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random 8

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Everything posted by random 8

  1. random 8's scores

    CC2 (score): 148 (TANK RUSH): 74440 (+380, b) 192 (BOILER ROOM): 96920 (+160, b) CC2 (time): 148 (TANK RUSH): 44 (+38, b) 192 (BOILER ROOM): 92 (+16, b) total score: 14,523,985 total time: 36,934
  2. random 8's scores

    Edit: Apparently 114 is also a new record, so i'm adding that at the top here. Edit 2: Meant to include my overall score in my CCLP4 report. CC2 (score): 104 (Pieces of Eight): 54890 (b+10) 114 (In the Long Run): 58790 (b+10) CC2 (time): 104 (Pieces of Eight): 289 (b+1) 114 (In the Long Run): 79 (b+1) Other CC2 levels (i highly doubt there are any other new records in here but ¯\_(ツ)_/¯): (also hopefully there are no typos) And i guess i'll post my CCLP4 Lynx times: CCLP3 stuff because i apparently never reported everything:
  3. random 8's scores

    CC2 (score): 72 (ON AND OFF): 39190 (+450, b-70) 144 (THE VILLAGE): 74950 (+300, b-30) 146 (BARRICADE BRIGADE): 73340 (+100, b) 147 (FACTORY): 73850 (+170, b) 154 (PIGEON HOLES): 96680 (+20, b) CC2 (time): 72 (ON AND OFF): 272 (+48, b-8) 144 (THE VILLAGE): 83 (+40, b-3) 146 (BARRICADE BRIGADE): 34 (+10, b) 147 (FACTORY): 35 (+17, b) 154 (PIGEON HOLES): 371 (+5, b) total score: 14,523,445 total time: 36,880
  4. random 8's scores

    CC2 (score): 199 (ROOM TO BREATHE): 112680 (+470, bc) CC2 (time): 199 (ROOM TO BREATHE): 529 (+18, b+1) total score: 14,522,405 total time: 36,760
  5. random 8's scores

    CC2 (score): 198 (CHIP OFF THE BLOCK): 99850 (+10, b) CC2 (time): 198 (Sea of 84s): 85 (+1, b) total score: 14,521,935 total time: 36,742
  6. random 8's scores

    CC2 (score): 77 (THE ROVER ROOM): 40420 (+270, b-10) 84 (OFF KEY): 46660 (+280, b) 87 (X MARKS THE SPOT): 46623 (+422, b) 149 (BANQUET HALL): 78730 (+1350, b-30) 162 (ICE CASTLE): 84070 (+920, b) CC2 (time): 77 (THE ROVER ROOM): 192 (+31, b-1) 84 (OFF KEY): 274 (+46, b) 87 (X MARKS THE SPOT): 289 (+53, b) 149 (BANQUET HALL): 327 (+39, b-3) 162 (ICE CASTLE): 307 (+92, b) total score: 14,521,925 total time: 36,741
  7. What song are you listening to right now?

    https://soundcloud.com/patashu
  8. random 8's scores

    CC2 (score): 159 (IN & OUT): 83580 (+10, b+10) CC2 (time): 159 (IN & OUT): 408 (+1, b+1) total score: 14,518,683 total time: 36,480
  9. random 8's scores

    CC2 (score): 159 (IN & OUT): 83570 (+80, b+60) CC2 (time): 159 (IN & OUT): 407 (+8, b+6) total score: 14,518,673 total time: 36,479
  10. random 8's scores

    CC2 (score): 158 (NO EASY TASK): 81170 (+220, b+10) CC2 (time): 158 (NO EASY TASK): 217 (+22, b+1) total score: 14,518,593 total time: 36,471
  11. What song are you listening to right now?

  12. random 8's scores

    CC2 (score): 127 (BOMBER MAZE): 66190 (+920, b-200) 157 (SWIVEL MOTEL): 81280 (+310, b+30) CC2 (time): 127 (BOMBER MAZE): 269 (+92, b-20) 157 (SWIVEL MOTEL): 278 (+31, b+3) total score: 14,518,373 total time: 36,449
  13. random 8's scores

    CC2 (score): 168 (PHASE FOUR): 91060 (+840, b) CC2 (time): 168 (PHASE FOUR): 334 (+112, b+2) total score: 14,517,143 total time: 36,326
  14. random 8's scores

    CC2 (score): 174 (BLOCKY TROUBLE): 95710 (+1050, b-90) 175 (THINKTANK): 90200 (+1160, b+10) 178 (BREAKING THE ICE): 96150 (+1200, b-40) CC2 (time): 174 (BLOCKY TROUBLE): 574 (+119, b-9) 175 (THINKTANK): 270 (+116, b+1) 178 (BREAKING THE ICE): 475 (+120, b-6) total score: 14,516,303 total time: 36,214
  15. random 8's scores

    CC2 (score): 70 (RAIL BOWLING): 36090 (+50, b+10) 101 (TANK BLOCKER): 51850 (+20, b) 167 (PREY): 87200 (+90, b) CC2 (time): 70 (RAIL BOWLING): 109 (+5, b+1) 101 (TANK BLOCKER): 135 (+2, b) 167 (PREY): 370 (+9, b) total score: 14,512,893 total time: 35,859
  16. random 8's scores

    CC2 (score): 67 (GHOST TRAP): 35790 (+230, b) 80 (CHIP PALACE): 42640 (+50, b) 112 (BOWL TO FREEDOM): 56080 (+10, b) 119 (GHOST): 65810 (+100, b) 164 (CROSS-CIRCUIT): 82130 (+50, b) 169 (BOMBS QUAD): 92270 (+560, b) CC2 (time): 67 (GHOST TRAP): 229 (+23, b) 80 (CHIP PALACE): 164 (+5, b) 112 (BOWL TO FREEDOM): 8 (+1, b) 164 (CROSS-CIRCUIT): 13 (+5, b) 165 (MELINDA 911): 415 (+134, b) 169 (BOMBS QUAD): 777 (+56, b) total score: 14,512,733 total time: 35,843
  17. random 8's scores

    CC2 (score): 68 (LIGHTS OUT): 36810 (+10, b) 150 (RUSH): 75500 (+50, b) 151 (MINEFIELD): 84320 (+10, b) 172 (CAMPGROUNDS): 88640 (+60, b) 180 (SMUGGLER): 92200 (+30, b) 181 (DEADMEAT): 91630 (+20, b) CC2 (time): 68 (LIGHTS OUT): 281 (+1, b) 150 (RUSH): 50 (+5, b) 151 (MINEFIELD): 83 (+2, b) 172 (CAMPGROUNDS): 245 (+5, b) 180 (SMUGGLER): 220 (+3, b) 181 (DEADMEAT): 113 (+2, b) total score: 14,511,733 total time: 35,619
  18. random 8's scores

    CC2 (score): 172 (CAMPGROUNDS): 88580 (+1220, b-60) CC2 (time): 172 (CAMPGROUNDS): 240 (+144, b-5) total score: 14,511,553 total time: 35,601
  19. CC2 Community Pack Survey

    You say that, but the game did get some updates earlier this year (and it wasn't all centered around the Workshop).
  20. random 8's scores

    CC2 (score): 185 (SLAMBAM): 96370 (+10, b+10) CC2 (time): 185 (SLAMBAM): 387 (+1, b+1) total score: 14,510,333 total time: 35,457
  21. random 8's scores

    CC2 (score): 116 (GHOSTBOMBS): 59030 (+20, b) 122 (FIRE AND ICE): 68800 (+1790, b-110, pc) 160 (ANTARCTICA): 87010 (+2525, b-60) 185 (SLAMBAM): 96360 (+2320, b+620) CC2 (time): 116 (GHOSTBOMBS): 103 (+2, b) 122 (FIRE AND ICE): 780 (+179, b-11, pc) 160 (ANTARCTICA): 321 (+83, b-5) 185 (SLAMBAM): 386 (+232, b+62) total score: 14,510,323 total time: 35,456
  22. random 8's scores

    CC2 (time): 115 (DOUBLE TROUBLE): 497 (+4, b+1) total score: 14,503,668 (unchanged) total time: 34,960
  23. random 8's scores

    CC2 (score): 115 (DOUBLE TROUBLE): 66910 (+1600, b+80) CC2 (time): 115 (DOUBLE TROUBLE): 493 (+222, b-3) total score: 14,503,668 total time: 34,956
  24. CC2 Community Pack Survey

    length: between 149 and 200 levels (inclusive) name: CC2LP1 should be a designation for it, but an alternate name is okay. CC1 boots: yes viewport: any map size: any bans: anything that's expected to be patched later should be banned; everything else is fine (with proper intros) solutions: yes, for workshop (unless it becomes official dlc or something) inaccessible flags: yes hide logic: no invisible buttons please; otherwise sure warp exits: yes RNG setting: any designer-chosen music: yes, unless it's an in-game track (no preference) level comments: keep, sans profanity and such I don't think reducing the size of CC2LP1 will get it out any sooner; post-voting assembly, though nontrivial, was definitely not the biggest chunk of time in CCLP4's construction. That being said, i'm not opposed to going down from 200. Really, i think the size of the set should be (at least somewhat) determined by what ends up doing well in voting and how long those levels are on average.
  25. What song are you listening to right now?

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