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random 8

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Everything posted by random 8

  1. No, because teeth are silent. Why does CC2 have train tracks when it doesn't have any trains?
  2. Trick question, Craig. The bowling ball will only kill at most one Chip regardless. And depending on how the toggle wall is placed, the ball will just crash on it when it's closed. The clubhouse is supposed to have a ceiling, but the one the bit busters hired was too high to come to work. The clubhouse does have a roof, though. If pi=3.14 and e=2.72, does pie=8.54? How come we don't see this number in pieguy's levels?
  3. Given how good Doublemaze was, probably. How come Chip can get a short sprint when he moves, but only on every other tenth of a second?
  4. CC2: 141 (LOGIC PRISON): 77080 (+270, b+10) | 658 (+27, b+1) total score: 14,534,821 total time: 37,513 Passed J.B. in yet another metric.
  5. CC2: 77 (THE ROVER ROOM): 40430 (+10, b) | 193 (+1, b) 144 (THE VILLAGE): 75000 (+50, b+20) | 87 (+4, b+1) total score: 14,534,551 total time: 37,486 Now i'm solo first place in score bold count too . Oh yeah and i passed Ruben in ALR at some point.
  6. Accidentally improved a CC1 time while playing the game for the summer sale thing. CC1 (Steam): 29 (ARCTICFLOW): 287 (+4, b-4) total: 5,936,810 -- CC2: 190 (DYSPHORIA): 100670 (+40, b+10) | -1 total score: 14,534,491 total time: 37,481
  7. CC2: 69 (LOOKALIKE): 37350 (+70, b) | 285 (+7, b) 149 (BANQUET HALL): 78760 (+30, b) | 330 (+3, b) total score: 14,534,451 total time: 37,481
  8. CC2: 145 (TURNING POINT): 75570 (+90, bc) | 307 (+9, bc) total score: 14,534,351 total time: 37,471
  9. CC2: 46 (LONG LOST FRIEND): 27180 (+110, b+90) | 418 (+11, b+9) total score: 14,534,261 total time: 37,462 and now J.B.'s in second 🌞
  10. CC2: 143 (CAVERNS): 74740 (+50, b+10) | 324 (+5, b+1) 155 (VENICE): 85710 (+60, b) | 821 (+6, b) total score: 14,534,151 total time: 37,451 This makes me tied for first in time bold count
  11. CC2: 170 (PRACTICE TO PERFECT): 90160 (+240, b+40) | 397 (+25, b+4) total score: 14,534,041 total time: 37,440
  12. CC2: 179 (IN & OUT II): -1 | 831 (+3, b+3) total score: 14,533,801 total time: 37,415
  13. CC2: 179 (IN & OUT II): 99690 (+640, b+190) | 828 (+35, b+12) total score: 14,533,801 total time: 37,412
  14. CC2: 125 (WOLFPACK): 62930 (+10, b) | 43 (+1, b) 182 (SEA QUEUE): 98500 (+80, b+40) | 535 (+5, b+1) total score: 14,533,161 total time: 37,377
  15. You could also do something like this, though maybe it's not ideal for the ice block puzzle (i'm not sure how exactly you want that one to work): Also, some more busts in the version currently uploaded: You only need 4 red keys - starting at the gravel tile with the keys, go RRUULL, wait for the glider to pass, and then step in the trap and face down. You can skip the ice block puzzle entirely by re-entering the red teleport and overriding left. Even if the exit was walled off from the outside, you'd only need 3 blue keys - open the first 2, then use 2 blocks to partial post.
  16. CC2: 187 (ENDANGERED SPECIES): 98540 (+30, b+30) | 504 (+3, b+3) total score: 14,533,071 total time: 37,371
  17. Another way to know if a replay is marked as verified: open the c2m in CCCreator (doesn't seem to work with c2g) and go to Level -> User Data -> C2M Solution. There, somewhere in the text you should see either "verified=true" or "verified=false".
  18. Updated 2 of my submissions with minor changes. Details on their respective download pages.
  19. Version 1.0.1

    5 downloads

    Last-minute CC2LP1 submission. Name is tentative. Also available in my main custom set.
  20. Updated. 2 new levels, 1 rejected, several changes to earlier levels.
  21. I submit levels 1, 3-11, and 13 (update: 1-2, 4-12, and 14) of my set (total of 11 12 levels being submitted). They should all have solutions recorded.
  22. R.I.P.

    This Feature

    2012-2017(?)

    hidden into oblivion by the software update

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