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pillowpc2001

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Everything posted by pillowpc2001

  1. I thought c4 just did level editing, but I could be wrong... edit - Whoops, I thought you were talking about the TWS solution combining - never mind... Although I guess my original message still applies to combining levels from multiple sets too..
  2. When I was around 5-8 I wanted to be a singer... Then once I got interested in computers around age 9 I wanted to start my own computer company... By age 11 I wanted to be a programmer, then when I was 17 I became interested in being a radio DJ... Now I've got just a little over a year left of college and I don't know what I want to do. Probably something in radio or video, I guess... My dream job would probably be working on a TV show, but since I don't plan on moving to New York or Los Angeles that's probably unlikely...
  3. That's a good idea....unfortunately it's not that simple yet... When making MikeL3 and the unreleased ML1, I just manually looked through MikeL2 and MikeLrejects for levels to include... It looks like the "solex" tool could be used for something like this, although it sounds like it still involves some manual editing too: http://www.muppetlabs.com/~breadbox/software/tworld/download.html
  4. Nope, there is a ChipHomeIS.dat: http://www.pillowpc2001.net/levels/ChipHomeIS.dat.htm
  5. I don't think Tile World would work on either Windows CE or Android, or at least not until someone makes ports for those versions... However, many netbooks have Windows 7, which will run it normally. There is a Pocket PC version of Chip's Challenge though, which if my understanding is correct would run on Windows CE - http://www.iceboxman.com/software/pocketpc/chips.php There is a port of Tile World for the iPhone/iPad called "Will's World" - http://www.stadiagames.com/willsworld/. I don't know of any editors for mobile devices except for the WebCC game, which has an iPad version available; however, the levels can only be used within the WebCC game...
  6. Like many of the other lists, these are in no particular order... It should also be noted that many of my favorite movies tend to be ones that are hated by pretty much everybody else... K-Pax RV Wild Hogs Did You Hear About the Morgans? Surviving Christmas Home Alone 1 and 2 Christmas Vacation Naked Gun series Field of Dreams National Treasure Dan in Real Life Whoops, that's 11... I could probably come up with another couple honorable mentions too...
  7. MikeL3 has now been updated here in the Downloads section with 16 "new" levels, only 2 of which are actually new... The two new ones are #10 (Parallel Tanks), the "Tanky Block" remake, and #20 (Stadium Seating), which is probably the most I ever focused on a level's story, which might have ended up in the story being more interesting than the level itself... I'll be curious to see if anyone can figure out what all the 4 corner rooms represent... The other levels are slightly modified MikeL2/MikeLrejects levels, with some changes done to make them pedantic Lynx compatible or just to make them easier. While preparing the update and testing the levels, I realized that my levels seem to have an awful lot of monster dodging and guesswork... Some of it has been taken out in many levels, but there's still probably more changes I could have made... Here's the CCzone download link (I'll upload it to pie guy's site again once I'm fairly sure I won't change the level order again...): http://cczone.invisi.../file/5-mikel3/ edit - Updated again; levels slightly reordered, and "Tank Controlling II" removed - the timing would just be too hard for a CCLP1 level... Since I don't think I'll be changing or reordering the levels anymore, I've updated the set at pie guy's site as well: http://www.ecst.csuchico.edu/~pieguy/chips/overall.php?set=MikeL3
  8. I don't really depend on mine too much, but when I first got them back in '05, I think I did initially plan on wearing them all the time... After having them on a couple hours, I took them off and it actually felt weird having them off... I decided I didn't like that, so I started only wearing them for school and sometimes watching TV or a movie, and eventually that got cut further back to only when I actually can't see something. (And driving, although that wasn't an issue yet back in '05...)
  9. An update to this set might be coming soon... 15 levels are ready so far, 14 of which are more levels stolen from MikeL2 and MikeLrejects... The other is a modification of "Tanky Block" from MikeL2 that is probably different enough to be considered a new level... I have ideas for two new levels (I know, I was surprised too... ), so they may show up too - well at least one will, because the other will probably be submitted to the Create Competition first if I get it done in time. The "new" levels are all spread throughout the set, so hopefully you've been playing in Tile World or have Chip's Controls' Score Editor handy... edit - make that one new idea - I had forgotten that this Create Competition required a level with 3 different solutions... But I did get my other idea made into a level, so the updated MikeL3 should be released in a few days as soon as I get the new levels tested...
  10. Wow, 2 people like it? I suppose one good thing about it is that it's a short monster dodging level, so people that like dodging will enjoy it, and for those that don't, each failed attempt only takes less than 10 seconds...
  11. Aw, come on, I was trying to forget that level still exists... "Glasses" might just be my laziest level ever... How much of a rush was I in that I didn't even bother moving the walls around so I could actually fit the whole pair of glasses in the level?
  12. Well, in theory even the original Lynx game could have allowed for invalid tiles too if someone had figured out how to make custom levels for it....but yes, I meant MSCC.
  13. I'm pretty sure it was an intended feature, or maybe an "Easter egg"... It probably couldn't be added to MS due to the non-scrolling movements - if you were holding one key and pressed another, you would just either switch to that direction or the second key press would be ignored altogether...
  14. Opinion? I thought that was a fact...
  15. Yes, that too... I guess I was just answering specifically about what the changed color did, which I think is nothing (besides showing that the level list no longer has the focus...).
  16. Glad I could help! And I'm pretty sure we're not the same person - otherwise that would mean I handed over the official scorekeeping duties to myself...
  17. Hmmm, I never noticed that... As far as I can tell, it doesn't do anything... Yes - if you open up the level, you can hit Ctrl-X to mark the solution as "bad" - i.e. you can re-solve it and that solution will be saved instead, even if it's slower (note that you have to replay it in the same "session" - if you hit Ctrl-X and then close TW and reopen it later, it won't remember that you hit Ctrl-X on that level). You can also hit Ctrl-Shift-X to permanently delete the score/solution.
  18. I couldn't solve Warehouse II without a solution, but I'm pretty sure I did Exit Chip on my own (except for looking in the editor, of course... ). CC wasn't really "intended" for invalid tiles (hence why they are invalid... ). I assume they were possible since ChipEdit was first released, at which point people started making levels that had them... So CC was technically "allowed" to have them from the beginning, but there were no custom levels around yet...
  19. Call me crazy, but I actually like Exit Chip. Although this might be more due to memories of first discovering/solving the level, plus the fact that I don't think I've even played it since 2002, back when invalid tiles were still cool... To elaborate a bit on the memories - when I first discovered the level in EricS1 and read the hint (not present in the CCLP2 version) that read something like "There's no way you can possibly beat this level, but I can - muahahaha!" and after playing it for a while and finding that the obvious chips were booby-trapped, I actually thought the hint was serious (or at least the first half of it) and that Eric meant that the level was unsolvable... I'm not even sure if I figured it out it was solvable until CCLP2's release, at which point I realized it must be... Even with all the hidden items, it was still a good feeling to finally figure out the solution that I once thought didn't exist...
  20. I have glasses, but I rarely wear them. My eyesight's somewhere around 20/50, so I don't need them for everyday things... I pretty much just wear them for driving and in class to see the chalkboard/projector screen/any other far away writing...
  21. PC. I considered switching to Mac before and using Boot Camp or Parallels Desktop to run Windows things like CC, but I think I would probably end up using the Windows side more anyway and it would kind of defeat the purpose of having a Mac...
  22. I was 20 when I got mine...although my first two attempts at the driver's test were when I was 19. Yes, it took me 3 tries....the first time I was going over the speed limit, the second time I messed up parallel parking... I never actually said my age in this topic yet, so I guess I might as well say it now....I'm 21.
  23. That has to do with whether the monster on the clone machine is on the monster list or not... Levels created with ChipEdit don't, so those levels won't have monsters coming out of the clone machines when you press Alt-A. The original levels and levels created with CCEdit (and I think maybe the other editors as well) do add the clone machine monsters to the monster list, so the clone machines in those levels do produce monsters when you press Alt-A.
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