a set is actually to take it out of the database, so I only leave that to me :P  I'll delete it.

    Thanks to everyone who has been updating the information!  I noticed as I was looking at the pages, there appears to be some strange bug where no matter who edits a set, it is often showing me as the one to last modify it... I'll have to look into that.

    edit - Apparently all new sets were getting saved with me as the editor... This has been fixed now for future new sets, but the other ones were still saved incorrectly.

  5. Another bump to this topic...

    I have now added the CC2 level set section to my site.  It is horribly out of date, so I would appreciate any and all help in getting it up to date.  :)


    I eventually plan on correcting the solvability tables...right now they still look like the CC1 table and show/save a column for MS and Lynx.  I have a note to ignore this for now and just use the MS column for submitting solvability, but hopefully this will be fixed soon.

    • Upvote 3

  6. As evidenced by my level output in the last few years, I definitely feel like my creativity has been dropping as I get older...although I think it is a combination of two things, which others already mentioned - 1) lack of time/real life getting in the way, and 2) being a perfectionist - lately I don't even want to start sitting down to design a level unless I can envision exactly how I want it to turn out...which typically results in me never sitting down to design a level.  But then even these I still don't always end up completely satisfied with, so I probably need to just sit down and open up an editor one of these days and see what I come up with. :) 

  7. When I get back to my computer I'll have to check if I have a video of it... but yes that chip might be tricky to get...maybe downright impossible.  ;)

    And thanks, glad you're enjoying it! Maybe someday it will grow again. :)

  8. Yes, that would be correct - well, I've solved all the levels in Lynx, I just didn't post them all on the scoreboard yet  :D


    Yeah in the old days I was an optimizer, but lately I seem to have lost the time and patience to do much of that.  :P I've been trying to optimize a bit as I go through CCLP4, but I'm not banging my head against the wall if I can't get those last few seconds...

  9. That MikeL2 score puts you at 3rd place on the scoreboard. Congrats!  Let me know if you want me to add you to the scoreboard (and what name you would like to go by), or if you want to report your scores yourself through the automatic system you can do that too.

    </end shameless plug for new scoreboards  :P >

  10. CCLP4 - MS

    #21 (Glacial Palace): 303

    #22 (Bodyguards): 237

    #23 (Western Standards of Living): 349

    #24 (It's Easy Being Green): 381

    #25 (Difficulty Switch): 400

    #26 (Shrub): 237

    #27 (Suburban Legend): 393

    #28 (Zephyr Heights): 315

    #29 (Flipper Departments): 233

    #30 (Hoodwinked): 55


    Total 307,430

  11. CCLP4 MS


    #11 (Keyboard Malfunction): 291

    #12 (Rivets): 219

    #13 (Encased in Carbonite): 173.  Clever concept...played this level blind and didn't get how I was going to get everything, until I went through the teleport  :P

    #14 (Poly-Gone): 332

    #15 (Cross Back): 260

    #16 (Reservoir Frogs): 274

    #17 (The Three Trials): 247

    #18 (Inferno Dynamics): 219

    #19 (Conservation of Keys): 173

    #20 (It's No Skin Off My Teeth): 331


    Total 150,900

  12. As of today, automatic score reporting is now finally available at my site for MikeL2 in MS mode, MikeL2-fix in Lynx, and MikeL3 and MikeL4 in both modes.  The existing scores are still in place for the MikeL2 MS board.  Anyone who has already made an account at my site and has previously reported MikeL2 scores, I have linked your login to your existing scores.  If anyone else that has reported scores for MikeL2 and would like to create an account, let me know so I can make sure your old scores get linked to your new account.


    I have linked the "duplicate" levels across sets, so that if you report a score on a MikeL2 level that also happens to be in MikeL3, your score will count on the MikeL3 board as well.  Even if the time limits differ, as long as the levels are otherwise virtually identical, the time will still count and be adjusted accordingly.


    If you run into any issues with anything, let me know.



    OK now I need to get back to CCLP4  :P

    • Upvote 1

  13. This CCLP release will feel a little different for me...this will be the first time I won't actually be home and able to play a new official pack the day it comes out, and as little CC playing time as I've had lately, it will probably be the least "familiar" pack to me...other than experiencing CC1 or CC2 for the first time of course  :P Oh well, that might make it all the more fun  (Y)

    • Upvote 1
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